/** GDevelop - Pathfinding Behavior Extension Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #ifndef PATHFINDINGBEHAVIOR_H #define PATHFINDINGBEHAVIOR_H #include "GDCore/Vector2.h" #include #include "GDCore/Project/Behavior.h" #include "GDCore/Project/Object.h" namespace gd { class Layout; } class RuntimeScene; class PlatformBehavior; class ScenePathfindingObstaclesManager; namespace gd { class SerializerElement; } class RuntimeScenePlatformData; /** * \brief Compute path for objects avoiding obstacles */ class GD_EXTENSION_API PathfindingBehavior : public gd::Behavior { public: PathfindingBehavior(){}; virtual ~PathfindingBehavior(){}; virtual Behavior* Clone() const override { return new PathfindingBehavior(*this); } #if defined(GD_IDE_ONLY) virtual std::map GetProperties( const gd::SerializerElement& behaviorContent) const override; virtual bool UpdateProperty(gd::SerializerElement& behaviorContent, const gd::String& name, const gd::String& value) override; #endif /** * \brief Serialize the behavior */ virtual void InitializeContent( gd::SerializerElement& behaviorContent) override; private: }; #endif // PATHFINDINGBEHAVIOR_H