/* * GDevelop JS Platform * 2013 Florian Rival (Florian.Rival@gmail.com) */ /** * The ShapePainterRuntimeObject allows to draw graphics shapes on screen. * * @class ShapePainterRuntimeObject * @extends RuntimeObject * @memberof gdjs */ gdjs.ShapePainterRuntimeObject = function(runtimeScene, objectData) { gdjs.RuntimeObject.call(this, runtimeScene, objectData); this._fillColor = parseInt(gdjs.rgbToHex(objectData.fillColor.r, objectData.fillColor.g, objectData.fillColor.b), 16); this._outlineColor = parseInt(gdjs.rgbToHex(objectData.outlineColor.r, objectData.outlineColor.g, objectData.outlineColor.b), 16); this._fillOpacity = objectData.fillOpacity; this._outlineOpacity = objectData.outlineOpacity; this._outlineSize = objectData.outlineSize; this._absoluteCoordinates = objectData.absoluteCoordinates; if (this._renderer) gdjs.ShapePainterRuntimeObjectRenderer.call(this._renderer, this, runtimeScene); else this._renderer = new gdjs.ShapePainterRuntimeObjectRenderer(this, runtimeScene); // *ALWAYS* call `this.onCreated()` at the very end of your object constructor. this.onCreated(); }; gdjs.ShapePainterRuntimeObject.prototype = Object.create( gdjs.RuntimeObject.prototype ); gdjs.ShapePainterRuntimeObject.thisIsARuntimeObjectConstructor = "PrimitiveDrawing::Drawer"; gdjs.ShapePainterRuntimeObject.prototype.getRendererObject = function() { return this._renderer.getRendererObject(); }; gdjs.ShapePainterRuntimeObject.prototype.stepBehaviorsPreEvents = function(runtimeScene) { //We redefine stepBehaviorsPreEvents just to clear the graphics before running events. this._renderer.clear(); gdjs.RuntimeObject.prototype.stepBehaviorsPreEvents.call(this, runtimeScene); }; gdjs.ShapePainterRuntimeObject.prototype.getVisibilityAABB = function() { return this._absoluteCoordinates ? null : this.getAABB(); }; gdjs.ShapePainterRuntimeObject.prototype.drawRectangle = function(x1, y1, x2, y2) { this._renderer.drawRectangle(x1, y1, x2, y2); }; gdjs.ShapePainterRuntimeObject.prototype.drawCircle = function(x, y, radius) { this._renderer.drawCircle(x, y, radius); }; gdjs.ShapePainterRuntimeObject.prototype.drawLine = function(x1, y1, x2, y2, thickness) { this._renderer.drawLine(x1, y1, x2, y2, thickness); }; gdjs.ShapePainterRuntimeObject.prototype.drawLineV2 = function(x1, y1, x2, y2, thickness) { this._renderer.drawLineV2(x1, y1, x2, y2, thickness); }; gdjs.ShapePainterRuntimeObject.prototype.drawEllipse = function(centerX, centerY, width, height) { this._renderer.drawEllipse(centerX, centerY, width, height); }; gdjs.ShapePainterRuntimeObject.prototype.drawRoundedRectangle = function(startX1, startY1, endX2, endY2, radius) { this._renderer.drawRoundedRectangle(startX1, startY1, endX2, endY2, radius); }; gdjs.ShapePainterRuntimeObject.prototype.drawStar = function(centerX, centerY, points, radius, innerRadius, rotation) { this._renderer.drawStar(centerX, centerY, points, radius, innerRadius, rotation); }; gdjs.ShapePainterRuntimeObject.prototype.drawArc = function(centerX, centerY, radius, startAngle, endAngle, anticlockwise, closePath) { this._renderer.drawArc(centerX, centerY, radius, startAngle, endAngle, anticlockwise, closePath); }; gdjs.ShapePainterRuntimeObject.prototype.drawBezierCurve = function(x1, y1, cpX, cpY, cpX2, cpY2, x2, y2) { this._renderer.drawBezierCurve(x1, y1, cpX, cpY, cpX2, cpY2, x2, y2); }; gdjs.ShapePainterRuntimeObject.prototype.drawQuadraticCurve = function(x1, y1, cpX, cpY, x2, y2) { this._renderer.drawQuadraticCurve(x1, y1, cpX, cpY, x2, y2); }; gdjs.ShapePainterRuntimeObject.prototype.beginFillPath = function(x1, y1) { this._renderer.beginFillPath(); this._renderer.drawPathMoveTo(x1, y1); }; gdjs.ShapePainterRuntimeObject.prototype.endFillPath = function() { this._renderer.endFillPath(); }; gdjs.ShapePainterRuntimeObject.prototype.drawPathMoveTo = function(x1, y1) { this._renderer.drawPathMoveTo(x1, y1); }; gdjs.ShapePainterRuntimeObject.prototype.drawPathLineTo = function(x1, y1, thickness) { this._renderer.drawPathLineTo(x1, y1, thickness); }; gdjs.ShapePainterRuntimeObject.prototype.drawPathBezierCurveTo = function(cpX, cpY, cpX2, cpY2, toX, toY) { this._renderer.drawPathBezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY); }; gdjs.ShapePainterRuntimeObject.prototype.drawPathArc = function(cx, cy, radius, startAngle, endAngle, anticlockwise) { this._renderer.drawPathArc(cx, cy, radius, startAngle, endAngle, anticlockwise); }; gdjs.ShapePainterRuntimeObject.prototype.drawPathQuadraticCurveTo = function(cpX, cpY, toX, toY) { this._renderer.drawPathQuadraticCurveTo(cpX, cpY, toX, toY); }; gdjs.ShapePainterRuntimeObject.prototype.closePath = function() { this._renderer.closePath(); }; gdjs.ShapePainterRuntimeObject.prototype.setFillColor = function(rgbColor) { var colors = rgbColor.split(";"); if ( colors.length < 3 ) return; this._fillColor = parseInt(gdjs.rgbToHex(parseInt(colors[0], 10), parseInt(colors[1], 10), parseInt(colors[2], 10)), 16); }; gdjs.ShapePainterRuntimeObject.prototype.setOutlineColor = function(rgbColor) { var colors = rgbColor.split(";"); if ( colors.length < 3 ) return; this._outlineColor = parseInt(gdjs.rgbToHex(parseInt(colors[0], 10), parseInt(colors[1], 10), parseInt(colors[2], 10)), 16); this._renderer.updateOutline(); }; gdjs.ShapePainterRuntimeObject.prototype.setOutlineSize = function(size) { this._outlineSize = size; this._renderer.updateOutline(); }; gdjs.ShapePainterRuntimeObject.prototype.getOutlineSize = function() { return this._outlineSize; }; gdjs.ShapePainterRuntimeObject.prototype.setFillOpacity = function(opacity) { this._fillOpacity = opacity; }; gdjs.ShapePainterRuntimeObject.prototype.getFillOpacity = function() { return this._fillOpacity; }; gdjs.ShapePainterRuntimeObject.prototype.setOutlineOpacity = function(opacity) { this._outlineOpacity = opacity; this._renderer.updateOutline(); }; gdjs.ShapePainterRuntimeObject.prototype.getOutlineOpacity = function() { return this._outlineOpacity; }; gdjs.ShapePainterRuntimeObject.prototype.setX = function(x) { if ( x === this.x ) return; gdjs.RuntimeObject.prototype.setX.call(this, x); this._renderer.updateXPosition(); }; gdjs.ShapePainterRuntimeObject.prototype.setY = function(y) { if ( y === this.y ) return; gdjs.RuntimeObject.prototype.setY.call(this, y); this._renderer.updateYPosition(); }; gdjs.ShapePainterRuntimeObject.prototype.getWidth = function() { return 32; }; gdjs.ShapePainterRuntimeObject.prototype.getHeight = function() { return 32; };