/** GDevelop - Light Extension Copyright (c) 2010-2015 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #if defined(GD_IDE_ONLY) #include "LightObstacleAutomatismEditor.h" //(*InternalHeaders(LightObstacleAutomatismEditor) #include #include //*) #include "GDCpp/Project.h" #include "LightObstacleAutomatism.h" #include "GDCore/IDE/Dialogs/MainFrameWrapper.h" #include "GDCpp/CommonTools.h" #include "GDCpp/Scene.h" //(*IdInit(LightObstacleAutomatismEditor) //*) BEGIN_EVENT_TABLE(LightObstacleAutomatismEditor,wxDialog) //(*EventTable(LightObstacleAutomatismEditor) //*) END_EVENT_TABLE() LightObstacleAutomatismEditor::LightObstacleAutomatismEditor(wxWindow* parent, gd::Project & game_, gd::Layout * scene_, LightObstacleAutomatism & automatism_ ) : automatism(automatism_), game(game_), scene(scene_) { //(*Initialize(LightObstacleAutomatismEditor) wxFlexGridSizer* FlexGridSizer1; Create(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY")); FlexGridSizer1 = new wxFlexGridSizer(0, 3, 0, 0); SetSizer(FlexGridSizer1); FlexGridSizer1->Fit(this); FlexGridSizer1->SetSizeHints(this); //*) } LightObstacleAutomatismEditor::~LightObstacleAutomatismEditor() { //(*Destroy(LightObstacleAutomatismEditor) //*) } void LightObstacleAutomatismEditor::OncancelBtClick(wxCommandEvent& event) { EndModal(0); } void LightObstacleAutomatismEditor::OnokBtClick(wxCommandEvent& event) { } #endif