/** \file * Game Develop * 2008-2010 Florian Rival (Florian.Rival@gmail.com) */ #include "EventsRendererDatas.h" EventsRendererDatas::EventsRendererDatas() : eventGradient1(wxColour(209, 217, 255)), eventGradient2(wxColour(196, 207, 255)), eventGradient3(wxColour(233, 233, 255)), eventGradient4(wxColour(205, 205, 255)), eventBorderColor(wxColour(185, 185, 247)), eventConditionsGradient1(wxColour(234, 242, 255)), eventConditionsGradient2(wxColour(221, 232, 255)), eventConditionsGradient3(wxColour(237, 237, 255)), eventConditionsGradient4(wxColour(210, 210, 255)), eventConditionsBorderColor(wxColour(185, 185, 247)), selectionColor(wxColour(255,230,156)), rectangleOutline(wxPen(wxColour(242/2,242/2,242/2), 1)), rectangleFill(wxBrush(wxColour(242,242,242))), conditionsRectangleFill(wxBrush(wxColour(230,235,239))), selectedRectangleOutline(wxPen(wxColour(255, 85, 17), 1)), selectedRectangleFill(wxBrush(wxColour(255,230,156))), font( 8, wxDEFAULT, wxNORMAL, wxNORMAL ), bigFont(12, wxDEFAULT, wxNORMAL, wxNORMAL ), italicFont( 8, wxDEFAULT, wxFONTSTYLE_ITALIC, wxNORMAL ), italicSmallFont( 5, wxDEFAULT, wxFONTSTYLE_ITALIC, wxNORMAL ) { //ctor }