/* * Game Develop JS Platform * Copyright 2013-2014 Florian Rival (Florian.Rival@gmail.com). All rights reserved. * This project is released under the GNU Lesser General Public License. */ /** * Tools related to input ( Keyboard, mouse ), for events generated code. * * TODO : Map all keys
* TODO : Implement others buttons for mouse
* * @namespace gdjs.evtTools * @class input * @static * @private */ gdjs.evtTools.input = gdjs.evtTools.input || {}; /** * Return true if the specified key is pressed * TODO: Map all keys and uses a hash table. * @method isKeyPressed * @private */ gdjs.evtTools.input.isKeyPressed = function(runtimeScene, key) { if ( key === "a" ) { return runtimeScene.getGame().isKeyPressed(65); } if ( key === "b" ) { return runtimeScene.getGame().isKeyPressed(66); } if ( key === "c" ) { return runtimeScene.getGame().isKeyPressed(67); } if ( key === "d" ) { return runtimeScene.getGame().isKeyPressed(68); } if ( key === "e" ) { return runtimeScene.getGame().isKeyPressed(69); } if ( key === "f" ) { return runtimeScene.getGame().isKeyPressed(70); } if ( key === "g" ) { return runtimeScene.getGame().isKeyPressed(71); } if ( key === "h" ) { return runtimeScene.getGame().isKeyPressed(72); } if ( key === "i" ) { return runtimeScene.getGame().isKeyPressed(73); } if ( key === "j" ) { return runtimeScene.getGame().isKeyPressed(74); } if ( key === "k" ) { return runtimeScene.getGame().isKeyPressed(75); } if ( key === "l" ) { return runtimeScene.getGame().isKeyPressed(76); } if ( key === "m" ) { return runtimeScene.getGame().isKeyPressed(77); } if ( key === "n" ) { return runtimeScene.getGame().isKeyPressed(78); } if ( key === "o" ) { return runtimeScene.getGame().isKeyPressed(79); } if ( key === "p" ) { return runtimeScene.getGame().isKeyPressed(80); } if ( key === "q" ) { return runtimeScene.getGame().isKeyPressed(81); } if ( key === "r" ) { return runtimeScene.getGame().isKeyPressed(82); } if ( key === "s" ) { return runtimeScene.getGame().isKeyPressed(83); } if ( key === "t" ) { return runtimeScene.getGame().isKeyPressed(84); } if ( key === "u" ) { return runtimeScene.getGame().isKeyPressed(85); } if ( key === "v" ) { return runtimeScene.getGame().isKeyPressed(86); } if ( key === "w" ) { return runtimeScene.getGame().isKeyPressed(87); } if ( key === "x" ) { return runtimeScene.getGame().isKeyPressed(88); } if ( key === "y" ) { return runtimeScene.getGame().isKeyPressed(89); } if ( key === "z" ) { return runtimeScene.getGame().isKeyPressed(90); } if ( key === "Numpad0" ) { return runtimeScene.getGame().isKeyPressed(96); } if ( key === "Numpad1" ) { return runtimeScene.getGame().isKeyPressed(97); } if ( key === "Numpad2" ) { return runtimeScene.getGame().isKeyPressed(98); } if ( key === "Numpad3" ) { return runtimeScene.getGame().isKeyPressed(99); } if ( key === "Numpad4" ) { return runtimeScene.getGame().isKeyPressed(100); } if ( key === "Numpad5" ) { return runtimeScene.getGame().isKeyPressed(101); } if ( key === "Numpad6" ) { return runtimeScene.getGame().isKeyPressed(102); } if ( key === "Numpad7" ) { return runtimeScene.getGame().isKeyPressed(103); } if ( key === "Numpad8" ) { return runtimeScene.getGame().isKeyPressed(104); } if ( key === "Numpad9" ) { return runtimeScene.getGame().isKeyPressed(105); } if ( key == "RControl" ) { return runtimeScene.getGame().isKeyPressed(17); } if ( key == "RShift" ) { return runtimeScene.getGame().isKeyPressed(16); } if ( key == "RAlt" ) { return runtimeScene.getGame().isKeyPressed(18); } if ( key == "LControl" ) { return runtimeScene.getGame().isKeyPressed(17); } if ( key == "LShift" ) { return runtimeScene.getGame().isKeyPressed(16);} if ( key == "LAlt" ) { return runtimeScene.getGame().isKeyPressed(18); } if ( key == "LSystem" ) { return runtimeScene.getGame().isKeyPressed(91); } if ( key == "RSystem" ) { return runtimeScene.getGame().isKeyPressed(91); } /*if ( key == "Menu" ) { return sf::Keyboard::isKeyPressed( sf::Keyboard::Menu ); } if ( key == "LBracket" ) { return sf::Keyboard::isKeyPressed( sf::Keyboard::LBracket ); } if ( key == "RBracket" ) { return sf::Keyboard::isKeyPressed( sf::Keyboard::RBracket ); } if ( key == "SemiColon" ) { return sf::Keyboard::isKeyPressed( sf::Keyboard::SemiColon ); } if ( key == "Comma" ) { return sf::Keyboard::isKeyPressed( sf::Keyboard::Comma ); } if ( key == "Period" ) { return sf::Keyboard::isKeyPressed( sf::Keyboard::Period ); } if ( key == "Quote" ) { return sf::Keyboard::isKeyPressed( sf::Keyboard::Quote ); } if ( key == "Slash" ) { return sf::Keyboard::isKeyPressed( sf::Keyboard::Slash ); } if ( key == "BackSlash" ) { return sf::Keyboard::isKeyPressed( sf::Keyboard::BackSlash ); } if ( key == "Tilde" ) { return sf::Keyboard::isKeyPressed( sf::Keyboard::Tilde ); } if ( key == "Equal" ) { return sf::Keyboard::isKeyPressed( sf::Keyboard::Equal ); } if ( key == "Dash" ) { return sf::Keyboard::isKeyPressed( sf::Keyboard::Dash ); }*/ if ( key == "Space" ) { return runtimeScene.getGame().isKeyPressed(32); } if ( key == "Return" ) { return runtimeScene.getGame().isKeyPressed(13); } if ( key == "Back" ) { return runtimeScene.getGame().isKeyPressed(8); } if ( key == "Tab" ) { return runtimeScene.getGame().isKeyPressed(9); } if ( key == "PageUp" ) { return runtimeScene.getGame().isKeyPressed(33); } if ( key == "PageDown" ) { return runtimeScene.getGame().isKeyPressed(34); } if ( key == "End" ) { return runtimeScene.getGame().isKeyPressed(35); } if ( key == "Home" ) { return runtimeScene.getGame().isKeyPressed(36); } if ( key == "Delete" ) { return runtimeScene.getGame().isKeyPressed(46); } if ( key == "Insert" ) { return runtimeScene.getGame().isKeyPressed(45); } if ( key == "Add" ) { return runtimeScene.getGame().isKeyPressed(107); } if ( key == "Subtract" ) { return runtimeScene.getGame().isKeyPressed(109); } if ( key == "Multiply" ) { return runtimeScene.getGame().isKeyPressed(106); } if ( key == "Divide" ) { return runtimeScene.getGame().isKeyPressed(111); } if ( key === "Left" ) { return runtimeScene.getGame().isKeyPressed(37); } if ( key === "Up" ) { return runtimeScene.getGame().isKeyPressed(38); } if ( key === "Right" ) { return runtimeScene.getGame().isKeyPressed(39); } if ( key === "Down" ) { return runtimeScene.getGame().isKeyPressed(40); } if ( key === "F1" ) { return runtimeScene.getGame().isKeyPressed(112); } if ( key === "F2" ) { return runtimeScene.getGame().isKeyPressed(113); } if ( key === "F3" ) { return runtimeScene.getGame().isKeyPressed(114); } if ( key === "F4" ) { return runtimeScene.getGame().isKeyPressed(115); } if ( key === "F5" ) { return runtimeScene.getGame().isKeyPressed(116); } if ( key === "F6" ) { return runtimeScene.getGame().isKeyPressed(117); } if ( key === "F7" ) { return runtimeScene.getGame().isKeyPressed(118); } if ( key === "F8" ) { return runtimeScene.getGame().isKeyPressed(119); } if ( key === "F9" ) { return runtimeScene.getGame().isKeyPressed(120); } if ( key === "F10" ) { return runtimeScene.getGame().isKeyPressed(121); } if ( key === "F11" ) { return runtimeScene.getGame().isKeyPressed(122); } if ( key === "F12" ) { return runtimeScene.getGame().isKeyPressed(123); } if ( key === "Pause" ) { return runtimeScene.getGame().isKeyPressed(19); } return false; }; gdjs.evtTools.input.anyKeyPressed = function(runtimeScene) { return runtimeScene.getGame().anyKeyPressed(); }; gdjs.evtTools.input.isMouseButtonPressed = function(runtimeScene, button) { if ( button == "Left" ) return runtimeScene.getGame().isMouseButtonPressed(0); if ( button == "Right" ) return runtimeScene.getGame().isMouseButtonPressed(1); return false; }; gdjs.evtTools.input.hideCursor = function(runtimeScene) { runtimeScene.getPIXIRenderer().view.style.cursor = 'none'; }; gdjs.evtTools.input.showCursor = function(runtimeScene) { runtimeScene.getPIXIRenderer().view.style.cursor = ''; }; gdjs.evtTools.input.getMouseWheelDelta = function(runtimeScene) { return runtimeScene.getGame().getMouseWheelDelta(); }; gdjs.evtTools.input.getMouseX = function(runtimeScene, layer, camera) { return runtimeScene.getLayer(layer).convertCoords(runtimeScene.getGame().getMouseX(), runtimeScene.getGame().getMouseY())[0]; }; gdjs.evtTools.input.getMouseY = function(runtimeScene, layer, camera) { return runtimeScene.getLayer(layer).convertCoords(runtimeScene.getGame().getMouseX(), runtimeScene.getGame().getMouseY())[1]; };