/** Game Develop - Platform Automatism Extension Copyright (c) 2014 Florian Rival (Florian.Rival@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #if defined(GD_IDE_ONLY) #include "GDCore/PlatformDefinition/PlatformExtension.h" #include "GDCore/Tools/Version.h" #include "GDCore/Tools/Localization.h" #include #include void DeclarePlatformAutomatismExtension(gd::PlatformExtension & extension); /** * \brief This class declares information about the JS extension. */ class PlatformAutomatismJsExtension : public gd::PlatformExtension { public: /** * \brief Constructor of an extension declares everything the extension contains : Objects, actions, conditions and expressions. */ PlatformAutomatismJsExtension() { SetExtensionInformation("PlatformAutomatism", _("Platform Automatism"), _("Allows to use controllable objects which can run and jump on platforms."), "Florian Rival", "zlib/libpng License (Open Source)"); DeclarePlatformAutomatismExtension(*this); GetAutomatismMetadata("PlatformAutomatism::PlatformAutomatism") .SetIncludeFile("PlatformAutomatism/platformruntimeautomatism.js") .AddIncludeFile("PlatformAutomatism/platformerobjectruntimeautomatism.js"); GetAutomatismMetadata("PlatformAutomatism::PlatformerObjectAutomatism") .SetIncludeFile("PlatformAutomatism/platformruntimeautomatism.js") .AddIncludeFile("PlatformAutomatism/platformerobjectruntimeautomatism.js"); { std::map & autActions = GetAllActionsForAutomatism("PlatformAutomatism::PlatformerObjectAutomatism"); std::map & autConditions = GetAllConditionsForAutomatism("PlatformAutomatism::PlatformerObjectAutomatism"); std::map & autExpressions = GetAllExpressionsForAutomatism("PlatformAutomatism::PlatformerObjectAutomatism"); autConditions["PlatformAutomatism::IsMoving"].codeExtraInformation.SetFunctionName("isMoving"); autConditions["PlatformAutomatism::IsOnFloor"].codeExtraInformation.SetFunctionName("isOnFloor"); autConditions["PlatformAutomatism::IsOnLadder"].codeExtraInformation.SetFunctionName("isOnLadder"); autConditions["PlatformAutomatism::IsJumping"].codeExtraInformation.SetFunctionName("isJumping"); autConditions["PlatformAutomatism::IsFalling"].codeExtraInformation.SetFunctionName("isFalling"); autConditions["PlatformAutomatism::Gravity"].codeExtraInformation.SetFunctionName("getGravity"); autActions["PlatformAutomatism::Gravity"].codeExtraInformation.SetFunctionName("setGravity").SetAssociatedGetter("getGravity"); autExpressions["Gravity"].codeExtraInformation.SetFunctionName("getGravity"); autConditions["PlatformAutomatism::MaxFallingSpeed"].codeExtraInformation.SetFunctionName("getMaxFallingSpeed"); autActions["PlatformAutomatism::MaxFallingSpeed"].codeExtraInformation.SetFunctionName("setMaxFallingSpeed").SetAssociatedGetter("getMaxFallingSpeed"); autExpressions["MaxFallingSpeed"].codeExtraInformation.SetFunctionName("getMaxFallingSpeed"); autConditions["PlatformAutomatism::Acceleration"].codeExtraInformation.SetFunctionName("getAcceleration"); autActions["PlatformAutomatism::Acceleration"].codeExtraInformation.SetFunctionName("setAcceleration").SetAssociatedGetter("getAcceleration"); autExpressions["Acceleration"].codeExtraInformation.SetFunctionName("getAcceleration"); autConditions["PlatformAutomatism::Deceleration"].codeExtraInformation.SetFunctionName("getDeceleration"); autActions["PlatformAutomatism::Deceleration"].codeExtraInformation.SetFunctionName("setDeceleration").SetAssociatedGetter("getDeceleration"); autExpressions["Deceleration"].codeExtraInformation.SetFunctionName("getDeceleration"); autConditions["PlatformAutomatism::MaxSpeed"].codeExtraInformation.SetFunctionName("getMaxSpeed"); autActions["PlatformAutomatism::MaxSpeed"].codeExtraInformation.SetFunctionName("setMaxSpeed").SetAssociatedGetter("getMaxSpeed"); autExpressions["MaxSpeed"].codeExtraInformation.SetFunctionName("getMaxSpeed"); autConditions["PlatformAutomatism::JumpSpeed"].codeExtraInformation.SetFunctionName("getJumpSpeed"); autActions["PlatformAutomatism::JumpSpeed"].codeExtraInformation.SetFunctionName("setJumpSpeed").SetAssociatedGetter("getJumpSpeed"); autExpressions["JumpSpeed"].codeExtraInformation.SetFunctionName("getJumpSpeed"); autActions["PlatformAutomatism::SetCanJump"].codeExtraInformation.SetFunctionName("setCanJump"); autActions["PlatformAutomatism::SimulateLeftKey"].codeExtraInformation.SetFunctionName("simulateLeftKey"); autActions["PlatformAutomatism::SimulateRightKey"].codeExtraInformation.SetFunctionName("simulateRightKey"); autActions["PlatformAutomatism::SimulateUpKey"].codeExtraInformation.SetFunctionName("simulateUpKey"); autActions["PlatformAutomatism::SimulateDownKey"].codeExtraInformation.SetFunctionName("simulateDownKey"); autActions["PlatformAutomatism::SimulateLadderKey"].codeExtraInformation.SetFunctionName("simulateLadderKey"); autActions["PlatformAutomatism::SimulateJumpKey"].codeExtraInformation.SetFunctionName("simulateJumpKey"); autActions["PlatformAutomatism::SimulateControl"].codeExtraInformation.SetFunctionName("simulateControl"); autActions["PlatformAutomatism::IgnoreDefaultControls"].codeExtraInformation.SetFunctionName("ignoreDefaultControls"); } { std::map & autActions = GetAllActionsForAutomatism("PlatformAutomatism::PlatformAutomatism"); autActions["PlatformAutomatism::ChangePlatformType"].codeExtraInformation.SetFunctionName("changePlatformType"); } GD_COMPLETE_EXTENSION_COMPILATION_INFORMATION(); }; virtual ~PlatformAutomatismJsExtension() {}; }; //We need a specific function to create the extension with emscripten. #if defined(EMSCRIPTEN) extern "C" gd::PlatformExtension * CreateGDJSPlatformAutomatismExtension() { return new PlatformAutomatismJsExtension; } #else /** * Used by Game Develop to create the extension class * -- Do not need to be modified. -- */ extern "C" gd::PlatformExtension * GD_EXTENSION_API CreateGDJSExtension() { return new PlatformAutomatismJsExtension; } /** * Used by Game Develop to destroy the extension class * -- Do not need to be modified. -- */ extern "C" void GD_EXTENSION_API DestroyGDJSExtension(gd::PlatformExtension * p) { delete p; } #endif #endif