/** GDevelop - Box 3D Extension Copyright (c) 2008-2015 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI) #ifndef BOX3DOBJECTEDITOR_H #define BOX3DOBJECTEDITOR_H //(*Headers(Box3DObjectEditor) #include #include #include #include #include #include #include #include //*) #include namespace gd { class Project; } class Box3DObject; namespace gd { class MainFrameWrapper; } class ResourcesEditor; class Box3DObjectEditor: public wxDialog { public: Box3DObjectEditor( wxWindow* parent, gd::Project & game_, Box3DObject & object_, gd::MainFrameWrapper & mainFrameWrapper_ ); virtual ~Box3DObjectEditor(); //(*Declarations(Box3DObjectEditor) wxPanel* Core; wxStaticText* StaticText9; wxTextCtrl* widthEdit; wxTextCtrl* bottomTextureEdit; wxStaticText* StaticText2; wxTextCtrl* backTextureEdit; wxStaticText* StaticText6; wxTextCtrl* heightEdit; wxStaticText* StaticText8; wxTextCtrl* depthEdit; wxBitmapButton* rightAddFromBt; wxStaticText* StaticText1; wxStaticText* StaticText3; wxTextCtrl* topTextureEdit; wxButton* cancelBt; wxBitmapButton* topAddFromBt; wxBitmapButton* leftAddFromBt; wxButton* imageBankBt; wxBitmapButton* backAddFromBt; wxTextCtrl* leftTextureEdit; wxTextCtrl* rightTextureEdit; wxStaticText* StaticText5; wxStaticText* StaticText7; wxStaticLine* StaticLine1; wxBitmapButton* frontAddFromBt; wxStaticText* StaticText4; wxButton* okBt; wxBitmapButton* bottomAddFromBt; wxTextCtrl* frontTextureEdit; //*) ResourcesEditor * resourcesEditor; protected: //(*Identifiers(Box3DObjectEditor) static const long ID_STATICTEXT7; static const long ID_TEXTCTRL7; static const long ID_STATICTEXT8; static const long ID_TEXTCTRL8; static const long ID_STATICTEXT9; static const long ID_TEXTCTRL9; static const long ID_STATICTEXT1; static const long ID_TEXTCTRL1; static const long ID_BITMAPBUTTON1; static const long ID_STATICTEXT2; static const long ID_TEXTCTRL2; static const long ID_BITMAPBUTTON2; static const long ID_STATICTEXT3; static const long ID_TEXTCTRL3; static const long ID_BITMAPBUTTON3; static const long ID_STATICTEXT4; static const long ID_TEXTCTRL4; static const long ID_BITMAPBUTTON4; static const long ID_STATICTEXT5; static const long ID_TEXTCTRL5; static const long ID_BITMAPBUTTON5; static const long ID_STATICTEXT6; static const long ID_TEXTCTRL6; static const long ID_BITMAPBUTTON6; static const long ID_STATICLINE1; static const long ID_BUTTON3; static const long ID_BUTTON1; static const long ID_BUTTON2; static const long ID_PANEL1; //*) private: //(*Handlers(Box3DObjectEditor) void OncancelBtClick(wxCommandEvent& event); void OnokBtClick(wxCommandEvent& event); void OnfrontAddFromBtClick(wxCommandEvent& event); void OntopAddFromBtClick(wxCommandEvent& event); void OnbottomAddFromBtClick(wxCommandEvent& event); void OnleftAddFromBtClick(wxCommandEvent& event); void OnrightAddFromBtClick(wxCommandEvent& event); void OnbackAddFromBtClick(wxCommandEvent& event); void OnimageBankBtClick(wxCommandEvent& event); //*) gd::Project & game; gd::MainFrameWrapper & mainFrameWrapper; Box3DObject & object; wxAuiManager m_mgr; ///< Used to display the image bank editor DECLARE_EVENT_TABLE() }; #endif #endif