/** \file * Game Develop * 2008-2012 Florian Rival (Florian.Rival@gmail.com) */ #include "InitialPositionBrowserDlg.h" //(*InternalHeaders(InitialPositionBrowserDlg) #include #include //*) #include "GDL/InitialInstancesContainer.h" #include "GDL/Position.h" #include "SceneCanvas.h" //(*IdInit(InitialPositionBrowserDlg) const long InitialPositionBrowserDlg::ID_LISTCTRL1 = wxNewId(); //*) BEGIN_EVENT_TABLE(InitialPositionBrowserDlg,wxPanel) //(*EventTable(InitialPositionBrowserDlg) //*) END_EVENT_TABLE() InitialPositionBrowserDlg::InitialPositionBrowserDlg(wxWindow* parent, InitialInstancesContainer & initialInstancesContainer_, SceneCanvas & sceneCanvas_) : instancesContainer(initialInstancesContainer_), sceneCanvas(sceneCanvas_) { //(*Initialize(InitialPositionBrowserDlg) wxFlexGridSizer* FlexGridSizer1; Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY")); FlexGridSizer1 = new wxFlexGridSizer(0, 3, 0, 0); FlexGridSizer1->AddGrowableCol(0); FlexGridSizer1->AddGrowableRow(0); initialPositionsList = new wxListCtrl(this, ID_LISTCTRL1, wxDefaultPosition, wxSize(206,167), wxLC_REPORT, wxDefaultValidator, _T("ID_LISTCTRL1")); FlexGridSizer1->Add(initialPositionsList, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); SetSizer(FlexGridSizer1); FlexGridSizer1->Fit(this); FlexGridSizer1->SetSizeHints(this); Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_ACTIVATED,(wxObjectEventFunction)&InitialPositionBrowserDlg::OninitialPositionsListItemActivated); //*) initialPositionsList->InsertColumn(0, _("Objet")); initialPositionsList->InsertColumn(1, _("X")); initialPositionsList->InsertColumn(2, _("Y")); initialPositionsList->InsertColumn(3, _("Angle")); initialPositionsList->InsertColumn(4, _("Plan")); Refresh(); } InitialPositionBrowserDlg::~InitialPositionBrowserDlg() { //(*Destroy(InitialPositionBrowserDlg) //*) } void InitialPositionBrowserDlg::Refresh() { initialPositionsList->DeleteAllItems(); for (unsigned int i = 0;iInsertItem(i, instancesContainer.GetInstance(i).GetObjectName()); initialPositionsList->SetItem(i, 1, ToString(instancesContainer.GetInstance(i).GetX())); initialPositionsList->SetItem(i, 2, ToString(instancesContainer.GetInstance(i).GetY())); initialPositionsList->SetItem(i, 3, ToString(instancesContainer.GetInstance(i).GetAngle())); initialPositionsList->SetItem(i, 4, ToString(instancesContainer.GetInstance(i).GetZOrder())); } } /** * Scroll to object in Scene Editor when double clicking on it */ void InitialPositionBrowserDlg::OninitialPositionsListItemActivated(wxListEvent& event) { if ( event.GetIndex() < 0 ) return; unsigned long id = static_cast(event.GetIndex()); if ( id >= instancesContainer.GetInstancesCount() ) return; sceneCanvas.GetEditionView().SetCenter( instancesContainer.GetInstance(id).GetX(), instancesContainer.GetInstance(id).GetY()); //Update scene canvas selection with list selection sceneCanvas.ClearSelection(); long itemIndex = -1; for (;;) { //Iterate over all controls itemIndex = initialPositionsList->GetNextItem(itemIndex, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED); if (itemIndex == -1) break; // Add each selected object to scene canvas selection if ( itemIndex < instancesContainer.GetInstancesCount() && itemIndex >= 0 ) { sceneCanvas.SelectObject(sceneCanvas.GetObjectFromInitialPosition(instancesContainer.GetInstance(itemIndex))); } } } void InitialPositionBrowserDlg::DeselectAll() { int size = initialPositionsList->GetItemCount(); for (int i = 0; i < size; ++i) initialPositionsList->SetItemState(i,0,wxLIST_STATE_SELECTED); } void InitialPositionBrowserDlg::SelectInitialPosition(const gd::InitialInstance & instance) { for (unsigned int i = 0;i= initialPositionsList->GetItemCount() ) return; initialPositionsList->SetItemState(i, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED); initialPositionsList->EnsureVisible(i); return; } } }