#include "TileMap.h" TileMap::TileMap() : m_layers(3, TileMapLayer()), m_width(10), m_height(5) { UpdateMapSize(); } TileMap::~TileMap() { } int TileMap::GetTile(int layer, int col, int row) const { return m_layers[layer].tiles[col][row]; } void TileMap::SetTile(int layer, int col, int row, int tile) { m_layers[layer].tiles[col][row] = tile; } int TileMap::GetRowsCount() const { return m_height; } int TileMap::GetColumnsCount() const { return m_width; } void TileMap::SetSize(int columns, int rows) { m_width = columns; m_height = rows; UpdateMapSize(); } void TileMap::UpdateMapSize() { for(int layer = 0; layer < m_layers.size(); layer++) { for(int col = 0; col < m_layers[layer].tiles.size(); col++) { m_layers[layer].tiles[col].resize(m_height, -1); } m_layers[layer].tiles.resize(m_width, std::vector< int >(m_height, -1)); } }