#include "EditorLayers.h" //(*InternalHeaders(EditorLayers) #include #include #include #include //*) #include #include #include "GDL/CommonTools.h" #include "GDL/Position.h" #include "ObjectsOnBadLayerBox.h" #include "EditLayer.h" #ifdef __WXGTK__ #include #endif //(*IdInit(EditorLayers) const long EditorLayers::ID_PANEL3 = wxNewId(); const long EditorLayers::ID_LISTCTRL1 = wxNewId(); const long EditorLayers::idMenuEdit = wxNewId(); const long EditorLayers::idMenuAdd = wxNewId(); const long EditorLayers::idMenuDel = wxNewId(); const long EditorLayers::idMenuUp = wxNewId(); const long EditorLayers::idMenuDown = wxNewId(); //*) const long EditorLayers::ID_BITMAPBUTTON1 = wxNewId(); const long EditorLayers::ID_BITMAPBUTTON6 = wxNewId(); const long EditorLayers::ID_BITMAPBUTTON3 = wxNewId(); BEGIN_EVENT_TABLE(EditorLayers,wxPanel) //(*EventTable(EditorLayers) //*) END_EVENT_TABLE() EditorLayers::EditorLayers(wxWindow* parent, Game & game_, Scene & scene_, vector < Layer > * layers_, MainEditorCommand & mainEditorCommand_) : game(game_), scene(scene_), layers(layers_), mainEditorCommand(mainEditorCommand_) { //(*Initialize(EditorLayers) wxMenuItem* MenuItem5; wxMenuItem* MenuItem4; wxMenuItem* MenuItem3; wxFlexGridSizer* FlexGridSizer1; Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY")); FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0); FlexGridSizer1->AddGrowableCol(0); FlexGridSizer1->AddGrowableRow(1); toolBarPanel = new wxPanel(this, ID_PANEL3, wxDefaultPosition, wxSize(120,25), wxTAB_TRAVERSAL, _T("ID_PANEL3")); FlexGridSizer1->Add(toolBarPanel, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); layersList = new wxListCtrl(this, ID_LISTCTRL1, wxDefaultPosition, wxSize(191,198), wxLC_REPORT, wxDefaultValidator, _T("ID_LISTCTRL1")); FlexGridSizer1->Add(layersList, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); SetSizer(FlexGridSizer1); MenuItem1 = new wxMenuItem((&contextMenu), idMenuEdit, _("Editer les paramètres du calque"), wxEmptyString, wxITEM_NORMAL); MenuItem1->SetBitmap(wxBitmap(wxImage(_T("res/editnom.png")))); contextMenu.Append(MenuItem1); contextMenu.AppendSeparator(); MenuItem2 = new wxMenuItem((&contextMenu), idMenuAdd, _("Ajouter un calque"), wxEmptyString, wxITEM_NORMAL); MenuItem2->SetBitmap(wxBitmap(wxImage(_T("res/addicon.png")))); contextMenu.Append(MenuItem2); MenuItem3 = new wxMenuItem((&contextMenu), idMenuDel, _("Supprimer le calque"), wxEmptyString, wxITEM_NORMAL); MenuItem3->SetBitmap(wxBitmap(wxImage(_T("res/deleteicon.png")))); contextMenu.Append(MenuItem3); contextMenu.AppendSeparator(); MenuItem4 = new wxMenuItem((&contextMenu), idMenuUp, _("Déplacer au dessus"), wxEmptyString, wxITEM_NORMAL); MenuItem4->SetBitmap(wxBitmap(wxImage(_T("res/up.png")))); contextMenu.Append(MenuItem4); MenuItem5 = new wxMenuItem((&contextMenu), idMenuDown, _("Déplacer au dessous"), wxEmptyString, wxITEM_NORMAL); MenuItem5->SetBitmap(wxBitmap(wxImage(_T("res/down.png")))); contextMenu.Append(MenuItem5); FlexGridSizer1->Fit(this); FlexGridSizer1->SetSizeHints(this); toolBarPanel->Connect(wxEVT_SIZE,(wxObjectEventFunction)&EditorLayers::OntoolBarPanelResize,0,this); Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_SELECTED,(wxObjectEventFunction)&EditorLayers::OnlayersListItemSelect1); Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_ACTIVATED,(wxObjectEventFunction)&EditorLayers::OnlayersListItemActivated); Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK,(wxObjectEventFunction)&EditorLayers::OnlayersListItemRClick); Connect(idMenuEdit,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnEditSelected1); Connect(idMenuAdd,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnAddSelected); Connect(idMenuDel,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnDelSelected); Connect(idMenuUp,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnUpSelected); Connect(idMenuDown,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnDownSelected); //*) Connect(ID_BITMAPBUTTON1,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnRefresh); Connect(ID_BITMAPBUTTON6,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnMoreOptions); Connect(ID_BITMAPBUTTON3,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnHelp); CreateToolbar(); Refresh(); } //////////////////////////////////////////////////////////// /// Mise à jour de la barre d'outils //////////////////////////////////////////////////////////// void EditorLayers::CreateToolbar() { toolbar = new wxToolBar( toolBarPanel, -1, wxDefaultPosition, wxDefaultSize, wxTB_FLAT | wxTB_NODIVIDER ); toolbar->SetToolBitmapSize( wxSize( 16, 16 ) ); toolbar->AddTool( ID_BITMAPBUTTON1, wxT( "Rafraichir" ), wxBitmap( wxImage( "res/refreshicon.png" ) ), _("Rafraichir la liste des calques") ); toolbar->AddSeparator(); toolbar->AddTool( idMenuAdd, wxT( "Ajouter un calque" ), wxBitmap( wxImage( "res/addicon.png" ) ), _("Ajouter un calque") ); toolbar->AddTool( idMenuDel, wxT( "Supprimer le calque sélectionné" ), wxBitmap( wxImage( "res/deleteicon.png" ) ), _("Supprimer le calque sélectionné") ); toolbar->AddSeparator(); toolbar->AddTool( idMenuUp, wxT( "Déplacer le calque au dessus" ), wxBitmap( wxImage( "res/up.png" ) ), _("Déplacer le calque au dessus") ); toolbar->AddTool( idMenuDown, wxT( "Déplacer le calque au dessous" ), wxBitmap( wxImage( "res/down.png" ) ), _("Déplacer le calque au dessous") ); toolbar->AddTool( ID_BITMAPBUTTON6, wxT( "Plus d'options d'édition ( clic droit sur la liste )" ), wxBitmap( wxImage( "res/moreicon.png" ) ), _("Plus d'options d'édition ( clic droit sur la liste )") ); toolbar->AddSeparator(); toolbar->AddTool( ID_BITMAPBUTTON3, wxT( "Aide de l'éditeur d'objets" ), wxBitmap( wxImage( "res/helpicon.png" ) ), _("Aide de l'éditeur d'objets") ); toolbar->Realize(); //On vérifie si on est pas en mode simple. wxConfigBase * pConfig = wxConfigBase::Get(); bool result; pConfig->Read("/ModeSimple", &result); if ( result ) { toolbar->EnableTool(ID_BITMAPBUTTON1, false); toolbar->EnableTool(ID_BITMAPBUTTON6, false); } //Obligatoire avec wxGTK, sinon la toolbar ne s'affiche pas #ifdef __WXGTK__ wxSize tbSize = toolbar->GetSize(); gtk_widget_set_usize( toolbar->m_widget, tbSize.GetWidth(), tbSize.GetHeight() ); #endif } //////////////////////////////////////////////////////////// /// Redimensionnement de la toolbar //////////////////////////////////////////////////////////// void EditorLayers::OntoolBarPanelResize(wxSizeEvent& event) { toolbar->SetSize(toolBarPanel->GetSize().x, -1); } EditorLayers::~EditorLayers() { //(*Destroy(EditorLayers) //*) } void EditorLayers::OnRefresh(wxCommandEvent& event) { Refresh(); } void EditorLayers::OnMoreOptions(wxCommandEvent& event) { PopupMenu(&contextMenu); } void EditorLayers::OnHelp(wxCommandEvent& event) { //TODO } //////////////////////////////////////////////////////////// /// Rafraichissement de la liste //////////////////////////////////////////////////////////// void EditorLayers::Refresh() { layersList->ClearAll(); layersList->InsertColumn(0, "Nom du calque"); layersList->InsertColumn(1, "Visible"); for (unsigned int i =0;isize();++i) { string name = layers->at(i).GetName(); if ( name == "" ) name = _("Calque de base"); layersList->InsertItem(0, name); if ( layers->at(i).GetVisibility() ) layersList->SetItem(0, 1, _("Oui")); else layersList->SetItem(0, 1, _("Non")); } layersList->SetColumnWidth( 0, wxLIST_AUTOSIZE ); layersList->SetColumnWidth( 0, wxLIST_AUTOSIZE ); } //////////////////////////////////////////////////////////// /// Ajouter un calque //////////////////////////////////////////////////////////// void EditorLayers::OnAddSelected(wxCommandEvent& event) { wxString name = _("Nouveau calque"); bool alreadyExist = false; int nb = 0; for (unsigned int i = 0;isize();++i) { if ( layers->at(i).GetName() == name ) alreadyExist = true; } while ( alreadyExist ) { ++nb; name = _("Nouveau calque ") + ToString(nb); alreadyExist = false; for (unsigned int i = 0;isize();++i) { if ( layers->at(i).GetName() == name ) alreadyExist = true; } } Layer layer; layer.SetName(static_cast(name)); layers->push_back(layer); Refresh(); scene.wasModified = true; } /** * Delete a layer */ void EditorLayers::OnDelSelected(wxCommandEvent& event) { long itemSelected = GetItemSelected(); if ( itemSelected == -1 ) return; string name = static_cast(layersList->GetItemText(itemSelected)); //Can't delete the base layer. for (unsigned int i = 0;isize();++i) { if ( layers->at(i).GetName() == name ) { //Liste de calques sans celui à supprimer vector < Layer > layersWithoutLayerToDelete = *layers; layersWithoutLayerToDelete.erase(layersWithoutLayerToDelete.begin() + i ); //Verifying if there are objects on this layer bool objectsOnThisLayer = false; for (unsigned int j =0;j=0;--i) { if ( scene.initialObjectsPositions[i].layer == name ) scene.initialObjectsPositions.erase(scene.initialObjectsPositions.begin()+i); } } else if ( retour == 2 ) { for (unsigned int i =0;ierase(layers->begin() + i ); Refresh(); scene.wasModified = true; return; } } wxLogWarning(_("Impossible de trouver le calque à supprimer !")); } //////////////////////////////////////////////////////////// /// Remonter un calquer //////////////////////////////////////////////////////////// void EditorLayers::OnUpSelected(wxCommandEvent& event) { long itemSelected = GetItemSelected(); if ( itemSelected == -1 ) return; string name = static_cast(layersList->GetItemText(itemSelected)); if ( name == _("Calque de base")) name = ""; for (unsigned int i = 0;isize();++i) { if ( layers->at(i).GetName() == name ) { if ( i <= layers->size()-1-1 ) { //On déplace le calque Layer layer = layers->at(i); layers->erase(layers->begin() + i ); layers->insert(layers->begin()+i+1, layer); Refresh(); scene.wasModified = true; //On reslectionne le calque layersList->SetItemState(itemSelected-1, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED); } return; } } wxLogWarning(_("Impossible de trouver le calque à déplacer !")); } //////////////////////////////////////////////////////////// /// Descendre un calque //////////////////////////////////////////////////////////// void EditorLayers::OnDownSelected(wxCommandEvent& event) { long itemSelected = GetItemSelected(); if ( itemSelected == -1 ) return; string name = static_cast(layersList->GetItemText(itemSelected)); if ( name == _("Calque de base")) name = ""; for (unsigned int i = 0;isize();++i) { if ( layers->at(i).GetName() == name ) { if ( i >= 1 ) { //On déplace le calque Layer layer = layers->at(i); layers->erase(layers->begin() + i ); layers->insert(layers->begin()+i-1, layer); Refresh(); scene.wasModified = true; //On reslectionne le calque layersList->SetItemState(itemSelected+1, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED); } return; } } wxLogWarning(_("Impossible de trouver le calque à déplacer !")); } //////////////////////////////////////////////////////////// /// Clic droit : Mise à jour du calque selectionné et menu contextuel //////////////////////////////////////////////////////////// void EditorLayers::OnlayersListItemRClick(wxListEvent& event) { PopupMenu(&contextMenu); } //////////////////////////////////////////////////////////// /// Connaitre le numéro de l'item selectionné dans la liste //////////////////////////////////////////////////////////// long EditorLayers::GetItemSelected() { long itemIndex = -1; for (;;) { itemIndex = layersList->GetNextItem(itemIndex,wxLIST_NEXT_ALL,wxLIST_STATE_SELECTED); if (itemIndex == -1) break; // Got the selected item index return itemIndex; } return -1; } //////////////////////////////////////////////////////////// /// Selection d'un item : Mise à jour du calque selectionné //////////////////////////////////////////////////////////// void EditorLayers::OnlayersListItemActivated(wxListEvent& event) { layerSelected = static_cast(event.GetText()); EditLayerParam(); } void EditorLayers::EditLayerParam() { string name = layerSelected; if ( name == _("Calque de base") ) name = ""; Layer * layer = NULL; //On cherche le layer à éditer for (unsigned int i = 0;isize();++i) { if ( layers->at(i).GetName() == name ) layer = &layers->at(i); } if ( layer == NULL ) return; //Edition du calque string oldName = layer->GetName(); EditLayer dialog(this, *layer); dialog.ShowModal(); //On renomme les objets qui sont sur le calque if ( layer->GetName() != oldName ) { for (int i = scene.initialObjectsPositions.size()-1;i>=0;--i) { if ( scene.initialObjectsPositions[i].layer == oldName ) scene.initialObjectsPositions[i].layer = layer->GetName(); } } Refresh(); scene.wasModified = true; } //////////////////////////////////////////////////////////// /// Clic sur le bouton d'édition //////////////////////////////////////////////////////////// void EditorLayers::OnEditSelected1(wxCommandEvent& event) { EditLayerParam(); } //////////////////////////////////////////////////////////// /// Selection d'un item :Mise à jour du calque selectionné //////////////////////////////////////////////////////////// void EditorLayers::OnlayersListItemSelect1(wxListEvent& event) { layerSelected = static_cast(event.GetText()); }