/* * Game Develop IDE * Copyright 2008-2014 Florian Rival (Florian.Rival@gmail.com). All rights reserved. * This project is released under the GNU General Public License. */ #include "UpdateChecker.h" #include "GDCore/Tools/Log.h" #include #include #include "wx/msgdlg.h" #include #include #include #include #include #include #include #include #include "SFML/Network.hpp" #include "GDCore/TinyXml/tinyxml.h" #include "GDCore/Tools/VersionWrapper.h" #include "GDCore/Tools/Locale/LocaleManager.h" using namespace std; UpdateChecker * UpdateChecker::_singleton = NULL; void UpdateChecker::DownloadInformation(bool excludeFromStatistics) { wxString requestURL = "http://www.compilgames.net/update/?p=GD"; requestURL += "&l="+gd::LocaleManager::Get()->locale->GetLanguageCanonicalName( gd::LocaleManager::Get()->GetLanguage()); if ( excludeFromStatistics ) requestURL += "&e=true"; bool sendInfo; wxConfigBase::Get()->Read("/Startup/SendInfo", &sendInfo, true); if ( sendInfo ) { requestURL += "&v="+gd::VersionWrapper::FullString(); } std::cout << "Asking for update info: " << requestURL << std::endl; wxURL *url = new wxURL(requestURL); url->GetProtocol().SetDefaultTimeout(5); wxInputStream * input = url->GetInputStream(); if (input!=NULL) { wxFileOutputStream out(wxFileName::GetTempDir()+"/GDTemporaries/"+"updateinfo.xml"); if (out.Ok()) { input->Read(out); } else gd::LogWarning( _( "Error while downloading the update file.\nPlease check your internet connection and your firewall.\n\nYou can disable Check for updates in the preferences of Game Develop." ) ); delete input; } else { gd::LogWarning( _( "Unable to connect to the server so as to check for updates.\nPlease check your internet connection, your firewall and if you can go on GD website.\n\nYou can disable Check for updates in the preferences of Game Develop." ) ); return; } TiXmlDocument doc( wxFileName::GetTempDir()+"/GDTemporaries/"+"updateinfo.xml" ); if ( !doc.LoadFile() ) { gd::LogWarning( _( "Error while loading the update file.\nPlease check your internet connection and your firewall.\n\nYou can disable Check for updates in the preferences of Game Develop." ) ); return; } TiXmlHandle hdl( &doc ); //Comparing versions TiXmlElement *elem = hdl.FirstChildElement().FirstChildElement("Version").Element(); if (elem) { newMajor = 0; if (elem->Attribute("Major")) elem->QueryIntAttribute( "Major", &newMajor ); newMinor = 0; if (elem->Attribute("Minor")) elem->QueryIntAttribute( "Minor", &newMinor ); newBuild = 0; if (elem->Attribute("Build")) elem->QueryIntAttribute( "Build", &newBuild ); newRevision = 0; if (elem->Attribute("Revision")) elem->QueryIntAttribute( "Revision", &newRevision ); if ( newMajor > gd::VersionWrapper::Major() || (newMajor == gd::VersionWrapper::Major() && newMinor > gd::VersionWrapper::Minor()) || (newMajor == gd::VersionWrapper::Major() && newMinor == gd::VersionWrapper::Minor() && newBuild > gd::VersionWrapper::Build()) || (newMajor == gd::VersionWrapper::Major() && newMinor == gd::VersionWrapper::Minor() && newBuild == gd::VersionWrapper::Build() && newRevision > gd::VersionWrapper::Revision() ) ) { newVersionAvailable = true; } else newVersionAvailable = false; } elem = hdl.FirstChildElement().FirstChildElement("Info").Element(); if (elem) { if (elem->Attribute( "Info") != NULL) info = elem->Attribute( "Info"); if (elem->Attribute( "Lien") != NULL) link = elem->Attribute( "Lien"); } elem = hdl.FirstChildElement().FirstChildElement("CommunityNews").Element(); if (elem) { if (elem->Attribute( "text") != NULL) news = elem->Attribute( "text"); else std::cout << "No text for community news" << std::endl; if (elem->Attribute( "linkLabel1") != NULL) newsLinkLabel1 = elem->Attribute( "linkLabel1"); if (elem->Attribute( "linkLabel2") != NULL) newsLinkLabel2 = elem->Attribute( "linkLabel2"); if (elem->Attribute( "link1") != NULL) newsLink1 = elem->Attribute( "link1"); if (elem->Attribute( "link2") != NULL) newsLink2 = elem->Attribute( "link2"); std::cout << newsLinkLabel1 << std::endl; std::cout << newsLinkLabel2 << std::endl; std::cout << newsLink1 << std::endl; std::cout << newsLink2 << std::endl; } else std::cout << "No community news" << std::endl; return; } UpdateChecker *UpdateChecker::Get() { if ( NULL == _singleton ) { _singleton = new UpdateChecker; } return ( static_cast( _singleton ) ); } void UpdateChecker::DestroySingleton() { if ( NULL != _singleton ) { delete _singleton; _singleton = NULL; } }