/** \file * Game Develop * 2008-2012 Florian Rival (Florian.Rival@gmail.com) */ #include "GDCore/CommonTools.h" #include "DndTextSceneEditor.h" #include "SceneCanvas.h" bool DndTextSceneEditor::OnDropText(wxCoord x, wxCoord y, const wxString& text) { sceneCanvas.AddObject(gd::ToString(text), sceneCanvas.ConvertCoords(x, 0).x, sceneCanvas.ConvertCoords(0, y).y); return true; }