//----------------------------------------------------------------------------- // TmxPropertySet.cpp // // Copyright (c) 2010-2014, Tamir Atias // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Author: Tamir Atias //----------------------------------------------------------------------------- #include "tinyxml2.h" #include #include "TmxPropertySet.h" using std::string; using std::map; namespace Tmx { PropertySet::PropertySet() : properties() {} PropertySet::~PropertySet() { properties.clear(); } void PropertySet::Parse(const tinyxml2::XMLNode *propertiesNode) { // Iterate through all of the property nodes. const tinyxml2::XMLNode *propertyNode = propertiesNode->FirstChildElement("property"); string propertyName; string propertyValue; while (propertyNode) { const tinyxml2::XMLElement* propertyElem = propertyNode->ToElement(); // Read the attributes of the property and add it to the map propertyName = string(propertyElem->Attribute("name")); propertyValue = string(propertyElem->Attribute("value")); properties[propertyName] = propertyValue; //propertyNode = propertiesNode->IterateChildren("property", propertyNode); FIXME MAYBE propertyNode = propertyNode->NextSiblingElement("property"); } } string PropertySet::GetStringProperty(const string &name) const { map< string, string >::const_iterator iter = properties.find(name); if (iter == properties.end()) return std::string(); return iter->second; } int PropertySet::GetIntProperty(const string &name, int defaultValue) const { std::string str = GetStringProperty(name); return (str.size() == 0) ? defaultValue : atoi(GetStringProperty(name).c_str()); } float PropertySet::GetFloatProperty(const string &name, float defaultValue) const { std::string str = GetStringProperty(name); return (str.size() == 0) ? defaultValue : atof(GetStringProperty(name).c_str()); } bool PropertySet::HasProperty( const string& name ) const { if( properties.empty() ) return false; return ( properties.find(name) != properties.end() ); } }