/** Game Develop - Physics Automatism Extension Copyright (c) 2010-2014 Florian Rival (Florian.Rival@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #if defined(GD_IDE_ONLY) #include "GDCore/PlatformDefinition/PlatformExtension.h" #include "GDCore/Tools/Version.h" #include #include #include "GDCore/Tools/Localization.h" /** * \brief This class declares information about the JS extension. */ class JsExtension : public gd::PlatformExtension { public: /** * \brief Constructor of an extension declares everything the extension contains : Objects, actions, conditions and expressions. */ JsExtension() { SetExtensionInformation("PhysicsAutomatism", _("Physics automatism"), _("Automatism allowing to move objects as if they were subject to the laws of physics."), "Florian Rival", "zlib/libpng License (Open Source)"); CloneExtension("Game Develop C++ platform", "PhysicsAutomatism"); GetAutomatismMetadata("PhysicsAutomatism::PhysicsAutomatism") .SetIncludeFile("PhysicsAutomatism/box2djs/box2d.js") .AddIncludeFile("PhysicsAutomatism/physicsruntimeautomatism.js"); std::map & autActions = GetAllActionsForAutomatism("PhysicsAutomatism::PhysicsAutomatism"); std::map & autConditions = GetAllConditionsForAutomatism("PhysicsAutomatism::PhysicsAutomatism"); std::map & autExpressions = GetAllExpressionsForAutomatism("PhysicsAutomatism::PhysicsAutomatism"); autActions["PhysicsAutomatism::SetStatic"].codeExtraInformation.SetFunctionName("setStatic"); autActions["PhysicsAutomatism::SetDynamic"].codeExtraInformation.SetFunctionName("setDynamic"); autConditions["PhysicsAutomatism::SetDynamic"].codeExtraInformation.SetFunctionName("isDynamic"); autActions["PhysicsAutomatism::SetFixedRotation"].codeExtraInformation.SetFunctionName("setFixedRotation"); autActions["PhysicsAutomatism::SetFreeRotation"].codeExtraInformation.SetFunctionName("setFreeRotation"); autActions["PhysicsAutomatism::AddRevoluteJoint"].codeExtraInformation.SetFunctionName("addRevoluteJoint"); autActions["PhysicsAutomatism::AddRevoluteJointBetweenObjects"].codeExtraInformation.SetFunctionName("addRevoluteJointBetweenObjects"); autActions["PhysicsAutomatism::ActAddGearJointBetweenObjects"].codeExtraInformation.SetFunctionName("addGearJointBetweenObjects"); autConditions["PhysicsAutomatism::IsFixedRotation"].codeExtraInformation.SetFunctionName("isFixedRotation"); autActions["PhysicsAutomatism::SetAsBullet"].codeExtraInformation.SetFunctionName("setAsBullet"); autActions["PhysicsAutomatism::DontSetAsBullet"].codeExtraInformation.SetFunctionName("dontSetAsBullet"); autConditions["PhysicsAutomatism::IsBullet"].codeExtraInformation.SetFunctionName("isBullet"); autActions["PhysicsAutomatism::ApplyImpulse"].codeExtraInformation.SetFunctionName("applyImpulse"); autActions["PhysicsAutomatism::ApplyImpulseUsingPolarCoordinates"].codeExtraInformation.SetFunctionName("applyImpulseUsingPolarCoordinates"); autActions["PhysicsAutomatism::ApplyImpulseTowardPosition"].codeExtraInformation.SetFunctionName("applyImpulseTowardPosition"); autActions["PhysicsAutomatism::ApplyForce"].codeExtraInformation.SetFunctionName("applyForce"); autActions["PhysicsAutomatism::ApplyForceUsingPolarCoordinates"].codeExtraInformation.SetFunctionName("applyForceUsingPolarCoordinates"); autActions["PhysicsAutomatism::ApplyForceTowardPosition"].codeExtraInformation.SetFunctionName("applyForceTowardPosition"); autActions["PhysicsAutomatism::ApplyTorque"].codeExtraInformation.SetFunctionName("applyTorque"); autActions["PhysicsAutomatism::SetLinearVelocity"].codeExtraInformation.SetFunctionName("setLinearVelocity"); autConditions["PhysicsAutomatism::LinearVelocityX"].codeExtraInformation.SetFunctionName("getLinearVelocityX"); autConditions["PhysicsAutomatism::LinearVelocityY"].codeExtraInformation.SetFunctionName("getLinearVelocityY"); autConditions["PhysicsAutomatism::LinearVelocity"].codeExtraInformation.SetFunctionName("getLinearVelocity"); autActions["PhysicsAutomatism::SetAngularVelocity"].codeExtraInformation.SetFunctionName("setAngularVelocity"); autConditions["PhysicsAutomatism::AngularVelocity"].codeExtraInformation.SetFunctionName("getAngularVelocity"); autConditions["PhysicsAutomatism::CollisionWith"].codeExtraInformation.SetFunctionName("collisionWith"); autConditions["PhysicsAutomatism::LinearDamping"].codeExtraInformation.SetFunctionName("getLinearDamping"); autActions["PhysicsAutomatism::SetLinearDamping"].codeExtraInformation.SetFunctionName("setLinearDamping"); autConditions["PhysicsAutomatism::AngularDamping"].codeExtraInformation.SetFunctionName("getAngularDamping"); autActions["PhysicsAutomatism::SetAngularDamping"].codeExtraInformation.SetFunctionName("setAngularDamping"); autActions["PhysicsAutomatism::SetGravity"].codeExtraInformation.SetFunctionName("setGravity"); autExpressions["LinearVelocity"].codeExtraInformation.SetFunctionName("getLinearVelocity"); autExpressions["LinearVelocityX"].codeExtraInformation.SetFunctionName("getLinearVelocityX"); autExpressions["LinearVelocityY"].codeExtraInformation.SetFunctionName("getLinearVelocityY"); autExpressions["AngularVelocity"].codeExtraInformation.SetFunctionName("getAngularVelocity"); autExpressions["LinearDamping"].codeExtraInformation.SetFunctionName("getLinearDamping"); autExpressions["AngularDamping"].codeExtraInformation.SetFunctionName("getAngularDamping"); /* aut.AddAction("SetPolygonScaleX", _("Change collision polygon X scale"), _("Change the X scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it."), _("Change collision polygon of _PARAM0_ X scale to _PARAM2_"), _("Collision polygon"), "res/physics24.png", "res/physics16.png") .AddParameter("object", _("Object")) .AddParameter("automatism", _("Automatism"), "PhysicsAutomatism") .AddParameter("expression", _("Scale")) .AddCodeOnlyParameter("currentScene", "") .codeExtraInformation.SetFunctionName("SetPolygonScaleX").SetIncludeFile("PhysicsAutomatism/PhysicsAutomatism.h"); aut.AddAction("SetPolygonScaleY", _("Change collision polygon Y scale"), _("Change the Y scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it."), _("Change collision polygon of _PARAM0_ Y scale to _PARAM2_"), _("Collision polygon"), "res/physics24.png", "res/physics16.png") .AddParameter("object", _("Object")) .AddParameter("automatism", _("Automatism"), "PhysicsAutomatism") .AddParameter("expression", _("Scale")) .AddCodeOnlyParameter("currentScene", "") .codeExtraInformation.SetFunctionName("SetPolygonScaleY").SetIncludeFile("PhysicsAutomatism/PhysicsAutomatism.h"); aut.AddCondition("GetPolygonScaleX", _("Collision polygon X scale"), _("Test the value of the collision polygon X scale."), _("Collision polygon of _PARAM0_ X scale is _PARAM2__PARAM3_"), _("Collision polygon"), "res/physics24.png", "res/physics16.png") .AddParameter("object", _("Object")) .AddParameter("automatism", _("Automatism"), "PhysicsAutomatism") .AddParameter("relationalOperator", _("Comparison sign")) .AddParameter("expression", _("Value to test")) .AddCodeOnlyParameter("currentScene", "") .codeExtraInformation.SetFunctionName("GetPolygonScaleX").SetManipulatedType("number").SetIncludeFile("PhysicsAutomatism/PhysicsAutomatism.h"); aut.AddCondition("GetPolygonScaleY", _("Collision polygon Y scale"), _("Test the value of the collision polygon Y scale."), _("Collision polygon of _PARAM0_ Y scale is _PARAM2__PARAM3_"), _("Collision polygon"), "res/physics24.png", "res/physics16.png") .AddParameter("object", _("Object")) .AddParameter("automatism", _("Automatism"), "PhysicsAutomatism") .AddParameter("relationalOperator", _("Comparison sign")) .AddParameter("expression", _("Value to test")) .AddCodeOnlyParameter("currentScene", "") .codeExtraInformation.SetFunctionName("GetPolygonScaleY").SetManipulatedType("number").SetIncludeFile("PhysicsAutomatism/PhysicsAutomatism.h"); aut.AddExpression("PolygonScaleX", _("Collision polygon X scale"), _("Collision polygon X scale"), _("Collision polygon"), "res/physics16.png") .AddParameter("object", _("Object")) .AddParameter("automatism", _("Automatism"), "PhysicsAutomatism") .AddCodeOnlyParameter("currentScene", "") .codeExtraInformation.SetFunctionName("GetPolygonScaleX").SetIncludeFile("PhysicsAutomatism/PhysicsAutomatism.h"); aut.AddExpression("PolygonScaleY", _("Collision polygon Y scale"), _("Collision polygon Y scale"), _("Collision polygon"), "res/physics16.png") .AddParameter("object", _("Object")) .AddParameter("automatism", _("Automatism"), "PhysicsAutomatism") .AddCodeOnlyParameter("currentScene", "") .codeExtraInformation.SetFunctionName("GetPolygonScaleY").SetIncludeFile("PhysicsAutomatism/PhysicsAutomatism.h"); */ StripUnimplementedInstructionsAndExpressions(); }; virtual ~JsExtension() {}; }; /** * Used by Game Develop to create the extension class * -- Do not need to be modified. -- */ extern "C" gd::PlatformExtension * GD_EXTENSION_API CreateGDJSExtension() { return new JsExtension; } /** * Used by Game Develop to destroy the extension class * -- Do not need to be modified. -- */ extern "C" void GD_EXTENSION_API DestroyGDJSExtension(gd::PlatformExtension * p) { delete p; } #endif