/* * GDevelop JS Platform * 2013 Florian Rival (Florian.Rival@gmail.com) */ /** * The TextEntryRuntimeObject allows to capture text typed on the keyboard. * * @class TextEntryRuntimeObject * @extends RuntimeObject * @namespace gdjs */ gdjs.TextEntryRuntimeObject = function(runtimeScene, objectData) { gdjs.RuntimeObject.call(this, runtimeScene, objectData); this._str = ""; this._activated = true; if (this._renderer) gdjs.TextEntryRuntimeObjectRenderer.call(this._renderer, this, runtimeScene); else this._renderer = new gdjs.TextEntryRuntimeObjectRenderer(this, runtimeScene); }; gdjs.TextEntryRuntimeObject.prototype = Object.create( gdjs.RuntimeObject.prototype ); gdjs.TextEntryRuntimeObject.thisIsARuntimeObjectConstructor = "TextEntryObject::TextEntry"; gdjs.TextEntryRuntimeObject.prototype.onDeletedFromScene = function(runtimeScene) { gdjs.RuntimeObject.prototype.onDeletedFromScene.call(this, runtimeScene); if (this._renderer.ownerRemovedFromScene) { this._renderer.ownerRemovedFromScene(); } }; gdjs.TextEntryRuntimeObject.prototype.update = function() { if (this._renderer.getString) { this._str = this._renderer.getString(); } }; gdjs.TextEntryRuntimeObject.prototype.getString = function() { return this._str; }; gdjs.TextEntryRuntimeObject.prototype.setString = function(str) { this._str = str; this._renderer.updateString(); }; gdjs.TextEntryRuntimeObject.prototype.isActivated = function() { return this._activated; }; gdjs.TextEntryRuntimeObject.prototype.activate = function(enable) { this._activated = enable; this._renderer.activate(this._activated); }; gdjs.TextEntryRuntimeObject.prototype.setLayer = function(layer) { // No renderable object }; gdjs.TextEntryRuntimeObject.prototype.setZOrder = function(z) { // No renderable object };