/** GDevelop - TextEntry Object Extension Copyright (c) 2011-2014 Florian Rival (Florian.Rival@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include #include #include "GDCpp/Object.h" #include "GDCpp/ImageManager.h" #include "GDCpp/Serialization/SerializerElement.h" #include "GDCpp/Position.h" #include "GDCpp/Project.h" #include "GDCpp/RuntimeScene.h" #include "TextEntryObject.h" #if defined(GD_IDE_ONLY) #include #include "GDCore/IDE/ArbitraryResourceWorker.h" #include "GDCpp/CommonTools.h" #include "GDCore/IDE/Dialogs/MainFrameWrapper.h" #endif using namespace std; #if defined(GD_IDE_ONLY) sf::Texture TextEntryObject::edittimeIconImage; sf::Sprite TextEntryObject::edittimeIcon; #endif TextEntryObject::TextEntryObject(std::string name_) : Object(name_) { } RuntimeTextEntryObject::RuntimeTextEntryObject(RuntimeScene & scene_, const gd::Object & object) : RuntimeObject(scene_, object), scene(&scene_), activated(true) { } /** * \brief Used to update input */ void RuntimeTextEntryObject::UpdateTime(float) { if (!activated || scene == NULL) return; std::string textEntered; //Retrieve text entered const std::vector & events = scene->GetRenderTargetEvents(); for (unsigned int i = 0;i 30 && (events[i].text.unicode < 127 || events[i].text.unicode > 159)) text += events[i].text.unicode; else if (events[i].text.unicode == 8) { //Backspace if ( !text.empty() ) text.erase(text.end()-1); } } } } #if defined(GD_IDE_ONLY) void TextEntryObject::DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout) { edittimeIcon.setPosition(instance.GetX(), instance.GetY()); renderTarget.draw(edittimeIcon); } void TextEntryObject::LoadEdittimeIcon() { edittimeIconImage.loadFromFile("CppPlatform/Extensions/textentry.png"); edittimeIcon.setTexture(edittimeIconImage); } bool TextEntryObject::GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const { thumbnail = wxBitmap("CppPlatform/Extensions/textentry.png", wxBITMAP_TYPE_ANY); return true; } void RuntimeTextEntryObject::GetPropertyForDebugger(unsigned int propertyNb, string & name, string & value) const { if ( propertyNb == 0 ) {name = _("Text in memory"); value = GetString();} else if ( propertyNb == 1 ) {name = _("Activated \?"); value = activated ? _("Yes") : _("No");} } bool RuntimeTextEntryObject::ChangeProperty(unsigned int propertyNb, string newValue) { if ( propertyNb == 0 ) { SetString(newValue); return true; } else if ( propertyNb == 1 ) { activated = (newValue != _("No")); return true; } return true; } unsigned int RuntimeTextEntryObject::GetNumberOfProperties() const { return 2; } #endif void DestroyRuntimeTextEntryObject(RuntimeObject * object) { delete object; } RuntimeObject * CreateRuntimeTextEntryObject(RuntimeScene & scene, const gd::Object & object) { return new RuntimeTextEntryObject(scene, object); } /** * Function destroying an extension Object. * GDevelop does not delete directly extension object * to avoid overloaded new/delete conflicts. */ void DestroyTextEntryObject(gd::Object * object) { delete object; } /** * Function creating an extension Object. * GDevelop can not directly create an extension object */ gd::Object * CreateTextEntryObject(std::string name) { return new TextEntryObject(name); }