/** Game Develop - Function Extension Copyright (c) 2008-2012 Florian Rival (Florian.Rival@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #if defined(GD_IDE_ONLY) #include "GDL/OpenSaveGame.h" #include "FunctionEvent.h" #include "GDL/RuntimeScene.h" #include "GDL/CommonTools.h" #include "GDL/Events/EventsCodeGenerationContext.h" #include "GDL/Events/EventsCodeGenerator.h" #include "GDL/Events/EventsCodeNameMangler.h" #include "GDL/XmlMacros.h" #include "GDL/tinyxml/tinyxml.h" #include "GDCore/IDE/EventsRenderingHelper.h" #include "GDCore/IDE/EventsEditorItemsAreas.h" #include "GDCore/IDE/EventsEditorSelection.h" #include "GDL/ExtensionsManager.h" #include "FunctionEventEditorDlg.h" #include FunctionEvent::FunctionEvent() : BaseEvent(), name("MyFunction"), nameSelected(false) { } //Functions need some additionals "tools" const std::string FunctionEvent::globalDeclaration = "std::vector * currentFunctionParameters;\n"; std::string FunctionEvent::GenerateEventCode(Game & game, Scene & scene, EventsCodeGenerator & codeGenerator, EventsCodeGenerationContext & /* The function has nothing to do with the current context */ ) { //Declaring the pointer to the function parameters codeGenerator.AddGlobalDeclaration(globalDeclaration); //Declaring function prototype. codeGenerator.AddGlobalDeclaration("void "+MangleFunctionName(*this)+"(RuntimeContext *, std::map *>);\n"); //Generating function code: std::string functionCode; functionCode += "\nvoid "+MangleFunctionName(*this)+"(RuntimeContext * runtimeContext, std::map *> objectsListsMap)\n{\n"; EventsCodeGenerationContext callerContext; { vector< gd::ObjectGroup >::const_iterator globalGroup = find_if(game.GetObjectGroups().begin(), game.GetObjectGroups().end(), bind2nd(gd::GroupHasTheSameName(), GetObjectsPassedAsArgument())); vector< gd::ObjectGroup >::const_iterator sceneGroup = find_if(scene.GetObjectGroups().begin(), scene.GetObjectGroups().end(), bind2nd(gd::GroupHasTheSameName(), GetObjectsPassedAsArgument())); std::vector realObjects; if ( globalGroup != game.GetObjectGroups().end() ) realObjects = (*globalGroup).GetAllObjectsNames(); else if ( sceneGroup != scene.GetObjectGroups().end() ) realObjects = (*sceneGroup).GetAllObjectsNames(); else realObjects.push_back(GetObjectsPassedAsArgument()); for (unsigned int i = 0;i* > FunctionEvent::GetAllConditionsVectors() { vector < vector* > allConditions; allConditions.push_back(&conditions); return allConditions; } vector < vector* > FunctionEvent::GetAllActionsVectors() { vector < vector* > allActions; allActions.push_back(&actions); return allActions; } void FunctionEvent::SaveToXml(TiXmlElement * elem) const { TiXmlElement * objectElem = new TiXmlElement( "Name" ); elem->LinkEndChild( objectElem ); objectElem->SetAttribute("value", name.c_str()); //Les conditions TiXmlElement * conditionsElem = new TiXmlElement( "Conditions" ); elem->LinkEndChild( conditionsElem ); OpenSaveGame::SaveConditions(conditions, conditionsElem); //Les actions TiXmlElement * actionsElem = new TiXmlElement( "Actions" ); elem->LinkEndChild( actionsElem ); OpenSaveGame::SaveActions(actions, actionsElem); //Sous évènements if ( !GetSubEvents().empty() ) { TiXmlElement * subeventsElem; subeventsElem = new TiXmlElement( "Events" ); elem->LinkEndChild( subeventsElem ); OpenSaveGame::SaveEvents(events, subeventsElem); } GD_CURRENT_ELEMENT_SAVE_ATTRIBUTE_STRING("objectsPassedAsArgument", objectsPassedAsArgument); } void FunctionEvent::LoadFromXml(const TiXmlElement * elem) { if ( elem->FirstChildElement( "Name" ) != NULL ) name = elem->FirstChildElement("Name")->Attribute("value"); //Conditions if ( elem->FirstChildElement( "Conditions" ) != NULL ) OpenSaveGame::OpenConditions(conditions, elem->FirstChildElement( "Conditions" )); else cout << "Aucune informations sur les conditions d'un évènement"; //Actions if ( elem->FirstChildElement( "Actions" ) != NULL ) OpenSaveGame::OpenActions(actions, elem->FirstChildElement( "Actions" )); else cout << "Aucune informations sur les actions d'un évènement"; //Subevents if ( elem->FirstChildElement( "Events" ) != NULL ) OpenSaveGame::OpenEvents(events, elem->FirstChildElement( "Events" )); GD_CURRENT_ELEMENT_LOAD_ATTRIBUTE_STRING("objectsPassedAsArgument", objectsPassedAsArgument); } /** * Render the event in the bitmap */ void FunctionEvent::Render(wxDC & dc, int x, int y, unsigned int width, EventsEditorItemsAreas & areas, EventsEditorSelection & selection) { gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::GetInstance(); int border = renderingHelper->instructionsListBorder; const int functionTextHeight = 20; //Draw header rectangle wxRect headerRect(x, y, width, functionTextHeight); renderingHelper->DrawNiceRectangle(dc, headerRect); //Name dc.SetFont( renderingHelper->GetNiceFont().Bold() ); dc.SetTextForeground(wxColour(0,0,0)); wxString caption = _("Function") + " " + name; if ( !objectsPassedAsArgument.empty() ) caption += " "+_("( Objects passed as parameters : ")+objectsPassedAsArgument+_(")"); dc.DrawText( caption, x + 4, y + 3 ); //Draw conditions rectangle wxRect rect(x, y+functionTextHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width)-functionTextHeight); renderingHelper->DrawNiceRectangle(dc, rect); //Draw actions and conditions renderingHelper->DrawConditionsList(conditions, dc, x+border, y+functionTextHeight+border, renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, *ExtensionsManager::GetInstance()); renderingHelper->DrawActionsList(actions, dc, x+renderingHelper->GetConditionsColumnWidth()+border, y+functionTextHeight+border, width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, *ExtensionsManager::GetInstance()); } unsigned int FunctionEvent::GetRenderedHeight(unsigned int width) const { if ( eventHeightNeedUpdate ) { gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::GetInstance(); int border = renderingHelper->instructionsListBorder; const int functionTextHeight = 20; //Get maximum height needed int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border*2, *ExtensionsManager::GetInstance()); int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, *ExtensionsManager::GetInstance()); renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + functionTextHeight)+border*2; eventHeightNeedUpdate = false; } return renderedHeight; } gd::BaseEvent::EditEventReturnType FunctionEvent::EditEvent(wxWindow* parent_, Game & game_, Scene & scene_, gd::MainFrameWrapper & mainFrameWrapper_) { FunctionEventEditorDlg dialog(parent_, *this, game_, scene_); if ( dialog.ShowModal() == 0 ) return Cancelled; return ChangesMade; } /** * Initialize from another FunctionEvent. * Used by copy ctor and assignement operator */ void FunctionEvent::Init(const FunctionEvent & event) { events = CloneVectorOfEvents(event.events); name = event.name; objectsPassedAsArgument = event.objectsPassedAsArgument; conditions = event.conditions; actions = event.actions; } /** * Custom copy operator */ FunctionEvent::FunctionEvent(const FunctionEvent & event) : BaseEvent(event) { Init(event); } /** * Custom assignement operator */ FunctionEvent& FunctionEvent::operator=(const FunctionEvent & event) { if ( this != &event ) { BaseEvent::operator=(event); Init(event); } return *this; } boost::shared_ptr FunctionEvent::SearchForFunctionInEvents(const std::vector < boost::shared_ptr > & events, const std::string & functionName) { for (unsigned int i = 0;i functionEvent = boost::dynamic_pointer_cast(events[i]); if ( functionEvent != boost::shared_ptr() ) { if ( functionEvent->GetName() == functionName ) return functionEvent; } if ( events[i]->CanHaveSubEvents() ) { boost::shared_ptr result = SearchForFunctionInEvents(events[i]->GetSubEvents(), functionName); if ( result != boost::shared_ptr() ) return result; } } return boost::shared_ptr(); } std::vector< boost::shared_ptr > FunctionEvent::GetAllFunctionsInEvents(const std::vector < boost::shared_ptr > & events) { std::vector< boost::shared_ptr > results; for (unsigned int i = 0;i functionEvent = boost::dynamic_pointer_cast(events[i]); if ( functionEvent != boost::shared_ptr() ) results.push_back(functionEvent); if ( events[i]->CanHaveSubEvents() ) { std::vector< boost::shared_ptr > subResults = GetAllFunctionsInEvents(events[i]->GetSubEvents()); std::copy(subResults.begin(), subResults.end(), std::back_inserter(results)); } } return results; } #endif