/** Game Develop - Primitive Drawing Extension Copyright (c) 2008-2014 Florian Rival (Florian.Rival@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #if defined(GD_IDE_ONLY) #include //Must be placed first, otherwise we get errors relative to "cannot convert 'const TCHAR*'..." in wx/msw/winundef.h #endif #include "DrawerObject.h" #include #include "GDCpp/Object.h" #include "GDCpp/RuntimeScene.h" #include "GDCpp/Project.h" #include "GDCpp/ImageManager.h" #include "GDCpp/Polygon.h" #include "GDCpp/Serialization/SerializerElement.h" #include "GDCpp/FontManager.h" #include "GDCpp/Position.h" #include "GDCpp/CommonTools.h" #if defined(GD_IDE_ONLY) #include "GDCpp/CommonTools.h" #include "GDCore/IDE/Dialogs/MainFrameWrapper.h" #include "DrawerObjectEditor.h" #endif #if defined(GD_IDE_ONLY) sf::Texture DrawerObject::edittimeIconImage; sf::Sprite DrawerObject::edittimeIcon; #endif using namespace std; DrawerObjectBase::DrawerObjectBase() : fillColorR( 255 ), fillColorG( 255 ), fillColorB( 255 ), fillOpacity( 255 ), outlineSize(1), outlineColorR(0), outlineColorG(0), outlineColorB(0), outlineOpacity(255), absoluteCoordinates(true) { } DrawerObject::DrawerObject(std::string name_) : gd::Object(name_) { } RuntimeDrawerObject::RuntimeDrawerObject(RuntimeScene & scene, const gd::Object & object) : RuntimeObject(scene, object) { const DrawerObject & drawerObject = static_cast(object); DrawerObjectBase::operator=(drawerObject); } void DrawerObjectBase::UnserializeFrom(const gd::SerializerElement & element) { fillOpacity = element.GetChild("fillOpacity", 0, "FillOpacity").GetValue().GetInt(); outlineSize = element.GetChild("outlineSize", 0, "OutlineSize").GetValue().GetInt(); outlineOpacity = element.GetChild("outlineOpacity", 0, "OutlineOpacity").GetValue().GetInt(); fillColorR = element.GetChild("fillColor", 0, "FillColor").GetIntAttribute("r"); fillColorG = element.GetChild("fillColor", 0, "FillColor").GetIntAttribute("g"); fillColorB = element.GetChild("fillColor", 0, "FillColor").GetIntAttribute("b"); outlineColorR = element.GetChild("outlineColor", 0, "OutlineColor").GetIntAttribute("r"); outlineColorG = element.GetChild("outlineColor", 0, "OutlineColor").GetIntAttribute("g"); outlineColorB = element.GetChild("outlineColor", 0, "OutlineColor").GetIntAttribute("b"); absoluteCoordinates = element.GetChild("absoluteCoordinates", 0, "AbsoluteCoordinates").GetValue().GetBool(); } void DrawerObject::DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element) { DrawerObjectBase::UnserializeFrom(element); } #if defined(GD_IDE_ONLY) void DrawerObjectBase::SerializeTo(gd::SerializerElement & element) const { element.AddChild("fillOpacity").SetValue(fillOpacity); element.AddChild("outlineSize").SetValue(outlineSize); element.AddChild("outlineOpacity").SetValue(outlineOpacity); element.AddChild("fillColor") .SetAttribute("r", (int)fillColorR) .SetAttribute("g", (int)fillColorG) .SetAttribute("b", (int)fillColorB); element.AddChild("outlineColor") .SetAttribute("r", (int)outlineColorR) .SetAttribute("g", (int)outlineColorG) .SetAttribute("b", (int)outlineColorB); element.AddChild("absoluteCoordinates").SetValue(absoluteCoordinates); } void DrawerObject::DoSerializeTo(gd::SerializerElement & element) const { DrawerObjectBase::SerializeTo(element); } #endif /** * Render object at runtime */ bool RuntimeDrawerObject::Draw( sf::RenderTarget& renderTarget ) { //Don't draw anything if hidden if ( hidden ) { shapesToDraw.clear(); return true; } for (unsigned int i = 0;i newValue.length()) return false; r = newValue.substr(0, separationPos); gb = newValue.substr(separationPos+1, newValue.length()); } { size_t separationPos = gb.find(";"); if ( separationPos > gb.length()) return false; g = gb.substr(0, separationPos); b = gb.substr(separationPos+1, gb.length()); } SetFillColor(ToInt(r), ToInt(g), ToInt(b)); } else if ( propertyNb == 1 ) { SetFillOpacity(ToFloat(newValue)); } else if ( propertyNb == 2 ) { SetOutlineSize(ToInt(newValue)); } else if ( propertyNb == 3 ) { string r, gb, g, b; { size_t separationPos = newValue.find(";"); if ( separationPos > newValue.length()) return false; r = newValue.substr(0, separationPos); gb = newValue.substr(separationPos+1, newValue.length()); } { size_t separationPos = gb.find(";"); if ( separationPos > gb.length()) return false; g = gb.substr(0, separationPos); b = gb.substr(separationPos+1, gb.length()); } SetOutlineColor(ToInt(r), ToInt(g), ToInt(b)); } else if ( propertyNb == 4 ) { SetOutlineOpacity(ToFloat(newValue)); } return true; } unsigned int RuntimeDrawerObject::GetNumberOfProperties() const { return 5; } #endif /** * Change the color filter of the sprite object */ void DrawerObjectBase::SetFillColor( unsigned int r, unsigned int g, unsigned int b ) { fillColorR = r; fillColorG = g; fillColorB = b; } void DrawerObjectBase::SetFillOpacity(float val) { if ( val > 255 ) val = 255; else if ( val < 0 ) val = 0; fillOpacity = val; } /** * Change the color filter of the sprite object */ void DrawerObjectBase::SetOutlineColor( unsigned int r, unsigned int g, unsigned int b ) { outlineColorR = r; outlineColorG = g; outlineColorB = b; } void DrawerObjectBase::SetOutlineOpacity(float val) { if ( val > 255 ) val = 255; else if ( val < 0 ) val = 0; outlineOpacity = val; } /** * Change the fill color */ void DrawerObjectBase::SetFillColor( const std::string & color ) { vector < string > colors = SplitString (color, ';'); if ( colors.size() < 3 ) return; fillColorR = ToInt(colors[0]); fillColorG = ToInt(colors[1]); fillColorB = ToInt(colors[2]); } /** * Change the color of the outline */ void DrawerObjectBase::SetOutlineColor( const std::string & color ) { vector < string > colors = SplitString (color, ';'); if ( colors.size() < 3 ) return; //La couleur est incorrecte outlineColorR = ToInt(colors[0]); outlineColorG = ToInt(colors[1]); outlineColorB = ToInt(colors[2]); } void RuntimeDrawerObject::DrawRectangle( float x, float y, float x2, float y2 ) { float Xgap = AreCoordinatesAbsolute() ? 0 : GetX(); float Ygap = AreCoordinatesAbsolute() ? 0 : GetY(); DrawingCommand command(sf::RectangleShape(sf::Vector2f(x2-x+Xgap, y2-y+Ygap))); command.rectangleShape.setPosition(x+Xgap, y+Ygap); command.rectangleShape.setFillColor(sf::Color(GetFillColorR(), GetFillColorG(), GetFillColorB(), GetFillOpacity())); command.rectangleShape.setOutlineThickness(GetOutlineSize()); command.rectangleShape.setOutlineColor(sf::Color(GetOutlineColorR(), GetOutlineColorG(), GetOutlineColorB(), GetOutlineOpacity())); shapesToDraw.push_back(command); } void RuntimeDrawerObject::DrawLine( float x, float y, float x2, float y2, float thickness ) { float Xgap = AreCoordinatesAbsolute() ? 0 : GetX(); float Ygap = AreCoordinatesAbsolute() ? 0 : GetY(); float length = sqrt((x-x2)*(x-x2)+(y-y2)*(y-y2)); DrawingCommand command(sf::RectangleShape(sf::Vector2f(length, thickness))); command.rectangleShape.setPosition((x+x2)/2+Xgap, (y+y2)/2+Ygap); command.rectangleShape.setOrigin(length/2, thickness/2); command.rectangleShape.setRotation(atan2(y2-y,x2-x)*180/3.14159); command.rectangleShape.setFillColor(sf::Color(GetFillColorR(), GetFillColorG(), GetFillColorB(), GetFillOpacity())); command.rectangleShape.setOutlineThickness(GetOutlineSize()); command.rectangleShape.setOutlineColor(sf::Color(GetOutlineColorR(), GetOutlineColorG(), GetOutlineColorB(), GetOutlineOpacity())); shapesToDraw.push_back(command); } void RuntimeDrawerObject::DrawCircle( float x, float y, float radius ) { float Xgap = AreCoordinatesAbsolute() ? 0 : GetX(); float Ygap = AreCoordinatesAbsolute() ? 0 : GetY(); sf::CircleShape circle(radius); DrawingCommand command(circle); command.circleShape.setPosition(x+Xgap, y+Ygap); command.circleShape.setFillColor(sf::Color(GetFillColorR(), GetFillColorG(), GetFillColorB(), GetFillOpacity())); command.circleShape.setOutlineThickness(GetOutlineSize()); command.circleShape.setOutlineColor(sf::Color(GetOutlineColorR(), GetOutlineColorG(), GetOutlineColorB(), GetOutlineOpacity())); shapesToDraw.push_back(command); } void DestroyRuntimeDrawerObject(RuntimeObject * object) { delete object; } RuntimeObject * CreateRuntimeDrawerObject(RuntimeScene & scene, const gd::Object & object) { return new RuntimeDrawerObject(scene, object); } /** * Function destroying an extension Object. * Game Develop does not delete directly extension object * to avoid overloaded new/delete conflicts. */ void DestroyDrawerObject(gd::Object * object) { delete object; } /** * Function creating an extension Object. * Game Develop can not directly create an extension object */ gd::Object * CreateDrawerObject(std::string name) { return new DrawerObject(name); }