/** GDevelop - Timed Event Extension Copyright (c) 2011-2016 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #if defined(GD_IDE_ONLY) #include "GDCore/Events/Serialization.h" #include "GDCore/Serialization/SerializerElement.h" #include "TimedEvent.h" #include "GDCpp/Runtime/RuntimeScene.h" #include "GDCpp/Runtime/TinyXml/tinyxml.h" #include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h" #include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h" #include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h" #include "GDCore/Events/Serialization.h" #include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h" #include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h" #include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h" #include "GDCore/Tools/Localization.h" #include "TimedEventEditorDlg.h" using namespace std; std::vector< TimedEvent* > TimedEvent::codeGenerationCurrentParents; TimedEvent::TimedEvent() : BaseEvent() { } TimedEvent::~TimedEvent() { } vector < gd::InstructionsList* > TimedEvent::GetAllConditionsVectors() { vector < gd::InstructionsList* > allConditions; allConditions.push_back(&conditions); return allConditions; } vector < gd::InstructionsList* > TimedEvent::GetAllActionsVectors() { vector < gd::InstructionsList* > allActions; allActions.push_back(&actions); return allActions; } vector < gd::Expression* > TimedEvent::GetAllExpressions() { vector < gd::Expression* > allExpressions; allExpressions.push_back(&timeout); return allExpressions; } vector < const gd::InstructionsList* > TimedEvent::GetAllConditionsVectors() const { vector < const gd::InstructionsList* > allConditions; allConditions.push_back(&conditions); return allConditions; } vector < const gd::InstructionsList* > TimedEvent::GetAllActionsVectors() const { vector < const gd::InstructionsList* > allActions; allActions.push_back(&actions); return allActions; } vector < const gd::Expression* > TimedEvent::GetAllExpressions() const { vector < const gd::Expression* > allExpressions; allExpressions.push_back(&timeout); return allExpressions; } void TimedEvent::SerializeTo(gd::SerializerElement & element) const { element.AddChild("name").SetValue(name); element.AddChild("timeout").SetValue(timeout.GetPlainString()); gd::EventsListSerialization::SerializeInstructionsTo(conditions, element.AddChild("conditions")); gd::EventsListSerialization::SerializeInstructionsTo(actions, element.AddChild("actions")); gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events")); } void TimedEvent::UnserializeFrom(gd::Project & project, const gd::SerializerElement & element) { name = element.GetChild("name", 0, "Name").GetValue().GetString(); timeout = element.GetChild("timeout", 0, "Timeout").GetValue().GetString(); gd::EventsListSerialization::UnserializeInstructionsFrom(project, conditions, element.GetChild("conditions", 0, "Conditions")); gd::EventsListSerialization::UnserializeInstructionsFrom(project, actions, element.GetChild("actions", 0, "Actions")); gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events")); } /** * Render the event in the bitmap */ void TimedEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform) { #if !defined(GD_NO_WX_GUI) gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get(); int border = renderingHelper->instructionsListBorder; const int functionTextHeight = 20; //Draw header rectangle wxRect headerRect(x, y, width, functionTextHeight); renderingHelper->DrawNiceRectangle(dc, headerRect); //Name dc.SetFont( renderingHelper->GetNiceFont().Bold() ); dc.SetTextForeground(wxColour(0,0,0)); gd::String nameTxt; if ( !name.empty() ) nameTxt = _(" (Name: ")+name + ")"; dc.DrawText( _("Delayed execution after ")+timeout.GetPlainString()+_(" seconds.")+" "+nameTxt, x + 4, y + 3 ); //Draw conditions rectangle wxRect rect(x, y+functionTextHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform)-functionTextHeight); renderingHelper->DrawNiceRectangle(dc, rect); //Draw actions and conditions renderingHelper->DrawConditionsList(conditions, dc, x+border, y+functionTextHeight+border, renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform); renderingHelper->DrawActionsList(actions, dc, x+renderingHelper->GetConditionsColumnWidth()+border, y+functionTextHeight+border, width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform); #endif } unsigned int TimedEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const { #if !defined(GD_NO_WX_GUI) if ( eventHeightNeedUpdate ) { gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get(); int border = renderingHelper->instructionsListBorder; const int functionTextHeight = 20; //Get maximum height needed int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border*2, platform); int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform); renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + functionTextHeight)+border*2; eventHeightNeedUpdate = false; } return renderedHeight; #else return 0; #endif } gd::BaseEvent::EditEventReturnType TimedEvent::EditEvent(wxWindow* parent, gd::Project & game, gd::Layout & scene, gd::MainFrameWrapper & mainFrameWrapper) { #if !defined(GD_NO_WX_GUI) TimedEventEditorDlg dialog(parent, *this, game, scene); if ( dialog.ShowModal() == 0 ) return Cancelled; #endif return ChangesMade; } #endif