#if defined(GD_IDE_ONLY) #ifndef FUNCTIONEVENTEDITORDLG_H #define FUNCTIONEVENTEDITORDLG_H //(*Headers(FunctionEventEditorDlg) #include #include #include #include #include #include #include #include #include //*) #include "FunctionEvent.h" class FunctionEventEditorDlg: public wxDialog { public: FunctionEventEditorDlg(wxWindow* parent, FunctionEvent & event_, gd::Project & game_, gd::Layout & scene_); virtual ~FunctionEventEditorDlg(); //(*Declarations(FunctionEventEditorDlg) wxStaticText* StaticText2; wxPanel* Panel1; wxStaticText* StaticText1; wxStaticText* StaticText3; wxButton* cancelBt; wxStaticLine* StaticLine2; wxBitmapButton* objectBt; wxTextCtrl* nameEdit; wxStaticText* StaticText5; wxStaticLine* StaticLine1; wxTextCtrl* objectEdit; wxStaticText* StaticText4; wxButton* okBt; wxStaticBitmap* StaticBitmap3; //*) FunctionEvent & eventEdited; protected: //(*Identifiers(FunctionEventEditorDlg) static const long ID_STATICBITMAP3; static const long ID_STATICTEXT3; static const long ID_PANEL1; static const long ID_STATICLINE2; static const long ID_STATICTEXT2; static const long ID_TEXTCTRL2; static const long ID_STATICTEXT1; static const long ID_TEXTCTRL1; static const long ID_BITMAPBUTTON1; static const long ID_STATICTEXT5; static const long ID_STATICTEXT4; static const long ID_STATICLINE1; static const long ID_BUTTON1; static const long ID_BUTTON2; //*) private: //(*Handlers(FunctionEventEditorDlg) void OncancelBtClick(wxCommandEvent& event); void OnokBtClick(wxCommandEvent& event); void OnobjectBtClick(wxCommandEvent& event); //*) gd::Project & game; gd::Layout & scene; DECLARE_EVENT_TABLE() }; #endif #endif