/** GDevelop - Particle System Extension Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #include "Extension.h" #include "ExtensionSubDeclaration1.h" #include "ExtensionSubDeclaration2.h" #include "ExtensionSubDeclaration3.h" #include "GDCore/Extensions/PlatformExtension.h" #include "GDCore/Project/BehaviorsSharedData.h" #include "GDCore/Tools/Localization.h" #include "ParticleEmitterObject.h" void DeclareParticleSystemExtension(gd::PlatformExtension& extension) { extension .SetExtensionInformation( "ParticleSystem", _("Particle system"), "A particle emitter allows to create various effects by showing a " "lot of tiny images called particles. It's ideal for fires, smoke, " "explosions, magical effects, etc...", "Florian Rival", "Open source (MIT License)") .SetCategory("Visual effect") .SetExtensionHelpPath("/objects/particles_emitter"); extension.AddInstructionOrExpressionGroupMetadata(_("Particle system")) .SetIcon("CppPlatform/Extensions/particleSystemicon.png"); // Declaration of all objects available { gd::ObjectMetadata& obj = extension .AddObject( "ParticleEmitter", _("Particles emitter"), _("Displays a large number of small particles to create visual " "effects."), "CppPlatform/Extensions/particleSystemicon.png") .SetCategoryFullName(_("Visual effect")); // Declaration is too big to be compiled by GCC in one file, unless you have // 4GB+ ram. :/ ExtensionSubDeclaration1(obj); ExtensionSubDeclaration2(obj); ExtensionSubDeclaration3(obj); } }