/** GDevelop - Skeleton Object Extension Copyright (c) 2017-2018 Franco Maciel (francomaciel10@gmail.com) This project is released under the MIT License. */ #if defined(GD_IDE_ONLY) #include "GDCore/Extensions/PlatformExtension.h" #include "SkeletonObject.h" #include void DeclareSkeletonObjectExtension(gd::PlatformExtension & extension); /** * \brief This class declares information about the JS extension. */ class SkeletonObjectJsExtension : public gd::PlatformExtension { public: /** * Constructor of an extension declares everything the extension contains: objects, actions, conditions and expressions. */ SkeletonObjectJsExtension() { DeclareSkeletonObjectExtension(*this); GetObjectMetadata("SkeletonObject::Skeleton") .SetIncludeFile("Extensions/SkeletonObject/Gskeletonruntimeobject.js") .SetIncludeFile("Extensions/SkeletonObject/Fskeletonanimation.js") .AddIncludeFile("Extensions/SkeletonObject/Eskeletonarmature.js") .AddIncludeFile("Extensions/SkeletonObject/Dskeletonslot.js") .AddIncludeFile("Extensions/SkeletonObject/Cskeletonbone.js") .AddIncludeFile("Extensions/SkeletonObject/Bskeletontransform.js") .AddIncludeFile("Extensions/SkeletonObject/Askeletonruntimeobject-pixi-renderer.js"); GetAllActionsForObject("SkeletonObject::Skeleton")["SkeletonObject::SetSlotPositionX"].SetFunctionName("setSlotX").SetGetter("getSlotX"); GD_COMPLETE_EXTENSION_COMPILATION_INFORMATION(); }; }; #if defined(EMSCRIPTEN) extern "C" gd::PlatformExtension * CreateGDJSSkeletonObjectExtension() { return new SkeletonObjectJsExtension; } #else /** * Used by GDevelop to create the extension class * -- Do not need to be modified. -- */ extern "C" gd::PlatformExtension * GD_EXTENSION_API CreateGDJSExtension() { return new SkeletonObjectJsExtension; } #endif #endif