/** GDevelop - Common Dialogs Extension Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #include "GDCpp/Extensions/ExtensionBase.h" /** * \brief This class declares information about the extension. */ class Extension : public ExtensionBase { public: /** * Constructor of an extension declares everything the extension contains: objects, actions, conditions and expressions. */ Extension() { SetExtensionInformation("CommonDialogs", _("Common dialogs"), _("This Extension can display common dialogs ( Message box, open file dialog... )"), "Florian Rival", "Open source (MIT License)"); #if defined(GD_IDE_ONLY) AddAction("ShowMsgBox", _("Show a message box"), _("Display a message box with the specified text and an Ok button."), _("Display message \"_PARAM1_\" with title \"_PARAM2_\""), _("Interfaces"), "res/actions/msgbox24.png", "res/actions/msgbox.png") .AddCodeOnlyParameter("currentScene", "") .AddParameter("string", _("Message")) .AddParameter("string", _("Title")) .SetFunctionName("GDpriv::CommonDialogs::ShowMessageBox").SetIncludeFile("CommonDialogs/CommonDialogs.h"); AddAction("ShowOpenFile", _("Show a window to choose a file"), _("Display a window that allows a player to choose a file.\nThe name and the directory of the file will be saved in the specified variable."), _("Open a window for choosing a file, and save the result in _PARAM1_"), _("Interfaces"), "res/actions/openfile24.png", "res/actions/openfile.png") .AddCodeOnlyParameter("currentScene", "") .AddParameter("scenevar", _("Save result to scene variable")) .AddParameter("string", _("Title")) .AddParameter("string", _("Wildcard filter ( \"FileType|*.ext;*.ext2|2ndFileType|*.ext3\" ) ( Windows only ) ")) .SetFunctionName("GDpriv::CommonDialogs::ShowOpenFile").SetIncludeFile("CommonDialogs/CommonDialogs.h"); AddAction("ShowTextInput", _("Show a window to enter a text"), _("Show a window that allows a player to enter text.\nThe text will be saved in the specified scene variable."), _("Open a text input dialog, and save the result in _PARAM1_"), _("Interfaces"), "res/actions/textenter24.png", "res/actions/textenter.png") .AddCodeOnlyParameter("currentScene", "") .AddParameter("scenevar", _("Save result to scene variable")) .AddParameter("string", _("Message")) .AddParameter("string", _("Title")) .SetFunctionName("GDpriv::CommonDialogs::ShowTextInput").SetIncludeFile("CommonDialogs/CommonDialogs.h"); AddAction("ShowYesNoMsgBox", _("Display a Yes/No message box"), _("Open a message box that allows a player to choose Yes or No.\nThe answer ( \"yes\"/\"no\" ) will be saved in the specified variable."), _("Open a Yes/No message box, and save the result in _PARAM1_"), _("Interfaces"), "res/actions/msgbox24.png", "res/actions/msgbox.png") .AddCodeOnlyParameter("currentScene", "") .AddParameter("scenevar", _("Save result to scene variable")) .AddParameter("string", _("Message")) .AddParameter("string", _("Title")) .SetFunctionName("GDpriv::CommonDialogs::ShowYesNoMsgBox").SetIncludeFile("CommonDialogs/CommonDialogs.h"); #endif GD_COMPLETE_EXTENSION_COMPILATION_INFORMATION(); }; }; /** * Used by GDevelop to create the extension class * -- Do not need to be modified. -- */ extern "C" ExtensionBase * GD_EXTENSION_API CreateGDExtension() { return new Extension; }