/** Game Develop - Timed Event Extension Copyright (c) 2011-2012 Florian Rival (Florian.Rival@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #if defined(GD_IDE_ONLY) #include "GDL/OpenSaveGame.h" #include "TimedEvent.h" #include "GDL/RuntimeScene.h" #include "GDL/tinyxml/tinyxml.h" #include "GDL/Events/EventsCodeGenerator.h" #include "GDL/Events/EventsCodeGenerationContext.h" #include "GDL/Events/ExpressionsCodeGeneration.h" #include "GDCore/IDE/EventsRenderingHelper.h" #include "GDCore/IDE/EventsEditorItemsAreas.h" #include "GDCore/IDE/EventsEditorSelection.h" #include "GDL/ExtensionsManager.h" #include "TimedEventEditorDlg.h" std::vector< TimedEvent* > TimedEvent::codeGenerationCurrentParents; TimedEvent::TimedEvent() : BaseEvent() { } TimedEvent::~TimedEvent() { } std::string TimedEvent::GenerateEventCode(Game & game, Scene & scene, EventsCodeGenerator & codeGenerator, EventsCodeGenerationContext & context) { codeGenerator.AddIncludeFile("TimedEvent/TimedEventTools.h"); //Notify parent timed event that they have a child for (unsigned int i = 0;icodeGenerationChildren.push_back(this); //And register this event as potential parent codeGenerationCurrentParents.push_back(this); codeGenerationChildren.clear(); //Prepare code for computing timeout std::string timeOutCode; CallbacksForGeneratingExpressionCode callbacks(timeOutCode, game, scene, codeGenerator, context); gd::ExpressionParser parser(timeout.GetPlainString()); if (!parser.ParseMathExpression(game, scene, callbacks) || timeOutCode.empty()) timeOutCode = "0"; //Prepare name std::string codeName = !name.empty() ? "GDNamedTimedEvent_"+EventsCodeGenerator::ConvertToCppString(name) : "GDTimedEvent_"+ToString(this); std::string outputCode; outputCode += "if ( GDpriv::TimedEvents::UpdateAndGetTimeOf(*runtimeContext->scene, \""+codeName+"\")/1000.0 > "+timeOutCode+")"; outputCode += "{"; outputCode += codeGenerator.GenerateConditionsListCode(game, scene, conditions, context); std::string ifPredicat; for (unsigned int i = 0;i* > TimedEvent::GetAllConditionsVectors() { vector < vector* > allConditions; allConditions.push_back(&conditions); return allConditions; } vector < vector* > TimedEvent::GetAllActionsVectors() { vector < vector* > allActions; allActions.push_back(&actions); return allActions; } vector < gd::Expression* > TimedEvent::GetAllExpressions() { vector < gd::Expression* > allExpressions; allExpressions.push_back(&timeout); return allExpressions; } void TimedEvent::SaveToXml(TiXmlElement * eventElem) const { TiXmlElement * objectElem = new TiXmlElement( "Name" ); eventElem->LinkEndChild( objectElem ); objectElem->SetAttribute("value", name.c_str()); TiXmlElement * timeoutElem = new TiXmlElement( "Timeout" ); eventElem->LinkEndChild( timeoutElem ); timeoutElem->SetAttribute("value", timeout.GetPlainString().c_str()); //Les conditions TiXmlElement * conditionsElem = new TiXmlElement( "Conditions" ); eventElem->LinkEndChild( conditionsElem ); OpenSaveGame::SaveConditions(conditions, conditionsElem); //Les actions TiXmlElement * actionsElem = new TiXmlElement( "Actions" ); eventElem->LinkEndChild( actionsElem ); OpenSaveGame::SaveActions(actions, actionsElem); //Sous évènements if ( !GetSubEvents().empty() ) { TiXmlElement * subeventsElem; subeventsElem = new TiXmlElement( "Events" ); eventElem->LinkEndChild( subeventsElem ); OpenSaveGame::SaveEvents(events, subeventsElem); } } void TimedEvent::LoadFromXml(const TiXmlElement * eventElem) { if ( eventElem->FirstChildElement( "Name" ) != NULL ) name = eventElem->FirstChildElement("Name")->Attribute("value"); if ( eventElem->FirstChildElement( "Timeout" ) != NULL ) timeout = gd::Expression(eventElem->FirstChildElement("Timeout")->Attribute("value")); //Conditions if ( eventElem->FirstChildElement( "Conditions" ) != NULL ) OpenSaveGame::OpenConditions(conditions, eventElem->FirstChildElement( "Conditions" )); else cout << "Aucune informations sur les conditions d'un évènement"; //Actions if ( eventElem->FirstChildElement( "Actions" ) != NULL ) OpenSaveGame::OpenActions(actions, eventElem->FirstChildElement( "Actions" )); else cout << "Aucune informations sur les actions d'un évènement"; //Subevents if ( eventElem->FirstChildElement( "Events" ) != NULL ) OpenSaveGame::OpenEvents(events, eventElem->FirstChildElement( "Events" )); } /** * Render the event in the bitmap */ void TimedEvent::Render(wxDC & dc, int x, int y, unsigned int width, EventsEditorItemsAreas & areas, EventsEditorSelection & selection) { gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::GetInstance(); int border = renderingHelper->instructionsListBorder; const int functionTextHeight = 20; //Draw header rectangle wxRect headerRect(x, y, width, functionTextHeight); renderingHelper->DrawNiceRectangle(dc, headerRect); //Name dc.SetFont( renderingHelper->GetNiceFont().Bold() ); dc.SetTextForeground(wxColour(0,0,0)); std::string nameTxt; if ( !name.empty() ) nameTxt = _T(" (Nom : "+name + ")"); dc.DrawText( _("Déclenchement retardé au bout de "+timeout.GetPlainString()+" secondes.")+" "+nameTxt, x + 4, y + 3 ); //Draw conditions rectangle wxRect rect(x, y+functionTextHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width)-functionTextHeight); renderingHelper->DrawNiceRectangle(dc, rect); //Draw actions and conditions renderingHelper->DrawConditionsList(conditions, dc, x+border, y+functionTextHeight+border, renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, *ExtensionsManager::GetInstance()); renderingHelper->DrawActionsList(actions, dc, x+renderingHelper->GetConditionsColumnWidth()+border, y+functionTextHeight+border, width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, *ExtensionsManager::GetInstance()); } unsigned int TimedEvent::GetRenderedHeight(unsigned int width) const { if ( eventHeightNeedUpdate ) { gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::GetInstance(); int border = renderingHelper->instructionsListBorder; const int functionTextHeight = 20; //Get maximum height needed int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border*2, *ExtensionsManager::GetInstance()); int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, *ExtensionsManager::GetInstance()); renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + functionTextHeight)+border*2; eventHeightNeedUpdate = false; } return renderedHeight; } gd::BaseEvent::EditEventReturnType TimedEvent::EditEvent(wxWindow* parent, Game & game, Scene & scene, gd::MainFrameWrapper & mainFrameWrapper) { TimedEventEditorDlg dialog(parent, *this, game, scene); if ( dialog.ShowModal() == 0 ) return Cancelled; return ChangesMade; } /** * Initialize from another TimedEvent. * Used by copy ctor and assignement operator */ void TimedEvent::Init(const TimedEvent & event) { events = CloneVectorOfEvents(event.events); name = event.name; timeout = event.timeout; conditions = event.conditions; actions = event.actions; } /** * Custom copy operator */ TimedEvent::TimedEvent(const TimedEvent & event) : BaseEvent(event) { Init(event); } /** * Custom assignement operator */ TimedEvent& TimedEvent::operator=(const TimedEvent & event) { if ( this != &event ) { BaseEvent::operator=(event); Init(event); } return *this; } #endif