/** \file * Game Develop * 2008-2011 Florian Rival (Florian.Rival@gmail.com) */ //(*InternalHeaders(Compilation) #include #include #include #include #include //*) #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "GDL/AES.h" #include "GDL/Game.h" #include "GDL/DatFile.h" #include "GDL/OpenSaveLoadingScreen.h" #include "GDL/OpenSaveGame.h" #include "GDL/ResourcesMergingHelper.h" #include "GDL/ExtensionsManager.h" #include "GDL/HelpFileAccess.h" #include "GDL/ExternalEvents.h" #include "Compilation.h" #include "ErrorCompilation.h" #include "ErrorCompilation.h" #include "ExecutableIconChanger.h" using namespace std; //(*IdInit(Compilation) const long Compilation::ID_STATICBITMAP3 = wxNewId(); const long Compilation::ID_STATICTEXT1 = wxNewId(); const long Compilation::ID_PANEL1 = wxNewId(); const long Compilation::ID_STATICLINE1 = wxNewId(); const long Compilation::ID_STATICTEXT4 = wxNewId(); const long Compilation::ID_RADIOBOX1 = wxNewId(); const long Compilation::ID_BUTTON8 = wxNewId(); const long Compilation::ID_PANEL5 = wxNewId(); const long Compilation::ID_STATICTEXT5 = wxNewId(); const long Compilation::ID_STATICBITMAP1 = wxNewId(); const long Compilation::ID_CHECKBOX1 = wxNewId(); const long Compilation::ID_STATICBITMAP2 = wxNewId(); const long Compilation::ID_CHECKBOX2 = wxNewId(); const long Compilation::ID_STATICBITMAP4 = wxNewId(); const long Compilation::ID_CHECKBOX3 = wxNewId(); const long Compilation::ID_BUTTON9 = wxNewId(); const long Compilation::ID_PANEL2 = wxNewId(); const long Compilation::ID_STATICTEXT6 = wxNewId(); const long Compilation::ID_BUTTON1 = wxNewId(); const long Compilation::ID_GAUGE1 = wxNewId(); const long Compilation::ID_STATICTEXT2 = wxNewId(); const long Compilation::ID_STATICTEXT3 = wxNewId(); const long Compilation::ID_PANEL3 = wxNewId(); const long Compilation::ID_STATICTEXT7 = wxNewId(); const long Compilation::ID_BUTTON3 = wxNewId(); const long Compilation::ID_PANEL4 = wxNewId(); const long Compilation::ID_NOTEBOOK1 = wxNewId(); const long Compilation::ID_STATICLINE2 = wxNewId(); const long Compilation::ID_BUTTON4 = wxNewId(); const long Compilation::ID_BUTTON2 = wxNewId(); //*) BEGIN_EVENT_TABLE( Compilation, wxDialog ) //(*EventTable(Compilation) //*) END_EVENT_TABLE() Compilation::Compilation( wxWindow* parent, const Game & gameToCompile_ ) : gameToCompile(gameToCompile_) { //(*Initialize(Compilation) wxStaticBoxSizer* StaticBoxSizer2; wxFlexGridSizer* FlexGridSizer4; wxFlexGridSizer* FlexGridSizer3; wxFlexGridSizer* FlexGridSizer5; wxFlexGridSizer* FlexGridSizer9; wxFlexGridSizer* FlexGridSizer2; wxFlexGridSizer* FlexGridSizer7; wxFlexGridSizer* FlexGridSizer8; wxFlexGridSizer* FlexGridSizer6; wxStaticBoxSizer* StaticBoxSizer1; wxFlexGridSizer* FlexGridSizer1; wxFlexGridSizer* FlexGridSizer17; Create(parent, wxID_ANY, _("Compilation du jeu"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY")); wxIcon FrameIcon; FrameIcon.CopyFromBitmap(wxBitmap(wxImage(_T("res/compil.png")))); SetIcon(FrameIcon); FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0); FlexGridSizer1->AddGrowableCol(0); FlexGridSizer1->AddGrowableRow(1); FlexGridSizer17 = new wxFlexGridSizer(0, 1, 0, 0); FlexGridSizer17->AddGrowableCol(0); Panel1 = new wxPanel(this, ID_PANEL1, wxDefaultPosition, wxSize(420,54), wxTAB_TRAVERSAL, _T("ID_PANEL1")); Panel1->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)); FlexGridSizer6 = new wxFlexGridSizer(0, 3, 0, 0); StaticBitmap3 = new wxStaticBitmap(Panel1, ID_STATICBITMAP3, wxBitmap(wxImage(_T("res/compilation.png"))), wxDefaultPosition, wxDefaultSize, wxNO_BORDER, _T("ID_STATICBITMAP3")); FlexGridSizer6->Add(StaticBitmap3, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5); StaticText1 = new wxStaticText(Panel1, ID_STATICTEXT1, _("La compilation permet de rassembler \ntous les éléments de votre jeu de façon \nà pouvoir le distribuer.\nLes futurs joueurs n\'auront pas besoin \nde posséder Game Develop."), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE, _T("ID_STATICTEXT1")); FlexGridSizer6->Add(StaticText1, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5); Panel1->SetSizer(FlexGridSizer6); FlexGridSizer6->SetSizeHints(Panel1); FlexGridSizer17->Add(Panel1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1")); FlexGridSizer17->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); FlexGridSizer1->Add(FlexGridSizer17, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); Notebook1 = new wxNotebook(this, ID_NOTEBOOK1, wxDefaultPosition, wxDefaultSize, 0, _T("ID_NOTEBOOK1")); Panel5 = new wxPanel(Notebook1, ID_PANEL5, wxPoint(6,4), wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL5")); FlexGridSizer7 = new wxFlexGridSizer(0, 1, 0, 0); FlexGridSizer7->AddGrowableCol(0); FlexGridSizer7->AddGrowableRow(2); StaticText4 = new wxStaticText(Panel5, ID_STATICTEXT4, _("Game Develop vous propose deux types de compilation :\n\n-La compilation simple créé un dossier rassemblant les ressources \n( images, sons... ) du jeu et l\'executable.\n\n-La compilation en un fichier unique rassemble votre jeu en un fichier\nunique, qui contient l\'ensemble du jeu."), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT4")); FlexGridSizer7->Add(StaticText4, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5); wxString __wxRadioBoxChoices_1[2] = { _("Simple ( dossier contenant jeu et ressources )"), _("Fichier exécutable unique ( compressé )") }; TypeBox = new wxRadioBox(Panel5, ID_RADIOBOX1, _("Choisissez le type de compilation :"), wxPoint(16,32), wxDefaultSize, 2, __wxRadioBoxChoices_1, 1, 0, wxDefaultValidator, _T("ID_RADIOBOX1")); FlexGridSizer7->Add(TypeBox, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); Button4 = new wxButton(Panel5, ID_BUTTON8, _("Suivant"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON8")); FlexGridSizer7->Add(Button4, 1, wxALL|wxALIGN_RIGHT|wxALIGN_BOTTOM, 5); Panel5->SetSizer(FlexGridSizer7); FlexGridSizer7->Fit(Panel5); FlexGridSizer7->SetSizeHints(Panel5); Panel2 = new wxPanel(Notebook1, ID_PANEL2, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL2")); FlexGridSizer5 = new wxFlexGridSizer(0, 1, 0, 0); FlexGridSizer5->AddGrowableCol(0); FlexGridSizer5->AddGrowableRow(2); StaticText5 = new wxStaticText(Panel2, ID_STATICTEXT5, _("Game Develop permet de générer votre jeu pour Microsoft Windows\net pour GNU/Linux. Notez cependant que la compilation en mode\n\"Fichier executable unique\" n\'est pas disponible pour GNU/Linux."), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT5")); FlexGridSizer5->Add(StaticText5, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5); StaticBoxSizer1 = new wxStaticBoxSizer(wxHORIZONTAL, Panel2, _("Choisissez le(s) système(s) cible(s)")); FlexGridSizer8 = new wxFlexGridSizer(0, 2, 0, 0); StaticBitmap1 = new wxStaticBitmap(Panel2, ID_STATICBITMAP1, wxBitmap(wxImage(_T("res/win-logo.png"))), wxDefaultPosition, wxDefaultSize, wxNO_BORDER, _T("ID_STATICBITMAP1")); FlexGridSizer8->Add(StaticBitmap1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); WinCheck = new wxCheckBox(Panel2, ID_CHECKBOX1, _("Microsoft Windows"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX1")); WinCheck->SetValue(true); FlexGridSizer8->Add(WinCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5); StaticBitmap2 = new wxStaticBitmap(Panel2, ID_STATICBITMAP2, wxBitmap(wxImage(_T("res/linux-logo.png"))), wxDefaultPosition, wxDefaultSize, wxNO_BORDER, _T("ID_STATICBITMAP2")); FlexGridSizer8->Add(StaticBitmap2, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); LinuxCheck = new wxCheckBox(Panel2, ID_CHECKBOX2, _("GNU/Linux"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX2")); LinuxCheck->SetValue(true); FlexGridSizer8->Add(LinuxCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5); StaticBitmap4 = new wxStaticBitmap(Panel2, ID_STATICBITMAP4, wxBitmap(wxImage(_T("res/mac-logo.png"))), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICBITMAP4")); FlexGridSizer8->Add(StaticBitmap4, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); MacCheck = new wxCheckBox(Panel2, ID_CHECKBOX3, _("Mac OS X ( Expérimental )"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX3")); MacCheck->SetValue(false); FlexGridSizer8->Add(MacCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5); StaticBoxSizer1->Add(FlexGridSizer8, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); FlexGridSizer5->Add(StaticBoxSizer1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); Button5 = new wxButton(Panel2, ID_BUTTON9, _("Suivant"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON9")); FlexGridSizer5->Add(Button5, 1, wxALL|wxALIGN_RIGHT|wxALIGN_BOTTOM, 5); Panel2->SetSizer(FlexGridSizer5); FlexGridSizer5->Fit(Panel2); FlexGridSizer5->SetSizeHints(Panel2); Panel3 = new wxPanel(Notebook1, ID_PANEL3, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL3")); FlexGridSizer2 = new wxFlexGridSizer(0, 1, 0, 0); FlexGridSizer2->AddGrowableCol(0); StaticText6 = new wxStaticText(Panel3, ID_STATICTEXT6, _("Game Develop est prêt à générer votre jeu !\nCliquez sur \"Lancer la compilation\", choisissez le répertoire ou le fichier\noù enregistrer votre jeu, et patientez jusqu\'à la fin du processus."), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT6")); FlexGridSizer2->Add(StaticText6, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5); CompilBt = new wxButton(Panel3, ID_BUTTON1, _("Lancer la compilation"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1")); FlexGridSizer2->Add(CompilBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); StaticBoxSizer2 = new wxStaticBoxSizer(wxVERTICAL, Panel3, _("Avancement")); FlexGridSizer9 = new wxFlexGridSizer(0, 1, 0, 0); FlexGridSizer9->AddGrowableCol(0); FlexGridSizer9->AddGrowableRow(0); AvancementGauge = new wxGauge(Panel3, ID_GAUGE1, 100, wxDefaultPosition, wxSize(238,28), 0, wxDefaultValidator, _T("ID_GAUGE1")); FlexGridSizer9->Add(AvancementGauge, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); StaticText2 = new wxStaticText(Panel3, ID_STATICTEXT2, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT2")); FlexGridSizer9->Add(StaticText2, 1, wxBOTTOM|wxLEFT|wxRIGHT|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 0); StaticText3 = new wxStaticText(Panel3, ID_STATICTEXT3, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT3")); FlexGridSizer9->Add(StaticText3, 1, wxTOP|wxLEFT|wxRIGHT|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 0); StaticBoxSizer2->Add(FlexGridSizer9, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); FlexGridSizer2->Add(StaticBoxSizer2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); Panel3->SetSizer(FlexGridSizer2); FlexGridSizer2->Fit(Panel3); FlexGridSizer2->SetSizeHints(Panel3); Panel4 = new wxPanel(Notebook1, ID_PANEL4, wxPoint(205,2), wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL4")); FlexGridSizer4 = new wxFlexGridSizer(0, 1, 0, 0); FlexGridSizer4->AddGrowableCol(0); StaticText7 = new wxStaticText(Panel4, ID_STATICTEXT7, _("La compilation est terminée. \nSi Game Develop ne vous a rapporté aucune erreur, vous pouvez \nretrouver votre jeu dans le dossier suivant :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT7")); FlexGridSizer4->Add(StaticText7, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5); OuvrirBt = new wxButton(Panel4, ID_BUTTON3, _("Ouvrir le dossier contenant le jeu"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON3")); FlexGridSizer4->Add(OuvrirBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); Panel4->SetSizer(FlexGridSizer4); FlexGridSizer4->Fit(Panel4); FlexGridSizer4->SetSizeHints(Panel4); Notebook1->AddPage(Panel5, _("Type de compilation"), false); Notebook1->AddPage(Panel2, _("Système cible"), false); Notebook1->AddPage(Panel3, _("Lancement"), false); Notebook1->AddPage(Panel4, _("Finalisation"), false); FlexGridSizer1->Add(Notebook1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); StaticLine2 = new wxStaticLine(this, ID_STATICLINE2, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE2")); FlexGridSizer1->Add(StaticLine2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); FlexGridSizer3 = new wxFlexGridSizer(0, 2, 0, 0); FlexGridSizer3->AddGrowableCol(0); AideBt = new wxButton(this, ID_BUTTON4, _("Aide"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON4")); FlexGridSizer3->Add(AideBt, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5); FermerBt = new wxButton(this, ID_BUTTON2, _("Fermer"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON2")); FlexGridSizer3->Add(FermerBt, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5); FlexGridSizer1->Add(FlexGridSizer3, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); SetSizer(FlexGridSizer1); FlexGridSizer1->Fit(this); FlexGridSizer1->SetSizeHints(this); Center(); Connect(ID_BUTTON8,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Compilation::OnNext1Click); Connect(ID_BUTTON9,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Compilation::OnNext2Click); Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Compilation::OnCompilBtClick); Connect(ID_BUTTON3,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Compilation::OnOuvrirBtClick); Connect(ID_BUTTON4,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Compilation::OnAideBtClick); Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Compilation::OnFermerBtClick); //*) Panel4->Enable(false); if ( gameToCompile.useExternalSourceFiles ) { #if defined(WINDOWS) LinuxCheck->SetValue(false);LinuxCheck->Enable(false); MacCheck->SetValue(false);MacCheck->Enable(false); #elif defined(LINUX) WinCheck->SetValue(false);WinCheck->Enable(false); MacCheck->SetValue(false);MacCheck->Enable(false); #elif defined(MAC) LinuxCheck->SetValue(false);LinuxCheck->Enable(false); WinCheck->SetValue(false);WinCheck->Enable(false); #else #warning Unknown OS #endif } if ( !wxDirExists("MacRuntime") ) { MacCheck->Enable(false); MacCheck->SetValue(false); } } Compilation::~Compilation() { //(*Destroy(Compilation) //*) } void Compilation::OnFermerBtClick( wxCommandEvent& event ) { EndModal( 0 ); } void Compilation::OnCompilBtClick( wxCommandEvent& event ) { wxLogNull noLogPlease; wxString repTemp = GetTempDir(); string report; std::string winExecutableName = gameToCompile.winExecutableFilename.empty() ? "Game.exe" : gameToCompile.winExecutableFilename+".exe"; std::string linuxExecutableName = gameToCompile.linuxExecutableFilename.empty() ? "GameLinux" : gameToCompile.linuxExecutableFilename; std::string macExecutableName = gameToCompile.macExecutableFilename.empty() ? "GameMac" : gameToCompile.macExecutableFilename; wxDirDialog dialog(this, _("Choisissez un dossier, vierge de préférence, où créer le jeu.")); dialog.ShowModal(); if ( dialog.GetPath().empty() ) { wxMessageBox(_("Vous devez choisir un répertoire où créer le jeu."), _("Compilation annulée")); return; } destinationDirectory = dialog.GetPath(); ClearDirectory(string(repTemp.mb_str()), report); //Préparation du répertoire //Copie du jeu Game game = gameToCompile; //Prepare resources to copy StaticText3->SetLabel( "Préparation des ressources..." ); ResourcesMergingHelper resourcesMergingHelper; //Add images for ( unsigned int i = 0;i < game.images.size() ;i++ ) { StaticText2->SetLabel( game.images[i].nom ); game.images[i].file = resourcesMergingHelper.GetNewFilename(game.images[i].file); } if ( !game.loadingScreen.imageFichier.empty() ) game.loadingScreen.imageFichier = resourcesMergingHelper.GetNewFilename( game.loadingScreen.imageFichier ); //Add scenes resources for ( unsigned int i = 0;i < game.scenes.size();i++ ) { for (unsigned int j = 0;jinitialObjects.size();++j) //Add objects resources game.scenes[i]->initialObjects[j]->PrepareResourcesForMerging(resourcesMergingHelper); InventoryEventsResources(game, game.scenes[i]->events, resourcesMergingHelper); } //Add external events resources for ( unsigned int i = 0;i < game.externalEvents.size();i++ ) { InventoryEventsResources(game, game.externalEvents[i]->events, resourcesMergingHelper); } //Add global objects resources for (unsigned int j = 0;jPrepareResourcesForMerging(resourcesMergingHelper); //Now copy resources StaticText3->SetLabel( "Copie des ressources..." ); map & resourcesNewFilename = resourcesMergingHelper.GetAllResourcesNewFilename(); unsigned int i = 0; for(map::const_iterator it = resourcesNewFilename.begin(); it != resourcesNewFilename.end(); ++it) { if ( !it->first.empty() && wxCopyFile( it->first, repTemp + "/" + it->second, true ) == false ) report += _( "Impossible de copier " )+it->first+_(" dans le répertoire de compilation.\n" ); ++i; AvancementGauge->SetValue( i / static_cast(resourcesNewFilename.size())*100.f / 3.f ); wxSafeYield(); } wxSafeYield(); StaticText3->SetLabel( "Compilation du jeu..." ); StaticText2->SetLabel( "Etape 1 sur 3" ); OpenSaveGame saveGame( game ); saveGame.SaveToFile(static_cast( repTemp + "/compil.gdg" )); AvancementGauge->SetValue(70); wxSafeYield(); StaticText2->SetLabel( "Etape 2 sur 3" ); //Création du fichier source { ifstream ifile(repTemp+"/compil.gdg",ios_base::binary); ofstream ofile(repTemp+"/src",ios_base::binary); // get file size ifile.seekg(0,ios_base::end); int size,fsize = ifile.tellg(); ifile.seekg(0,ios_base::beg); // round up (ignore pad for here) size = (fsize+15)&(~15); char * ibuffer = new char[size]; char * obuffer = new char[size]; ifile.read(ibuffer,fsize); AES crypt; crypt.SetParameters(192); unsigned char key[] = "-P:j$4t&OHIUVM/Z+u4DeDP."; crypt.StartEncryption(key); crypt.Encrypt(reinterpret_cast(ibuffer),reinterpret_cast(obuffer),size/16); ofile.write(obuffer,size); delete [] ibuffer; delete [] obuffer; ofile.close(); ifile.close(); } wxRemoveFile( repTemp + "/compil.gdg" ); AvancementGauge->SetValue(80); OpenSaveLoadingScreen saveLS(game.loadingScreen); saveLS.SaveToFile(string(repTemp + "/loadingscreen")); //Création du fichier gam.egd StaticText2->SetLabel( "Etape 3 sur 3" ); wxSafeYield(); //On créé une liste avec tous les fichiers vector < string > files; { wxString file = wxFindFirstFile( repTemp + "/*" ); while ( !file.empty() ) { wxFileName filename(file); files.push_back( static_cast(filename.GetFullName()) ); file = wxFindNextFile(); } } //On créé le fichier à partir des fichiers DatFile gameDatFile; gameDatFile.Create(files, static_cast(repTemp), static_cast(repTemp + "/gam.egd")); //On supprime maintenant tout le superflu { wxString file = wxFindFirstFile( repTemp + "/*" ); while ( !file.empty() ) { wxFileName filename(file); if ( filename.GetFullName() != "gam.egd" ) //On supprime tout sauf gam.egd { if ( !wxRemoveFile( file ) ) report += _( "Impossible de supprimer le fichier " ) + file + _(" situé dans le répertoire de compilation.\n" ); } file = wxFindNextFile(); } } AvancementGauge->SetValue(90); StaticText3->SetLabel( "Exportation du jeu..." ); StaticText2->SetLabel( "" ); wxSafeYield(); //Copy extensions GDpriv::ExtensionsManager * extensionsManager = GDpriv::ExtensionsManager::GetInstance(); for (unsigned int i = 0;i extension = extensionsManager->GetExtension(game.extensionsUsed[i]); if ( extension != boost::shared_ptr() && ( extension->GetNameSpace() != "" || extension->GetName() == "CommonDialogs" ) && extension->GetName() != "BuiltinCommonInstructions" ) //Extension with a namespace but builtin { if ( WinCheck->GetValue()) { if ( wxCopyFile( "Extensions/"+game.extensionsUsed[i]+".xgdw", repTemp + "/" + game.extensionsUsed[i]+".xgdw", true ) == false ) report += _( "Impossible de copier l'extension ")+game.extensionsUsed[i]+_(" pour Windows dans le répertoire de compilation.\n" ); const std::vector < std::pair > & supplementaryFiles = extension->GetSupplementaryRuntimeFiles(); for (unsigned int i = 0;iGetValue() ) { if ( wxCopyFile( "Extensions/"+game.extensionsUsed[i]+".xgdl", repTemp + "/"+game.extensionsUsed[i]+".xgdl", true ) == false ) report += _( "Impossible de copier l'extension ")+game.extensionsUsed[i]+_(" pour Linux dans le répertoire de compilation.\n" ); const std::vector < std::pair > & supplementaryFiles = extension->GetSupplementaryRuntimeFiles(); for (unsigned int i = 0;iGetValue() ) { if ( wxCopyFile( "Extensions/"+game.extensionsUsed[i]+".xgdm", repTemp + "/"+game.extensionsUsed[i]+".xgdm", true ) == false ) report += _( "Impossible de copier l'extension ")+game.extensionsUsed[i]+_(" pour Mac OS dans le répertoire de compilation.\n" ); const std::vector < std::pair > & supplementaryFiles = extension->GetSupplementaryRuntimeFiles(); for (unsigned int i = 0;iGetSelection() == 0 ) { //Fichier pour windows if ( WinCheck->GetValue() ) { if ( wxCopyFile( "Runtime/PlayWin.exe", repTemp + "/" + winExecutableName, true ) == false ) report += _( "Impossible de créer ")+"l'executable Windows"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/gdl.dll", repTemp + "/gdl.dll", true ) == false ) report += _( "Impossible de créer ")+"l'executable gdl.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "sfml-audio-2.dll", repTemp + "/sfml-audio-2.dll", true ) == false ) report += _( "Impossible de créer ")+"l'executable sfml-audio-2.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "sfml-graphics-2.dll", repTemp + "/sfml-graphics-2.dll", true ) == false ) report += _( "Impossible de créer ")+"l'executable sfml-graphics-2.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "sfml-network-2.dll", repTemp + "/sfml-network-2.dll", true ) == false ) report += _( "Impossible de créer ")+"l'executable sfml-network-2.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "sfml-system-2.dll", repTemp + "/sfml-system-2.dll", true ) == false ) report += _( "Impossible de créer ")+"l'executable sfml-system-2.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "sfml-window-2.dll", repTemp + "/sfml-window-2.dll", true ) == false ) report += _( "Impossible de créer ")+"l'executable sfml-window-2.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "libsndfile-1.dll", repTemp + "/libsndfile-1.dll", true ) == false ) report += _( "Impossible de copier ")+"libsndfile-1.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "openal32.dll", repTemp + "/openal32.dll", true ) == false ) report += _( "Impossible de copier ")+"openal32.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "mingwm10.dll", repTemp + "/mingwm10.dll", true ) == false ) report += _( "Impossible de copier ")+"mingwm10.dll"+_(" dans le répertoire de compilation.\n" ); } //Fichiers pour linux if ( LinuxCheck->GetValue() ) { if ( wxCopyFile( "Runtime/ExeLinux", repTemp + "/ExeLinux", true ) == false ) report += _( "Impossible de créer ")+"l'executable Linux"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/PlayLinux", repTemp + "/" + linuxExecutableName, true ) == false ) report += _( "Impossible de créer ")+"le script executable Linux"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/libFLAC.so.7", repTemp + "/libFLAC.so.7", true ) == false ) report += _( "Impossible de créer ")+"libFLAC.so.7"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/libfreetype.so.6", repTemp + "/libfreetype.so.6", true ) == false ) report += _( "Impossible de créer ")+"libfreetype.so.6"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/libgdl.so", repTemp + "/libgdl.so", true ) == false ) report += _( "Impossible de créer ")+"libgdl.so"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/libopenal.so.0", repTemp + "/libopenal.so.0", true ) == false ) report += _( "Impossible de créer ")+"libopenal.so.0"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/libsfml2-audio.so", repTemp + "/libsfml2-audio.so", true ) == false ) report += _( "Impossible de créer ")+"libsfml2-audio.so"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/libsfml2-graphics.so", repTemp + "/libsfml2-graphics.so", true ) == false ) report += _( "Impossible de créer ")+"libsfml2-graphics.so"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/libsfml2-network.so", repTemp + "/libsfml2-network.so", true ) == false ) report += _( "Impossible de créer ")+"libsfml2-network.so"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/libsfml2-system.so", repTemp + "/libsfml2-system.so", true ) == false ) report += _( "Impossible de créer ")+"libsfml2-system.so"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/libsfml2-system.so", repTemp + "/libsfml2-system.so", true ) == false ) report += _( "Impossible de créer ")+"libsfml2-system.so"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/libsfml2-window.so", repTemp + "/libsfml2-window.so", true ) == false ) report += _( "Impossible de créer ")+"libsfml2-window.so"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/libsndfile.so.1", repTemp + "/libsndfile.so.1", true ) == false ) report += _( "Impossible de créer ")+"libsndfile.so.1"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/libGLEW.so.1.3", repTemp + "/libGLEW.so.1.3", true ) == false ) report += _( "Impossible de créer ")+"libGLEW.so.1.3"+_(" dans le répertoire de compilation.\n" ); } if ( MacCheck->GetValue() ) { if ( wxCopyFile( "MacRuntime/MacExe", repTemp + "/MacExe", true ) == false ) report += _( "Impossible de créer ")+"l'executable Mac OS"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "MacRuntime/libgdl.dylib", repTemp + "/libgdl.dylib", true ) == false ) report += _( "Impossible de créer ")+"libgdl.dylib"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "MacRuntime/libsfml-audio.2.0.dylib", repTemp + "/libsfml-audio.2.0.dylib", true ) == false ) report += _( "Impossible de créer ")+"libsfml-audio.2.0.dylib"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "MacRuntime/libsfml-graphics.2.0.dylib", repTemp + "/libsfml-graphics.2.0.dylib", true ) == false ) report += _( "Impossible de créer ")+"libsfml-graphics.2.0.dylib"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "MacRuntime/libsfml-network.2.0.dylib", repTemp + "/libsfml-network.2.0.dylib", true ) == false ) report += _( "Impossible de créer ")+"libsfml-network.2.0.dylib"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "MacRuntime/libsfml-system.2.0.dylib", repTemp + "/libsfml-system.2.0.dylib", true ) == false ) report += _( "Impossible de créer ")+"libsfml-system.2.0.dylib"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "MacRuntime/libsfml-window.2.0.dylib", repTemp + "/libsfml-window.2.0.dylib", true ) == false ) report += _( "Impossible de créer ")+"libsfml-window.2.0.dylib"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "MacRuntime/sndfile", repTemp + "/sndfile", true ) == false ) report += _( "Impossible de créer ")+"sndfile"+_(" dans le répertoire de compilation.\n" ); } //Copie du tout dans le répertoire final wxString file = wxFindFirstFile( repTemp + "/*" ); while ( !file.empty() ) { wxFileName fileName(file); if ( !wxCopyFile( file, destinationDirectory + "/" + fileName.GetFullName(), true ) ) report += _( "Impossible de copier le fichier " + file + " depuis le répertoire de compilation vers le répertoire final.\n" ); file = wxFindNextFile(); } } else { if ( WinCheck->GetValue() ) { if ( wxCopyFile( "Runtime/PlayWin.exe", repTemp + "/setup.exe", true ) == false ) report += _( "Impossible de créer ")+"l'executable Windows"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "Runtime/gdl.dll", repTemp + "/gdl.dll", true ) == false ) report += _( "Impossible de créer ")+"l'executable gdl.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "sfml-audio-2.dll", repTemp + "/sfml-audio-2.dll", true ) == false ) report += _( "Impossible de créer ")+"l'executable sfml-audio-2.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "sfml-graphics-2.dll", repTemp + "/sfml-graphics-2.dll", true ) == false ) report += _( "Impossible de créer ")+"l'executable sfml-graphics-2.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "sfml-network-2.dll", repTemp + "/sfml-network-2.dll", true ) == false ) report += _( "Impossible de créer ")+"l'executable sfml-network-2.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "sfml-system-2.dll", repTemp + "/sfml-system-2.dll", true ) == false ) report += _( "Impossible de créer ")+"l'executable sfml-system-2.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "sfml-window-2.dll", repTemp + "/sfml-window-2.dll", true ) == false ) report += _( "Impossible de créer ")+"l'executable sfml-window-2.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "libsndfile-1.dll", repTemp + "/libsndfile-1.dll", true ) == false ) report += _( "Impossible de copier ")+"libsndfile-1.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "openal32.dll", repTemp + "/openal32.dll", true ) == false ) report += _( "Impossible de copier ")+"openal32.dll"+_(" dans le répertoire de compilation.\n" ); if ( wxCopyFile( "mingwm10.dll", repTemp + "/mingwm10.dll", true ) == false ) report += _( "Impossible de copier ")+"mingwm10.dll"+_(" dans le répertoire de compilation.\n" ); //Compression en un seul fichier StaticText3->SetLabel( _("Exportation du jeu... ( Compression )") ); wxRemoveFile( "MonJeu.exe" ); wxArrayString arrStdOut, arrStdErr; wxExecute( _T( "7za.exe a -sfx7zS.sfx \""+ repTemp +"/"+winExecutableName+"\" \"" + repTemp + "/*\"" ), arrStdOut, arrStdErr, wxEXEC_SYNC | wxEXEC_NOHIDE ); //Copie du fichier if ( !wxCopyFile(repTemp +"/"+winExecutableName, destinationDirectory+"/"+winExecutableName) ) report += _( "Impossible de copier le fichier ")+winExecutableName+_(" depuis le répertoire de compilation vers le répertoire final.\n" ); } if ( LinuxCheck->GetValue() ) { wxMessageBox( _( "La création d'un executable seul n'est pas disponible pour GNU/linux." ), _( "Non disponible" ), wxOK ); } if ( MacCheck->GetValue() ) { wxMessageBox( _( "La création d'un executable seul n'est pas disponible pour Mac OS." ), _( "Non disponible" ), wxOK ); } } //Prepare executables #if defined(WINDOWS) if ( WinCheck->GetValue() ) ExecutableIconChanger::ChangeWindowsExecutableIcon(string(destinationDirectory+"/"+winExecutableName), game.winExecutableIconFile); #endif StaticText3->SetLabel( "Compilation terminée" ); StaticText2->SetLabel( "" ); AvancementGauge->SetValue( 100 ); //Display errors if needed if ( !report.empty() ) { ErrorCompilation dialog( this, report ); dialog.ShowModal(); } //Go to last page Panel4->Enable(true); Notebook1->SetSelection(3); } void Compilation::OnOuvrirBtClick( wxCommandEvent& event ) { wxExecute("explorer.exe \""+string(destinationDirectory.mb_str())+"\""); } void Compilation::OnAideBtClick( wxCommandEvent& event ) { HelpFileAccess * helpFileAccess = HelpFileAccess::GetInstance(); helpFileAccess->DisplaySection(125); } /** * Return a temporary directory */ wxString Compilation::GetTempDir() { wxConfigBase *pConfig = wxConfigBase::Get(); wxString * result = new wxString(); pConfig->Read( _T( "/Dossier/Compilation" ), result ); wxString repTemp = *result; if ( repTemp == "" ) //If the user has not forced a directory { repTemp = wxFileName::GetHomeDir()+"/.Game Develop/"; if ( !wxFileName::IsDirWritable(repTemp) ) repTemp = wxGetCwd(); if ( !wxFileName::IsDirWritable(repTemp) ) repTemp = wxFileName::GetHomeDir(); if ( !wxFileName::IsDirWritable(repTemp) ) wxMessageBox(_("Game Develop n'a pas réussi à trouver un répertoire temporaire pour la compilation.\nSi la compilation échoue, allez dans les préférences et choisissez un répertoire temporaire où vous avez les droits d'écriture."), _("La compilation risque d'échouer."), wxICON_EXCLAMATION); } return repTemp + "/Compil"; } void Compilation::OnCGShareBtClick(wxCommandEvent& event) { HelpFileAccess * helpFileAccess = HelpFileAccess::GetInstance(); helpFileAccess->DisplaySection(192); } void Compilation::OnDistribuerBtClick(wxCommandEvent& event) { HelpFileAccess * helpFileAccess = HelpFileAccess::GetInstance(); helpFileAccess->DisplaySection(158); } void Compilation::OnNext1Click(wxCommandEvent& event) { Notebook1->SetSelection(1); } void Compilation::OnNext2Click(wxCommandEvent& event) { Notebook1->SetSelection(2); } void Compilation::ClearDirectory(std::string directory, string & report) { if ( !wxDirExists( directory ) && !wxMkdir( directory ) ) report += _( "Impossible de créer le répertoire : " ) + directory + "\n"; wxString file = wxFindFirstFile( directory + "/*" ); while ( !file.empty() ) { if ( !wxRemoveFile( file ) ) report += _( "Impossible de supprimer le fichier " + file + " situé dans le répertoire "+directory+".\n" ); file = wxFindNextFile(); } }