/** GDevelop - Physics Behavior Extension Copyright (c) 2010-2015 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #include "ScenePhysicsDatas.h" #include "GDCore/Serialization/SerializerElement.h" #if defined(GD_IDE_ONLY) void ScenePhysicsDatas::SerializeTo(gd::SerializerElement & element) const { element.SetAttribute("gravityX", gravityX); element.SetAttribute("gravityY", gravityY); element.SetAttribute("scaleX", scaleX); element.SetAttribute("scaleY", scaleY); } #endif void ScenePhysicsDatas::UnserializeFrom(const gd::SerializerElement & element) { gravityX = element.GetDoubleAttribute("gravityX"); gravityY = element.GetDoubleAttribute("gravityY"); scaleX = element.GetDoubleAttribute("scaleX"); scaleY = element.GetDoubleAttribute("scaleY"); }