#include #include "DndTextObjectsEditor.h" #include "EditorObjectList.h" #include "GDL/ExtensionsManager.h" #include "GDL/SpriteObject.h" /** * Handle text dropped to the editor : Do nothing for now */ bool DndTextObjectsEditor::OnDropText(wxCoord x, wxCoord y, const wxString& text) { return true; }