/* * Game Develop IDE * Copyright 2008-2014 Florian Rival (Florian.Rival@gmail.com). All rights reserved. * This project is released under the GNU General Public License. */ #ifndef SIGNEMODIFICATION_H #define SIGNEMODIFICATION_H //(*Headers(SigneModification) #include #include #include #include #include #include //*) class SigneModification: public wxDialog { public: SigneModification(wxWindow* parent); virtual ~SigneModification(); //(*Declarations(SigneModification) wxButton* OkBt; wxStaticBitmap* StaticBitmap1; wxRadioBox* SigneRadio; wxHyperlinkCtrl* helpBt; //*) protected: //(*Identifiers(SigneModification) static const long ID_RADIOBOX1; static const long ID_STATICBITMAP2; static const long ID_HYPERLINKCTRL1; static const long ID_BUTTON1; //*) private: //(*Handlers(SigneModification) void OnOkBtClick(wxCommandEvent& event); void OnhelpBtClick(wxCommandEvent& event); //*) DECLARE_EVENT_TABLE() }; #endif