/** \file * Game Develop * 2008-2012 Florian Rival (Florian.Rival@gmail.com) */ #include "EditorLayers.h" //(*InternalHeaders(EditorLayers) #include #include #include #include //*) #include #include #include "GDL/CommonTools.h" #include "GDL/Position.h" #include "GDCore/Tools/HelpFileAccess.h" #include "ObjectsOnBadLayerBox.h" #include "EditLayer.h" #include "SceneCanvas.h" #ifdef __WXGTK__ #include #endif //(*IdInit(EditorLayers) const long EditorLayers::ID_AUITOOLBAR1 = wxNewId(); const long EditorLayers::ID_PANEL3 = wxNewId(); const long EditorLayers::ID_LISTCTRL1 = wxNewId(); const long EditorLayers::idMenuEdit = wxNewId(); const long EditorLayers::idMenuAdd = wxNewId(); const long EditorLayers::idMenuDel = wxNewId(); const long EditorLayers::idMenuUp = wxNewId(); const long EditorLayers::idMenuDown = wxNewId(); //*) const long EditorLayers::ID_BITMAPBUTTON1 = wxNewId(); const long EditorLayers::ID_BITMAPBUTTON6 = wxNewId(); const long EditorLayers::ID_BITMAPBUTTON3 = wxNewId(); BEGIN_EVENT_TABLE(EditorLayers,wxPanel) //(*EventTable(EditorLayers) //*) END_EVENT_TABLE() EditorLayers::EditorLayers(wxWindow* parent, Game & game_, Scene & scene_, gd::MainFrameWrapper & mainFrameWrapper_) : game(game_), scene(scene_), sceneCanvas(NULL), mainFrameWrapper(mainFrameWrapper_) { //(*Initialize(EditorLayers) wxMenuItem* MenuItem5; wxMenuItem* MenuItem4; wxMenuItem* MenuItem3; wxFlexGridSizer* FlexGridSizer1; Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY")); FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0); FlexGridSizer1->AddGrowableCol(0); FlexGridSizer1->AddGrowableRow(1); toolBarPanel = new wxPanel(this, ID_PANEL3, wxDefaultPosition, wxSize(120,25), wxTAB_TRAVERSAL, _T("ID_PANEL3")); AuiManager1 = new wxAuiManager(toolBarPanel, wxAUI_MGR_DEFAULT); toolbar = new wxAuiToolBar(toolBarPanel, ID_AUITOOLBAR1, wxDefaultPosition, wxDefaultSize, wxAUI_TB_DEFAULT_STYLE); toolbar->Realize(); AuiManager1->AddPane(toolbar, wxAuiPaneInfo().Name(_T("PaneName")).ToolbarPane().Caption(_("Pane caption")).Layer(10).Top().Gripper(false)); AuiManager1->Update(); FlexGridSizer1->Add(toolBarPanel, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); layersList = new wxListCtrl(this, ID_LISTCTRL1, wxDefaultPosition, wxSize(191,198), wxLC_REPORT, wxDefaultValidator, _T("ID_LISTCTRL1")); FlexGridSizer1->Add(layersList, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); SetSizer(FlexGridSizer1); MenuItem1 = new wxMenuItem((&contextMenu), idMenuEdit, _("Edit the layer properties"), wxEmptyString, wxITEM_NORMAL); MenuItem1->SetBitmap(wxBitmap(wxImage(_T("res/editnom.png")))); contextMenu.Append(MenuItem1); contextMenu.AppendSeparator(); MenuItem2 = new wxMenuItem((&contextMenu), idMenuAdd, _("Add a layer"), wxEmptyString, wxITEM_NORMAL); MenuItem2->SetBitmap(wxBitmap(wxImage(_T("res/addicon.png")))); contextMenu.Append(MenuItem2); MenuItem3 = new wxMenuItem((&contextMenu), idMenuDel, _("Delete the layer"), wxEmptyString, wxITEM_NORMAL); MenuItem3->SetBitmap(wxBitmap(wxImage(_T("res/deleteicon.png")))); contextMenu.Append(MenuItem3); contextMenu.AppendSeparator(); MenuItem4 = new wxMenuItem((&contextMenu), idMenuUp, _("Move over"), wxEmptyString, wxITEM_NORMAL); MenuItem4->SetBitmap(wxBitmap(wxImage(_T("res/up.png")))); contextMenu.Append(MenuItem4); MenuItem5 = new wxMenuItem((&contextMenu), idMenuDown, _("Move below"), wxEmptyString, wxITEM_NORMAL); MenuItem5->SetBitmap(wxBitmap(wxImage(_T("res/down.png")))); contextMenu.Append(MenuItem5); imageList = new wxImageList(16, 16, 1); FlexGridSizer1->Fit(this); FlexGridSizer1->SetSizeHints(this); toolBarPanel->Connect(wxEVT_SIZE,(wxObjectEventFunction)&EditorLayers::OntoolBarPanelResize,0,this); Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_SELECTED,(wxObjectEventFunction)&EditorLayers::OnlayersListItemSelect1); Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_ACTIVATED,(wxObjectEventFunction)&EditorLayers::OnlayersListItemActivated); Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_FOCUSED,(wxObjectEventFunction)&EditorLayers::OnlayersListItemFocused); Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK,(wxObjectEventFunction)&EditorLayers::OnlayersListItemRClick); Connect(idMenuEdit,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnEditSelected1); Connect(idMenuAdd,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnAddSelected); Connect(idMenuDel,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnDelSelected); Connect(idMenuUp,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnUpSelected); Connect(idMenuDown,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnDownSelected); //*) Connect(ID_BITMAPBUTTON1,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnRefresh); Connect(ID_BITMAPBUTTON6,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnMoreOptions); Connect(ID_BITMAPBUTTON3,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnHelp); imageList->Add(wxBitmap("res/rightArrowGrey.png", wxBITMAP_TYPE_ANY)); imageList->Add(wxBitmap("res/1rightarrow.png", wxBITMAP_TYPE_ANY)); imageList->Add(wxBitmap("res/eye.png", wxBITMAP_TYPE_ANY)); imageList->Add(wxBitmap("res/eyeGrey.png", wxBITMAP_TYPE_ANY)); layersList->AssignImageList(imageList, wxIMAGE_LIST_SMALL); layersList->InsertColumn(1, _("Layer")); layersList->InsertColumn(2, _("Visible")); CreateToolbar(); Refresh(); } //////////////////////////////////////////////////////////// /// Mise à jour de la barre d'outils //////////////////////////////////////////////////////////// void EditorLayers::CreateToolbar() { toolbar->SetToolBitmapSize( wxSize( 16, 16 ) ); toolbar->AddTool( ID_BITMAPBUTTON1, _( "Refresh" ), wxBitmap( wxImage( "res/refreshicon.png" ) ), _("Refresh the layer list") ); toolbar->AddSeparator(); toolbar->AddTool( idMenuAdd, _( "Add a layer" ), wxBitmap( wxImage( "res/addicon.png" ) ), _("Add a layer") ); toolbar->AddTool( idMenuDel, _( "Delete the selected layer" ), wxBitmap( wxImage( "res/deleteicon.png" ) ), _("Delete the selected layer") ); toolbar->AddSeparator(); toolbar->AddTool( idMenuUp, _( "Move the layer over" ), wxBitmap( wxImage( "res/up.png" ) ), _("Move the layer over") ); toolbar->AddTool( idMenuDown, _( "Move the layer below" ), wxBitmap( wxImage( "res/down.png" ) ), _("Move the layer below") ); toolbar->AddTool( ID_BITMAPBUTTON6, _( "More edition options ( right click on the list )" ), wxBitmap( wxImage( "res/moreicon.png" ) ), _("More edition options ( right click on the list )") ); toolbar->AddSeparator(); toolbar->AddTool( ID_BITMAPBUTTON3, _( "Objects' editor help" ), wxBitmap( wxImage( "res/helpicon.png" ) ), _("Objects' editor help") ); toolbar->Realize(); } //////////////////////////////////////////////////////////// /// Redimensionnement de la toolbar //////////////////////////////////////////////////////////// void EditorLayers::OntoolBarPanelResize(wxSizeEvent& event) { toolbar->SetSize(toolBarPanel->GetSize().x, -1); } EditorLayers::~EditorLayers() { //(*Destroy(EditorLayers) //*) AuiManager1->UnInit(); } void EditorLayers::OnRefresh(wxCommandEvent& event) { Refresh(); } void EditorLayers::OnMoreOptions(wxCommandEvent& event) { PopupMenu(&contextMenu); } void EditorLayers::OnHelp(wxCommandEvent& event) { if ( gd::LocaleManager::GetInstance()->locale->GetLanguage() == wxLANGUAGE_FRENCH ) gd::HelpFileAccess::GetInstance()->DisplaySection(226); else gd::HelpFileAccess::GetInstance()->OpenURL(_("http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_layer")); } //////////////////////////////////////////////////////////// /// Rafraichissement de la liste //////////////////////////////////////////////////////////// void EditorLayers::Refresh() { layersList->DeleteAllItems(); for (unsigned int i =0;iInsertItem(0, name); if ( scene.GetLayer(i).GetVisibility() ) layersList->SetItemColumnImage(0, 1, 2); else layersList->SetItemColumnImage(0, 1, 3); layersList->SetItemImage(0,-1,0); } layersList->SetColumnWidth( 0, wxLIST_AUTOSIZE ); layersList->SetColumnWidth( 1, wxLIST_AUTOSIZE ); UpdateSelectedLayerIcon(); } void EditorLayers::UpdateSelectedLayerIcon() { if ( !sceneCanvas ) return; for (unsigned int i =0;iGetCurrentLayer() ) layersList->SetItemImage(scene.GetLayersCount()-i-1,1,1); else layersList->SetItemImage(scene.GetLayersCount()-i-1,-1,-1); } } //////////////////////////////////////////////////////////// /// Ajouter un calque //////////////////////////////////////////////////////////// void EditorLayers::OnAddSelected(wxCommandEvent& event) { wxString name = _("New layer"); bool alreadyExist = false; int nb = 0; for (unsigned int i = 0;i(name)); layer.SetCameraCount(1); scene.InsertLayer(layer, scene.GetLayersCount()-1); Refresh(); if ( sceneCanvas ) sceneCanvas->Reload(); } /** * Delete a layer */ void EditorLayers::OnDelSelected(wxCommandEvent& event) { //Get selected layer Layer * selectedLayer = GetSelectedLayer(); if ( !selectedLayer || selectedLayer->GetName().empty() ) return; std::string name = selectedLayer->GetName(); for (unsigned int i = 0;i availableLayers; for (unsigned int j = 0;jSetCurrentLayer(""); sceneCanvas->Reload(); } Refresh(); return; } } wxLogWarning(_("Can't find the layer to delete !")); } //////////////////////////////////////////////////////////// /// Remonter un calquer //////////////////////////////////////////////////////////// void EditorLayers::OnUpSelected(wxCommandEvent& event) { //Get selected layer Layer * selectedLayer = GetSelectedLayer(); if ( !selectedLayer ) return; for (unsigned int i = 0;iReload(); //On reslectionne le calque layersList->SetItemState(scene.GetLayersCount()-i-1-1, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED); } return; } } wxLogWarning(_("Can't find the layer to move !")); } //////////////////////////////////////////////////////////// /// Descendre un calque //////////////////////////////////////////////////////////// void EditorLayers::OnDownSelected(wxCommandEvent& event) { //Get selected layer Layer * selectedLayer = GetSelectedLayer(); if ( !selectedLayer ) return; for (unsigned int i = 0;i= 1 ) { //On déplace le calque scene.SwapLayers(i,i-1); Refresh(); if ( sceneCanvas ) sceneCanvas->Reload(); //On reslectionne le calque layersList->SetItemState(scene.GetLayersCount()-i, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED); } return; } } wxLogWarning(_("Can't find the layer to move !")); } //////////////////////////////////////////////////////////// /// Clic droit : Mise à jour du calque selectionné et menu contextuel //////////////////////////////////////////////////////////// void EditorLayers::OnlayersListItemRClick(wxListEvent& event) { PopupMenu(&contextMenu); } //////////////////////////////////////////////////////////// /// Connaitre le numéro de l'item selectionné dans la liste //////////////////////////////////////////////////////////// Layer* EditorLayers::GetSelectedLayer() { long itemIndex = -1; for (;;) { itemIndex = layersList->GetNextItem(itemIndex,wxLIST_NEXT_ALL,wxLIST_STATE_SELECTED); if (itemIndex == -1) break; // Got the selected item index unsigned int layerId = scene.GetLayersCount()-itemIndex-1; if ( layerId < scene.GetLayersCount() ) { return &scene.GetLayer(layerId); } } return NULL; } //////////////////////////////////////////////////////////// /// Selection d'un item : Mise à jour du calque selectionné //////////////////////////////////////////////////////////// void EditorLayers::OnlayersListItemActivated(wxListEvent& event) { //Get selected layer Layer * selectedLayer = GetSelectedLayer(); if ( !selectedLayer ) return; //Get selected column wxPoint click_point=::wxGetMousePosition(); wxPoint list_point=layersList->GetScreenPosition(); // delta x int dx=click_point.x - list_point.x; // work out the column int ex=0; // cumulative sum of column widths int column = -1; for (column=0; columnGetColumnCount(); column++) { ex+=layersList->GetColumnWidth(column); if (ex > dx) break; } if ( column == 1 ) { selectedLayer->SetVisibility(!selectedLayer->GetVisibility()); Refresh(); //Changes without reloading if ( sceneCanvas ) { for (unsigned int i = 0;iGetRuntimeScene().GetLayersCount();++i) { if ( sceneCanvas->GetRuntimeScene().GetLayer(i).GetName() == selectedLayer->GetName() ) sceneCanvas->GetRuntimeScene().GetLayer(i).SetVisibility(selectedLayer->GetVisibility()); } } return; } else { EditSelectedLayer(); } } void EditorLayers::EditSelectedLayer() { //Get selected layer Layer * layer = GetSelectedLayer(); if ( !layer ) return; //Edition du calque string oldName = layer->GetName(); EditLayer dialog(this, *layer); dialog.ShowModal(); //On renomme les objets qui sont sur le calque if ( layer->GetName() != oldName ) { scene.GetInitialInstances().MoveInstancesToLayer(oldName, layer->GetName()); if ( sceneCanvas && sceneCanvas->GetCurrentLayer() == oldName ) sceneCanvas->SetCurrentLayer(layer->GetName()); } Refresh(); if ( sceneCanvas ) sceneCanvas->Reload(); } //////////////////////////////////////////////////////////// /// Clic sur le bouton d'édition //////////////////////////////////////////////////////////// void EditorLayers::OnEditSelected1(wxCommandEvent& event) { EditSelectedLayer(); } //////////////////////////////////////////////////////////// /// Selection d'un item :Mise à jour du calque selectionné //////////////////////////////////////////////////////////// void EditorLayers::OnlayersListItemSelect1(wxListEvent& event) { //Get selected layer Layer * layer = GetSelectedLayer(); if ( !layer ) return; if ( sceneCanvas ) sceneCanvas->SetCurrentLayer(layer->GetName()); UpdateSelectedLayerIcon(); } void EditorLayers::OnlayersListItemFocused(wxListEvent& event) { //Get selected layer Layer * layer = GetSelectedLayer(); if ( !layer ) return; if ( sceneCanvas ) sceneCanvas->SetCurrentLayer(layer->GetName()); UpdateSelectedLayerIcon(); }