/* * GDevelop Core * Copyright 2008-2015 Florian Rival (Florian.Rival@gmail.com). All rights reserved. * This project is released under the MIT License. */ #include "GDCore/Project/InitialInstance.h" #include "GDCore/Project/Project.h" #include "GDCore/Project/Layout.h" #include "GDCore/Project/Object.h" #if defined(GD_IDE_ONLY) #include "GDCore/IDE/Dialogs/PropertyDescriptor.h" #endif namespace gd { InitialInstance::InitialInstance() : objectName(""), x(0), y(0), angle(0), zOrder(0), layer(""), personalizedSize(false), width(0), height(0), locked(false) { } #if defined(GD_IDE_ONLY) std::map gd::InitialInstance::GetCustomProperties(gd::Project & project, gd::Layout & layout) { //Find an object if ( layout.HasObjectNamed(GetObjectName()) ) return layout.GetObject(GetObjectName()).GetInitialInstanceProperties(*this, project, layout); else if ( project.HasObjectNamed(GetObjectName()) ) return project.GetObject(GetObjectName()).GetInitialInstanceProperties(*this, project, layout); std::map nothing; return nothing; } bool gd::InitialInstance::UpdateCustomProperty(const gd::String & name, const gd::String & value, gd::Project & project, gd::Layout & layout) { if ( layout.HasObjectNamed(GetObjectName()) ) return layout.GetObject(GetObjectName()).UpdateInitialInstanceProperty(*this, name, value, project, layout); else if ( project.HasObjectNamed(GetObjectName()) ) return project.GetObject(GetObjectName()).UpdateInitialInstanceProperty(*this, name, value, project, layout); return false; } #endif }