/** Game Develop - Function Extension Copyright (c) 2008-2014 Florian Rival (Florian.Rival@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "GDCpp/ExtensionBase.h" #include "GDCore/Tools/Version.h" #include "GDCore/Events/ExpressionsCodeGeneration.h" #include "GDCore/Events/EventsCodeGenerationContext.h" #include "GDCore/Events/EventsCodeGenerator.h" #include "GDCore/Events/EventsCodeNameMangler.h" #include "GDCpp/CppPlatform.h" #include "GDCpp/Project.h" #include "GDCpp/Scene.h" #include "GDCpp/CommonTools.h" #if defined(GD_IDE_ONLY) #include "GDCore/Events/ExpressionParser.h" #include "GDCore/Events/Instruction.h" #endif #include "FunctionEvent.h" #include /** * \brief This class declares information about the extension. */ class Extension : public ExtensionBase { public: /** * Constructor of an extension declares everything the extension contains : Objects, actions, conditions and expressions. */ Extension() { SetExtensionInformation("Function", _("Function events"), _("Extension allowing to use events behaving as functions."), "Florian Rival", "zlib/libpng License (Open Source)"); #if defined(GD_IDE_ONLY) { class CodeGenerator : public gd::InstructionMetadata::ExtraInformation::CustomCodeGenerator { virtual std::string GenerateCode(gd::Instruction & instruction, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context) { codeGenerator.AddGlobalDeclaration(FunctionEvent::globalDeclaration); std::string functionName = instruction.GetParameter(0).GetPlainString(); const gd::Project & project = codeGenerator.GetProject(); const gd::Layout & scene = codeGenerator.GetLayout(); const FunctionEvent * functionEvent = FunctionEvent::SearchForFunctionInEvents(scene.GetEvents(), functionName); if ( !functionEvent ) { std::cout << "Function \""+functionName+"\" not found!" << std::endl; return "//Function \""+functionName+"\" not found.\n"; } std::string code; //Generate code for objects passed as arguments std::string objectsAsArgumentCode; { objectsAsArgumentCode += "runtimeContext->ClearObjectListsMap()"; std::vector realObjects = codeGenerator.ExpandObjectsName(functionEvent->GetObjectsPassedAsArgument(), context); for (unsigned int i = 0;i(codeGenerator)); } { class CodeGen : public gd::EventMetadata::CodeGenerator { virtual std::string Generate(gd::BaseEvent & event_, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & /* The function has nothing to do with the current context */) { FunctionEvent & event = dynamic_cast(event_); //Declaring the pointer to the function parameters codeGenerator.AddGlobalDeclaration(event.globalDeclaration); //Declaring function prototype. codeGenerator.AddGlobalDeclaration("void "+FunctionEvent::MangleFunctionName(event)+"(RuntimeContext *, std::map *>);\n"); //Generating function code: std::string functionCode; functionCode += "\nvoid "+FunctionEvent::MangleFunctionName(event)+"(RuntimeContext * runtimeContext, std::map *> objectsListsMap)\n{\n"; gd::EventsCodeGenerationContext callerContext; { std::vector realObjects = codeGenerator.ExpandObjectsName(event.GetObjectsPassedAsArgument(), callerContext); for (unsigned int i = 0;i(new FunctionEvent)) .SetCodeGenerator(boost::shared_ptr(codeGen)); } { class CodeGenerator : public gd::ExpressionCodeGenerationInformation::CustomCodeGenerator { virtual std::string GenerateCode(const std::vector & parameters, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context) { codeGenerator.AddGlobalDeclaration(FunctionEvent::globalDeclaration); codeGenerator.AddIncludeFile("Function/FunctionTools.h"); const gd::Project & game = codeGenerator.GetProject(); const gd::Layout & scene = codeGenerator.GetLayout(); //Generate code for evaluating index std::string expression; gd::CallbacksForGeneratingExpressionCode callbacks(expression, codeGenerator, context); gd::ExpressionParser parser(parameters[0].GetPlainString()); if (!parser.ParseMathExpression(codeGenerator.GetPlatform(), game, scene, callbacks) || expression.empty()) expression = "0"; std::string code; code += "GDpriv::FunctionTools::GetSafelyStringFromVector(currentFunctionParameters, "+expression+")"; return code; }; }; gd::ExpressionCodeGenerationInformation::CustomCodeGenerator * codeGenerator = new CodeGenerator; //Need for code to compile AddStrExpression("Parameter", _("Parameter of the current function"), _("Return the text contained in a parameter of the currently launched function"), _("Function"), "res/function.png") .AddParameter("expression", _("Number of the parameter ( Parameters start at 0 ! )")) .codeExtraInformation.SetCustomCodeGenerator(boost::shared_ptr(codeGenerator)); } #endif GD_COMPLETE_EXTENSION_COMPILATION_INFORMATION(); }; virtual ~Extension() {}; }; /** * Used by Game Develop to create the extension class * -- Do not need to be modified. -- */ extern "C" ExtensionBase * GD_EXTENSION_API CreateGDExtension() { return new Extension; } /** * Used by Game Develop to destroy the extension class * -- Do not need to be modified. -- */ extern "C" void GD_EXTENSION_API DestroyGDExtension(ExtensionBase * p) { delete p; }