/* * GDevelop JS Platform * 2013 Florian Rival (Florian.Rival@gmail.com) */ namespace gdjs { /** * The TextEntryRuntimeObject allows to capture text typed on the keyboard. * @category Objects > Text Entry * @deprecated */ export class TextEntryRuntimeObject extends gdjs.RuntimeObject { _str: string = ''; _activated: boolean = true; _renderer: gdjs.TextEntryRuntimeObjectRenderer; /** * @param instanceContainer The container the object belongs to. * @param textEntryObjectData The initial properties of the object */ constructor( instanceContainer: gdjs.RuntimeInstanceContainer, textEntryObjectData: ObjectData ) { super(instanceContainer, textEntryObjectData); this._renderer = new gdjs.TextEntryRuntimeObjectRenderer(this); // *ALWAYS* call `this.onCreated()` at the very end of your object constructor. this.onCreated(); } updateFromObjectData(oldObjectData, newObjectData): boolean { // Nothing to update. return true; } onDestroyed(): void { super.onDestroyed(); this._renderer.onDestroy(); } update(instanceContainer: gdjs.RuntimeInstanceContainer): void { if ((this._renderer as any).getString) { this._str = (this._renderer as any).getString(); } } getString(): string { return this._str; } setString(str: string): void { this._str = str; this._renderer.updateString(); } isActivated(): boolean { return this._activated; } activate(enable: boolean) { this._activated = enable; this._renderer.activate(this._activated); } } gdjs.registerObject( 'TextEntryObject::TextEntry', gdjs.TextEntryRuntimeObject ); }