/** Game Develop - Particle System Extension Copyright (c) 2010-2012 Florian Rival (Florian.Rival@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "GDL/ExtensionBase.h" #include "GDL/Version.h" #include "GDL/AutomatismsSharedDatas.h" #include "ParticleEmitterObject.h" #include "ParticleObstacleAutomatism.h" #include "ExtensionSubDeclaration1.h" #include "ExtensionSubDeclaration2.h" #include "ExtensionSubDeclaration3.h" #include "Extension.h" #include /** * Constructor of an extension declares everything the extension contains : Objects, actions, conditions and expressions. */ Extension::Extension() { DECLARE_THE_EXTENSION("ParticleSystem", _("Particle system"), _("Extension allowing to display a large number of small particles."), "Compil Games", "zlib/libpng License ( Open Source )") //Declaration of all objects available DECLARE_OBJECT("ParticleEmitter", _("Particles emitter"), _("Object displaying a large number of small particles"), "Extensions/particleSystemicon.png", &CreateParticleEmitterObject, &DestroyParticleEmitterObject, "ParticleEmitterObject"); #if defined(GD_IDE_ONLY) objInfos.SetIncludeFile("ParticleSystem/ParticleEmitterObject.h"); //Declaration is too big to be compiled by GCC in one file, unless you have 4GB+ ram. :/ ExtensionSubDeclaration2(objInfos); ExtensionSubDeclaration1(objInfos); ExtensionSubDeclaration3(objInfos); #endif DECLARE_END_OBJECT() /* Work in progress DECLARE_AUTOMATISM("ParticleObstacleAutomatism", _("Obstacle"), _("ParticleObstacle"), _("Automatisme permettant de repousser les particules"), "", "res/path32.png", ParticleObstacleAutomatism, AutomatismsSharedDatas) #if defined(GD_IDE_ONLY) automatismInfo.SetIncludeFile("ParticleSystem/ParticleObstacleAutomatism.h"); #endif DECLARE_END_AUTOMATISM() */ CompleteCompilationInformation(); }; /** * This function is called by Game Develop so * as to complete information about how the extension was compiled ( which libs... ) * -- Do not need to be modified. -- */ void Extension::CompleteCompilationInformation() { #if defined(GD_IDE_ONLY) compilationInfo.runtimeOnly = false; #else compilationInfo.runtimeOnly = true; #endif #if defined(__GNUC__) compilationInfo.gccMajorVersion = __GNUC__; compilationInfo.gccMinorVersion = __GNUC_MINOR__; compilationInfo.gccPatchLevel = __GNUC_PATCHLEVEL__; #endif compilationInfo.boostVersion = BOOST_VERSION; compilationInfo.sfmlMajorVersion = 2; compilationInfo.sfmlMinorVersion = 0; #if defined(GD_IDE_ONLY) compilationInfo.wxWidgetsMajorVersion = wxMAJOR_VERSION; compilationInfo.wxWidgetsMinorVersion = wxMINOR_VERSION; compilationInfo.wxWidgetsReleaseNumber = wxRELEASE_NUMBER; compilationInfo.wxWidgetsSubReleaseNumber = wxSUBRELEASE_NUMBER; #endif compilationInfo.gdlVersion = RC_FILEVERSION_STRING; compilationInfo.sizeOfpInt = sizeof(int*); compilationInfo.informationCompleted = true; } /** * Used by Game Develop to create the extension class * -- Do not need to be modified. -- */ extern "C" ExtensionBase * GD_EXTENSION_API CreateGDExtension() { return new Extension; } /** * Used by Game Develop to destroy the extension class * -- Do not need to be modified. -- */ extern "C" void GD_EXTENSION_API DestroyGDExtension(ExtensionBase * p) { delete p; }