/** GDevelop - Light Extension Copyright (c) 2010-2015 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI) #include "LightObstacleBehaviorEditor.h" //(*InternalHeaders(LightObstacleBehaviorEditor) #include #include //*) #include "GDCpp/Project/Project.h" #include "LightObstacleBehavior.h" #include "GDCore/IDE/Dialogs/MainFrameWrapper.h" #include "GDCpp/CommonTools.h" #include "GDCpp/Project/Layout.h" //(*IdInit(LightObstacleBehaviorEditor) //*) BEGIN_EVENT_TABLE(LightObstacleBehaviorEditor,wxDialog) //(*EventTable(LightObstacleBehaviorEditor) //*) END_EVENT_TABLE() LightObstacleBehaviorEditor::LightObstacleBehaviorEditor(wxWindow* parent, gd::Project & game_, gd::Layout * scene_, LightObstacleBehavior & behavior_ ) : behavior(behavior_), game(game_), scene(scene_) { //(*Initialize(LightObstacleBehaviorEditor) wxFlexGridSizer* FlexGridSizer1; Create(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY")); FlexGridSizer1 = new wxFlexGridSizer(0, 3, 0, 0); SetSizer(FlexGridSizer1); FlexGridSizer1->Fit(this); FlexGridSizer1->SetSizeHints(this); //*) } LightObstacleBehaviorEditor::~LightObstacleBehaviorEditor() { //(*Destroy(LightObstacleBehaviorEditor) //*) } void LightObstacleBehaviorEditor::OncancelBtClick(wxCommandEvent& event) { EndModal(0); } void LightObstacleBehaviorEditor::OnokBtClick(wxCommandEvent& event) { } #endif