#include #include namespace OpenGLTools { void GD_CORE_API PerspectiveGL(GLdouble fovY, GLdouble aspect, GLdouble zNear, GLdouble zFar) { const GLdouble pi = 3.1415926535897932384626433832795; GLdouble fW, fH; fH = std::tan(fovY / 360 * pi) * zNear; fW = fH * aspect; glFrustum(-fW, fW, -fH, fH, zNear, zFar); } } // namespace OpenGLTools