/** Game Develop - Timed Event Extension Copyright (c) 2011-2014 Florian Rival (Florian.Rival@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #if defined(GD_IDE_ONLY) #include "GDCore/Events/Serialization.h" #include "GDCore/Serialization/SerializerElement.h" #include "TimedEvent.h" #include "GDCpp/RuntimeScene.h" #include "GDCpp/tinyxml/tinyxml.h" #include "GDCore/Events/EventsCodeGenerator.h" #include "GDCore/Events/EventsCodeGenerationContext.h" #include "GDCore/Events/ExpressionsCodeGeneration.h" #include "GDCore/Events/Serialization.h" #include "GDCore/IDE/EventsRenderingHelper.h" #include "GDCore/IDE/EventsEditorItemsAreas.h" #include "GDCore/IDE/EventsEditorSelection.h" #include "TimedEventEditorDlg.h" using namespace std; std::vector< TimedEvent* > TimedEvent::codeGenerationCurrentParents; TimedEvent::TimedEvent() : BaseEvent() { } TimedEvent::~TimedEvent() { } vector < vector* > TimedEvent::GetAllConditionsVectors() { vector < vector* > allConditions; allConditions.push_back(&conditions); return allConditions; } vector < vector* > TimedEvent::GetAllActionsVectors() { vector < vector* > allActions; allActions.push_back(&actions); return allActions; } vector < gd::Expression* > TimedEvent::GetAllExpressions() { vector < gd::Expression* > allExpressions; allExpressions.push_back(&timeout); return allExpressions; } vector < const vector* > TimedEvent::GetAllConditionsVectors() const { vector < const vector* > allConditions; allConditions.push_back(&conditions); return allConditions; } vector < const vector* > TimedEvent::GetAllActionsVectors() const { vector < const vector* > allActions; allActions.push_back(&actions); return allActions; } vector < const gd::Expression* > TimedEvent::GetAllExpressions() const { vector < const gd::Expression* > allExpressions; allExpressions.push_back(&timeout); return allExpressions; } void TimedEvent::SerializeTo(gd::SerializerElement & element) const { element.AddChild("name").SetValue(name); element.AddChild("timeout").SetValue(timeout.GetPlainString()); gd::EventsListSerialization::SaveConditions(conditions, element.AddChild("conditions")); gd::EventsListSerialization::SaveActions(actions, element.AddChild("actions")); gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events")); } void TimedEvent::UnserializeFrom(gd::Project & project, const gd::SerializerElement & element) { name = element.GetChild("name", 0, "Name").GetValue().GetString(); timeout = element.GetChild("timeout", 0, "Timeout").GetValue().GetString(); gd::EventsListSerialization::OpenConditions(project, conditions, element.GetChild("conditions", 0, "Conditions")); gd::EventsListSerialization::OpenActions(project, actions, element.GetChild("actions", 0, "Actions")); gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events")); } /** * Render the event in the bitmap */ void TimedEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform) { gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get(); int border = renderingHelper->instructionsListBorder; const int functionTextHeight = 20; //Draw header rectangle wxRect headerRect(x, y, width, functionTextHeight); renderingHelper->DrawNiceRectangle(dc, headerRect); //Name dc.SetFont( renderingHelper->GetNiceFont().Bold() ); dc.SetTextForeground(wxColour(0,0,0)); std::string nameTxt; if ( !name.empty() ) nameTxt = _T(" (Nom : "+name + ")"); dc.DrawText( _("Delayed execution after ")+timeout.GetPlainString()+_(" seconds.")+" "+nameTxt, x + 4, y + 3 ); //Draw conditions rectangle wxRect rect(x, y+functionTextHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform)-functionTextHeight); renderingHelper->DrawNiceRectangle(dc, rect); //Draw actions and conditions renderingHelper->DrawConditionsList(conditions, dc, x+border, y+functionTextHeight+border, renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform); renderingHelper->DrawActionsList(actions, dc, x+renderingHelper->GetConditionsColumnWidth()+border, y+functionTextHeight+border, width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform); } unsigned int TimedEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const { if ( eventHeightNeedUpdate ) { gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get(); int border = renderingHelper->instructionsListBorder; const int functionTextHeight = 20; //Get maximum height needed int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border*2, platform); int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform); renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + functionTextHeight)+border*2; eventHeightNeedUpdate = false; } return renderedHeight; } gd::BaseEvent::EditEventReturnType TimedEvent::EditEvent(wxWindow* parent, gd::Project & game, gd::Layout & scene, gd::MainFrameWrapper & mainFrameWrapper) { TimedEventEditorDlg dialog(parent, *this, game, scene); if ( dialog.ShowModal() == 0 ) return Cancelled; return ChangesMade; } /** * Initialize from another TimedEvent. * Used by copy ctor and assignement operator */ void TimedEvent::Init(const TimedEvent & event) { events = event.events; name = event.name; timeout = event.timeout; conditions = event.conditions; actions = event.actions; } /** * Custom copy operator */ TimedEvent::TimedEvent(const TimedEvent & event) : BaseEvent(event) { Init(event); } /** * Custom assignement operator */ TimedEvent& TimedEvent::operator=(const TimedEvent & event) { if ( this != &event ) { BaseEvent::operator=(event); Init(event); } return *this; } #endif