/* * Game Develop JS Platform * Copyright 2013-2014 Florian Rival (Florian.Rival@gmail.com). All rights reserved. * This project is released under the GNU Lesser General Public License. */ /** * Represents a timer which must be updated manually. * * @class Timer * @namespace gdjs * @constructor */ gdjs.Timer = function(name) { this._name = name; this._time = 0; this._paused = false; } /** * Get the name of the timer * @method getName * @return {String} The name of the timer */ gdjs.Timer.prototype.getName = function() { return this._name; } /** * Get the time elapsed * @method getTime * @return {String} The time of the timer */ gdjs.Timer.prototype.getTime = function() { return this._time; } /** * Notify the timer this.some time elapsed. * @method updateTime */ gdjs.Timer.prototype.updateTime = function(time) { if ( !this._paused ) this._time += time; } /** * Change the time. * @method setTime */ gdjs.Timer.prototype.setTime = function(time) { this._time = time; } /** * Set time to zero. * @method reset */ gdjs.Timer.prototype.reset = function(time) { this.setTime(0); } /** * Set if the timer is paused. * @method setPaused */ gdjs.Timer.prototype.setPaused = function(enable) { this._paused = enable; } /** * Check if the timer is paused. * @method isPaused */ gdjs.Timer.prototype.isPaused = function() { return this._paused; }