/** Game Develop - Primitive Drawing Extension Copyright (c) 2008-2010 Florian Rival (Florian.Rival@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "DrawerObject.h" #include #include "GDL/Object.h" #include "GDL/ImageManager.h" #include "GDL/tinyxml.h" #include "GDL/FontManager.h" #include "GDL/Position.h" #ifdef GDE #include #include "GDL/CommonTools.h" #include "GDL/MainEditorCommand.h" #include "DrawerObjectEditor.h" #endif DrawerObject::DrawerObject(std::string name_) : Object(name_), fillColorR( 255 ), fillColorG( 255 ), fillColorB( 255 ), fillOpacity( 255 ), outlineSize(1), outlineColorR(0), outlineColorG(0), outlineColorB(0), outlineOpacity(255), absoluteCoordinates(true) { } void DrawerObject::LoadFromXml(const TiXmlElement * object) { if ( object->FirstChildElement( "FillColor" ) == NULL || object->FirstChildElement( "FillColor" )->Attribute("r") == NULL || object->FirstChildElement( "FillColor" )->Attribute("g") == NULL || object->FirstChildElement( "FillColor" )->Attribute("b") == NULL ) { cout << "Les informations concernant la couleur de remplissage d'un objet Drawer manquent."; } else { int r = 255; int g = 255; int b = 255; object->FirstChildElement("FillColor")->QueryIntAttribute("r", &r); object->FirstChildElement("FillColor")->QueryIntAttribute("g", &g); object->FirstChildElement("FillColor")->QueryIntAttribute("b", &b); SetFillColor(r,g,b); } if ( object->FirstChildElement( "FillOpacity" ) == NULL || object->FirstChildElement( "FillOpacity" )->Attribute("value") == NULL ) { cout << "Les informations concernant l'opacité du remplissage d'un objet Drawer manquent."; } else { object->FirstChildElement("FillOpacity")->QueryIntAttribute("value", &fillOpacity); } if ( object->FirstChildElement( "OutlineColor" ) == NULL || object->FirstChildElement( "OutlineColor" )->Attribute("r") == NULL || object->FirstChildElement( "OutlineColor" )->Attribute("g") == NULL || object->FirstChildElement( "OutlineColor" )->Attribute("b") == NULL ) { cout << "Les informations concernant la couleur du contour d'un objet Drawer manquent."; } else { int r = 255; int g = 255; int b = 255; object->FirstChildElement("OutlineColor")->QueryIntAttribute("r", &r); object->FirstChildElement("OutlineColor")->QueryIntAttribute("g", &g); object->FirstChildElement("OutlineColor")->QueryIntAttribute("b", &b); SetOutlineColor(r,g,b); } if ( object->FirstChildElement( "OutlineOpacity" ) == NULL || object->FirstChildElement( "OutlineOpacity" )->Attribute("value") == NULL ) { cout << "Les informations concernant l'opacité du contour d'un objet Drawer manquent."; } else { object->FirstChildElement("OutlineOpacity")->QueryIntAttribute("value", &outlineOpacity); } if ( object->FirstChildElement( "OutlineSize" ) == NULL || object->FirstChildElement( "OutlineSize" )->Attribute("value") == NULL ) { cout << "Les informations concernant la taille du contour d'un objet Drawer manquent."; } else { object->FirstChildElement("OutlineSize")->QueryIntAttribute("value", &outlineSize); } absoluteCoordinates = true; if ( object->FirstChildElement( "AbsoluteCoordinates" ) == NULL || object->FirstChildElement( "AbsoluteCoordinates" )->Attribute("value") == NULL ) { cout << "Les informations concernant le type des coordonnées d'un objet Drawer manquent."; } else { string result = object->FirstChildElement("AbsoluteCoordinates")->Attribute("value"); if ( result == "false" ) absoluteCoordinates = false; } } #if defined(GDE) void DrawerObject::SaveToXml(TiXmlElement * object) { TiXmlElement * fillOpacityElem = new TiXmlElement( "FillOpacity" ); object->LinkEndChild( fillOpacityElem ); fillOpacityElem->SetAttribute("value", fillOpacity); TiXmlElement * fillColorElem = new TiXmlElement( "FillColor" ); object->LinkEndChild( fillColorElem ); fillColorElem->SetAttribute("r", fillColorR); fillColorElem->SetAttribute("g", fillColorG); fillColorElem->SetAttribute("b", fillColorB); TiXmlElement * outlineSizeElem = new TiXmlElement( "OutlineSize" ); object->LinkEndChild( outlineSizeElem ); outlineSizeElem->SetAttribute("value", outlineSize); TiXmlElement * outlineOpacityElem = new TiXmlElement( "OutlineOpacity" ); object->LinkEndChild( outlineOpacityElem ); outlineOpacityElem->SetAttribute("value", outlineOpacity); TiXmlElement * outlineColorElem = new TiXmlElement( "OutlineColor" ); object->LinkEndChild( outlineColorElem ); outlineColorElem->SetAttribute("r", outlineColorR); outlineColorElem->SetAttribute("g", outlineColorG); outlineColorElem->SetAttribute("b", outlineColorB); TiXmlElement * absoluteCoordinatesElem = new TiXmlElement( "AbsoluteCoordinates" ); object->LinkEndChild( absoluteCoordinatesElem ); if ( absoluteCoordinates ) absoluteCoordinatesElem->SetAttribute("value", "true"); else absoluteCoordinatesElem->SetAttribute("value", "false"); } #endif bool DrawerObject::LoadResources(const ImageManager & imageMgr ) { //No ressources to load. #if defined(GDE) edittimeIconImage.LoadFromFile("Extensions/primitivedrawingicon.png"); edittimeIcon.SetImage(edittimeIconImage); #endif return true; } /** * Update animation and direction from the inital position */ bool DrawerObject::InitializeFromInitialPosition(const InitialPosition & position) { return true; } /** * Render object at runtime */ bool DrawerObject::Draw( sf::RenderWindow& window ) { //Don't draw anything if hidden if ( hidden ) { shapesToDraw.clear(); return true; } for (unsigned int i = 0;i newValue.length()) return false; r = newValue.substr(0, separationPos); gb = newValue.substr(separationPos+1, newValue.length()); } { size_t separationPos = gb.find(";"); if ( separationPos > gb.length()) return false; g = gb.substr(0, separationPos); b = gb.substr(separationPos+1, gb.length()); } SetFillColor(ToInt(r), ToInt(g), ToInt(b)); } else if ( propertyNb == 1 ) { SetFillOpacity(ToFloat(newValue)); } else if ( propertyNb == 2 ) { SetOutlineSize(ToInt(newValue)); } else if ( propertyNb == 3 ) { string r, gb, g, b; { size_t separationPos = newValue.find(";"); if ( separationPos > newValue.length()) return false; r = newValue.substr(0, separationPos); gb = newValue.substr(separationPos+1, newValue.length()); } { size_t separationPos = gb.find(";"); if ( separationPos > gb.length()) return false; g = gb.substr(0, separationPos); b = gb.substr(separationPos+1, gb.length()); } SetOutlineColor(ToInt(r), ToInt(g), ToInt(b)); } else if ( propertyNb == 4 ) { SetOutlineOpacity(ToFloat(newValue)); } return true; } unsigned int DrawerObject::GetNumberOfProperties() const { return 5; } #endif /** * Get the real X position of the sprite */ float DrawerObject::GetDrawableX() const { return GetX(); } /** * Get the real Y position of the text */ float DrawerObject::GetDrawableY() const { return GetY(); } /** * Width */ float DrawerObject::GetWidth() const { return 32; } /** * Height */ float DrawerObject::GetHeight() const { return 32; } /** * X center is computed with text rectangle */ float DrawerObject::GetCenterX() const { return 16; } /** * Y center is computed with text rectangle */ float DrawerObject::GetCenterY() const { return 16; } /** * Nothing to do when updating time */ void DrawerObject::UpdateTime(float) { } /** * Change the color filter of the sprite object */ void DrawerObject::SetFillColor( unsigned int r, unsigned int g, unsigned int b ) { fillColorR = r; fillColorG = g; fillColorB = b; } void DrawerObject::SetFillOpacity(float val) { if ( val > 255 ) val = 255; else if ( val < 0 ) val = 0; fillOpacity = val; } /** * Change the color filter of the sprite object */ void DrawerObject::SetOutlineColor( unsigned int r, unsigned int g, unsigned int b ) { outlineColorR = r; outlineColorG = g; outlineColorB = b; } void DrawerObject::SetOutlineOpacity(float val) { if ( val > 255 ) val = 255; else if ( val < 0 ) val = 0; outlineOpacity = val; } /** * Function destroying an extension Object. * Game Develop does not delete directly extension object * to avoid overloaded new/delete conflicts. */ void DestroyDrawerObject(Object * object) { delete object; } /** * Function creating an extension Object. * Game Develop can not directly create an extension object */ Object * CreateDrawerObject(std::string name) { return new DrawerObject(name); } /** * Function creating an extension Object from another. * Game Develop can not directly create an extension object. * * Note that it is safe to do the static cast, as this function * is called owing to the typeId of the object to copy. */ Object * CreateDrawerObjectByCopy(Object * object) { return new DrawerObject(*static_cast(object)); }