#ifndef TILESETCONFIGURATIONEDITOR_H #define TILESETCONFIGURATIONEDITOR_H #include "TileMapDialogs.h" #include "TileSet.h" class ResourcesEditor; namespace gd {class MainFrameWrapper;} class TileSetConfigurationEditor : public TileSetConfigurationEditorBase { public: TileSetConfigurationEditor(wxWindow* parent, TileSet &tileSet_, gd::Project & game, gd::MainFrameWrapper & mainFrameWrapper); virtual ~TileSetConfigurationEditor(); private: TileSet &tileSet; ResourcesEditor *resourcesEditorPnl; protected: virtual void OnCancelButtonClicked(wxCommandEvent& event); virtual void OnOkButtonClicked(wxCommandEvent& event); virtual void OnSetTextureButtonClicked(wxCommandEvent& event); }; #endif // TILESETCONFIGURATIONEDITOR_H