/** Game Develop - Primitive Drawing Extension Copyright (c) 2008-2012 Florian Rival (Florian.Rival@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #if defined(GD_IDE_ONLY) #ifndef DRAWEROBJECTEDITOR_H #define DRAWEROBJECTEDITOR_H //(*Headers(DrawerObjectEditor) #include #include #include #include #include #include #include //*) class Game; class DrawerObject; class MainEditorCommand; /** * The editor dialog for drawer objects */ class DrawerObjectEditor: public wxDialog { public: DrawerObjectEditor( wxWindow* parent, Game & game_, DrawerObject & object_, MainEditorCommand & mainEditorCommand_ ); virtual ~DrawerObjectEditor(); //(*Declarations(DrawerObjectEditor) wxStaticText* StaticText2; wxRadioBox* coordinatesRadio; wxSpinCtrl* outlineSizeEdit; wxSpinCtrl* fillOpacityEdit; wxStaticText* StaticText1; wxStaticText* StaticText3; wxButton* cancelBt; wxButton* fillColorBt; wxButton* outlineColorBt; wxStaticText* StaticText5; wxStaticLine* StaticLine1; wxSpinCtrl* outlineOpacityEdit; wxStaticText* StaticText4; wxButton* okBt; //*) protected: //(*Identifiers(DrawerObjectEditor) static const long ID_STATICTEXT3; static const long ID_BUTTON1; static const long ID_STATICTEXT5; static const long ID_SPINCTRL3; static const long ID_STATICTEXT1; static const long ID_BUTTON3; static const long ID_STATICTEXT2; static const long ID_SPINCTRL2; static const long ID_STATICTEXT4; static const long ID_SPINCTRL1; static const long ID_RADIOBOX1; static const long ID_STATICLINE1; static const long ID_BUTTON2; static const long ID_BUTTON4; //*) private: //(*Handlers(DrawerObjectEditor) void OnokBtClick(wxCommandEvent& event); void OncancelBtClick(wxCommandEvent& event); void OnfillColorBtClick(wxCommandEvent& event); void OnoutlineColorBtClick(wxCommandEvent& event); //*) Game & game; MainEditorCommand & mainEditorCommand; DrawerObject & object; DECLARE_EVENT_TABLE() }; #endif #endif