/** Game Develop - Primitive Drawing Extension Copyright (c) 2008-2011 Florian Rival (Florian.Rival@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "GDL/Instruction.h" #include "GDL/ObjectsConcerned.h" #include "GDL/RuntimeScene.h" #include "GDL/CommonTools.h" #include "DrawerObject.h" bool DrawerObject::ActOutlineSize( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action ) { if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Set ) SetOutlineSize( static_cast(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()))); else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Add ) SetOutlineSize( GetOutlineSize() + static_cast(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()))); else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Substract ) SetOutlineSize( GetOutlineSize() - static_cast(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()))); else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Multiply ) SetOutlineSize( GetOutlineSize() * static_cast(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()))); else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Divide ) SetOutlineSize( GetOutlineSize() / static_cast(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()))); return true; } /** * Modify fill color opacity */ bool DrawerObject::ActFillOpacity( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action ) { if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Set ) SetFillOpacity( action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())); else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Add ) SetFillOpacity( GetFillOpacity() + action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())); else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Substract ) SetFillOpacity( GetFillOpacity() - action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())); else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Multiply ) SetFillOpacity( GetFillOpacity() * action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())); else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Divide ) SetFillOpacity( GetFillOpacity() / action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())); return true; } /** * Modify opacity */ bool DrawerObject::ActOutlineOpacity( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action ) { if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Set ) SetOutlineOpacity( action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())); else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Add ) SetOutlineOpacity( GetOutlineOpacity() + action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())); else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Substract ) SetOutlineOpacity( GetOutlineOpacity() - action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())); else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Multiply ) SetOutlineOpacity( GetOutlineOpacity() * action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())); else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Divide ) SetOutlineOpacity( GetOutlineOpacity() / action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())); return true; } /** * Change the fill color */ bool DrawerObject::ActFillColor( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action ) { vector < string > colors = SpliterStringToVector (action.GetParameter(1).GetAsTextExpressionResult(scene, objectsConcerned, shared_from_this()), ';'); if ( colors.size() < 3 ) return false; //La couleur est incorrecte fillColorR = ToInt(colors[0]); fillColorG = ToInt(colors[1]); fillColorB = ToInt(colors[2]); return true; } /** * Change the color of the outline */ bool DrawerObject::ActOutlineColor( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action ) { vector < string > colors = SpliterStringToVector (action.GetParameter(1).GetAsTextExpressionResult(scene, objectsConcerned, shared_from_this()), ';'); if ( colors.size() < 3 ) return false; //La couleur est incorrecte outlineColorR = ToInt(colors[0]); outlineColorG = ToInt(colors[1]); outlineColorB = ToInt(colors[2]); return true; } bool DrawerObject::ActRectangle( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action ) { float Xgap = absoluteCoordinates ? 0 : GetX(); float Ygap = absoluteCoordinates ? 0 : GetY(); float x = action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()); float y = action.GetParameter( 2 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()); shapesToDraw.push_back(sf::Shape::Rectangle(x+Xgap, y+Ygap, action.GetParameter( 3 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())-x+Xgap, action.GetParameter( 4 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())-y+Ygap, sf::Color(fillColorR, fillColorG, fillColorB, fillOpacity), outlineSize, sf::Color(outlineColorR, outlineColorG, outlineColorB, outlineOpacity) )); return true; } bool DrawerObject::ActLine( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action ) { float Xgap = absoluteCoordinates ? 0 : GetX(); float Ygap = absoluteCoordinates ? 0 : GetY(); shapesToDraw.push_back(sf::Shape::Line(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())+Xgap, action.GetParameter( 2 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())+Ygap, action.GetParameter( 3 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())+Xgap, action.GetParameter( 4 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())+Ygap, action.GetParameter( 5 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()), sf::Color(fillColorR, fillColorG, fillColorB, fillOpacity), outlineSize, sf::Color(outlineColorR, outlineColorG, outlineColorB, outlineOpacity) )); return true; } bool DrawerObject::ActCircle( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action ) { float Xgap = absoluteCoordinates ? 0 : GetX(); float Ygap = absoluteCoordinates ? 0 : GetY(); shapesToDraw.push_back(sf::Shape::Circle(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())+Xgap, action.GetParameter( 2 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())+Ygap, action.GetParameter( 3 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()), sf::Color(fillColorR, fillColorG, fillColorB, fillOpacity), outlineSize, sf::Color(outlineColorR, outlineColorG, outlineColorB, outlineOpacity) )); return true; } bool ActCopyImageOnAnother( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action ) { std::string destName = action.GetParameter(0).GetAsTextExpressionResult(scene, objectsConcerned); if ( !scene.game->imageManager->HasImage(destName) ) return false; boost::shared_ptr dest = scene.game->imageManager->GetSFMLImage(destName); std::string srcName = action.GetParameter(1).GetAsTextExpressionResult(scene, objectsConcerned); if ( !scene.game->imageManager->HasImage(srcName) ) return false; //Make sure the coordinates are correct. int destX = action.GetParameter( 2 ).GetAsMathExpressionResult(scene, objectsConcerned); if ( destX < 0 || static_cast(destX) >= dest->GetWidth()) return false; int destY = action.GetParameter( 3 ).GetAsMathExpressionResult(scene, objectsConcerned); if ( destY < 0 || static_cast(destY) >= dest->GetWidth()) return false; dest->Copy(*scene.game->imageManager->GetSFMLImage(srcName), destX, destY); return true; }