# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2015-01-22 20:59+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:78 msgid "Something bad happened!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:90 msgid "" "It seems that GDevelop has closed abruptly after an\n" "error. GDevelop should never freeze or crash whatever \n" "the user make. You can help us correct the problem by filling\n" "the error report." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:93 msgid "Known bugs for this version of GDevelop" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:100 msgid "" "You can visit a page on our website which can\n" "contain known bugs for this version of GDevelop:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:102 msgid "View the known bugs for this version" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:107 #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:134 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:151 msgid "Next" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:116 msgid "" "To help us solve the problem, try to describe the error as precisely as\n" "you can. Indicate if possible:\n" "-How did the error happened (Click on a button ...)\n" "-In which part of program (Scene editor, events editor...)" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:121 msgid "You can enter your email: (optional, so as to contact you if we need more information)" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:129 msgid "" "When you've described the error, click on the button\n" "to automatically send the report.\n" "\n" "Thanks!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:131 msgid "Send my report!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:146 msgid "Here is a list of the projects opened during the last session:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:151 msgid "" "GDevelop may have made automatic backups of these projects. When you'll\n" "close this window, the backups will be opened. If these backup are not corrupted,\n" "you can save them over the original project files." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:154 msgid "Close but don't open the autosave(s)" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:156 #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:188 #: d:\florian\programmation\gamedevelop3\ide\consoleframe.cpp:50 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:290 #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:118 #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:91 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:375 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:88 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:137 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:246 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:337 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:449 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:199 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:95 msgid "Close" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:162 msgid "Oops..." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:163 msgid "Report the error" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:164 msgid "Load autosaves" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:183 msgid " (Autosave not found!)" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:192 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/knownbugs/gd" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:256 msgid "Thanks for reporting the error!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildmessagespnl.cpp:54 #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:121 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:702 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:705 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:244 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:258 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:40 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:50 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:60 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:71 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:82 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:94 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:125 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:658 msgid "File" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildmessagespnl.cpp:55 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:265 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:59 msgid "Line" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildmessagespnl.cpp:56 msgid "Column" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildmessagespnl.cpp:57 #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:40 #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:70 #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:85 msgid "Message" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:73 #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:74 msgid "Task in progress:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:78 #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:79 msgid "The task " msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:78 #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:79 msgid "failed." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:87 #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:88 msgid "Some tasks failed." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:92 #, c-format msgid "( %ld seconds )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:95 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:580 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:212 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:213 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:629 msgid "Compilation finished" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:95 #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:96 msgid ", but " msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:95 #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:96 msgid " task(s) are waiting." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:96 msgid "Tasks finished " msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:101 msgid "Compilation finished." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:102 msgid "All tasks have been completed." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildtoolspnl.cpp:40 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:302 msgid "Compilation" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\buildtoolspnl.cpp:41 msgid "Compilation messages" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:54 #: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:138 msgid "Choose a file" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:60 msgid "Enter a file name :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:66 #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:83 #: d:\florian\programmation\gamedevelop3\ide\dialogs\startherepage.cpp:60 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:111 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:81 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:148 msgid "..." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:69 msgid "The file is relative to the directory of the .gdg file." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:81 #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:76 #: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:70 #: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:62 #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:150 #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:93 #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:141 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:468 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:470 #: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:75 #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:168 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:223 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:396 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:398 #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:111 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:578 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:399 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:401 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:145 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:214 #: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:47 #: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:55 #: d:\florian\programmation\gamedevelop3\ide\trueorfalse.cpp:54 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:405 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:407 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:90 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:133 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:238 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:585 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:184 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:86 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:85 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:97 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:74 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:146 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editforeachevent.cpp:80 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:158 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:105 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editrepeatevent.cpp:79 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:101 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:55 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:167 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:297 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:113 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:143 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:189 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:131 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:522 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:524 msgid "Help" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:82 #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:77 #: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:71 #: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:63 #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:94 #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:142 #: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:76 #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:169 #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:112 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:146 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:215 #: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:48 #: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:56 #: d:\florian\programmation\gamedevelop3\ide\trueorfalse.cpp:55 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:134 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:239 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:442 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:87 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:86 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:98 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:75 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:147 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editforeachevent.cpp:81 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:159 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:106 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editrepeatevent.cpp:80 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:102 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:114 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:144 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:190 msgid "Display help about this window" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:85 #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:80 #: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:74 #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:193 #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:97 #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:145 #: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:79 #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:174 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:574 #: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:50 #: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:59 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:192 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:596 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:159 #: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:110 #: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:106 #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:110 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:167 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:719 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:262 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:188 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:198 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:109 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:163 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:121 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:107 #: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedeventeditordlg.cpp:103 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\advancedentrydialog.cpp:62 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:90 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:89 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:162 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:78 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:133 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editforeachevent.cpp:84 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:162 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:109 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editrepeatevent.cpp:83 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:92 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:174 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:311 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:117 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:147 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectupdatedialog.cpp:44 msgid "Ok" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:87 #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:82 #: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:76 #: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:66 #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:73 #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:135 #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:99 #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:147 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:227 #: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:81 #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:176 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:576 #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:94 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:194 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:592 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:161 #: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:112 #: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:108 #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:112 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:169 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:721 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:264 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:190 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:200 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:111 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:165 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:109 #: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedeventeditordlg.cpp:105 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:167 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\advancedentrydialog.cpp:60 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismdialog.cpp:84 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:92 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooselayerdialog.cpp:52 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:72 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:91 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:103 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:80 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editforeachevent.cpp:86 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:164 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:111 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editrepeatevent.cpp:85 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:178 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:315 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:119 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:149 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:75 msgid "Cancel" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:89 #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:84 #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:109 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:50 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:63 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:77 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:90 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:104 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:118 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:159 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:173 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:187 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:201 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:350 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:364 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:378 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:392 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:406 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:420 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:47 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:60 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:73 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:86 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:99 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:112 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:125 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:138 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:151 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:164 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:178 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:191 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:208 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:211 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:36 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:46 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:56 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:66 msgid "Advanced" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:151 #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:148 #: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:148 #: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:101 #: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:157 #: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:79 #: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:86 #: d:\florian\programmation\gamedevelop3\ide\trueorfalse.cpp:100 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/parameters" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:51 msgid "Choose joystick's axis" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:53 msgid "Choose directly Joystick axis :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:57 msgid "AxisX" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:58 msgid "AxisY" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:59 msgid "AxisZ" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:60 msgid "AxisR" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:61 msgid "AxisU" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:62 msgid "AxisV" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:63 msgid "AxisPovX" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:64 msgid "AxisPovY" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:66 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:42 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:56 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:68 msgid "Axis" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:40 msgid "Choose a mouse button" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:50 msgid "Left button" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:51 msgid "Right button" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:52 msgid "Center button" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:53 msgid "Special button 1" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:54 msgid "Special button 2" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:56 msgid "Choose the button :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:60 msgid "Click with a button to automatically select this latter from the list" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:40 msgid "Choose a key" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:48 msgid "Press a key" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:202 msgid "" "Right Control : No\n" "Left Control : Yes" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:202 #: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:209 #: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:216 msgid "Choose the key" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:209 msgid "" "Right Alt : No\n" "Left alt : Yes" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:216 msgid "" "Right Shift : No\n" "Left Shift : Yes" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:63 #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:128 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:446 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:293 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:400 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:238 msgid "Copy" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:66 #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:129 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:447 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:296 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:401 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:241 msgid "Cut" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:69 #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:130 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:448 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:299 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:308 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:402 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:77 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:244 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:260 msgid "Paste" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:76 #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:136 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:229 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:441 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:554 msgid "Redo" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:123 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:373 msgid "Save" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:126 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:444 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:398 msgid "Clipboard" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:133 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:438 msgid "Cancelling" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:139 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:462 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:393 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:142 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:518 msgid "Tools" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:141 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:453 msgid "Search / Replace" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:142 msgid "Go to..." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:145 #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:147 #: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:82 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:212 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:119 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:185 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:101 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:55 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:67 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:79 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:90 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:266 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:277 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:289 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:302 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:311 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:100 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:114 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:128 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:142 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:156 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:170 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:184 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:198 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:212 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:225 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:239 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:253 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:266 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:371 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:376 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:381 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:386 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:391 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:396 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:111 msgid "Options" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:152 msgid "GDL doc." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:153 msgid "SFML doc." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:154 msgid "wxWidgets doc." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:155 msgid "Boost doc." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:246 msgid "Editor Preferences" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\consoleframe.cpp:32 msgid "GDevelop Console" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\consoleframe.cpp:45 msgid "" "Note that the information displayed by the console are not\n" "necessarily intended to be used directly by the user." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:79 msgid "About GDevelop" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:92 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:142 msgid "GDevelop" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:97 msgid "was created by" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:100 msgid "Florian \"4ian\" Rival" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:100 msgid "http://www.florianrival.com" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:108 msgid "Contribute and get help on:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:110 msgid "www.compilgames.net" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:110 msgid "http://www.compilgames.net" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:117 msgid "You like GDevelop?" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:119 msgid "You can make a donation to the author." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:119 msgid "http://www.compilgames.net/donate.php?utm&source=GDutm&medium=CreditsLinkutm&campaign=paywhatyouwant" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:129 msgid "" "GDevelop is an open source software:\n" "\n" " * The Core library, the native and HTML5 platforms and all extensions (respectively Core, GDCpp, GDJS and Extensions folders) are under the MIT license.\n" " * The IDE (in the IDE folder) is licensed with GPL v3.\n" " * The name, GDevelop, and its logo are the exclusive property of Florian Rival.\n" "\n" "About games created with GDevelop\n" "\n" "Games exported with GDevelop are based on the native and/or HTML5 platforms: these platforms are distributed under the MIT license, so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open source." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:147 msgid "Programmed in C++, compiled with TDM-GCC, written with Sublime Text" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:162 msgid "Use SFML, Boost, wxWidgets and TinyXml libraries." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:175 msgid "The Web platform is written in Javascript and uses Pixi.js" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:188 msgid "About" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:189 msgid "Licence" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:190 msgid "Thanks" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:191 msgid "Used technologies" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:221 msgid "Contributors: (No special order)" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:223 msgid "François Dumortier : GDevelop logo design and website conception." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:226 msgid "Victor Levasseur: Widgets, Advanced XML and Tiled Sprite extensions and contributions to Physics Engine, Text object, Video object, Path automatism and Sound object extension." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:229 msgid "Constantine Shvetsov: Awesome design of icons" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:231 msgid "Airvikar: Russian translation" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:234 msgid "Franco Maciel: Spanish translation" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:236 msgid "MillionthVector : Graphics of various examples." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:239 msgid "Diego Schiavon : English translation of the tutorial and Indiegogo Ubuntu contributor" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:241 msgid "Thomas Flecy: Original Sound object extension" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:243 msgid "Fernando José Martínez López : Spanish translation of the tutorial" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:245 msgid "conceptgame : Indiegogo super contributor. Thanks!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:247 msgid "Images and other icons:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:249 msgid "Some icons came from Crystal Project Icons by Everaldo Coelho" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:251 msgid "Some icons came from Fugue Icons by Yusuke Kamiyamane" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:253 msgid "Some images of examples came from images pack by Daniel Cook" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:255 msgid "Some images of examples came from images pack by Ari Feldman" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:258 msgid "Thanks to all the community and users of GDevelop" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:330 #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:157 #: d:\florian\programmation\gamedevelop3\ide\dialogs\startherepage.cpp:34 msgid "http://www.compilgames.net/donate.php" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:339 msgid "http://clang.llvm.org/" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:344 msgid "http://www.grinninglizard.com/tinyxml/" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:349 msgid "http://www.boost.org/" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:355 msgid "https://en.wikipedia.org/wiki/JavaScript" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:360 msgid "http://jquery.com/" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\credits.cpp:365 msgid "http://www.pixijs.com/" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:69 msgid "Edit the objects group" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:80 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:186 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:211 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:225 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:263 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:284 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:84 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:154 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:110 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:133 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:146 msgid "Pane caption" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:104 #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:126 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:246 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:302 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:385 msgid "Add an object" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:107 msgid "Delete the object" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:127 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\gdcppdialogs.cpp:116 msgid "Delete the selected object" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:153 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:273 msgid "You made " msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:153 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:273 msgid " changes. Are you sure you want to cancel all changes?" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:153 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:273 msgid "Lot's of changes made." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:164 msgid "All objects of the group" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:204 msgid "Object " msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:204 msgid " is already in this group." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:235 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_group" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:73 msgid "Edit the layout of the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:81 msgid "Edit the events of the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:90 #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:186 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:403 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:30 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:40 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:51 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:61 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:72 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:26 msgid "Scene" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:91 #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:192 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:407 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:153 msgid "Events" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:131 #: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:134 msgid "Scene's editor" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:132 #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:160 #: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:240 msgid "Objects' editor" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:133 #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:161 #: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:242 msgid "Layers' editor" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:134 #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:162 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:392 #: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:244 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:114 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:158 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:227 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:988 msgid "Properties" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:135 #: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:163 #: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:246 msgid "Instances list" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:71 #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:162 msgid "Properties of " msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:79 msgid "Basic properties" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:84 msgid "Window default title:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:88 msgid "Background color:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:94 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:76 msgid "Deactivate input when focus is lost" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:98 msgid "Stop all sounds and musics at startup" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:101 msgid "Objects internal sort:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:103 msgid "Fast sort ( faster but risk of \"flickering\")" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:107 msgid "Stable sort (slower but less \"flickering\")" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:114 msgid "OpenGL Field of view :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:118 msgid "90" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:120 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:493 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:499 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:591 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:618 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:625 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:659 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:228 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:49 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:57 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:65 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:130 msgid "°" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:123 msgid "First clipping plane distance :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:125 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:219 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:133 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:124 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:133 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:132 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:137 msgid "1" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:127 msgid "Last clipping plane distance :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:129 msgid "500" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:233 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_projman" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:171 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:173 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:422 msgid "Add an event" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:176 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:423 msgid "Add a sub event" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:178 msgid "A sub event" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:181 msgid "Another event type" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:183 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:168 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:180 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:192 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\advancedextension.cpp:26 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:83 msgid "Other" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:190 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:192 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:951 msgid "Add a condition" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:201 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:154 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:206 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:235 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:257 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:274 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:189 msgid "Delete\tDEL" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:204 msgid "De/activate" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:207 msgid "Copy\tCtrl+C" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:210 msgid "Cut\tCtrl+X" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:213 msgid "Paste\tCtrl+V" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:217 msgid "Cancel\tCtrl-Z" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:220 msgid "Redo\tCtrl-Y" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:223 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:433 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:380 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:289 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:387 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:311 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:94 msgid "Delete" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:319 msgid "Edit events using " msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:320 msgid "Display the events as they are interpreted by the selected platform." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:420 msgid "Insert" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:422 msgid "Add a new standard event with conditions and actions" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:423 msgid "Add a sub event, launched only when the conditions of its parent are fulfilled." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:424 msgid "Add a comment" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:425 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:162 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:55 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:56 msgid "Add..." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:428 msgid "GDevApp.com" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:430 msgid "Insert from the events store" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:435 msgid "Delete the selection" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:440 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:553 msgid "Undo" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:451 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:105 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:149 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:224 msgid "Search" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:453 msgid "Search for a specific word in the event and/or replace it by another" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:456 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:389 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:387 msgid "View" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:458 msgid "Fold all" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:458 msgid "Hide all subevents" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:459 msgid "Unfold" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:459 msgid "Show all hidden subevents" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:464 msgid "Display performances" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:464 msgid "For native games, display the time taken by each events during the last preview when profiling was active." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:465 msgid "Current platform" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:465 msgid "Choose the current platform being used to edit the events." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:470 msgid "Display the help about the events editor" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:540 msgid "" "Add an event with the ribbon.\n" "Highlight then an event/action/condition with the cursor to get more edition options,\n" "or make a double click to edit an item." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:542 msgid "" "Highlight then an event/action/condition with the cursor to get more edition options,\n" "or make a double click to edit an item." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:951 msgid "Add an action" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:1217 msgid "Only one \"Trigger Once\" condition is needed in a list of conditions." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:1262 #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:1329 msgid "Unable to create standard event." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:1309 msgid "Unable to create a comment event." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:1601 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_event" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:1645 msgid "Profiling is not activated. Activate profiling thanks to the Profiling window when previewing a scene." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:42 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:202 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:217 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:283 msgid "Extension not compatible" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:50 msgid "An extension seems to be incompatible and make GDevelop crashing." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:62 msgid "GDevelop crashed while loading this file:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:64 msgid "Unknown file" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:69 msgid "" "To launch GDevelop without errors,\n" "delete the file from the extension and relaunch GDevelop." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:73 msgid "Report the problem to the extension's developer if possible." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:79 msgid "Close GDevelop" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:84 msgid "loadWithoutExtensionsBt" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:86 msgid "Launch GDevelop anyway" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:98 msgid "Launch GDevelop without any extension" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:99 msgid "More options" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\externaleventseditor.cpp:50 msgid "Edit as if the events were included to scene :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\externaleventseditor.cpp:53 #: d:\florian\programmation\gamedevelop3\ide\externaleventseditor.cpp:133 #: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:80 msgid "No scene" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\externaleventseditor.cpp:109 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:729 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:785 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:810 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:879 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1080 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1129 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1148 #: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:278 msgid "Scene not found." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\game_develop_editorapp.cpp:212 msgid "" "It seems that GDevelop is busy and can't open the requested file.\n" "Please close any open dialogs and retry." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\game_develop_editorapp.cpp:213 msgid "Sorry! :/" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:49 msgid "Automatic creation of a password" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:54 msgid "Length of the password to create :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:56 msgid "45" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:58 msgid "caracters" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:60 msgid "Create" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:63 msgid "Generated password" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:109 msgid "Import images" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:123 msgid "Animated GIF :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:127 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:161 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:192 msgid "Browse..." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:131 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:165 msgid "Decomposed into several images named:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:135 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:169 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:273 msgid "X.png" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:138 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:172 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:391 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\renderdialog.cpp:28 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:182 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:184 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:294 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:148 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:515 msgid "Preview" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:140 msgid "Number of images:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:144 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:178 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:275 msgid "Decompose" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:153 msgid "" "GDevelop decompose spritesheets of characters\n" "with 4 directions with 4 images." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:157 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:188 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:279 msgid "Image :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:174 msgid "Size of an image :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:196 msgid "Size of an image" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:199 msgid "Size (pixels):" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:202 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:206 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:99 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:103 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:107 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:96 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:100 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:80 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:84 msgid "32" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:204 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:109 msgid "x" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:211 msgid "Number of images" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:213 msgid "Number of columns of images:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:215 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:229 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:233 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:244 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:248 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:115 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:123 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:134 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:142 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:504 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:509 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:206 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:210 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:226 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:147 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:172 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:176 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:184 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:188 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:47 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:55 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:63 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:74 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:122 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:127 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:116 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:120 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:128 msgid "0" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:217 msgid "Number of rows of images:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:223 msgid "Origin of the decomposition" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:226 msgid "Origin ( pixels):" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:231 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:208 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:174 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:125 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:135 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:85 msgid ";" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:238 msgid "Spacing between each image" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:242 msgid "Horizontal spacing (pixels):" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:246 msgid "Vertical spacing (pixels):" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:254 msgid "Make a color transparent" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:257 msgid "Make a color transparent:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:260 msgid "( ; ; )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:262 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismdialog.cpp:82 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooselayerdialog.cpp:50 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:70 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:101 msgid "Choose" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:269 msgid "Decompose in :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:281 msgid "Animated GIF" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:282 msgid "RPG Maker spritesheet" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:283 msgid "Generic spritesheet" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:334 msgid "Choose the animated GIF to decompose" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:349 msgid "Number of images : " msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:351 msgid "Number of images : ?" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:362 msgid "Unable to open the GIF file!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:375 msgid "Decomposition of the GIF completed!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:383 msgid "Choose the RPG Maker Spritesheet to decompose" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:395 msgid "Choose the spritesheet to decompose" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:409 msgid "Size of an image : " msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:411 msgid "Size of an image : ?x?" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:422 #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:460 msgid "Unable to open the file !" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:449 msgid "The decomposition of the image is completed !" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:476 msgid "The number of lines is invalid: The minimum is one line." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:483 msgid "The number of columns is invalid: The minimum is one column." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:494 msgid "The size of a sprite is invalid." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:501 msgid "The horizontal spacing is invalid (must be greater than or equal to 0)." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:507 msgid "The vertical spacing is invalid (must be greater than or equal to 0)." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\initialpositionbrowserdlg.cpp:53 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:52 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:64 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:77 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:90 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:103 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:116 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:129 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:142 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:155 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:168 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:181 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:194 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:207 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:220 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:226 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:230 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:234 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:238 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:242 #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:41 #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:55 #: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:41 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:53 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:65 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:78 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:91 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:104 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:117 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:130 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:143 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:155 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:167 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:201 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:205 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:209 #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:71 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:163 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:190 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:201 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:212 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:218 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:41 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:53 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:66 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:79 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:93 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:106 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:119 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:27 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:40 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:53 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:66 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:80 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:93 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:107 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:121 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:135 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:149 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:162 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:176 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:190 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:204 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:218 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:231 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:244 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:258 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:271 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:285 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:299 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:312 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:325 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:339 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:353 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:367 #: 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d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:613 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:616 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:619 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:622 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:627 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:630 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:634 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:637 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:641 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:644 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:648 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:649 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:652 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:653 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:656 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:660 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:700 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:711 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:731 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:744 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:758 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:769 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:779 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:792 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:793 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:811 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:220 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:238 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:38 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:52 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:66 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:81 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:95 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:107 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:134 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:148 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:163 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:178 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:192 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:205 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:219 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:230 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:241 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:255 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:269 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:283 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:297 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:312 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:324 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:336 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:349 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:362 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:374 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:384 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:408 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:415 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:420 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:425 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:430 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:435 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:438 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:442 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:445 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:448 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:451 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:454 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:121 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:121 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:537 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:186 msgid "Object" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\initialpositionbrowserdlg.cpp:54 msgid "Locked?" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\initialpositionbrowserdlg.cpp:55 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:69 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:412 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:423 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:87 msgid "X" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\initialpositionbrowserdlg.cpp:56 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:68 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:413 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:424 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:88 msgid "Y" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\initialpositionbrowserdlg.cpp:57 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:84 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:152 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:165 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:178 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:191 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:204 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:217 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:233 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:237 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:241 #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:82 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:86 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:99 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:223 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:266 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:42 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:216 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:228 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:243 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:86 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:100 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobject.cpp:182 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:116 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:119 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:132 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:145 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:158 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:191 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:352 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:355 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:606 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:801 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:89 msgid "Angle" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\initialpositionbrowserdlg.cpp:58 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:88 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:252 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:255 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:369 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:375 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:640 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:643 msgid "Z order" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:91 msgid "Edit the action" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:91 msgid "Edit the condition" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:105 msgid "Choose the action to use" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:105 msgid "Choose the condition to use" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:121 msgid "No action chosen" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:121 msgid "No condition chosen" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:128 msgid "Choose an action in the list" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:128 msgid "Choose a condition in the list" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:143 msgid "Inversion" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:147 msgid "Invert the condition" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:149 msgid "When inverted, a condition will check the negation of what it normally does." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:161 msgid "More actions" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:161 msgid "More conditions" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:290 msgid "All actions" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:290 msgid "All conditions" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:312 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:536 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:571 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:185 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:220 msgid "All objects" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:456 msgid "" "The instruction has to many parameters. This can be a bug of GDevelop.\n" "Read Help to know how report a bug." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:496 #, c-format msgid "" "Error in parameter #%i: %s\n" "\n" "You should correct it before closing this dialog.\n" "Close the dialog anyway?" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:497 msgid "The instruction contains one or more errors." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:524 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/action" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\instructionselectordialog.cpp:525 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/condition" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:167 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:190 #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:135 msgid "Open an example" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:169 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:200 msgid "Save as..." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:172 msgid "Decompose an animated GIF" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:175 msgid "Decompose a RPG Maker character" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:178 msgid "Decompose a spritesheet" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:183 msgid "New\tCtrl+N" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:187 msgid "Open\tCtrl+O" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:193 msgid "useless" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:195 msgid "Recently opened" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:197 msgid "Save\tCtrl+S" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:203 msgid "Save all\tCtrl+Shift+S" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:208 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:375 msgid "Close the current project" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:216 msgid "Help\tF1" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:220 msgid "Quit" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:220 msgid "Quit GDevelop" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:226 msgid "Tutorial" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:229 #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:65 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:229 msgid "Check for updates" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:232 msgid "Official web site" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:235 msgid "About..." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:238 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:680 msgid "Please stop the preview before continuing" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:363 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:365 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:389 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:433 msgid "Projects" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:367 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1065 msgid "Images bank" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:370 msgid "Adding resources" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:372 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:128 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:164 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:179 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:193 msgid "Add an image" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:372 msgid "Add an image to the resources" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:373 msgid "Add from the library" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:373 msgid "Add an image from a library of images" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:374 msgid "Add a virtual folder" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:374 msgid "Add a virtual folder to organize resources" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:378 msgid "List management" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:380 msgid "Delete the selected resource" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:381 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:962 msgid "Remove useless resources" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:381 msgid "Check if there are useless resources that can be removed" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:382 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:388 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:150 msgid "Move up" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:383 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:389 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:151 msgid "Move down" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:384 msgid "Refresh" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:384 msgid "Refresh the list, if you've done changes in another window" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:391 msgid "Show a panel with the image displayed inside" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:392 msgid "Show the properties of the resource" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:398 msgid "Open the online help" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:411 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:441 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:78 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\gdcppdialogs.cpp:78 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:243 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:597 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:667 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:681 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:696 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:707 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:754 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:765 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:776 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:810 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:167 msgid "Objects" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:415 msgid "Code" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:438 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:581 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:390 msgid "Start page" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:451 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:463 msgid "Project manager" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:452 msgid "Main editor" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:453 msgid "Ribbon" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:454 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:464 msgid "Compilation tools" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:455 #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:465 msgid "Project properties" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:607 #, c-format msgid "" "Project \"%s\" has been changed.\n" "\n" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:608 #, c-format msgid "Do you want to save it in %s?" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:609 msgid "Project not saved" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:614 #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:239 #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:286 #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:296 msgid "Save failed!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:616 msgid "Project properly saved." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:772 msgid "Please close the preview before closing the editor." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:810 msgid "Autosave failed!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:69 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1008 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1012 msgid "New scene" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:84 msgid "" "Unable to find the platform associated with the template.\n" "\n" "Please report this error to GDevelop developer." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:113 msgid "Choose the project to open" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:216 msgid "One or more extensions are used by the project but are not installed for the platform used by the project :\n" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:218 msgid "" "\n" "Some objects, actions, conditions or expressions can be unavailable or not working." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:237 msgid "Save ended." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:270 #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:330 msgid "Choose where to save the project" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:300 msgid "Saves ended." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:349 msgid "" "Project has been saved in a new folder.\n" "Do you want to also copy its resources into this new folder?" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:349 msgid "Saving in a new directory" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:350 msgid "Do not show again" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:355 msgid "Save progress" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:355 msgid "Exporting resources..." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:368 msgid "The project could not be saved properly!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_help.cpp:20 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1957 msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mainframe_help.cpp:28 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/tutorials/beginnertutorial" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:68 msgid "Your version :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:74 msgid "Available version :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:76 msgid "No informations available" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:86 msgid "No informations about the new version" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:91 msgid "Automatic download :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:94 msgid "Install the new version" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:98 msgid "Download it here:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:100 #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:159 #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:180 msgid "No link" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:115 msgid "Check for updates again" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:136 msgid "A new version of GDevelop is available !" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:156 msgid "No informations about the new version." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:182 msgid "" "No download link is available.\n" "Go on our web site so as to download the last version of GDevelop." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:216 msgid "" "GDevelop will be closed at the end of the download so as to install the new version. Don't forget to save your work.\n" "Download and install the new version ?" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:216 msgid "Installation of the new version" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:230 msgid "Download" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:230 msgid "Progress" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:238 msgid "" "Stop the download ?\n" "\n" "You can also get the new version by downloading it on our website." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:238 msgid "Stop the download" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:252 msgid "" "Unable to connect to the server so as to check for updates.\n" "Check :\n" "-Your internet connection\n" "-Your firewall-If you can manually access our site.\n" "\n" "You can disable Check for updates in the preferences of GDevelop." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\maj.cpp:263 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/update" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:54 msgid "Convert MP3 to OGG Vorbis" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:63 msgid "" "GDevelop can not read the MP3 format (owing to license\n" "and algorithms patented by Fraunhofer-Gesellschaft), you can\n" "convert a MP3 file to the free OGG Vorbis format or WAV." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:71 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:26 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:33 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:40 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:47 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:55 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:79 msgid "Conversion" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:74 msgid "A MP3 file is a music, or is meant to be played as a music :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:76 msgid "Choose a MP3 file and encode in OGG Vorbis" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:78 msgid "A WAV file is a sound, an effect, or is meant to be played as a sound :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:80 msgid "Choose a MP3 file and encode in WAV" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:84 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:113 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:162 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:205 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:96 msgid "Note" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:85 msgid "" "This utility uses lame.exe ( free MP3 Encoder )\n" "and OGGENC.EXE (free OGG Vorbis Encoder ).\n" "These latter are included in the GDevelop directory." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:105 msgid "" "This utility uses lame.exe ( free MP3 Encoder )\n" "and OGGENC.EXE (free OGG Vorbis Encoder ).\n" "These latter were not detected in\n" "GDevelop directory. Download them or use the installer\n" "of GDevelop." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:131 #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:159 msgid "Choose the MP3 file to encode in OGG Vorbis" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:148 msgid "The encoding is finished. The OGG file is located in the same directory as the MP3 file." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:172 msgid "The encoding is finished. The WAV file is located in the same directory as the MP3 file." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:203 msgid "GDevelop settings" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:214 msgid "" "This window allows you to customize GDevelop. \n" "Each user of the computer has his own options." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:227 msgid "Startup" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:232 msgid "Send anonymous statistics about GDevelop ( version, language used )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:234 msgid "When checked, GDevelop will send some anonymous information to our server so as to get some statistics about the software" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:238 msgid "Autosave" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:242 msgid "Make a backup of opened projects every" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:245 msgid "3" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:247 msgid "minutes" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:250 msgid "Files will be saved with .gdg.autosave at the end of their name" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:254 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:703 msgid "Miscellaneous" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:255 msgid "Activate a log file" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:258 msgid "Warn when saving a project in a new directory" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:260 msgid "Warn, when the project is saved in a new folder, that project resources should also be copied to the folder." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:268 msgid "Language:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:278 msgid "New projects" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:281 msgid "New projects default folder:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:284 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:296 msgid "Path to the image editing program." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:286 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:298 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:310 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:320 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:335 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:545 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:149 msgid "Browse" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:290 msgid "External programs" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:293 msgid "Images' edition:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:305 msgid "Temporary deployment directory:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:308 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:318 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:333 msgid "" "Folder used to store temporary files when compiling a game.\n" "We must own write permissions on this folder.\n" "If empty, the default temporary folder of the system is used." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:315 msgid "Temporary folder for compilation:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:323 msgid "Delete temporaries as soon as possible" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:327 msgid "Java" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:330 msgid "Directory containing the Java executable:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:345 msgid "Scene editor" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:347 msgid "Scene/Events tab:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:350 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:58 msgid "Top" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:351 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:60 msgid "Bottom" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:361 msgid "Predefined appearance " msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:363 msgid "GDevelop Metro" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:365 msgid "Metro White" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:367 msgid "GDevelop Office" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:369 msgid "Office Blue" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:371 msgid "Radiance" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:373 msgid "Oxygen" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:380 msgid "Microsoft Office" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:381 msgid "wxAUI" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:382 msgid "Metro" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:384 msgid "Ribbon's style" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:386 msgid "Ribbon's colors" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:388 msgid "Primary :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:392 msgid "Secondary :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:398 msgid "Ribbon labels" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:401 msgid "Hide the button's labels" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:404 msgid "Hide tabs of ribbon's pages" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:409 msgid "File button" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:411 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:47 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:54 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:144 #: d:\florian\programmation\gamedevelop3\extensions\light\lightobject.cpp:226 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:351 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:92 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:95 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:102 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:338 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:65 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:34 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:325 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:130 msgid "Color" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:419 msgid "Panes' color" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:421 msgid "Active editor :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:427 msgid "Inactive editor :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:435 msgid "Sash's color" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:437 msgid "Background :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:441 msgid "Borders :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:447 msgid "Text's color" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:449 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:464 msgid "Active :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:453 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:468 msgid "Inactive :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:461 msgid "Tabs" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:475 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:493 msgid "Normal" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:476 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:494 msgid "Flat" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:478 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:496 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:135 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:146 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:156 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:167 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:177 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:188 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:198 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:209 msgid "Style" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:482 msgid "Toolbars" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:485 msgid "Custom color:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:508 msgid "Default width of the condition column:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:512 #: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:76 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:75 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:81 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:87 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:93 msgid "pixels" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:515 msgid "Hide the button's labels in context panels" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:518 msgid "Parameters colors" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:525 msgid "Choose the font used by events editors" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:533 msgid "Edit sources" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:536 msgid "Edit sources using internal GDevelop code editor" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:541 msgid "Use an external program :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:550 msgid "Internal code compiler" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:552 msgid "Maximum thread number for code compiler :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:562 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:644 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:508 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\gdcppdialogs.cpp:62 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:37 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:639 msgid "General" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:563 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:645 msgid "Language" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:564 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:646 msgid "Folders" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:565 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:647 msgid "Default position" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:566 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:648 msgid "Appearance" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:567 msgid "Events editor" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:568 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:650 msgid "C++ Compilation" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:649 msgid "Events editors" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:657 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1069 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1071 msgid ": Bold" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:658 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1075 #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1077 msgid ": Italic" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1040 msgid "GDevelop must be relaunched to apply changes." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1498 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1503 msgid "Choose a temporary folder for deployment" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1513 msgid "Choose the default folder for new projects" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1521 msgid "Choose a temporary folder for compilation" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1533 msgid "Choose the directory containing the java executable" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1541 msgid "Choose a image editing software" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1612 msgid "Choose an external code editor" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1612 msgid "Program (*.exe)|*.exe" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1694 msgid "Choose where the log file must be saved" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1694 msgid "Log file (*.txt)|*.txt" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1711 msgid "The font you have chosen is not a fixed-width font. It cannot be used by the events editor.\n" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:138 msgid "Edit this scene" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:141 msgid "Edit the properties" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:144 msgid "Modify inital variables" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:147 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:183 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:199 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:250 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:252 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:160 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:186 msgid "Rename\tF2" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:151 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:174 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:381 msgid "Add a scene" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:158 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:210 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:261 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:258 msgid "Move up\tCtrl-Up" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:161 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:213 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:264 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:261 msgid "Move down\tCtrl-Down" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:165 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:217 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:268 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:265 msgid "Copy\tCtrl-C" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:168 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:220 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:271 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:268 msgid "Cut\tCtrl-X" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:171 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:223 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:274 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:271 msgid "Paste\tCtrl-V" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:177 msgid "Edit the property of the game" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:180 msgid "Modify global variables" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:187 msgid "Open the folder of the project" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:191 msgid "Close this project" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:193 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:203 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:382 msgid "Add external events" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:196 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:231 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:247 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:238 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:42 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:43 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:44 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:134 msgid "Edit" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:226 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:239 msgid "Create a new source file" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:228 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:241 msgid "Add an already existing source file" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:244 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:254 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:383 msgid "Add an external layout" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:367 msgid "New" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:367 msgid "Create a new game" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:368 msgid "Open" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:368 msgid "Open a previously saved project" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:371 msgid "Current project" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:373 msgid "Save the current project" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:374 msgid "Save all" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:374 msgid "Save all open projects" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:378 msgid "Basic Operations" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:380 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:447 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:191 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:209 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:223 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:239 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:253 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:245 msgid "Images" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:380 msgid "Display the resources used by the game" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:384 msgid "Extensions and platforms" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:389 msgid "Display the project manager" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:390 msgid "Open the start page" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:391 msgid "C++ Tools" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:391 msgid "Display tools related to native games" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:395 msgid "Converter" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:395 msgid "Open a tool to convert MP3 files to OGG" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:396 msgid "Image converter" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:396 msgid "Open a tool to convert various images format" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:401 msgid "Open the online help for GDevelop" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:437 msgid "(No name)" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:451 msgid "Scenes" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:460 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1509 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1513 msgid "External events" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:468 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\externallayoutsextension.cpp:21 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:16 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:26 msgid "External layouts" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:479 msgid "Source files" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:494 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:590 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:992 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1003 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1004 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1067 msgid "Extensions" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:501 msgid "" "Double click to set the project as the current project.\n" "Double click on an item to edit it, or use right\n" "click to display more options." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:503 msgid "Create or open a project using the ribbon." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:674 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:567 msgid "Unable to open " msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:674 msgid ", the file does not exists" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:709 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:766 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1472 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1724 msgid "Unable to add a new tab !" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:723 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:779 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:804 msgid "Choose a scene to edit in the project's manager" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:867 msgid "You can not use this name, it contains invalid characters." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:887 msgid "Unable to rename: a scene has already the same name." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:913 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:945 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1536 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1570 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1586 msgid "Unable to found events." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:919 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:951 msgid "Unable to rename: some external events have already the same name." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1024 msgid "Unable to add the new layout!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1096 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1164 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1322 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1331 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1340 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1349 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1358 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1548 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1600 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1754 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1806 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1899 msgid "Unable to delete a tab !" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1096 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1164 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1322 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1331 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1340 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1349 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1358 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1548 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1600 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1754 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1806 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1899 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:486 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:511 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:951 msgid "Error" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1174 msgid "Please wait while the internal compilation of events is finishing..." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1202 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1628 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1834 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:387 msgid "Copy of" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1366 msgid "Please wait, the internal compilation of events must be finished before continuing..." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1391 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1409 msgid "" "Changes have been made to the project.\n" "\n" "Are you sure you want to close it?" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1391 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1409 msgid "Unsaved changes" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1443 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1695 msgid "Unable to found external events." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1651 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1655 msgid "External layout" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1742 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1776 #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1792 msgid "Unable to found external layout." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1857 msgid "Choose one or more files to add" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1857 msgid "All files|*.*" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1886 msgid "File not found" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1931 msgid "Choose a file name" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\recentlist.cpp:102 msgid "Empty list" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\recentlist.cpp:137 #, c-format msgid "Open file \"%s\"" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:94 msgid "Search in events" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:121 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:187 msgid "Match case" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:126 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:192 msgid "Where" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:128 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:198 msgid "The conditions" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:131 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:201 msgid "The actions" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:154 msgid "Previous" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:169 #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:225 msgid "Replace" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:177 msgid "by" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:194 msgid "Only the selected event" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:218 msgid "Replace all" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:287 #, c-format msgid "%i results." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:347 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_event_find" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:30 msgid "Choose the modification's sign" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:34 msgid "= ( Set to )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:35 msgid "+ ( Add )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:36 msgid "- ( Subtract )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:37 msgid "* ( Multiply by )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:38 msgid "/ ( Divide by )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:40 msgid "Choose the operator" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:36 msgid "Choose the test's sign" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:40 msgid "= ( equal to )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:41 msgid "> ( greater than )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:42 msgid "< ( lesser than )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:43 msgid ">= ( greater than or equal to )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:44 msgid "<= ( lesser than or equal to )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:45 msgid "!= ( different of )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:47 msgid "Choose the comparison operator" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\trueorfalse.cpp:36 msgid "title" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\trueorfalse.cpp:43 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:171 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\advancedentrydialog.cpp:49 msgid "Label" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\trueorfalse.cpp:58 #: d:\florian\programmation\gamedevelop3\ide\dialogs\parametereditorlauncher.cpp:210 msgid "True" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\trueorfalse.cpp:60 #: d:\florian\programmation\gamedevelop3\ide\dialogs\parametereditorlauncher.cpp:212 msgid "False" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\updatechecker.cpp:57 msgid "" "Error while downloading the update file.\n" "Please check your internet connection and your firewall.\n" "\n" "You can disable Check for updates in the preferences of GDevelop." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\updatechecker.cpp:61 msgid "" "Unable to connect to the server so as to check for updates.\n" "Please check your internet connection, your firewall and if you can go on GD website.\n" "\n" "You can disable Check for updates in the preferences of GDevelop." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\updatechecker.cpp:69 msgid "" "Error while loading the update file.\n" "Please check your internet connection and your firewall.\n" "\n" "You can disable Check for updates in the preferences of GDevelop." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:77 msgid "Edit as if the objects were included to scene :" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:102 msgid "Choose the scene to be used as a base for editing the external layout" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:291 msgid "No layout" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:44 msgid "The open source, codingless game creator" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:71 msgid "Getting started" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:82 msgid "Start a platformer game in 5 minutes" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:89 msgid "Step-by-step Beginner Tutorial" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:96 msgid "More videos and tutorials on the wiki" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:119 msgid "Latest projects" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:130 #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:137 #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:144 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:163 msgid "-" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:167 msgid "Community" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:178 msgid "Go on GDevelop community forums" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:185 msgid "Facebook page" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:192 msgid "Follow GDevelop on Twitter" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:215 msgid "Latest news" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:252 msgid "GDevelop is open source:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:260 msgid "Donate if you like it" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:271 msgid "Contribute on GitHub" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\gdidedialogs.cpp:282 msgid "Help to translate GD in your language" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\layouteditorpropertiespnl.cpp:164 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:93 msgid "Custom size?" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:56 msgid "Create a new project" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:62 msgid "Choose a platform and a template:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:75 msgid "Choose a file for the project:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:90 msgid "You can also browse the examples" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:92 msgid "Create the new project" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:126 msgid "GDevelop projects" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:131 #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:137 msgid "My project" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:132 #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:138 #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:330 msgid "Project.gdg" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:145 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:404 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:116 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:125 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:231 msgid "Platform" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:146 msgid "Template" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:147 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:122 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:122 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:232 msgid "Description" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:253 msgid "Empty project" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:254 msgid "Create a new empty project" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:330 msgid "Choose a file for the project" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:137 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1046 msgid "The group was correctly added." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:240 msgid "Add an automatism" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:242 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:692 msgid "Other properties" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:249 msgid "Delete\tDel" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:255 msgid "Set as global object" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:274 msgid "Delete all selected items" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:277 msgid "Add object(s) to group" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:280 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:395 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:314 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:109 msgid "Rename" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:283 msgid "Set as global group" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:286 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:305 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:386 msgid "Add a group" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:383 msgid "Objects and groups" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:385 msgid "Add a new object to the list of the objects of the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:386 msgid "Add a new group to the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:387 msgid "Delete the selected object or group" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:392 msgid "Selection" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:394 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:75 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:514 msgid "Edition" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:394 msgid "Edit the selected object" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:395 msgid "Rename the selected item" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:407 msgid "Show the online help" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:414 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_object" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:442 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1530 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:168 msgid "Groups" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:684 msgid "Unable to rename the object : another object has already this name." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:693 msgid "Invalid name" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:770 msgid "Unable to rename the group: another group has already this name." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:850 msgid "Unfold the group to see the objects inside it." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:980 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:982 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas2.cpp:428 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas2.cpp:430 msgid "NewObject" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1014 msgid "The object was correctly added" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1024 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1029 msgid "NewGroup" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1077 msgid "Delete also all references to this item in groups and events ( i.e. Actions and conditions using the object )?" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1078 #, c-format msgid "Delete also all references to these %i items in groups and events ( i.e. Actions and conditions using the objects )?" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1079 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:490 msgid "Confirm deletion" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1362 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1364 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1388 #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1390 msgid "CopyOf" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1423 msgid "There is already a global object with this name." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1465 msgid "There is already a global object group with this name." msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1520 msgid "Create a new group" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\parametereditorlauncher.cpp:140 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:193 msgid "Choose a font ( ttf/ttc files )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\parametereditorlauncher.cpp:154 msgid "Choose a music ( ogg files )" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\parametereditorlauncher.cpp:154 msgid "Audio files (*.ogg)|*.ogg" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\parametereditorlauncher.cpp:168 msgid "Choose a sound" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\parametereditorlauncher.cpp:168 msgid "Audio files (*.wav, *.ogg)|*.wav;*.ogg" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\parametereditorlauncher.cpp:208 msgid "Choose True or False to fill the parameter" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\parametereditorlauncher.cpp:208 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:131 msgid "True or False" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\parametereditorlauncher.cpp:216 msgid "Choose yes or no to fullfil parent parameter:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\parametereditorlauncher.cpp:216 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:128 msgid "Yes or no" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\parametereditorlauncher.cpp:217 msgid "yes" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\parametereditorlauncher.cpp:219 msgid "no" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\projectpropertiespnl.cpp:80 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:989 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1026 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1027 msgid "Name of the project" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\projectpropertiespnl.cpp:83 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1021 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1051 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1052 msgid "Activate the use of C++/JS source files" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:53 msgid "Support GDevelop" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:56 msgid "Thank you for using GDevelop!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:62 msgid "" "We'd love to get your feedback about GDevelop! You can write us something\n" "about the software:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:64 msgid "Write a short sentence about GD!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:68 msgid "Your mail address:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:71 msgid "No worries, it won't be shared with any 3rd parties! It's just useful for us if we want to discuss with you :D" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:73 msgid "Send!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:82 msgid "This image is chosen at random each time the window is shown!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:89 msgid "" "GDevelop is an open source software:\n" "You can use it freely, but its development costs a\n" "lot of time, as well as money.\n" "\n" "If GDevelop proves to be useful to you, you\n" "can support its authors by donating or contributing\n" "to the project:" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:91 msgid "Donate or contribute to GDevelop" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:96 msgid "Never show again ;)" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:98 msgid "No thanks, maybe later! :)" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:99 msgid "This window will be shown when you'll be launching GD for the third time in a row" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:188 msgid "You didn't entered any feedback! :O" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:215 msgid "Thanks for your feedback!" msgstr "" #: d:\florian\programmation\gamedevelop3\ide\dialogs\startherepage.cpp:70 msgid "No news for now!" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\cppcodeevent.cpp:117 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:88 msgid "C++ code" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\cppcodeevent.cpp:117 msgid "C++ code:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\cppplatform.cpp:150 msgid "Allows to create 2D games which can be compiled and played on Windows or Linux." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:83 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:229 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:112 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:125 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:134 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:143 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:156 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:165 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:200 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:94 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:300 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:33 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:47 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:61 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:75 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:89 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:104 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:550 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:579 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:592 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:600 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:603 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:647 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:651 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:741 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:413 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:418 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:423 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:428 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:330 msgid "Position" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:85 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:95 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:49 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:61 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:74 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:87 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:100 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:113 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:225 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:516 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:71 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:83 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:75 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:626 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:629 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:633 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:636 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:35 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:130 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:144 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:159 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:237 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:251 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:450 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:453 msgid "Size" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:86 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:332 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:343 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:395 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:406 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:640 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:643 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:34 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:265 msgid "Visibility" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:86 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:114 msgid "Hidden" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:86 msgid "Displayed" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:87 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:265 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:383 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:388 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:90 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:279 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:284 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:289 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:294 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:299 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:304 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:309 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:315 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:320 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:326 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:331 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:337 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:130 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:135 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:143 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:149 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:136 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:91 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:81 msgid "Layer" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:89 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:317 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:342 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:189 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:202 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:400 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:205 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:337 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:425 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:434 msgid "Speed" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:90 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:439 msgid "Angle of moving" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:91 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:178 msgid "X coordinate of moving" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:92 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:179 msgid "Y coordinate of moving" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimespriteobject.cpp:628 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:440 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:444 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteobject.cpp:243 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteobject.cpp:252 msgid "Animation" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimespriteobject.cpp:629 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:62 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:114 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:188 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:390 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:433 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:437 msgid "Direction" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimespriteobject.cpp:630 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:116 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:139 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:151 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:180 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:447 msgid "Image" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimespriteobject.cpp:631 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:106 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:118 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:239 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:339 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:262 msgid "Opacity" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimespriteobject.cpp:632 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:276 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:329 msgid "Blend mode" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimespriteobject.cpp:636 msgid "X Scale" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimespriteobject.cpp:637 msgid "Y Scale" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:82 msgid "Global volume:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:95 msgid "Sound played:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:97 msgid "Sound stopped:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:99 msgid "Paused sound:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:105 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:136 msgid " -Volume/Pitch:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:111 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:142 msgid " -Progress (seconds) :" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:126 msgid "Played music:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:128 msgid "Stopped music:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:130 msgid "Paused music:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\commoninstructionsextension.cpp:627 msgid "C++ code ( Experimental )" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\commoninstructionsextension.cpp:628 msgid "Execute C++ code" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\fileextension.cpp:39 msgid "Opened file:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\runtimescenetools.cpp:343 msgid "" "A \"While\" event was repeated 100000 times: You may have created an infinite loop, which is repeating itself indefinitely and which is going to freeze the software.\n" "\n" "If you want to stop the preview to correct the issue, click on Yes.\n" "If you want to continue the preview, click on No.\n" "You can deactivate this warning by double clicking on While events.\n" "\n" "Stop the preview?" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\runtimescenetools.cpp:349 msgid "Infinite loop" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\codecompiler.cpp:299 msgid "Unable to launch the internal compiler: Try to reinstall GDevelop to make sure that every needed file are present." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\codecompiler.cpp:562 msgid "Unable to delete file" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\codecompiler.cpp:562 msgid " in compiler output directory.\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\exporter.cpp:21 msgid "Compile to a native executable" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:156 msgid "Project compilation launching" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:159 msgid "No chosen target system." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:175 msgid "Compilation waiting for other task to finish..." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:192 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:198 msgid "Preparing resources..." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:226 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:258 msgid "Compiling scene " msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:226 msgid "." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:251 msgid "Compilation of scene " msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:251 msgid " failed: Please go on our website to report this error, joining this file:\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:253 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:396 msgid "" "\n" "\n" "If you think the error is related to an extension, please contact its developer." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:258 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:401 msgid " succeeded" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:264 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:269 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:280 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:287 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:330 msgid "Copying resources..." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:272 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:448 msgid "Unable to copy " msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:272 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:359 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:448 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:465 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:468 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:475 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:478 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:481 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:486 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:489 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:508 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:511 msgid " in compilation directory.\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:280 msgid "Step 1 out of 3" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:287 msgid "Step 2 out of 3" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:330 msgid "Step 3 out of 3" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:359 msgid "Unable to delete the file" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:368 msgid "Linking project files..." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:394 msgid "Linking of project failed: Please go on our website to report this error, joining this file:\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:401 msgid "Linking project " msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:405 msgid "Exporting game..." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:423 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:429 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:435 msgid "Unable to copy extension " msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:423 msgid " for Windows in compilation directory.\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:429 msgid " for Linux in compilation directory.\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:435 msgid " for Mac OS in compilation directory.\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:455 msgid "Unable to copy C++ sources ( dynext.dxgd ) in compilation directory.\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:465 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:468 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:475 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:478 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:481 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:486 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:489 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:508 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:511 msgid "Unable to create " msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:498 msgid "Unable to copy file" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:498 msgid " from compilation directory to final directory.\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:514 msgid "Exporting game... ( Compressing )" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:535 msgid "Unable to open 7zS.sfx" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:551 msgid "Unable to open config.txt" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:605 msgid "" "GDevelop is unable to find a temporary compilation directory.\n" "If compilation fail, go in the options and choose a temporary direction where you have read and write permissions." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:605 msgid "Compilation may fail!" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:616 msgid "Unable to create directory:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:622 msgid "Unable to delete " msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:622 msgid "in directory " msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:632 msgid "Compilation failed with these errors:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:638 msgid "Compilation successed." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:651 msgid "Progress:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:47 msgid "Error(s) during compilation" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:56 msgid "" "An error occurred during the compilation, and the game could not be created.\n" "See the report below to see which step caused an error." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:67 msgid "No information concerning the error." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:72 msgid "How solve the problem ?" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:76 msgid "" "A problem when copying a known file:\n" " -Check that your file (image, sound ...) exists.\n" " -Check you have read/write permission. \n" "\n" "A problem when copying a file unknown:\n" " -Check that the file in question exists. \n" " If not, try reinstalling GDevelop\n" " -Check you have read/write permission.\n" "\n" "A problem when creating a file:\n" " -Make sure you have read/write\n" " permission." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:84 msgid "If you can not solve the problem, do not hesitate to contact us" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:68 msgid "Compiling..." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:164 msgid "In the compiled game, the game will quit." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:168 msgid "In the compiled game, the scene will change for " msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:203 msgid "Changes made to events will be taken into account when you switch to Edition mode" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:226 msgid "Compilation of events failed, and scene cannot be previewed. Please report this problem to GDevelop's developer, joining this file:\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:356 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:381 msgid "Debugger" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:365 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:382 msgid "Profiling" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:378 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:128 msgid "Play" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:378 msgid "Start the preview" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:379 msgid "Play in a window" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:379 msgid "Start the preview in an external window" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:380 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:150 msgid "Pause" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:380 msgid "Pause the preview" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:381 msgid "Show the debugger to view the state of the game" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:382 msgid "Show the profiler to monitor performances" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:56 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:73 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:99 msgid "Property" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:57 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:74 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:100 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:277 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:307 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:54 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:79 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:105 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:131 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:157 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:183 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:209 #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:58 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:67 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:93 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:119 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:90 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:43 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:68 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:95 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:29 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:42 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:55 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:82 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:109 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:137 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:164 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:192 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:220 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:246 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:273 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:301 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:327 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:355 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:383 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:411 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:438 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:464 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:52 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:78 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:104 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:130 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:156 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:183 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:210 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:236 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:262 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:288 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:314 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:340 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:39 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:65 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:92 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:119 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:118 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:131 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:149 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:162 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:210 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:223 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:241 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:254 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:295 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:308 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:326 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:339 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:146 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:159 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:172 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:185 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:198 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:211 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:224 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:237 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:250 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:263 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:418 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:445 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:120 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:148 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:176 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:204 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:231 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:259 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:128 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:153 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:60 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:73 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:86 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:99 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:318 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:332 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:346 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:360 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:374 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:388 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:79 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:114 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:224 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:41 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:67 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:94 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:121 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:148 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:131 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:145 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:159 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:173 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:187 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:200 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:214 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:227 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:241 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:255 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:269 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:128 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:142 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:155 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:169 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:183 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:197 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:211 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:53 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:81 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:125 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:261 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:287 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:61 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:76 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:136 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:126 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:150 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:40 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:54 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:68 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:83 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:136 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:150 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:165 msgid "Value" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:61 msgid "Frame per seconds ( FPS )" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:62 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:111 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:114 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:118 msgid "Time elapsed since the last image" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:63 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:155 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:773 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:810 msgid "Number of objects" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:64 msgid "Resources count" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:65 msgid "Window's size" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:66 msgid "Position of the mouse over the window" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:67 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:128 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:132 msgid "Time elapsed since the beginning of the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:69 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:85 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:97 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:189 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:192 msgid "Scene variables" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:156 msgid " fps" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:179 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:200 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:367 msgid "(Structure)" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:188 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:991 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1001 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1002 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1072 msgid "Globals variables" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:236 msgid "objects" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:406 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:421 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:432 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:447 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:454 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:483 msgid "Enter the new value" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:406 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:421 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:447 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:454 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:483 msgid "Editing a value" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:410 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:425 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:487 msgid "" "Unable to modify the value.\n" "The value entered is either incorrect or the property is read-only." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:432 msgid "Editing a variable" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:522 msgid "Specific" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:536 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:280 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:294 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:455 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:469 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:483 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:655 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:659 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:26 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:38 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:72 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:121 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:133 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:189 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:192 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:195 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:198 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:103 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:126 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:49 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:50 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:51 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:149 msgid "Variables" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:574 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:593 msgid "Type the name of the new variable" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:574 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:583 msgid "Adding a scene variable" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:579 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:598 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:300 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:489 msgid "A variable with this name already exists!" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:583 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:602 msgid "Enter the value of the variable" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:593 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:602 msgid "Adding a global variable" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:626 msgid "Unable to create object." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:630 msgid "Enter the X position of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:630 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:631 msgid "Adding an object" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:631 msgid "Enter the object's Y position" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:100 msgid "" "The C++ code events allow you to call a function written in C++,\n" "with if needed the scene or some objects passed as arguments.\n" "You can also specify the external source files which must be compiled\n" "if your function is refering to features implemented in external source files." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:121 msgid "Call to function" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:124 msgid "Pass a reference to the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:129 msgid "Pass a list of pointers to objects:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:144 msgid "Dependencies" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:152 msgid "Events editor displaying" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:155 msgid "Name/Comment displayed for the event:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:159 msgid "Display the code in the events editor" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:169 msgid "Includes" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:179 msgid "" "void Function()\n" "{" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:183 msgid "}" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\gdcppdialogs.cpp:37 msgid "Play the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\gdcppdialogs.cpp:37 msgid "Play the current scene" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\gdcppdialogs.cpp:39 msgid "Pause the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\gdcppdialogs.cpp:39 msgid "Pause the scene being played" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\gdcppdialogs.cpp:41 msgid "Render only one frame of the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\gdcppdialogs.cpp:45 msgid "Create a new object" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\gdcppdialogs.cpp:47 msgid "Add a scene variable" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\gdcppdialogs.cpp:49 msgid "Create a new global variable" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\gdcppdialogs.cpp:107 msgid "Object :" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\gdcppdialogs.cpp:111 msgid "aaa" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:64 msgid "Activate profiling ( Relaunch the scene )" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:110 msgid "Change the number of measure" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:112 msgid "Infinity number" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:114 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:303 msgid "Number of measures" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:115 msgid "Change the interval between each measures." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:118 msgid "Display total time" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:120 msgid "Display time used by events" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:122 msgid "Display the number of objects" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:154 msgid "Total rendering time ( Display + Events )" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:160 msgid "Events:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:161 msgid "/ Percent of time used by events:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:165 msgid "Total rendering time ( Display + Events ):" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:168 msgid "Number of objects:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:205 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:206 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:213 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:214 msgid "fps" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:303 msgid "Enter the number of measure to memorize" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:309 msgid "Enter time between each measure ( milliseconds )" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:309 msgid "Time between each measure" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:80 msgid "Game compilation" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:94 msgid "Compile" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:104 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:65 msgid "Export folder:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:115 msgid "Compress in a single file" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:119 msgid "Activate optimizations ( slow down compilation )" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:166 msgid "The game is empty: Add a scene using the project manager." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:212 msgid "Compiled project is now available in the export folder." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:213 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:628 msgid "Compilation achieved. Do you want to open the folder where the project has been compiled?" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:238 msgid "You must choose a directory where the project must be exported." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:238 #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:243 msgid "Compilation canceled" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:243 msgid "" "Unable to create the folder where the project must be compiled. \n" "Please ensure that you have sufficient rights to write in this folder." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:266 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/distribution/compilation" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:271 msgid "Choose a folder, empty if possible, where create your game." msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\cppplatform.h:34 msgid "Native (Windows or Linux games)" msgstr "" #: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\cppplatform.h:35 msgid "C++ and OpenGL based games for Windows or Linux." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:91 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:536 msgid "Error during exporting! Unable to export source files:\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:341 msgid "Unable to write " msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:363 msgid "Could not copy external file" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:381 msgid "The exported script could not be minified: Please check that you installed Node.js on your system." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:416 msgid "" "The exported script could not be minified.\n" "\n" "May be an extension is triggering this error: Try to contact the developer if you think it is the case." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:496 msgid "Export in progress ( 1/2 )" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:496 msgid "Exporting the project..." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:522 msgid "Export in progress ( 2/2 )" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:523 msgid "Exporting events..." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:529 msgid "Error during exporting! Unable to export events:\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:541 msgid "Preparing the project..." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:548 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:557 msgid "Exporting files..." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:557 msgid "Exporting files and minifying them..." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:569 msgid "Error during export:\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:577 msgid "Creating the zip file..." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:599 msgid "" "Unable to finalize the creation of the zip file!\n" "\n" "The exported project won't be put in a zip file." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:602 msgid "Cleaning files..." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:641 msgid "" "Oops, it seems that the folder couldn't be displayed. Open your file explorer and go to:\n" "\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:654 msgid "Export to the web" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jscodeevent.cpp:51 msgid "Javascript code" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jsplatform.cpp:74 msgid "" "An error occurred when launching the preview:\n" "\n" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jsplatform.cpp:75 msgid "" "\n" "\n" "Please report this error on the GDevelop website, or contact the extension developer if it seems related to a third party extension." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jsplatform.cpp:82 msgid "" "Unable to launch your browser :(\n" "Open manually your browser and type \"localhost:2828\" in\n" "the address bar ( without the quotes ) to launch the preview!" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\advancedextension.cpp:20 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\advancedextension.cpp:16 msgid "Advanced control features" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\advancedextension.cpp:21 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\advancedextension.cpp:17 msgid "Built-in extension providing advanced control features." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\audioextension.cpp:21 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:16 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:150 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:219 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:233 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:341 msgid "Audio" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\audioextension.cpp:22 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:17 msgid "Builtin audio extension" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\baseobjectextension.cpp:23 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\baseobjectextension.cpp:24 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:17 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:18 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:23 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:24 msgid "Base object" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\cameraextension.cpp:19 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:16 msgid "Cameras and layers features" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\cameraextension.cpp:20 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:17 msgid "Builtin camera extension" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\commonconversionsextension.cpp:21 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:16 msgid "Standard Conversions" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\commonconversionsextension.cpp:22 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:17 msgid "Built-in extension providing standard conversions expressions." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\commoninstructionsextension.cpp:39 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:26 msgid "Standard events" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\commoninstructionsextension.cpp:40 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:27 msgid "Built-in extension providing standard events." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\commoninstructionsextension.cpp:608 msgid "Javascript code (Web platform only)" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\commoninstructionsextension.cpp:609 msgid "Insert some Javascript code into events" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\externallayoutsextension.cpp:22 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:17 msgid "Built-in extension providing actions and conditions related to external layouts" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\fileextension.cpp:21 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:114 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:123 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:133 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:143 msgid "Files" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\fileextension.cpp:22 msgid "Built-in extension providing functions for storing data." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\fileextension.cpp:42 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:26 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:37 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:47 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:57 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:68 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:79 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:91 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:103 msgid "Storage" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\joystickextension.cpp:23 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:16 msgid "Joysticks features" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\joystickextension.cpp:24 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:17 msgid "Built-in extension allowing to use joysticks" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\mathematicaltoolsextension.cpp:23 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:16 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:23 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:28 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:33 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:38 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:43 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:47 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:51 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:55 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:59 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:63 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:67 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:72 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:76 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:80 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:84 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:88 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:92 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:96 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:100 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:104 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:108 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:112 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:116 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:120 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:124 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:129 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:133 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:137 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:142 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:147 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:151 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:155 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:159 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:163 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:167 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:171 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:174 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:177 msgid "Mathematical tools" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\mathematicaltoolsextension.cpp:24 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:17 msgid "Built-in extension providing mathematical tools" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\mouseextension.cpp:23 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:16 msgid "Mouse features" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\mouseextension.cpp:24 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:17 msgid "Built-in extensions allowing to use the mouse" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\networkextension.cpp:21 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:16 msgid "Basic internet features" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\networkextension.cpp:22 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:17 msgid "Built-in extension providing network features." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\sceneextension.cpp:23 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:16 msgid "Scene management features" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\sceneextension.cpp:24 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:17 msgid "Built-in extension allowing to manipulate scenes" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\spriteextension.cpp:19 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:18 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:24 msgid "Sprite" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\spriteextension.cpp:20 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:19 msgid "Extension for adding animated objects in the scene, which can contain animations with directions within each." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\stringinstructionsextension.cpp:21 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:16 msgid "Text manipulation" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\stringinstructionsextension.cpp:22 msgid "Built-in extension providing expressions related to strings." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\timeextension.cpp:23 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:16 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:111 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:114 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:118 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:123 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:128 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:132 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:138 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:142 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:147 msgid "Time" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\timeextension.cpp:24 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:17 msgid "Built-in extension providing actions and conditions about the time." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\variablesextension.cpp:28 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:16 msgid "Variable features" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\variablesextension.cpp:29 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:17 msgid "Built-in extension allowing to manipulate variables" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\windowextension.cpp:21 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:16 msgid "Window features" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\windowextension.cpp:22 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:17 msgid "Built-in extension allowing to manipulate the game's window" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:33 msgid "Choose where do you want to export the game:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:42 msgid "Export to a website" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:93 msgid "Minify and optimize" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:98 msgid "(Node.js is required)" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:123 msgid "" "When the exportation is done, send the files to your website\n" "(you need a web hosting) and just go to the website to start\n" "the game." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:127 msgid "Click here to learn more about how to export your project" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:135 msgid "Export to iOS or Android (with Intel XDK)" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:158 msgid "" "Intel XDK is a technology that helps HTML5 developers\n" "publish their web-based games and apps for iOS,\n" "Android and other devices and web stores." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:173 msgid "" "Just click on the \"Export\" button and GDevelop will\n" "package your game.\n" "You'll then be able to import the project into Intel XDK,\n" "which will allows you to compile the game into an\n" "iOS and Android application." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:178 msgid "Mobile and web stores using CocoonJS (Experimental)" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:201 msgid "" "CocoonJS is a technology that helps HTML5 developers\n" "publish their web-based games and apps in the most\n" "important mobile and web stores." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:216 msgid "" "Just click on the \"Export\" button and GDevelop will\n" "package your game in a single zip file.\n" "You'll then be able to upload this file on the cloud compiler\n" "at cloud.ludei.com, which will allows you to compile\n" "the game into an iOS/Android app." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:250 msgid "Export" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:305 msgid "You can now go on the Ludei's cloud compiler:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:309 msgid "cloud.ludei.com" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:324 msgid "The file to be uploaded was saved at this location on your computer:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:333 msgid "" "On the cloud compiler, create a new project, add some required assets (splash\n" "screens...) and upload this file. You'll then be able to compile the game for\n" "most popular mobile phones and web stores." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:339 #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:451 msgid "Close this dialog" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:390 msgid "You can now open Intel XDK. Download it here if it is not installed yet:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:394 msgid "xdk-software.intel.com" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:409 msgid "Then, open the project which was saved at this location on your computer:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:418 msgid "" "In the \"Build\" tab, select \"Android\" or \"Crosswalk for Android\".\n" "Fill in all the fields and XDK will be able to package your game into a native Android or iOS application." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:441 msgid "Detailed explanation available on the wiki" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:551 msgid "The scene can be accessed using 'runtimeScene' variable." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:562 msgid "Pick these objects into 'objects' variable:" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\intelxdkpackagedialog.cpp:13 msgid "http://wiki.compilgames.net/doku.php/en/game_develop/tutorials/howtouseintelxdk" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\projectexportdialog.cpp:93 msgid "Choose a folder, empty if possible, where the game should be exported." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jsplatform.h:33 msgid "HTML5 (Web and Android games)" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jsplatform.h:34 msgid "HTML5 and javascript based games for web browsers." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jsplatform.h:35 msgid "2D games which can be played in a web browser or exported to Android with third-party tools." msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.h:66 msgid "Export the project" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.h:87 msgid "Upload the packaged game to CocoonJS cloud compiler" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.h:110 msgid "Package the game with Intel XDK" msgstr "" #: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.h:135 msgid "Edit the Javascript code" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:30 msgid "Advanced XML 1.0" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:31 msgid "Extension allowing to manipulate XML files." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:38 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:39 msgid "Create an XML document" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:40 msgid "Create an XML document into reference _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:41 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:54 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:68 msgid "Advanced XML : Documents" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:45 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:59 msgid "Reference (allow to access later to the element)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:51 msgid "Load an XML file" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:52 msgid "Load an XML file." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:53 msgid "Load XML File _PARAM0_ into reference _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:58 #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:40 #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:55 msgid "Source file" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:65 msgid "Save an XML file" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:66 msgid "Save an XML file." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:67 msgid "Save XML file _PARAM1_ into _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:72 msgid "File where to save the document" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:73 msgid "Reference to the XML document" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:79 msgid "Load an element into a reference" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:80 msgid "" "Load an element (relative to another) in a reference.\n" "Note: References allows to access to an element using the name of the reference pointing to it." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:81 msgid "Load path _PARAM2_ (relative to the element _PARAM0_) into reference _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:82 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:97 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:112 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:127 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:143 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:157 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:172 msgid "Advanced XML: General" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:86 msgid "Reference of an existing element ( The path of the element will be relative to this element )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:87 msgid "Name of the reference to the newly created element" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:88 msgid "Path ( tags can be browsed by separating them using /. Use * to go to the first child element without knowing the tag name )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:94 msgid "Go to next element" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:95 msgid "" "Create a reference on the element following the specified element.\n" "Note: The reference will be invalid if there is no valid element following the specified one.Conditions are available to check if an element is valid." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:96 msgid "Load the element called _PARAM2_ following _PARAM1_ into reference _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:101 msgid "Reference to create" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:102 msgid "Reference to the element preceeding the element to be accessed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:103 msgid "Tag name filter " msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:109 msgid "The reference is valid" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:110 msgid "Is valid only when the reference is pointing to an existing and valid element." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:111 msgid "_PARAM0_ exists and is valid" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:116 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:131 msgid "Reference to the element to be tested" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:124 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:141 msgid "Element type" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:125 msgid "" "Test the type of the element.\n" "(0-> Tag, 1-> Text, 2-> Comment, 3-> XML Document, -1 -> Unknown )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:126 msgid "Type of _PARAM0_ _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:132 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:117 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:148 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:179 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:209 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:240 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:294 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:325 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:322 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:336 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:350 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:377 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:391 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:431 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:498 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:512 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:105 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:133 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:161 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:189 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:217 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:244 msgid "Comparison sign" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:133 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:122 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:134 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:156 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:301 msgid "Type" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:142 msgid "" "Return the type of the element.\n" "(0-> Tag, 1-> Text, 2-> Comment, 3-> XML Document, -1 -> Unknown )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:146 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:217 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:245 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:258 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:288 msgid "Element reference" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:154 msgid "Create a new element" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:155 msgid "" "Create a new element.\n" "Note: References allows to access to an element using the name of the reference pointing to it." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:156 msgid "Create a new element of type _PARAM1_ and attach to it the reference _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:161 msgid "Reference which will be used to access to the element" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:162 msgid "" "Tye of the element to be created\n" "(0-> Tag, 1-> Text, 2-> Comment )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:163 msgid "" "Text of the element\n" "If the element is a tag, it will be the tag name,if the element is a text or a comment, it will be the content." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:169 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:100 msgid "Delete an element" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:170 msgid "Delete an element (The element will be removed from its parent and will be destroyed)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:171 msgid "Delete element _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:176 msgid "Reference to the element to be deleted" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:182 msgid "Add an element inside another" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:183 msgid "Add an element into another: The element will be a \"child\" of its \"parent\"." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:184 msgid "Add _PARAM0_ as a child of _PARAM1_ (before _PARAM2_)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:185 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:200 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:214 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:255 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:270 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:285 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:300 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:316 msgid "Advanced XML: Tag" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:189 msgid "Reference to the element to be added" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:190 msgid "Reference to the parent element (must be a Tag element)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:191 msgid "The element will be added before this element (if not defined, the element will be added at the end)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:197 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:198 msgid "Change the tag name" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:199 msgid "Do _PARAM1__PARAM2_ to the name of tag _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:204 msgid "Reference to the Tag element" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:205 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:233 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:276 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:306 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:130 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:161 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:222 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:253 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:307 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:338 msgid "Modification sign" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:206 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:212 msgid "Tag name" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:213 msgid "Get the name of a tag" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:225 msgid "Change the content of the element" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:226 msgid "Change the content (text) of the element ( For text and comments elements only )." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:227 msgid "Do _PARAM1__PARAM2_ to the content of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:228 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:242 msgid "Advanced XML : Text and comments" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:232 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:274 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:304 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:320 msgid "Reference to the element" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:234 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:240 msgid "Contents" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:241 msgid "Get the content of a text or comment element" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:253 msgid "Value of an attribute of an element" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:254 msgid "Get the value of an attribute of an element" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:259 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:275 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:289 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:305 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:321 msgid "Name of the attribute" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:267 msgid "Change the value of an attribute" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:268 msgid "Change the value of an attribute of an element ( which must be a Tag element )." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:269 #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:299 msgid "Do _PARAM2__PARAM3_ to the attribute _PARAM1_ of element _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:283 msgid "Text of an attribute of an element" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:284 msgid "Get the text of an attribute of an element" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:297 msgid "Change the text of an attribute" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:298 msgid "Change the text of an attribute of an element ( which must be a Tag element )." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:313 msgid "Delete an attribute" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:314 msgid "Delete an attribute from an element ( which must be a Tag element)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:315 msgid "Delete attribute _PARAM1_ from the element _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:25 msgid "AES encryption algorithm" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:26 msgid "Extension to encrypt files with AES algorithm." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:33 msgid "Crypt a file" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:34 msgid "Crypt a file with AES." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:35 msgid "Crypt file _PARAM0_ to _PARAM1_ with AES" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:36 #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:51 msgid "Encryption" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:41 #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:56 msgid "Destination file" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:42 #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:57 msgid "Password ( 24 characters )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:48 msgid "Decrypt a file" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:49 msgid "Decrypt a file with AES." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:50 msgid "Decrypt file _PARAM0_ to _PARAM1_ with AES" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:357 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:374 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:156 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:165 msgid "Z" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:361 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:375 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:388 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:175 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:188 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:237 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:65 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:174 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:285 msgid "Pitch" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:365 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:376 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:389 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:201 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:214 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:241 msgid "Roll" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:383 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:46 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:58 #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:85 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:35 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:47 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobject.cpp:292 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:229 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:33 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:45 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobject.cpp:180 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:626 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:629 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:150 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:180 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:71 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:94 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:994 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1030 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1031 msgid "Width" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:384 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:71 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:84 #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:88 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:60 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:73 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobject.cpp:293 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:230 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:59 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:72 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobject.cpp:181 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:633 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:636 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:151 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:181 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:72 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:95 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:995 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1032 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1033 msgid "Height" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:385 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:97 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:110 msgid "Depth" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:386 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:70 msgid "Z Coordinate" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:387 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:149 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:162 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:233 msgid "Yaw" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:82 msgid "Settings of the 3D Box object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:97 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:94 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:1062 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:78 msgid "Width :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:101 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:98 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:82 msgid "Height :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:105 msgid "Depth :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:112 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:149 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:89 msgid "Textures" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:115 msgid "Front :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:121 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:113 msgid "Top :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:127 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:140 msgid "Bottom :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:133 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:121 msgid "Left :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:139 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:132 msgid "Right :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:145 msgid "Back :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:157 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:165 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:105 msgid "Show image bank's editor" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:201 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:204 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:139 msgid "Images Bank Editor" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:248 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:259 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:271 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:282 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:293 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:304 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:252 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:1120 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:182 msgid "Please display the image bank's editor and select an image before clicking on this button." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:27 msgid "3D Box Object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:28 msgid "Extension allowing to use 3D Box objects." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:34 msgid "3D Box" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:35 msgid "Displays a 3D Box" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:47 msgid "Modify the width of a 3D Box." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:48 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:37 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:35 msgid "Do _PARAM1__PARAM2_ to the width of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:53 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:78 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:104 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:130 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:156 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:182 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:208 #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:57 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:66 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:92 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:118 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:42 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:67 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:94 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:28 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:41 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:54 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:81 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:108 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:136 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:163 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:191 #: 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d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:67 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:82 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:135 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:149 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:164 msgid "Modification's sign" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:59 msgid "Compare the width of a 3D Box." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:60 msgid "width of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:65 #: 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d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:43 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:97 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:111 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:87 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:42 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:30 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:42 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:87 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:100 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:179 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:193 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:206 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:242 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:256 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:270 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:284 msgid "Sign of the test" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:66 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:92 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:118 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:144 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:170 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:196 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:222 #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:44 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:80 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:106 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:132 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:55 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:81 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:108 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:68 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:95 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:123 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:151 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:178 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:206 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:233 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:260 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:287 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:314 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:341 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:369 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:397 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:425 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:451 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:477 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:65 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:91 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:117 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:143 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:169 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:196 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:223 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:249 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:275 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:301 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:327 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:354 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:52 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:78 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:105 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:133 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:323 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:337 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:351 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:378 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:392 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:432 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:499 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:513 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:106 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:134 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:162 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:190 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:218 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:245 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:141 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:165 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:169 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:182 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:195 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:208 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:221 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:403 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:415 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:427 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:439 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:451 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:467 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:126 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:236 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:53 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:80 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:108 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:135 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:162 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:462 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:781 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:31 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:46 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:93 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:108 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:121 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:44 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:43 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:243 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:257 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:271 msgid "Value to test" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:72 msgid "Modify the height of a 3D Box." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:73 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:62 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:61 msgid "Do _PARAM1__PARAM2_ to the height of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:85 msgid "Compare the height of a 3D Box." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:86 msgid "height of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:98 msgid "Modify the depth of a 3D Box." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:99 msgid "Do _PARAM1__PARAM2_ to the depth of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:111 msgid "Compare the depth of a 3D Box." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:112 msgid "depth of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:123 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:136 #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:229 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:91 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:213 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:300 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:193 msgid "Z Position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:124 msgid "Modify the Z Position of a 3D Box." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:125 msgid "Do _PARAM1__PARAM2_ to the Z position of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:137 msgid "Compare Z position of a 3D Box." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:138 msgid "Z position of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:150 msgid "Modify Yaw of a 3D Box object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:151 msgid "Do _PARAM1__PARAM2_ to yaw of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:163 msgid "Compare Yaw of a 3D Box object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:164 msgid "Yaw of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:176 msgid "Modify Pitch of a 3D Box object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:177 msgid "Do _PARAM1__PARAM2_ to pitch of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:189 msgid "Compare Pitch of a 3D Box object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:190 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:176 msgid "Pitch of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:202 msgid "Modify Roll of a 3D Box object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:203 msgid "Do _PARAM1__PARAM2_ to roll of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:215 msgid "Compare Roll of a 3D Box object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:216 msgid "Roll of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:225 msgid "Depth of the 3D Box" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:25 msgid "Common dialogs" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:26 msgid "Extension allowing to display common dialogs ( Message box, open file dialog... )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:32 msgid "Show a message box" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:33 msgid "Display a message box with specified text, and a Ok button." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:34 msgid "Display message \"_PARAM1_\" with title \"_PARAM2_\"" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:35 #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:49 #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:64 #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:79 msgid "Interfaces" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:41 #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:55 #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:71 #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:86 msgid "Title" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:46 msgid "Show a window to choose a file" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:47 msgid "" "Display a window allowing to choose a file.\n" "The name and the directory of the file will be saved in the specified variable." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:48 msgid "Open a window so as to choose a file, and save the result in _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:54 #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:69 #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:84 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:57 msgid "Save result to scene variable" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:56 msgid "Wildcard filter ( \"FileType|*.ext;*.ext2|2ndFileType|*.ext3\" ) ( Windows only ) " msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:61 msgid "Show a window to enter a text" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:62 msgid "" "Show a window allowing to enter a text.\n" "The text will be saved in the specified scene variable." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:63 msgid "Open a text input dialog, and save the result in _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:76 msgid "Display a Yes/No message box" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:77 msgid "" "Open a message box allowing to choose Yes or No.\n" "The answer ( \"yes\"/\"no\" ) will be saved in the specified variable." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:78 msgid "Open a Yes/No message box, and save the result in _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:16 #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\jsextension.cpp:29 msgid "Destroy Outside Screen Automatism" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:17 #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\jsextension.cpp:30 msgid "Automatism destroying object when they go outside the screen" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:22 msgid "Destroy when outside the screen" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:23 msgid "DestroyOutside" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:24 msgid "Automatically destroy the object when it goes outside the screen" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:35 #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:49 msgid "Additional border" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:36 msgid "Compare the additional border that the object must cross before being deleted." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:37 msgid "The additional border of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:42 #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:56 #: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:42 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:164 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:191 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:202 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:213 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:219 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:59 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:71 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:83 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:94 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:105 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:116 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:129 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:136 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:147 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:160 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:167 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:178 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:191 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:197 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:208 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:221 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:228 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:239 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:252 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:259 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:270 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:281 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:293 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:306 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:313 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:324 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:337 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:344 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:56 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:70 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:81 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:92 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:105 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:118 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:131 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:144 #: 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d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:243 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:257 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:270 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:282 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:294 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:306 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:318 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:330 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:342 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:353 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:366 #: 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#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:92 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:105 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:118 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:129 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:143 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:157 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:171 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:185 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:198 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:212 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:225 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:239 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:253 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:267 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:281 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:293 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:305 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:318 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:324 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:329 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:334 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:339 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:344 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:349 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:500 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:512 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:122 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:121 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:572 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:221 msgid "Automatism" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:50 msgid "Change the additional border that the object must cross before being deleted." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:51 msgid "Do _PARAM2__PARAM3_ to the additional border of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:16 #: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\jsextension.cpp:29 msgid "Draggable Automatism" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:17 #: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\jsextension.cpp:30 msgid "Automatism allowing to move objects with the mouse" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:22 msgid "Draggable object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:23 msgid "Draggable" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:24 msgid "Allows objects to be moved using the mouse." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:35 msgid "Being dragged" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:36 msgid "Check if the object is being dragged" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:37 msgid "_PARAM0_ is being dragged" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:38 msgid "Function events" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:39 msgid "Extension allowing to use events behaving as functions." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:98 #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:99 msgid "Launch a function" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:100 msgid "Launch _PARAM0_ (_PARAM1_, _PARAM2_, _PARAM3_, _PARAM4_, _PARAM5_, _PARAM6_, _PARAM7_)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:101 msgid "Functions" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:105 msgid "Name of the function" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:106 msgid "Parameter 1" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:107 msgid "Parameter 2" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:108 msgid "Parameter 3" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:109 msgid "Parameter 4" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:110 msgid "Parameter 5" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:111 msgid "Parameter 6" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:112 msgid "Parameter 7" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:180 #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:221 #: d:\florian\programmation\gamedevelop3\extensions\function\functionevent.cpp:102 msgid "Function" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:181 msgid "Function event : An event which is launched only thanks to action \"Launch a function\"" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:219 msgid "Parameter of the current function" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:220 msgid "Return the text contained in a parameter of the currently launched function" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:223 msgid "Index of the parameter (Parameters start at 0!)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\functionevent.cpp:103 msgid "( Objects passed as parameters : " msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\functionevent.cpp:103 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:175 msgid ")" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:66 msgid "" "The function and its sub events will be executed\n" "only when it is launched by an action or expression." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:77 msgid "Name of the function ( Must be unique ) :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:87 msgid "Arguments" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:90 msgid "(Optional) Pass the objects of this group to the function:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:100 msgid "" "Objects of this group which are concerned by previous\n" "actions/conditions will be passed to the function when it is\n" "called by an action, and so they will be used by actions and\n" "conditions refering to them." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:102 msgid "" "Others arguments can be passed as text\n" "when the function is called. ( And they can\n" "be used in function using Function::GetParameter(x) )." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:28 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:35 msgid "Light" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:29 msgid "Allow to display lights and use light obstacles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:36 msgid "Emits light that can be stopped by objects" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:48 msgid "Change light color." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:49 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:97 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:319 msgid "Change color of _PARAM0_ to _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:50 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:62 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:75 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:88 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:101 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:114 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:127 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:140 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:200 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:204 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:208 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:23 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:34 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:47 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:60 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:73 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:172 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:176 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:196 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:199 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:202 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:217 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:220 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:223 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:235 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:238 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:241 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:244 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:247 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:250 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:253 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:256 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:259 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:262 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:265 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:268 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:271 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:274 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:77 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:88 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:99 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:111 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:123 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:136 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:148 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:160 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:59 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:71 msgid "Setup" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:59 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:72 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:200 #: d:\florian\programmation\gamedevelop3\extensions\light\lightobject.cpp:227 msgid "Intensity" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:60 msgid "Modify the intensity of a light" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:61 msgid "Do _PARAM1__PARAM2_ to the intensity of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:73 msgid "Test the intensity of a light." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:74 msgid "Intensity of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:85 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:98 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:204 #: d:\florian\programmation\gamedevelop3\extensions\light\lightobject.cpp:228 msgid "Radius" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:86 msgid "Modify the radius of a liht" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:87 msgid "Do _PARAM1__PARAM2_ to radius of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:99 msgid "Test the radius of a light." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:100 msgid "The radius of _PARAM0_ is _PARAM2_ _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:111 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:124 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:208 #: d:\florian\programmation\gamedevelop3\extensions\light\lightobject.cpp:229 msgid "Quality" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:112 msgid "Modify the quality of a light" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:113 msgid "Do _PARAM1__PARAM2_ to the quality of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:125 msgid "Test the quality of a light" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:126 msgid "The quality of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:137 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:317 msgid "Global color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:138 msgid "Change scene color for a global light." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:139 msgid "Change scene global color of _PARAM0_ to _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:149 msgid "Make a light global" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:150 msgid "Make a light global or simple." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:151 msgid "Make _PARAM0_ global : _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:152 #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:164 msgid "Light type" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:156 msgid "Make light global" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:161 msgid "A light is global" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:162 msgid "Return true if light is global" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:163 msgid "_PARAM0_ is a global light" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:224 msgid "Light obstacle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:225 msgid "LightObstacle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:226 msgid "Mark the objects as obstacles for Light objects." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:66 msgid "Light color:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:70 msgid "Radius:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:79 msgid "Intensity:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:84 msgid "Quality:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:89 msgid "Global light" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:91 msgid "Set the light as the global light" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:96 msgid "Color of the scene:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:27 #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:38 #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:52 #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:66 #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:79 #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:94 #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\jsextension.cpp:27 msgid "Linked objects" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:28 #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\jsextension.cpp:28 msgid "Extension allowing to virtually link two objects." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:35 msgid "Link two objects" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:36 msgid "Link two objects together, so as to be able to get one from the other." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:37 msgid "Link _PARAM1_ and _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:43 #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:57 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:463 msgid "Object 1" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:44 #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:58 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:732 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:745 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:464 msgid "Object 2" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:49 msgid "Unlink two objects" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:50 msgid "Unlink two objects." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:51 msgid "Unlink _PARAM1_ and _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:63 msgid "Unlink all objects from an object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:64 msgid "Unlink all objects from an object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:65 msgid "Unlink all objects from _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:76 #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:91 msgid "Take into account linked objects" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:77 msgid "" "Take some objects linked to the object into account for next conditions and actions.\n" "The condition will return false if no object was taken into account." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:78 #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:93 msgid "Take into account all \"_PARAM1_\" linked to _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:85 #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:100 msgid "...if they are linked to this object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:92 msgid "Take objects linked to the object into account for next actions." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:29 msgid "Network features" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:30 msgid "Built-in extension allowing to exchange data on the network between games." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:37 msgid "Add a recipient" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:38 msgid "Add the computer with the corresponding IP Adress as a recipient of sent data." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:39 msgid "Add _PARAM0_ to recipients" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:40 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:53 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:85 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:98 msgid "Network: Sending" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:44 msgid "Recipient IP address." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:45 msgid "Recipient port (Default : 50001)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:50 msgid "Delete all recipients" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:51 msgid "Clear the list of the recipients of sent data" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:52 msgid "Clear the list of recipients" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:61 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:63 msgid "Initialize data reception" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:62 msgid "Initialize the network so as to be able te receive data from other computers." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:64 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:75 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:111 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:121 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:127 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:133 msgid "Network: Reception" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:68 msgid "Listening port (Default : 50001)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:72 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:74 msgid "Stop data reception" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:73 msgid "Stop data reception." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:82 msgid "Send a value" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:83 msgid "Send a value to recipients" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:84 msgid "Send value _PARAM1_ with title _PARAM0_ to recipients" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:89 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:102 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:100 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:30 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:61 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:72 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:83 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:95 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:107 msgid "Group" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:95 msgid "Send a text" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:96 msgid "Send a text to recipients" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:97 msgid "Send text _PARAM1_ with title _PARAM0_ to recipients" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:103 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:40 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:27 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:44 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:247 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:335 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:68 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:301 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:73 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:34 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:44 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:53 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:63 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:74 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:85 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:97 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:138 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:163 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:31 msgid "Text" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:108 msgid "Receive waiting data" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:109 msgid "" "Receive data sent by other computers.\n" "You can then access to them with the appropriate expressions." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:110 #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:65 msgid "Receive data" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:118 msgid "Delete all received data stored in memory" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:119 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:120 msgid "Delete every received data stored in memory" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:127 msgid "Get the text of a data" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:127 msgid "Get the text contained in a data" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:128 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:134 msgid "Name of the data containing the text to get" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:133 msgid "Get the value of a data" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:133 msgid "Get the value contained in a data" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:139 msgid "Last error occured" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:139 msgid "Get the text describing the last error which occured." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:139 msgid "Network: Errors" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:144 msgid "IP address" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:144 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:150 msgid "Allow to get the public IP Address of the computer." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:144 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:150 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:26 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:43 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:58 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:69 msgid "Network" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:145 msgid "Maximum time to wait before getting the address ( in seconds ) ( 0 = no timeout )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:150 msgid "Local IP address ( local/LAN )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:156 msgid "Generate objects' identifiers" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:157 msgid "" "Generate automatically identifiers for these objects.\n" "Note that this action must be preferably used at the start of the scene for example, so as to be sure objects\n" "have the same unique identifiers on the different computers." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:158 msgid "Generate unique network identifiers for _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:159 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:187 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:198 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:209 #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:217 msgid "Automatism Automatic Network Updater" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:171 msgid "Automatic network update" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:172 msgid "NetworkUpdater" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:173 msgid "Allows to automatically synchronize the objects of a game on the network." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:184 msgid "Set to send data" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:185 msgid "" "The automatism will send the data of the objects.\n" "Be sure to have generated identifiers for these objects before." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:186 msgid "Set _PARAM0_ to send data" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:195 msgid "Set to receive data" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:196 msgid "" "The automatism will receive the data and will update the objects.\n" "Be sure to have generated identifiers for these objects before." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:197 msgid "Set _PARAM0_ to receive data" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:206 msgid "Change object's identifier" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:207 msgid "Each object need a unique identifier, the same on all computers, so as to be identified and updated" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:208 msgid "Set identifier of _PARAM0_ to _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:214 msgid "Identifier" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:217 msgid "Get the identifier of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:234 msgid "List of recipients" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:237 msgid " Port: " msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:58 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:119 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:97 msgid "Edit the automatism" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:64 msgid "Send datas" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:67 msgid "Initial behaviour" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:69 msgid "" "Depending on whether the game is \"hosting\" or joining, you wish change this behaviour\n" "of the automatism. You can use actions in the sub category \"Network > Automatism Automatic Network Updater\"" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:74 msgid "Sent / Received data" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:76 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:237 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:280 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:197 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:310 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:395 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:474 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:39 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:95 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:109 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:163 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:205 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:600 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:672 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:687 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:74 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:98 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:32 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:119 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:300 msgid "X position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:79 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:238 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:281 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:198 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:324 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:407 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:478 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:67 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:97 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:110 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:164 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:206 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:603 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:673 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:688 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:75 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:112 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:33 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:120 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:301 msgid "Y position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:93 msgid "Data format" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:100 msgid "X/Data" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:103 msgid "X represent identifier number and Data the data title." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:20 msgid "Panel Sprite (9-patch) Object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:21 msgid "Extension allowing to use panel sprite (\"9-patch\") objects." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:26 msgid "Panel Sprite (\"9-patch\")" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:27 msgid "An image with edges and corners that are stretched separately from the fill." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:36 msgid "Modify the width of a Panel Sprite." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:38 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:50 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:63 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:76 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:89 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:102 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:36 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:48 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:62 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:75 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:89 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:103 msgid "Size and angle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:48 msgid "Test the width of a Panel Sprite." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:49 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:47 msgid "The width of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:61 msgid "Modify the height of a Panel Sprite." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:74 msgid "Test the height of a Panel Sprite." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:75 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:74 msgid "The height of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:87 msgid "Modify the angle of a Panel Sprite." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:88 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:218 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:88 msgid "Do _PARAM1__PARAM2_ to the angle of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:100 msgid "Test the angle of a Panel Sprite." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:101 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:230 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:102 msgid "The angle of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:113 #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:120 msgid "Image name" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:114 msgid "Change the image of a Panel Sprite." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:115 msgid "Set image _PARAM1_ on _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobject.cpp:294 msgid "Left Margin" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobject.cpp:295 msgid "Top Margin" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobject.cpp:296 msgid "Right Margin" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobject.cpp:297 msgid "Bottom Margin" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:78 msgid "Settings of the Panel Sprite Object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:91 msgid "Default size" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:108 msgid "Margins" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:126 msgid "" "Image center\n" "(streched part)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:156 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:96 msgid "Smooth texture" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extension.cpp:25 msgid "Particle system" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extension.cpp:26 msgid "Extension allowing to display a large number of small particles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extension.cpp:33 msgid "Particles emitter" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extension.cpp:34 msgid "Displays a large number of small particles to create visual effects" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:21 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:188 msgid "Emission minimal force" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:22 msgid "Modify minimal emission force of particles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:23 msgid "Do _PARAM1__PARAM2_ to minimal emission force of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:24 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:37 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:132 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:146 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:215 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:228 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:241 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:255 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:268 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:282 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:296 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:309 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:322 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:336 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:433 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:446 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:459 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:472 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:23 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:35 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:205 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:218 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:231 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:244 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:257 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:270 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:283 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:296 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:309 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:322 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:335 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:349 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:363 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:87 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:100 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:114 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:128 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:142 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:154 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:180 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:184 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:188 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:192 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:205 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:214 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:226 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:229 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:232 msgid "Common" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:34 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:192 msgid "Emission maximal force" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:35 msgid "Modify maximal emission force of particles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:36 msgid "Do _PARAM1__PARAM2_ to maximal emission force of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:47 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:60 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:196 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:606 msgid "Emission X direction" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:48 msgid "Modify emission X direction." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:49 msgid "Do _PARAM1__PARAM2_ to the emission X direction of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:61 msgid "Test emission X direction." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:62 msgid "The emission X direction of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:74 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:87 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:199 msgid "Emission Y direction" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:75 msgid "Modify emission Y direction." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:76 msgid "Do _PARAM1__PARAM2_ to the emission Y direction of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:88 msgid "Test emission Y direction." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:89 msgid "Emission Y direction of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:101 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:115 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:202 msgid "Emission Z direction" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:102 msgid "Modify emission Z direction." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:103 msgid "Do _PARAM1__PARAM2_ to the emission Z direction of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:116 msgid "Test emission Z direction." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:117 msgid "Emission Z direction of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:129 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:143 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:205 msgid "Emission angle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:130 msgid "Modify emission angle." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:131 msgid "Do _PARAM1__PARAM2_ to the emission angle of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:144 msgid "Test the value of emission angle of the emitter." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:145 msgid "Emission angle of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:156 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:170 msgid "Emission angle 1" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:157 msgid "Change emission angle #1" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:158 msgid "Do _PARAM1__PARAM2_ to the 1st emission angle of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:171 msgid "Test the value of emission 1st angle of the emitter" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:172 msgid "Emission 1st angle of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:184 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:198 msgid "Emission angle 2" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:185 msgid "Change emission angle #2" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:186 msgid "Do _PARAM1__PARAM2_ to the 2nd emission angle of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:199 msgid "Test the emission angle #2 of the emitter." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:200 msgid "Emission 2nd angle of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:212 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:225 msgid "Angle of the spray cone" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:213 msgid "Modify the angle of the spray cone." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:214 msgid "Do _PARAM1__PARAM2_ to the angle of the spray cone of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:226 msgid "Test the angle of the spray cone of the emitter" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:227 msgid "Angle of the spray cone of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:238 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:252 msgid "Friction" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:239 msgid "Modify friction applied to particles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:240 msgid "Do _PARAM1__PARAM2_ to the friction of particles of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:253 msgid "Test friction applied to particles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:254 msgid "Particles' friction of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:265 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:279 msgid "Creation radius" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:266 msgid "" "Modify creation radius of particles.\n" "Particles have to be recreated in order to take changes in account." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:267 msgid "Do _PARAM1__PARAM2_ to creation radius of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:280 msgid "Test creation radius of particles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:281 msgid "Creation radius of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:293 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:306 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:305 msgid "Minimum lifetime" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:294 msgid "Modify particles minimum lifetime.Particles have to be recreated in order to take changes in account." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:295 msgid "Do _PARAM1__PARAM2_ to minimum lifetime of particles of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:307 msgid "Test minimum lifetime of particles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:308 msgid "Minimum lifetime of particles of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:319 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:333 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:310 msgid "Maximum lifetime" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:320 msgid "" "Modify particles maximum lifetime.\n" "Particles have to be recreated in order to take changes in account." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:321 msgid "Do _PARAM1__PARAM2_ to maximum lifetime of particles of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:334 msgid "Test maximum lifetime of particles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:335 msgid "Maximum lifetime of particles of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:347 msgid "X Gravity" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:348 msgid "Change value of the gravity on X axis." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:349 msgid "Do _PARAM1__PARAM2_ to the direction of gravity on X axis of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:361 msgid "Direction of gravity on X axis" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:362 msgid "Direction of the gravity on X axis." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:363 msgid "Direction of gravity on X axis of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:375 msgid "Y Gravity" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:376 msgid "Change value of the gravity on Y axis." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:377 msgid "Do _PARAM1__PARAM2_ to the direction of gravity on Y axis of_PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:389 msgid "Direction of the gravity on Y axis" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:390 msgid "Test direction of gravity on Y axis" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:391 msgid "Direction of gravity on Y axis of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:403 msgid "Z Gravity" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:404 msgid "Change value of the gravity on Z axis." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:405 msgid "Do _PARAM1__PARAM2_ to the direction of gravity on Z axis of_PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:417 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:44 msgid "Direction of gravity on Z axis" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:418 msgid "Test the direction of gravity on Z axis" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:419 msgid "Direction of gravity on Z axis of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:430 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:443 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:226 msgid "Gravity angle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:431 msgid "Change gravity angle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:432 msgid "Do _PARAM1__PARAM2_ to the gravity angle of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:444 msgid "Test the gravity angle the emitter" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:445 msgid "Gravity angle of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:456 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:469 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:229 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:638 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:450 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:97 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:111 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:371 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:563 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:584 msgid "Gravity" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:457 msgid "Change the gravity of the emitter." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:458 msgid "Do _PARAM1__PARAM2_ to the gravity of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:470 msgid "Test the gravity of the emitter." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:471 msgid "The gravity of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:20 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:27 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:231 msgid "Initial color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:21 msgid "Modify initial color of particles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:22 msgid "Put initial color of particles of _PARAM0_ to _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:32 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:39 msgid "Final color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:33 msgid "Modify final color of particles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:34 msgid "Put final color of particles of _PARAM0_ to _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:44 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:57 msgid "Red color, parameter 1" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:45 msgid "Modify parameter 1 of the red color." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:46 msgid "Do _PARAM1__PARAM2_ to parameter 1 of red color of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:58 msgid "Test parameter 1 of the red color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:59 msgid "Parameter 1 of red color of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:70 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:83 msgid "Red color, parameter 2" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:71 msgid "Modify parameter 2 of the red color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:72 msgid "Do _PARAM1__PARAM2_ to parameter 2 of red color of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:84 msgid "Test parameter 2 of the red color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:85 msgid "Parameter 2 of red color of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:96 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:109 msgid "Blue color, parameter 1" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:97 msgid "Modify parameter 1 of blue color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:98 msgid "Do _PARAM1__PARAM2_ to the parameter 1 of blue color of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:110 msgid "Test parameter 1 of blue color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:111 msgid "Parameter 1 of blue color of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:122 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:135 msgid "Blue color, parameter 2" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:123 msgid "Modify parameter 2 of blue color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:124 msgid "Do _PARAM1__PARAM2_ to the parameter 2 of blue color of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:136 msgid "Test parameter 2 of blue color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:137 msgid "Parameter 2 of blue color of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:148 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:161 msgid "Green color, parameter 1" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:149 msgid "Modify parameter 1 of green color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:150 msgid "Do _PARAM1__PARAM2_ to the parameter 1 of green color of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:162 msgid "Test parameter 1 of green color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:163 msgid "Parameter 1 of green color of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:175 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:188 msgid "Green color, parameter 2" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:176 msgid "Modify the parameter 2 of the green color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:177 msgid "Do _PARAM1__PARAM2_ to the parameter 2 of green color of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:189 msgid "Test the parameter 2 of the green color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:190 msgid "Parameter 2 of green color of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:202 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:215 msgid "SIze, parameter 1" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:203 msgid "Modifyt parameter 1 of the size of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:204 msgid "Do _PARAM1__PARAM2_ to the parameter 1 of size of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:216 msgid "Test parameter 1 of the size of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:217 msgid "Parameter 1 of the size of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:228 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:241 msgid "Size, parameter 2" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:229 msgid "Modify parameter 2 of the size of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:230 msgid "Do _PARAM1__PARAM2_ to the parameter 2 of size of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:242 msgid "Test parameter 2 of the size of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:243 msgid "Parameter 2 of the size of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:254 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:267 msgid "Angle, parameter 1" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:255 msgid "Modify parameter 1 of the angle of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:256 msgid "Do _PARAM1__PARAM2_ to the parameter 1 of angle of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:268 msgid "Test parameter 1 of the angle of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:269 msgid "Parameter 1 of angle of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:280 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:293 msgid "Angle, parameter 2" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:281 msgid "Modify parameter 2 of the angle of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:282 msgid "Do _PARAM1__PARAM2_ to the parameter 2 of angle of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:294 msgid "Test parameter 2 of the angle of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:295 msgid "Parameter 2 of angle of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:306 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:319 msgid "Transparency, parameter 1" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:307 msgid "Modify parameter 1 of the transparency of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:308 msgid "Do _PARAM1__PARAM2_ to parameter 1 of the transparency of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:320 msgid "Test parameter 1 of the transparency of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:321 msgid "Parameter 1 of the transparency of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:332 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:346 msgid "Transparency, parameter 2" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:333 msgid "Modify parameter 2 of the transparency of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:334 msgid "Do _PARAM1__PARAM2_ to parameter 2 of the transparency of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:347 msgid "Test parameter 2 of the transparency of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:348 msgid "Parameter 2 of the transparency of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:360 msgid "No more particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:361 msgid "Return true if the object does not emit particles anylonger, so as to destroy it for example." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:362 msgid "_PARAM0_ does not emit anylonger." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:20 msgid "Recreate particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:21 msgid "Destroy and recreate particles, so as to take changes made to setup of the emitter in account." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:22 msgid "Recreate particles of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:31 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:172 msgid "Rendering first parameter" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:32 msgid "" "Modify first parameter of rendering ( Size/Length ).\n" "Particles have to be recreated in order to take changes in account." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:33 msgid "Do _PARAM1__PARAM2_ to rendering 1st parameter of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:45 msgid "Test the first parameter of rendering ( Size/Length )." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:46 msgid "The 1nd rendering parameter of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:57 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:70 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:176 msgid "Rendering second parameter" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:58 msgid "" "Modify the second parameter of rendering ( Size/Length ).\n" "Particles have to be recreated in order to take changes in account." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:59 msgid "Do _PARAM1__PARAM2_ to rendering 2nd parameter of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:71 msgid "Test the second parameter of rendering ( Size/Length )." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:72 msgid "The 2nd rendering parameter of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:84 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:97 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:180 msgid "Capacity" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:85 msgid "Change the capacity of the emitter." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:86 msgid "Do _PARAM1__PARAM2_ to the capacity of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:98 msgid "Test the capacity of the emitter." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:99 msgid "The capacity of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:111 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:125 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:184 msgid "Flow" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:112 msgid "Change the flow of the emitter." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:113 msgid "Do _PARAM1__PARAM2_ to flow of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:126 msgid "Test the flow of the emitter." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:127 msgid "The flow of _PARAM0_ is _PARAM2_ _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:140 msgid "Change the image of particles ( if displayed )." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:141 msgid "Change the image of particles of _PARAM0_ to _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:146 msgid "New image" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:152 msgid "Test the name of the image displayed by particles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:153 msgid "Image displayed by particles of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:159 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:52 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:56 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:476 msgid "Text to test" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:164 msgid "Particles image" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:164 msgid "Name of the image displayed by particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:164 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:168 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:298 msgid "Particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:168 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobject.cpp:595 msgid "Particles number" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:208 msgid "Emission angle A" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:211 msgid "Emission angle B" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:214 msgid "Radius of the emission zone" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:217 msgid "X Gravity of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:220 msgid "Y Gravity of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:223 msgid "Z Gravity of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:229 msgid "Gravity value" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:232 msgid "Particles friction" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:235 msgid "Minimum lifetime of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:238 msgid "Maximum lifetime of particles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:241 msgid "Parameter 1 of red color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:244 msgid "Parameter 2 of red color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:247 msgid "Parameter 1 of blue color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:250 msgid "Parameter 2 of blue color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:253 msgid "Parameter 1 of green color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:256 msgid "Parameter 2 of green color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:259 msgid "Parameter 1 of transparency" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:262 msgid "Parameter 2 of transparency" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:265 msgid "Parameter 1 of size" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:268 msgid "Parameter 2 of size" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:271 msgid "Parameter 1 of angle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:274 msgid "Parameter 2 of angle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:247 msgid "Edit the particle emitter" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:257 msgid "Rendering" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:261 msgid "Renderering mode :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:263 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:292 msgid "Points" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:267 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:802 msgid "Quad" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:271 msgid "rendererParam1 :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:275 msgid "rendererParam2 :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:287 msgid "Standard rendering" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:289 msgid "Additive rendering" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:302 msgid "Lifetime : Between" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:307 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:464 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:495 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:531 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:568 msgid "and" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:312 msgid "seconds" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:317 msgid "Unlimited capacity" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:319 msgid "If this box is checked, the emitter will keep emit particles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:321 msgid "Capacity :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:324 msgid "Available particles number." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:329 msgid "Flow :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:332 msgid "Number of particles emitted ( by seconds ). -1 to emit everything in a single shot." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:337 msgid "Maximum particles number:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:339 msgid "5000" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:353 msgid "Initial particles color :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:357 msgid "Final particles color :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:371 msgid "Red" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:375 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:399 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:423 msgid "Fixed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:378 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:402 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:426 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:23 msgid "Random" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:381 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:405 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:429 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:456 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:485 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:521 msgid "Changing over time" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:384 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:408 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:432 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:120 msgid "From" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:388 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:412 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:436 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:130 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:83 msgid "to" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:395 msgid "Green" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:419 msgid "Blue" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:447 msgid "Colors" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:448 msgid "Colors ( advanced )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:451 msgid "Transparency" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:454 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:483 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:519 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:23 msgid "Random value" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:460 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:489 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:525 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:564 msgid "Between" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:468 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:501 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:539 msgid "" "Random variation\n" "between:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:469 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:502 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:540 msgid "Ampltiude of the random variation of the initial transparency" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:480 msgid "Display angle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:505 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:510 msgid "Ampltiude of the random variation of the value." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:529 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:535 msgid "%" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:537 msgid "of the initial size" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:556 msgid "Zone and direction of emission" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:561 msgid "Emission force :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:576 msgid "Radius of the emission sphere :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:587 msgid "Angle of the spray cone :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:602 msgid "Emission Z direction:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:612 msgid "Angle of the emission zone :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:614 msgid "1st angle :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:621 msgid "2nd angle :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:631 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:699 msgid "Simple setup" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:632 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:700 msgid "Advanced setup" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:646 msgid "Gravity :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:649 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:680 msgid "Gravity on X axis" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:654 msgid "Gravity angle :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:657 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:686 msgid "Gravity on Z axis ( depth )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:665 #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:689 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:138 msgid "Friction :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:676 msgid "Gravity applied to particles :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:683 msgid "Gravity on Y axis" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:705 msgid "Destroy the object when no more particles are spayed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:717 msgid "Show the images bank" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:916 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:431 msgid "Images bank's editor" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:933 msgid "" "The number of particles is huge. A number too important could crash the game.\n" "Are you sure you wan to continue?" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:933 msgid "Maximum Particles number" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:1030 msgid "Initial size :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:1045 msgid "Inital width :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:1046 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:72 msgid "Initial height :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:1061 msgid "Length :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:31 msgid "Path Automatism" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:32 msgid "Automatism allowing to move objects on a predefined path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:38 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:39 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:174 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:187 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:195 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:140 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:153 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:166 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:179 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:192 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:205 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:218 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:231 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:244 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:257 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:270 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:283 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:296 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:308 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:319 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:331 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:338 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:344 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:350 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:355 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:360 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:365 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:370 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:375 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:380 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:385 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:390 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:395 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:400 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:405 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:410 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:415 msgid "Path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:40 msgid "Make objects move on a predefined path." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:52 msgid "De/activate rounding" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:53 msgid "Activate or desactivate rounding" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:54 msgid "Activate rounding for _PARAM0_: _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:60 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:72 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:63 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:167 msgid "Activate" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:64 msgid "De/activate the stop at the end of the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:65 msgid "Activate or deactivate the stop at the end of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:66 msgid "Stop _PARAM0_ when the end of the path is reached: _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:76 msgid "Rounds" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:77 msgid "Return true if the object round" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:78 msgid "_PARAM0_ is rounding" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:87 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:247 msgid "Stop at the end of the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:88 msgid "Return true if the object stops at the end of its path." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:89 msgid "_PARAM0_ stops at the end of the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:98 msgid "Invert the movement on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:99 msgid "Invert the movement on the path." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:100 msgid "Invert the sens of the movement of _PARAM0_ on its path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:101 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:320 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:333 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:342 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:54 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:66 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:78 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:125 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:139 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:153 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:167 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:181 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:194 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:208 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:221 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:235 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:249 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:263 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:277 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:289 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:301 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:314 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:322 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:327 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:332 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:337 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:342 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:347 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:173 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:186 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:200 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:215 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:232 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:417 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:428 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:442 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:520 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:534 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:565 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:609 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:612 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:615 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:618 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:621 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:718 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:728 msgid "Movement" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:109 msgid "Number of the segment on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:110 msgid "True if the number of the current segment on the path satisfies the test." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:111 msgid "The number of the current segment of the path of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:122 msgid "Position on the segment of a path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:123 msgid "Put the object directly on specific segment of the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:124 msgid "Do _PARAM2__PARAM3_ to number of the current segment of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:134 msgid "Current segment" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:134 msgid "Number of the current segment" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:140 msgid "Position of the object on the segment" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:141 msgid "" "Return true if the position on the path satisfy the test.\n" "Position on a segment is a value between 0 and 1." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:142 msgid "The position of _PARAM0_ on the current segment is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:153 msgid "Put the object on a precise position of the current segment" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:154 msgid "Put the object on a precise position on the current segment." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:155 msgid "Put _PARAM0_ on _PARAM2__PARAM3_ on the current segment" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:165 msgid "Position on the segment" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:165 msgid "Position on the segment ( value between 0 and 1 )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:171 msgid "Path name" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:172 msgid "Test the path name." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:173 msgid "The name of the current path of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:180 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:192 #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:140 #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:190 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:411 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:640 msgid "Name" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:184 msgid "Change the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:185 msgid "Change the path used." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:186 msgid "Set _PARAM2_ as the current path of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:195 msgid "Current path name" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:201 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:226 msgid "X position of the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:202 msgid "Return true if the X position satisfies the test." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:203 msgid "The X position of the path of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:204 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:217 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:226 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:235 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:248 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:257 msgid "Path position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:214 msgid "Modify the path X position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:215 msgid "Change the path X position." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:216 msgid "Do _PARAM2__PARAM3_ to the X position of the path of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:232 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:257 msgid "Path Y position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:233 msgid "Return true if the Y position satisfies the test." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:234 msgid "The Y position of the path of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:245 msgid "Modify the path Y position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:246 msgid "Change the path Y position." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:247 msgid "Do _PARAM2__PARAM3_ to the Y position of the path of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:263 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:297 msgid "Automatic rotation" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:264 msgid "Return true if the object's angle is automatically updated." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:265 msgid "The angle of _PARAM0_ is automatically updated on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:274 msgid "De/activate automatic rotation" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:275 msgid "Activate or deactivate the automatic update of the angle of the object on the path." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:276 msgid "Activate automatic rotation of _PARAM0_: _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:282 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:513 msgid "Activate ?" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:286 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:311 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:632 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:663 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:196 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:227 msgid "Angle offset" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:287 msgid "Return true if the angle offset satifies the condition." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:288 msgid "The angle offset of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:299 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:300 msgid "Change the angle offset" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:301 msgid "Do _PARAM2__PARAM3_ to angle offset of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:311 msgid "Add an offset to the angle of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:318 msgid "Return true if the speed satisfy the condition." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:319 msgid "The speed of _PARAM0_ on the path is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:330 msgid "Change the speed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:331 msgid "Change the speed of the object on the path." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:332 msgid "Do _PARAM1__PARAM2_ to speed of of _PARAM0_ on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:342 msgid "Moving speed on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:130 msgid "Paths:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:133 msgid "Object main path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:137 msgid "Create a path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:141 msgid "Delete this path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:145 msgid "Change the name" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:147 msgid "Global" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:151 msgid "Paths editor" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:158 msgid "Add a point" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:165 msgid "Delete a point" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:168 msgid "0;0" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:181 msgid "Display an image on the background" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:183 msgid "X:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:189 msgid "Y:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:203 msgid "" "Position of the path\n" "relative to the scene origin." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:215 msgid "Object orientation" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:218 msgid "Automatically update object's angle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:222 msgid "Angle offset:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:223 msgid "This angle will be added to the angle the object must take when following the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:234 msgid "Movement and speed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:237 msgid "Speed:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:239 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:126 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:132 msgid "200" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:241 msgid "Options:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:244 msgid "Reverse movement at the end" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:253 msgid "These parameters are independent from the path." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:293 msgid "See coordinates" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:294 msgid "Enter manually coordinates" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:295 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:298 msgid "Add a point after another" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:296 msgid "Delete this point" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:299 msgid "Add a point before another" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:327 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:246 msgid "Unable to access to shared datas." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:335 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:254 msgid "Unable to access to shared datas : Bad data type." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:367 msgid "" "A global path with the same name already exists.\n" "To avoid name conflict, please rename the local path:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:367 msgid "Path conflict" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:389 msgid "Path \"" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:389 msgid "" "\" cannot be found.\n" "The preview will go back to the \"Object main path\"." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:389 msgid "Path not found" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:464 msgid "Name of the new path:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:464 msgid "New path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:468 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:519 msgid "This path already exists." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:468 msgid "Unable to create the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:486 msgid "Object's main path cannot be deleted" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:490 msgid "Are you sure to delete this path?" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:511 msgid "Object's main path cannot be renamed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:515 msgid "New path name:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:515 msgid "Rename a path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:519 msgid "Unable to rename the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:565 msgid "You have deleted a global path. Be sure that no other object was using it." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:780 msgid "Point position:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:784 msgid "X position:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:784 #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:785 msgid "Position precisely" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:785 msgid "Y position:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:907 msgid "Move points using the mouse." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:911 msgid "Release the button to validate point's position." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:915 msgid "Add a point by clicking with the mouse. Clic on a segment to add a point to it." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:919 msgid "Delete a point by clicking on it with the cursor." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:923 msgid "Drag the mouse to make the view scroll." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:927 msgid "Click on a point to add a new point after." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:931 msgid "Click on a point to add a new point before." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:951 msgid "The objet's main path cannot be made global." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:986 msgid "Choose an image to be displayed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:28 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\jsextension.cpp:28 msgid "Pathfinding automatism" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:29 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\jsextension.cpp:29 msgid "Compute paths for objects avoiding obstacles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:35 msgid "Pathfinding" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:37 msgid "Automatism which move objects and avoid objects flagged as obstacles." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:49 msgid "Move to a position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:50 msgid "Move the object to a position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:51 msgid "Move _PARAM0_ to _PARAM3_;_PARAM4_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:58 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:380 msgid "Destination X position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:59 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:385 msgid "Destination Y position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:63 msgid "Path found" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:64 msgid "Return true if a path has been found." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:65 msgid "A path has been found for _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:74 msgid "Destination reached" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:75 msgid "Return true if destination was reached." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:76 msgid "_PARAM0_ reached its destination" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:85 msgid "Width of the cells" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:86 msgid "Change the width of the cells of the virtual grid." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:87 msgid "Do _PARAM2__PARAM3_ to the width of the virtual cells of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:88 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:101 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:114 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:127 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:420 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:425 msgid "Virtual grid" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:94 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:107 msgid "Width (pixels)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:98 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:420 msgid "Width of the virtual grid" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:99 msgid "Compare the width of the cells of the virtual grid." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:100 msgid "Width of the virtual cells of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:111 msgid "Height of the cells" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:112 msgid "Change the height of the cells of the virtual grid." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:113 msgid "Do _PARAM2__PARAM3_ to the height of the virtual cells of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:120 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:133 msgid "Height (pixels)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:124 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:425 msgid "Height of the virtual grid" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:125 msgid "Compare the height of the cells of the virtual grid." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:126 msgid "Height of the virtual cells of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:137 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:150 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:390 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:628 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:657 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:153 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:167 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:381 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:566 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:588 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:122 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:136 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:322 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:191 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:219 msgid "Acceleration" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:138 msgid "Change the acceleration when moving the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:139 msgid "Do _PARAM2__PARAM3_ to the acceleration of _PARAM0_ on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:151 msgid "Compare the acceleration when moving the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:152 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:138 msgid "Acceleration of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:163 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:176 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:395 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:209 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:222 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:391 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:178 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:191 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:332 msgid "Maximum speed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:164 msgid "Change the maximum speed when moving the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:165 msgid "Do _PARAM2__PARAM3_ to the max. speed of _PARAM0_ on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:177 msgid "Compare the maximum speed when moving the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:178 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:193 msgid "Max. speed of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:190 msgid "Change the speed of the object on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:191 msgid "Do _PARAM2__PARAM3_ to the speed of _PARAM0_ on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:203 msgid "Compare the speed of the object on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:204 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:207 msgid "Speed of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:215 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:228 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:405 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:218 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:232 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:342 msgid "Angular maximum speed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:216 msgid "Change the maximum angular speed when moving the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:217 msgid "Do _PARAM2__PARAM3_ to the max. angular speed of _PARAM0_ on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:229 msgid "Compare the maximum angular speed when moving the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:230 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:234 msgid "Max. angular speed of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:241 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:254 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:410 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:246 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:260 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:347 msgid "Rotation offset" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:242 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:247 msgid "Change the rotation offset applied when moving the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:243 msgid "Do _PARAM2__PARAM3_ to the rotation offset of _PARAM0_ on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:255 msgid "Compare the rotation offset when moving the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:256 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:262 msgid "Rotation offset of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:267 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:280 msgid "Extra border" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:268 msgid "Change the size of the extra border applied to the object when planning a path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:269 msgid "Do _PARAM2__PARAM3_ to the extra border of _PARAM0_ on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:276 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:289 msgid "Value (in pixels)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:281 msgid "Compare the size of the extra border applied to the object when planning a path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:282 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:288 msgid "Size of the extra border applied to _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:293 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:305 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:274 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:286 msgid "Diagonals moves" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:294 msgid "Allow or restrict diagonal moves on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:295 msgid "Allow diagonal moves for _PARAM0_ on the path: _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:301 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:282 msgid "Allow?" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:306 msgid "Return true if the object is allowed to do diagonal moves on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:307 msgid "Diagonal moves allowed for _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:316 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:298 msgid "Rotate the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:317 msgid "Enable or disable rotation of the object on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:318 msgid "Enable rotation of _PARAM0_ on the path: _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:324 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:306 msgid "Rotate object?" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:328 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:311 msgid "Object rotated" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:329 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:312 msgid "Return true if the object is rotated when traveling on its path." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:330 msgid "_PARAM0_ is rotated when traveling on its path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:338 msgid "Get a waypoint X position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:338 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:360 msgid "Get next waypoint X position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:341 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:347 msgid "Node index (start at 0!)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:344 msgid "Get a waypoint Y position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:344 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:365 msgid "Get next waypoint Y position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:350 msgid "Index of the next waypoint" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:350 msgid "Get the index of the next waypoint to reach" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:355 msgid "Waypoint count" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:355 msgid "Get the number of waypoints on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:370 msgid "Last waypoint X position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:375 msgid "Last waypoint Y position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:390 msgid "Acceleration of the object on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:395 msgid "Maximum speed of the object on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:400 msgid "Speed of the object on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:405 msgid "Angular maximum speed of the object on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:410 msgid "Rotation offset applied the object on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:415 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:635 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:650 msgid "Extra border size" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:415 msgid "Extra border applied the object on the path" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:420 msgid "Width of a cell" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:425 msgid "Height of a cell" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:434 msgid "Obstacle for pathfinding" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:436 msgid "Flag the object as being an obstacle for pathfinding." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:447 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:460 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:495 msgid "Cost" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:448 msgid "Change the cost of going through the object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:449 msgid "Do _PARAM2__PARAM3_ to the cost of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:450 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:463 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:476 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:488 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:495 msgid "Obstacles" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:456 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:469 msgid "Difficulty" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:461 msgid "Compare the cost of going through the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:462 msgid "Cost of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:473 msgid "Set impassable" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:474 msgid "Set the object as being an impassable obstacle or not" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:475 msgid "Set _PARAM0_ as an impassable obstacle: _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:481 msgid "Impassable?" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:485 msgid "Is impassable" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:486 msgid "Return true if the obstacle is impassable" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:487 msgid "_PARAM0_ is impassable" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:495 msgid "Obstacle cost" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:627 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:642 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:190 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:208 msgid "Allows diagonals" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:629 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:659 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:568 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:592 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:193 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:223 msgid "Max. speed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:630 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:661 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:194 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:225 msgid "Rotate speed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:631 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:646 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:195 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:212 msgid "Rotate object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:633 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:665 msgid "Virtual cell width" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:634 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:667 msgid "Virtual cell height" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingobstacleautomatism.cpp:103 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingobstacleautomatism.cpp:111 msgid "Impassable obstacle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingobstacleautomatism.cpp:104 #: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingobstacleautomatism.cpp:118 msgid "Cost (if not impassable)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:86 msgid "Collision polygon coordinates" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:93 msgid "" "Enter each coordinates of the polygon :\n" "( Each line must have a point x;y )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:98 msgid "Coordinates must be entere with a clockwise wind." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:102 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1555 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1556 msgid "Positioning" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:104 msgid "Position according to object's center" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:107 msgid "Position according to object's origin" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:111 msgid "Resizing" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:114 msgid "Resize automatically according to object size" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:117 msgid "So as to let the polygon resize itself according to the object size, you must define the initial size of the object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:123 msgid "Width:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:129 msgid "Height:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:144 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:420 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:421 msgid "Move..." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:145 msgid "Move the shape" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:147 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:448 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:449 msgid "Resize..." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:148 msgid "Resize the shape" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:150 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:476 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:477 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:478 msgid "Rotation..." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:151 msgid "Turn the polygon around a point" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:153 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:503 msgid "Round..." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:154 msgid "Round coordinates" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:158 msgid "Preview of the collision polygon:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:174 msgid "The point indicates the origin of the object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:178 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:356 msgid "Cursor position:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:420 msgid "X offset" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:421 msgid "Y offset" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:448 msgid "X scale" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:449 msgid "Y scale" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:476 msgid "Rotation angle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:477 msgid "" "Point around which the rotation should be made.\n" "Point 0;0 is the point draw on the polygon preview." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:478 msgid "Precision allow to choose the number of decimal digits of the result" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:478 msgid "Precision" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:503 msgid "( There may be a loss of precision beyond 8 decimal digits )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:503 msgid "Precision ( Number of decimal digits )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:31 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\jsextension.cpp:27 msgid "Physics automatism" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:32 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\jsextension.cpp:28 msgid "Automatism allowing to move objects as if they were subject to the laws of physics." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:38 msgid "Physics engine" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:39 msgid "Physics" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:40 msgid "Make objects move as if they were subject to the laws of physics." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:51 msgid "Make the object static" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:52 msgid "Make object immovable." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:53 msgid "Make _PARAM0_ static" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:63 msgid "Make the object dynamic" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:64 msgid "Make object dynamic ( affected by forces and other objects )." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:65 msgid "Make _PARAM0_ dynamic" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:75 msgid "The object is dynamic" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:76 msgid "Test if an object is dynamic ( affected by forces and the other objects )." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:77 msgid "_PARAM0_ is dynamic" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:86 msgid "Fix rotation" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:87 msgid "Prevent the object from rotating" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:88 msgid "Fix rotation of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:89 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:144 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:156 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:290 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:359 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:372 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:547 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:559 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:219 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:231 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:243 msgid "Rotation" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:98 msgid "Add a hinge" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:99 msgid "" "Add a hinge about which the object will rotate.\n" "Distance between hinge and object will remain identical." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:100 msgid "Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:101 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:115 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:130 msgid "Joints" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:106 msgid "Hinge X position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:107 msgid "Hinge Y position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:112 msgid "Add a hinge between two objects" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:113 msgid "Add a hinge about which the object will rotate." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:114 msgid "Add a hinge between _PARAM0_ and _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:122 msgid "X position of the hinge, from the first object mass center" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:123 msgid "Y position of the hinge, from the first object mass center" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:127 msgid "Add a gear between two objects" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:128 msgid "Add a virtual gear between two objects." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:129 msgid "Add a gear between _PARAM0_ and _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:136 msgid "Ratio" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:141 msgid "Make object's rotation free" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:142 msgid "Allows object to rotate." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:143 msgid "Allow _PARAM0_ to rotate" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:153 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:122 msgid "Fixed rotation" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:154 msgid "Test if object is rotation fixed." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:155 msgid "_PARAM0_ is rotation fixed." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:165 msgid "Consider as a bullet." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:166 msgid "Consider the object as a bullet, so as to have better collision handling." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:167 msgid "Consider _PARAM0_ as a bullet" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:177 msgid "Do not consider as a bullet" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:178 msgid "Do not consider object as a bullet, so as to use standard collision handling." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:179 msgid "Do not consider _PARAM0_ as a bullet." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:189 msgid "Object is considered as a bullet" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:190 msgid "Test if object is considered as a bullet" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:191 msgid "_PARAM0_ is considered as a bullet" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:201 msgid "Apply an impulse" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:202 msgid "Apply an impulse to the object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:203 msgid "Apply to _PARAM0_ impulse _PARAM2_;_PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:204 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:218 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:232 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:247 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:261 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:275 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:303 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:317 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:331 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:345 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:386 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:413 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:426 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:440 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:529 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:535 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:541 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:553 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1578 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1579 msgid "Displacement" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:209 msgid "X component ( Newtons/Seconds )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:210 msgid "Y component ( Newtons/Seconds )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:215 msgid "Apply an impulse (angle)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:216 msgid "Apply an impulse to an object, using a angle and a length as coordinates." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:217 msgid "Apply to _PARAM0_ impulse _PARAM3_ with angle: _PARAM2_°" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:224 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:239 msgid "Impulse value ( Newton/seconds )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:229 msgid "Apply an impulse toward a position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:230 msgid "Apply an impulse, directed toward a position, to the object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:231 msgid "Apply to _PARAM0_ impulse _PARAM4_ toward position _PARAM2_;_PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:244 msgid "Add a force" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:245 msgid "Add a force to object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:246 msgid "Apply to _PARAM0_ force _PARAM2_;_PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:252 msgid "X component ( Newtons )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:253 msgid "Y component ( Newtons )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:258 msgid "Apply a force ( angle )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:259 msgid "Apply a force to an object, using an angle and a length as coordinates." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:260 msgid "Apply to _PARAM0_ force _PARAM3_ at angle _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:267 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:282 msgid "Length of the force ( Newtons )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:272 msgid "Apply a force toward a position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:273 msgid "Apply a force, directed toward a position, to the object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:274 msgid "Add to _PARAM0_ force _PARAM4_ toward position _PARAM2_;_PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:287 msgid "Add a torque (a rotation)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:288 msgid "Add a torque (a rotation) to object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:289 msgid "Add to _PARAM0_ torque _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:295 msgid "Torque value" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:300 msgid "Linear velocity" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:301 msgid "Modify velocity of an object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:302 msgid "Set linear velocity of _PARAM0_ to _PARAM2_;_PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:308 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:458 msgid "X Coordinate" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:309 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:459 msgid "Y Coordinate" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:314 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:535 msgid "X component" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:315 msgid "Compare the linear velocity on X axis of object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:316 msgid "Linear velocity on X axis of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:328 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:541 msgid "Y component" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:329 msgid "Compare the linear velocity on Y axis of object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:330 msgid "Linear velocity on Y axis of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:342 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:529 msgid "Linear speed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:343 msgid "Compare the linear velocity of the object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:344 msgid "Linear velocity of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:356 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:369 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:547 msgid "Angular speed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:357 msgid "Modify angular velocity of object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:358 msgid "Set angular speed of _PARAM0_ to _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:364 msgid "New value" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:370 msgid "Compare the angular speed of the object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:371 msgid "Angular speed of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:383 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:410 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:553 msgid "Linear damping" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:384 msgid "Compare the linear damping of the object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:385 msgid "Linear damping of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:397 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:786 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:789 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:460 msgid "Collision" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:398 msgid "" "Test if two objects are colliding.\n" "Attention! Only objects specified in the first parameter will be taken in account by the next actions and conditions, if they are colliding with the other objects." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:399 msgid "_PARAM0_ is in collision with a _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:411 msgid "Modify linear damping of object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:412 msgid "Put linear damping of _PARAM0_ to _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:423 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:437 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:559 msgid "Angular damping" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:424 msgid "Test object's angular damping" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:425 msgid "Angular damping of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:438 msgid "Modify angular damping of object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:439 msgid "Set angular damping of _PARAM0_ to _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:451 msgid "Modify the gravity" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:452 msgid "Set gravity force to _PARAM2_;_PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:453 msgid "Global options" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:464 msgid "Change collision polygon X scale" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:465 msgid "Change the X scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:466 msgid "Change collision polygon of _PARAM0_ X scale to _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:467 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:480 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:493 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:507 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:517 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:523 msgid "Collision polygon" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:472 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:485 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:127 msgid "Scale" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:477 msgid "Change collision polygon Y scale" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:478 msgid "Change the Y scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:479 msgid "Change collision polygon of _PARAM0_ Y scale to _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:490 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:517 msgid "Collision polygon X scale" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:491 msgid "Test the value of the collision polygon X scale." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:492 msgid "Collision polygon of _PARAM0_ X scale is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:504 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:523 msgid "Collision polygon Y scale" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:505 msgid "Test the value of the collision polygon Y scale." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:506 msgid "Collision polygon of _PARAM0_ Y scale is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:99 msgid "Initial parameters" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:104 msgid "Shape of the collision mask" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:107 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:32 msgid "Rectangle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:110 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:46 msgid "Circle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:112 msgid "Custom polygon" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:114 msgid "Setup the shape..." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:119 msgid "Static object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:126 msgid "Comparable to a projectile (better collision handling, but slower)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:131 msgid "Mass density :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:140 msgid "0.8" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:145 msgid "Restitution ( Elasticity ) :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:152 msgid "Linear damping :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:154 #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:161 msgid "0.1" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:159 msgid "Angular damping :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:166 msgid "Global parameters of physics engine" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:169 msgid "Gravity coordinates :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:179 msgid "Scale of the virtual world :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:182 msgid "1meter =" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:186 msgid "( X axis );" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:190 msgid "( Y axis )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:18 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\jsextension.cpp:29 msgid "Platform Automatism" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:19 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\jsextension.cpp:30 msgid "Allows to use controllable objects which can run and jump on platforms." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:25 msgid "Platformer character" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:27 msgid "Controllable character which can jump and run on platforms." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:38 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:111 msgid "Is moving" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:39 msgid "Check if the object is moving (whether it is on the floor or in the air)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:40 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:113 msgid "_PARAM0_ is moving" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:50 msgid "Is on floor" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:51 msgid "Check if the object is on a platform." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:52 msgid "_PARAM0_ is on floor" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:62 msgid "Is on ladder" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:63 msgid "Check if the object is on a ladder." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:64 msgid "_PARAM0_ is on ladder" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:74 msgid "Is jumping" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:75 msgid "Check if the object is jumping." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:76 msgid "_PARAM0_ is jumping" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:86 msgid "Is falling" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:87 msgid "" "Check if the object is falling.\n" "Note that the object can be flagged as jumping and falling at the same time: At the end of a jump, the fall speed becomes higher that the jump speed." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:88 msgid "_PARAM0_ is falling" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:98 msgid "Compare the gravity applied on the object (in pixels per second per second)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:99 msgid "Gravity of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:112 msgid "Change the gravity applied on an object (in pixels per second per second)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:113 msgid "Do _PARAM2__PARAM3_ to the gravity applied on _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:125 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:139 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:376 msgid "Maximum falling speed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:126 msgid "Compare the maximum falling speed of the object (in pixels per second)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:127 msgid "The maximum falling speed of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:140 msgid "Change the maximum falling speed of an object (in pixels per second)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:141 msgid "Do _PARAM2__PARAM3_ to the maximum falling speed of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:154 msgid "Compare the acceleration of the object (in pixels per second per second)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:155 msgid "The acceleration of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:168 msgid "Change the acceleration of an object (in pixels per second per second)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:169 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:124 msgid "Do _PARAM2__PARAM3_ to the acceleration of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:181 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:195 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:386 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:567 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:590 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:150 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:164 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:327 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:192 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:221 msgid "Deceleration" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:182 msgid "Compare the deceleration of the object (in pixels per second per second)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:183 msgid "The deceleration of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:196 msgid "Change the deceleration of an object (in pixels per second per second)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:197 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:152 msgid "Do _PARAM2__PARAM3_ to the deceleration of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:210 msgid "Compare the maximum speed of the object (in pixels per second)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:211 msgid "The maximum speed of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:223 msgid "Change the maximum speed of an object (in pixels per second)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:224 msgid "Do _PARAM2__PARAM3_ to the maximum speed of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:236 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:250 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:396 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:564 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:594 msgid "Jump speed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:237 msgid "Compare the jump speed of the object (in pixels per second)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:238 msgid "The jump speed of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:251 msgid "Change the jump speed of an object (in pixels per second)." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:252 msgid "Do _PARAM2__PARAM3_ to the jump speed of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:263 msgid "Allow again jumping" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:264 msgid "Allow the object to jump again, even if it is in the air: this can be useful to allow double jump for example." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:265 msgid "Allow _PARAM0_ to jump again" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:275 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:37 msgid "Simulate left key press" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:276 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:38 msgid "Simulate a pressing on left key." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:277 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:39 msgid "Simulate pressing Left for _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:278 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:290 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:302 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:314 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:326 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:338 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:349 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:362 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:40 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:52 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:64 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:76 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:88 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:101 msgid "Controls" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:287 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:49 msgid "Simulate right key press" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:288 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:50 msgid "Simulate a pressing on right key." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:289 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:51 msgid "Simulate pressing Right for _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:299 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:61 msgid "Simulate up key press" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:300 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:62 msgid "Simulate a pressing on up key ( Used when on a ladder )." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:301 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:63 msgid "Simulate pressing Up for _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:311 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:73 msgid "Simulate down key press" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:312 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:74 msgid "Simulate a pressing on down key ( Used when on a ladder )." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:313 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:75 msgid "Simulate pressing Down for _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:323 msgid "Simulate ladder key press" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:324 msgid "Simulate a pressing on ladder key ( Used to grab a ladder )." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:325 msgid "Simulate pressing Ladder key for _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:335 msgid "Simulate jump key press" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:336 msgid "Simulate a pressing on jump key." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:337 msgid "Simulate pressing Jump key for _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:346 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:85 msgid "Simulate control" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:347 msgid "" "Simulate a pressing on a key.\n" "Valid keys are Left, Right, Jump, Ladder, Up, Down." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:348 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:87 msgid "Simulate pressing _PARAM2_ key for _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:354 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:93 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:126 msgid "Key" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:359 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:98 msgid "Ignore default controls" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:360 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:99 msgid "" "De/activate the use of default controls.\n" "If deactivated, use the simulate actions to move the object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:361 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:100 msgid "Ignore default controls for _PARAM0_: _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:367 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:106 msgid "Ignore controls" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:371 msgid "Get the gravity applied on the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:376 msgid "Get the maximum falling speed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:406 msgid "Platform on which Platformer characters can run." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:417 msgid "Change platform type" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:418 msgid "Change the platform type of the object: Platform, Jumpthru or Ladder." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:419 msgid "Set platform type of _PARAM0_ to _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:420 msgid "Platforms" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:425 msgid "Platform type (\"Platform\", \"Jumpthru\" or \"Ladder\")" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:118 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:127 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:138 msgid "Ladder" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:120 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:126 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:136 msgid "Jumpthru platform" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:565 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:586 msgid "Max. falling speed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:569 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:577 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:197 #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:204 msgid "Default controls" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:570 #: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:596 msgid "Slope max. angle" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:16 msgid "Primitive drawing" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:17 msgid "Extension allowing to draw shapes and manipulate images." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:22 msgid "Shape painter" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:23 msgid "Allows to draw simple shapes on the screen" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:33 msgid "Draw a rectangle on screen" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:34 msgid "Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:35 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:49 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:62 msgid "Drawing" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:38 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:52 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:65 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:80 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:91 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:102 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:114 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:126 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:139 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:151 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:163 msgid "Shape Painter object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:39 msgid "Top left side: X Position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:40 msgid "Top left side : Y Position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:41 msgid "Bottom right side : X Position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:42 msgid "Bottom right side : Y Position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:47 msgid "Draw a circle on screen" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:48 msgid "Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:53 msgid "X position of center" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:54 msgid "Y position of center" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:55 msgid "Radius ( in pixels )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:60 msgid "Draw a line on screen" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:61 msgid "Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness : _PARAM5_) with _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:66 msgid "X Position of start point" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:67 msgid "Y Position of start point" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:68 msgid "X Position of end point" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:69 msgid "Y Position of end point" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:70 msgid "Thickness ( in pixels )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:74 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:81 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobject.cpp:161 msgid "Fill color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:75 msgid "Change the color of filling" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:76 msgid "Change fill color of _PARAM0_ to _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:85 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobject.cpp:164 msgid "Outline color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:86 msgid "Modify the color of the outline of future drawings." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:87 msgid "Change outline color of _PARAM0_ to _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:96 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:108 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobject.cpp:163 msgid "Outline size" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:97 msgid "Modify the size of the outline of future drawings." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:98 msgid "Do _PARAM1__PARAM2_ to the size of the outline of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:104 msgid "Size in pixels" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:109 msgid "Test the size of the outline." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:110 msgid "The size of the outline of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:116 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:91 msgid "Size to test" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:120 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:133 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobject.cpp:162 msgid "Fill opacity" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:121 msgid "Modify the opacity of filling of future drawings." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:122 msgid "Do _PARAM1__PARAM2_ to the opacity of filling of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:134 msgid "Test the value of the opacity of the filling." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:135 msgid "The opacity of filling of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:145 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:157 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobject.cpp:165 msgid "Outline opacity" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:146 msgid "Modify the opacity of the outline of future drawings." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:147 msgid "Do _PARAM1__PARAM2_ to the opacity of the outline of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:158 msgid "Test the opacity of the outline." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:159 msgid "The opacity of the outline of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:188 msgid "Copy an image on another" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:189 msgid "" "Copy an image on another.\n" "Note that the source image must be preferably kept loaded in memory." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:190 msgid "Copy the image _PARAM1_ on _PARAM0_ at _PARAM2_;_PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:195 msgid "Name of the image to modify" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:196 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:299 msgid "Name of the source image" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:199 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:302 msgid "Should the copy take in account the source transparency?" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:206 msgid "Capture the screen" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:207 msgid "" "Capture the screen and save it into the specified folder and/or\n" "in the specified image." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:208 msgid "Capture the screen ( Save it in file _PARAM1_ and/or in image _PARAM2_ )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:214 msgid "File where save capture" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:215 msgid "Name of the image where capture must be saved" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:220 msgid "Create an image in memory" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:221 msgid "Create an image in memory." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:222 msgid "Create image _PARAM1_ in memory ( Width: _PARAM2_, Height: _PARAM3_, Color: _PARAM4_ )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:228 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:245 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:259 msgid "Name of the image" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:236 msgid "Open an image from a file" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:237 msgid "Load in memory an image from a file." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:238 msgid "Load in memory file _PARAM1_ inside image _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:250 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:251 msgid "Save an image to a file" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:252 msgid "Save image _PARAM2_ to file _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:58 msgid "Edition of the Shape Painter object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:62 msgid "Filling" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:65 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:79 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:91 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:100 msgid "Color :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:67 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:81 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:93 msgid "Choose the color" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:69 #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:83 msgid "Opacity :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:76 msgid "Outline" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:88 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:104 msgid "Size :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:100 msgid "Absolute" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:101 msgid "Relative to the position of the Shape Painter object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\shapepainterobjecteditor.cpp:103 msgid "Drawing coordinates" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:31 msgid "Sound object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:32 msgid "Extension allowing to use spatialized sounds." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:40 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:91 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:134 msgid "Sound" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:41 msgid "Invisible object emitting a sound which can be moved in the space." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:52 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:161 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:280 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:189 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:429 msgid "Sound level" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:53 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:92 msgid "Modify the sound level of a Sound object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:54 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:93 msgid "Do _PARAM1__PARAM2_ to the sound level of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:55 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:68 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:81 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:107 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:119 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:164 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:177 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:190 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:203 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:216 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:229 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:273 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:280 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:285 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:290 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:295 msgid "Parameters" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:66 msgid "Change the pitch of a sound object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:67 msgid "Do _PARAM1__PARAM2_ to Pitch of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:78 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:187 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:290 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:191 msgid "Attenuation" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:79 msgid "Change the attenuation of a sound object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:80 msgid "Do _PARAM1__PARAM2_ to the attenuation of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:104 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:226 msgid "Automatic restart" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:105 msgid "Activate or desactivate the looping of a sound." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:106 msgid "Activate looping for _PARAM0_: _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:111 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:192 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:136 msgid "Loop" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:116 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:270 msgid "Listener relation" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:117 msgid "Activate or desactivate the sound spatialisation relative to the listener." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:118 msgid "Set _PARAM0_ as relative to the listener position: _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:123 msgid "Relative to the listener" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:129 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:217 msgid "Play a sound." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:130 msgid "Play sound _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:139 msgid "Stop" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:140 msgid "Stop a sound." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:141 msgid "Stop _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:151 msgid "Pause a sound." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:152 msgid "Pause _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:162 msgid "Test the sound level of a Sound object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:163 msgid "Th sound level of _PARAM0_ is _PARAM2_ _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:175 msgid "Test the pitch value of a sound." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:188 msgid "Test the attenuation of a sound." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:189 msgid "The attenuation of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:200 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:295 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:190 msgid "Minimal distance" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:201 msgid "Test the minimal distance of a sound" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:202 msgid "The minimal distance of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:214 msgid "Test Z position of a sound." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:215 msgid "The Z position of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:227 msgid "Test if an sound is looping." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:228 msgid "_PARAM0_ is looping" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:237 msgid "Being played" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:238 msgid "Test if a sound is being played." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:239 msgid "_PARAM0_ is being played" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:248 msgid "Paused" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:249 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:288 msgid "A sound is paused" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:250 msgid "_PARAM0_ is paused" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:259 msgid "Stopped" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:260 msgid "Test if a sound is stopped." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:261 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:416 msgid "_PARAM0_ is stopped" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:271 msgid "Test if a sound is relative to the listener." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:272 msgid "_PARAM0_ is relative to the listener" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:311 msgid "Modify the X position of the listener." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:312 msgid "Do _PARAM0__PARAM1_ to the X position of the listener" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:313 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:327 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:341 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:355 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:369 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:383 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:398 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:410 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:422 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:434 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:446 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:462 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:474 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:478 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:482 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:486 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:490 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:494 msgid "Listener" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:325 msgid "Modify the Y position of the listener." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:326 msgid "Do _PARAM0__PARAM1_ to the Y position of the listener" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:338 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:419 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:482 msgid "Z position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:339 msgid "Modify the Z position of the listener." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:340 msgid "Do _PARAM0__PARAM1_ to the Z position of the listener" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:352 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:486 msgid "Direction on X axis" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:353 msgid "Change the direction of the listener on X axis." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:354 msgid "Do _PARAM1__PARAM2_ to the direction on X axis of the listener" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:366 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:490 msgid "Direction on Y axis" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:367 msgid "Change the direction of the listener on Y axis." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:368 msgid "Do _PARAM1__PARAM2_ to the direction on Y axis of the listener" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:380 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:494 msgid "Direction on Z axis" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:381 msgid "Change the direction of the listener on Z axis." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:382 msgid "Do _PARAM1__PARAM2_ to the direction on Z axis of the listener" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:396 msgid "Test the position of the listener on X axis." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:397 msgid "The listener X position is _PARAM1__PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:408 msgid "Test the position of the listener on Y axis." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:409 msgid "The listener Y position is _PARAM1__PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:420 msgid "Test the position of the listener on Z axis." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:421 msgid "The listener Z position is _PARAM1__PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:431 msgid "X direction" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:432 msgid "Test the direction of the listener on X axis." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:433 msgid "The listener X direction is _PARAM1__PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:443 msgid "Y direction" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:444 msgid "Test the direction of the listener on Y axis." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:445 msgid "The listener Y direction is _PARAM1__PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:459 msgid "Z direction" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:460 msgid "Test the direction of the listener on Z axis." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:461 msgid "The listener Z direction is _PARAM1__PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:474 msgid "Listener X position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:478 msgid "Listener Y position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:482 msgid "Listener Z position" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:486 msgid "Listener x direction" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:490 msgid "Listener y direction" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:494 msgid "Listener z direction" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:192 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryobject.cpp:91 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:340 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:166 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:168 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:191 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:195 msgid "Yes" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:192 #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:201 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryobject.cpp:91 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryobject.cpp:97 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:340 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:374 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:191 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:195 msgid "No" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:74 msgid "Edit the Sound object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:87 msgid "Sound type" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:88 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:133 msgid "Music" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:89 msgid "Load the content of the sound file only partially when the sound is played. Useful for long sounds and musics." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:92 msgid "The sound file is entirely loaded into memory so as to be quicly played. Adapted to small sounds and noises." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:98 msgid "" "\"Music\" mode is more appropriate for long sound file, during more than 10 seconds:\n" "The sound file is only partially loaded in memory when it is played.\n" "\"Sound\" mode is to be used with smaller sound file, as the sound files are in this case\n" "totally loaded into the memory." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:102 msgid "Sound spatialisation is only available for \"mono\" sound ( and not stereo ones )." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:117 msgid "Sound level:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:122 msgid "Pitch:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:126 msgid "Minimal distance:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:131 msgid "Attenuation:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:141 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:29 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:106 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:117 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:126 msgid "Filename" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:144 msgid "Name of the sound file:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:157 msgid "Sound/Music" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:219 msgid "Choose a sound ( wav or ogg file )" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:16 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\jsextension.cpp:30 msgid "Text entry object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:17 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\jsextension.cpp:31 msgid "Extension allowing to use an object capturing text entered with keyboard." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:22 msgid "Text entry" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:23 msgid "Invisible object used to get the text entered with the keyboard" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:32 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:44 #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryobject.cpp:90 msgid "Text in memory" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:33 msgid "Modify text in memory of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:34 msgid "Do _PARAM1__PARAM2_ to the text in memory of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:45 msgid "Test the text of a Text Entry object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:46 msgid "The text of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:56 msgid "De/activate capturing text input" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:57 msgid "Activate or desactivate the capture of text entered with keyboard." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:58 msgid "Activate capture by _PARAM0_ of the text entered with keyboard: _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:68 msgid "Text input" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:69 msgid "Test if the object capture text entered with keyboard." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:70 msgid "_PARAM0_ capture the text entered with keyboard" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:77 msgid "Text entered with keyboard" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:45 msgid "Yaw :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:53 msgid "Pitch :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:61 msgid "Roll :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryobject.cpp:91 msgid "Activated ?" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:21 #: d:\florian\programmation\gamedevelop3\extensions\textobject\jsextension.cpp:30 msgid "Text object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:22 #: d:\florian\programmation\gamedevelop3\extensions\textobject\jsextension.cpp:31 msgid "Extension allowing to use an object displaying a text." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:28 msgid "Displays a text" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:36 msgid "Modify the text" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:37 msgid "Modify the text of a Text object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:38 msgid "Do _PARAM1__PARAM2_ to the text of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:48 msgid "Compare the text" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:49 msgid "Compare the text of a Text object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:50 msgid "Text of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:60 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:63 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:67 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:336 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:36 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:129 msgid "Font" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:61 msgid "Modify the font of the text." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:62 msgid "Change font of _PARAM0_ to _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:72 msgid "Modify the size of the text." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:73 msgid "Do _PARAM1__PARAM2_ to the size of the text of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:84 msgid "Test the size of the text" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:85 msgid "The size of the text of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:96 msgid "Change the color of the text. The color is white by default." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:98 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:279 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:293 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:308 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:320 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:332 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:345 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:358 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:370 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:380 msgid "Effects" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:107 msgid "Modify the opacity of a Text object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:108 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:33 msgid "Do _PARAM1__PARAM2_ to the opacity of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:119 msgid "Test the value of the opacity of a text object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:120 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:264 msgid "The opacity of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:132 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:143 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:340 msgid "Smoothing" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:133 msgid "Activate or desactivate text smoothing." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:134 msgid "Smooth _PARAM0_: _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:139 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:113 msgid "Smooth the text" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:144 msgid "Test if an object is smoothed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:145 msgid "_PARAM0_ is smoothed" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:153 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:164 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:78 msgid "Bold" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:154 msgid "De/activate bold" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:155 msgid "Set bold style of _PARAM0_ : _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:160 msgid "Set bold style" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:165 msgid "Test if bold style is activated" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:166 msgid "_PARAM0_ bold style is set" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:174 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:185 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:82 msgid "Italic" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:175 msgid "De/activate italic." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:176 msgid "Set italic style for _PARAM0_ : _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:181 msgid "Set italic" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:186 msgid "Test if the italic style is activated" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:187 msgid "_PARAM0_ italic style is set" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:195 #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:206 #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:86 msgid "Underlined" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:196 msgid "De/activate underlined style." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:197 msgid "Set underlined style of _PARAM0_: _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:202 msgid "Underline" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:207 msgid "Test if the underlined style of an object is set." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:208 msgid "_PARAM0_ underlined style is activated" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:217 msgid "Modify the angle of a Text object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:229 msgid "Test the value of the angle of a text object." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:337 msgid "Font Size" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:64 msgid "Edit the Text object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:72 msgid "Others properties" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:75 msgid "Style:" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:95 msgid "Font :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:101 msgid "Choose the font" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:18 msgid "Tiled Sprite Object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:19 msgid "Extension allowing to use tiled sprite objects." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:24 msgid "Tiled Sprite" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:25 msgid "Displays an image repeated over an area" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:34 msgid "Modify the width of a Tiled Sprite." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:46 msgid "Test the width of a Tiled Sprite." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:60 msgid "Modify the height of a Tiled Sprite." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:73 msgid "Test the height of a Tiled Sprite." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:87 msgid "Modify the angle of a Tiled Sprite." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:101 msgid "Test the angle of a Tiled Sprite." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:113 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:127 msgid "Image X Offset" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:114 msgid "Modify the offset used on the X axis when displaying the image." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:115 msgid "Do _PARAM1__PARAM2_ to the X offset of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:116 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:130 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:143 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:157 msgid "Image offset" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:128 msgid "Test the offset used on the X axis when displaying the image." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:129 msgid "The X offset of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:140 #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:154 msgid "Image Y Offset" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:141 msgid "Modify the offset used on the Y axis when displaying the image." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:142 msgid "Do _PARAM1__PARAM2_ to the Y offset of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:155 msgid "Test the offset used on the Y axis when displaying the image." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:156 msgid "The Y offset of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:62 msgid "Settings of the Tiled Sprite Object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:34 #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:136 #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:186 msgid "Timed events" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:35 #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:110 msgid "Event which launch its conditions and actions only after a amount of time is reached." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:109 #: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedeventeditordlg.cpp:59 msgid "Timed event" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:133 #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:134 msgid "Reset a timed event" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:135 msgid "Reset the timed event(s) called _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:183 msgid "Reset a timed event and sub events" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:184 msgid "Reset a timed events, as well as all of its sub events." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:185 msgid "Reset timed events called _PARAM1_ and their sub events" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:215 msgid "No name" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedevent.cpp:121 msgid "Delayed execution after " msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedevent.cpp:121 msgid " seconds." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedeventeditordlg.cpp:68 msgid "" "Conditions and actions wiill only be executed\n" "when the event is executed for a certain amount of time." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedeventeditordlg.cpp:79 msgid "Execute conditions and actions after ( in seconds ):" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedeventeditordlg.cpp:92 msgid "Name of the event ( optional ) :" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:17 msgid "Top-down movement" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:18 msgid "Move objects in 4 or 8 directions" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:23 msgid "Top-down movement (4 or 8 directions)" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:25 msgid "The object can be moved left, up, right, down and optionally diagonals." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:86 msgid "" "Simulate a pressing on a key.\n" "Valid keys are Left, Right, Up, Down." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:112 msgid "Check if the object is moving." msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:123 msgid "Change the acceleration of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:137 msgid "Compare the acceleration of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:151 msgid "Change the deceleration of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:165 msgid "Compare the deceleration of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:166 msgid "Deceleration of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:179 msgid "Change the maximum speed of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:180 msgid "Do _PARAM2__PARAM3_ to the max. speed of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:192 msgid "Compare the maximum speed of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:206 msgid "Compare the speed of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:219 msgid "Change the maximum angular speed of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:220 msgid "Do _PARAM2__PARAM3_ to the max. angular speed of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:233 msgid "Compare the maximum angular speed of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:248 msgid "Do _PARAM2__PARAM3_ to the rotation offset of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:261 msgid "Compare the rotation offset applied when moving the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:275 msgid "Allow or restrict diagonal moves" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:276 msgid "Allow diagonal moves for _PARAM0_: _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:287 msgid "Return true if the object is allowed to do diagonal moves" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:299 msgid "Enable or disable rotation of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:300 msgid "Enable rotation of _PARAM0_: _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:313 msgid "_PARAM0_ is rotated when moving" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:322 msgid "Acceleration of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:327 msgid "Deceleration of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:332 msgid "Maximum speed of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:337 msgid "Speed of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:342 msgid "Angular maximum speed of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:347 msgid "Rotation offset applied to the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\advancedextension.cpp:23 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\advancedextension.cpp:25 msgid "Always" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\advancedextension.cpp:24 msgid "This condition returns always true ( and always false if contrary is checked )." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:23 msgid "Play a sound on a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:24 msgid "" "Play a sound ( small audio file ) on a specific channel,\n" "so as to be able to manipulate it." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:25 msgid "Play the sound _PARAM1_ on the channel _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:26 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:41 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:52 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:63 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:122 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:163 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:191 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:280 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:291 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:302 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:313 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:353 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:381 msgid "Audio/Sounds on channels" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:30 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:78 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:223 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:237 msgid "Audio file" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:31 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:45 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:56 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:67 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:79 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:93 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:104 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:115 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:126 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:140 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:167 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:181 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:195 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:209 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:317 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:331 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:357 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:371 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:385 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:399 msgid "Canal ( 0 - 15 )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:32 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:80 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:224 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:238 msgid "Repeat the sound ?" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:33 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:81 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:225 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:239 msgid "Volume ( From 0 to 100, 100 by default )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:34 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:82 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:226 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:240 msgid "Pitch ( speed ) ( 1 by default )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:38 msgid "Stop the sound of a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:39 msgid "Stop the sound on the specified channel." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:40 msgid "Stop the sound of channel _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:49 msgid "Pause the sound of a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:50 msgid "Pause the sound played on the specified channel." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:51 msgid "Pause the sound of channel _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:60 msgid "Play the sound of a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:61 msgid "Play the sound of the channel." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:62 msgid "Play the sound of channel _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:71 msgid "Play a music on a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:72 msgid "" "Play a music an on specific channel,\n" "so as to be able to interact with later." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:73 msgid "Play the music _PARAM1_ on channel _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:74 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:89 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:100 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:111 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:136 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:177 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:205 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:247 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:258 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:269 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:327 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:367 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:395 msgid "Audio/Musics on channels" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:86 msgid "Stop the music on a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:87 msgid "Stop the music on the specified channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:88 msgid "Stop the music of channel _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:97 msgid "Pause the music of a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:98 msgid "Pause the music on the specified channel." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:99 msgid "Pause the music of channel _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:108 msgid "Play the music of a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:109 msgid "Play the music of the channel." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:110 msgid "Play the music of channel _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:119 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:310 msgid "Volume of the sound on a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:120 msgid "This action modify the volume of the sound on the specified channel. The volume is between 0 and 100." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:121 msgid "Do _PARAM2__PARAM3_ to the volume of the sound on channel _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:133 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:324 msgid "Volume of the music on a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:134 msgid "This action modify the volume of the music on the specified channel. The volume is between 0 and 100." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:135 msgid "Do _PARAM2__PARAM3_ to the volume of the music on channel _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:147 msgid "Game global volume" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:148 msgid "This action modify the global volume of the game. The volume is between 0 and 100." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:149 msgid "Do _PARAM1__PARAM2_ to global sound level" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:160 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:350 msgid "Pitch of the sound of a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:161 msgid "" "This action modify pitch ( speed ) of the sound on a channel.\n" "1 is the default pitch." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:162 msgid "Do _PARAM2__PARAM3_ to the pitch of the sound on channel _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:174 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:364 msgid "Pitch of the music on a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:175 msgid "This action modify the pitch of the music on the specified channel. 1 is the default pitch" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:176 msgid "Do _PARAM2__PARAM3_ to the pitch of the music on channel _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:188 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:378 msgid "Playing offset of the sound on a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:189 msgid "This action modify the playing offset of the sound on a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:190 msgid "Do _PARAM2__PARAM3_ to the playing offset of the sound on channel _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:202 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:392 msgid "Playing offset of the music on a channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:203 msgid "This action modify the playing offset of the music on the specified channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:204 msgid "Do _PARAM2__PARAM3_ to the playing offset of the music on channel _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:216 msgid "Play a sound" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:218 msgid "Play the sound _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:230 msgid "Play a music" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:231 msgid "Play a music." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:232 msgid "Play the music _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:244 msgid "A music is being played" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:245 msgid "Test if the music on a channel is being played" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:246 msgid "Music on channel _PARAM1_ is being played" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:251 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:262 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:273 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:284 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:295 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:306 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:407 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:411 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:415 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:419 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:423 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:427 msgid "Channel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:255 msgid "A music is paused" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:256 msgid "Test if the music on the specified channel is paused." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:257 msgid "Music on channel _PARAM1_ is paused" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:266 msgid "A music is stopped" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:267 msgid "Test if the music on the specified channel is stopped." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:268 msgid "Music on channel _PARAM1_ is stopped" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:277 msgid "A sound is being played" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:278 msgid "Test if the sound on a channel is being played." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:279 msgid "Sound on channel _PARAM1_ is being played" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:289 msgid "Test if the sound on the specified channel is paused." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:290 msgid "Sound on channel _PARAM1_ is paused" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:299 msgid "A sound is stopped" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:300 msgid "Test if the sound on the specified channel is stopped." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:301 msgid "Sound on channel _PARAM1_ is stopped" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:311 msgid "Test the volume of the sound on the specified channel. The volume is between 0 and 100." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:312 msgid "The volume of the sound on channel _PARAM1_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:319 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:333 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:346 msgid "Volume to test" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:325 msgid "Test the volume of the music on specified channel. The volume is between 0 and 100." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:326 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:366 msgid "The volume of the music on channel _PARAM1_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:338 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:429 msgid "Global volume" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:339 msgid "Test the global sound level. The volume is between 0 and 100." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:340 msgid "The global game volume is _PARAM2_ to _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:351 msgid "Test the pitch of the sound on the specified channel. 1 is the default pitch." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:352 msgid "The pitch of the sound on channel _PARAM1_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:359 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:373 msgid "Pitch to test" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:365 msgid "Test the pitch ( speed ) of the music on specified channel. 1 is the default pitch." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:379 msgid "Test the playing offset of the sound on the specified channel." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:380 msgid "The playing offset of the sound on channel _PARAM1_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:387 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:401 msgid "Position ( in seconds )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:393 msgid "Test the playing offset of the music on the specified channel." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:394 msgid "The playing offset of the music on channel _PARAM1_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:405 msgid "Sound playing offset" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:405 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:413 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:421 msgid "Sounds" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:409 msgid "Music playing offset" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:409 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:417 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:425 msgid "Musics" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:413 msgid "Sound volume" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:417 msgid "Music volume" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:421 msgid "Sound's pitch" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:425 msgid "Music's pitch" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:429 msgid "Global volume value" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:30 msgid "Compare X position of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:31 msgid "Compare the X position of the object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:32 msgid "The X position of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:44 msgid "X position of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:45 msgid "Change the X position of an object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:46 msgid "Do _PARAM1__PARAM2_ to the X position of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:58 msgid "Compare Y position of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:59 msgid "Compare the Y position of an object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:60 msgid "The Y position of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:72 msgid "Y position of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:73 msgid "Change the Y position of an object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:74 msgid "Do _PARAM1__PARAM2_ to the Y position of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:86 msgid "Position of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:87 msgid "Change the position of an object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:88 msgid "Do _PARAM1__PARAM2_;_PARAM3__PARAM4_ to the position of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:101 msgid "Put an object around a position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:102 msgid "Position an object around a position, with specified angle and distance." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:103 msgid "Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:111 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:556 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:746 msgid "Distance" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:112 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:447 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:557 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:49 msgid "Angle, in degrees" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:117 msgid "Change the angle of rotation of an object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:118 msgid "Do _PARAM1__PARAM2_ to angle of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:129 msgid "Rotate" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:130 msgid "Rotate an object, clockwise if the angle if the speed is positive, counterclockwise otherwise." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:131 msgid "Rotate _PARAM0_ at speed _PARAM1_deg/second" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:137 msgid "Angular speed (in degrees per second)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:142 msgid "Rotate toward angle" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:143 msgid "Rotate an object towards an angle with the specified speed." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:144 msgid "Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_deg/second" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:150 msgid "Angle to rotate towards (in degrees)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:151 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:165 msgid "Angular speed (in degrees per second) (0 for immediate rotation)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:155 msgid "Rotate toward position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:156 msgid "Rotate an object towards a position, with the specified speed." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:157 msgid "Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_deg/second" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:170 msgid "Add a force to an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:171 msgid "" "Add a force to an object. The object will move according to\n" "all forces it owns. This action create the force with its X and Y coordinates." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:172 msgid "Add to _PARAM0_ a force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:180 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:193 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:208 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:224 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:527 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:542 msgid "Damping (Default: 0)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:183 msgid "Add a force ( angle )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:184 msgid "" "Add a force to an object. The object will move according to\n" "all forces it owns. This action creates the force using the specified angle and length." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:185 msgid "Add to _PARAM0_ a force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:192 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:207 msgid "Length (in pixels)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:197 msgid "Add a force so as to move to a position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:198 msgid "Add a force to an object so as it moves to the position." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:199 msgid "Move _PARAM0_ to _PARAM1_;_PARAM2_ with a force of _PARAM3_ pixels" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:212 msgid "Add a force so as to move around a position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:213 msgid "" "Add a force to an object so as it rotates toward a position.\n" "Note that the moving is not precise, especially if the speed is high.\n" "To position an object around a position more precisly, use the actions in the category \"Position\"." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:214 msgid "Rotate _PARAM0_ around _PARAM1_;_PARAM2_ with _PARAM3_ deg/sec and _PARAM4_ pixels away" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:220 msgid "X position of the center" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:221 msgid "Y position of the center" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:222 msgid "Speed (in Degrees per seconds)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:223 msgid "Distance (in pixels)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:229 msgid "Stop the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:230 msgid "Stop the object by deleting all its forces." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:231 msgid "Stop the object _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:240 msgid "Delete an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:241 msgid "Delete the specified object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:242 msgid "Delete object _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:253 msgid "Modify the z order of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:254 msgid "Do _PARAM1__PARAM2_ to z-Order of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:266 msgid "Change the layer where is the object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:267 msgid "Put _PARAM0_ on the layer _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:268 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:26 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:41 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:56 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:71 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:86 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:101 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:116 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:131 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:145 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:162 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:174 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:188 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:204 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:216 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:234 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:248 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:259 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:270 msgid "Layers and cameras" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:273 msgid "Put on the layer (base layer if empty)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:277 msgid "Modify a variable of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:278 msgid "Modify the value of a variable of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:279 msgid "Do _PARAM2__PARAM3_ to variable _PARAM1_ of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:285 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:299 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:312 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:324 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:460 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:474 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:488 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:657 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:661 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:29 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:41 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:53 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:64 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:76 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:86 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:99 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:113 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:124 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:136 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:148 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:161 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:174 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:185 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:190 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:193 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:199 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:141 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:738 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:477 msgid "Variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:291 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:292 msgid "Modify the text of a variable of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:293 msgid "Do _PARAM2__PARAM3_ to the text of variable _PARAM1_ of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:305 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:47 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:58 msgid "Child existence" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:306 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:48 msgid "Return true if the specified child of the variable exists." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:307 msgid "Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:308 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:50 msgid "Variables/Structures" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:313 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:54 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:65 msgid "Name of the child" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:317 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:168 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:179 msgid "Remove a child" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:318 msgid "Remove a child from a variable of an object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:319 msgid "Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:320 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:171 msgid "Variables/Structure" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:325 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:175 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:186 msgid "Child's name" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:329 msgid "Hide" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:330 msgid "Hide the specified object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:331 msgid "Hide the object _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:340 msgid "Show" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:341 msgid "Show the specified object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:342 msgid "Show object _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:353 msgid "Compare angle of the specified object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:354 msgid "Angle of _PARAM0_ is _PARAM1__PARAM2_ deg." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:361 msgid "Value to compare (in degrees)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:366 msgid "Compare Z order" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:367 msgid "Compare the z-order of the specified object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:368 msgid "Z Order of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:380 msgid "Compare layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:381 msgid "Test if the object is on the specified layer." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:382 msgid "_PARAM0_ is on layer _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:392 msgid "Visibility of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:393 msgid "Test if an object is not hidden." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:394 msgid "The object _PARAM0_ is visible" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:403 msgid "Invisibility of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:404 msgid "Test if an object is hidden." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:405 msgid "_PARAM0_ is hidden" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:414 msgid "Object is stopped" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:415 msgid "Test if an object does not move" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:426 msgid "Compare the overall speed of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:427 msgid "Overall speed of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:440 msgid "Compare the angle of displacement of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:441 msgid "Angle of displacement of _PARAM0_ is _PARAM1_ (tolerance : _PARAM2_ degrees)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:448 msgid "Tolerance" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:452 msgid "Value of an object's variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:453 msgid "Compare the value of a variable of an object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:454 msgid "Variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:466 msgid "Text of an object's variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:467 msgid "Compare the text of a variable of an object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:468 msgid "The text of variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:480 msgid "Variable defined" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:481 msgid "Test " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:482 msgid "Variable _PARAM1 of _PARAM0_ is defined" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:492 msgid "Automatism activated" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:493 msgid "Return true if the automatism is activated for the object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:494 msgid "Automatism _PARAM1_ of _PARAM0_ is activated" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:495 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:507 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:54 msgid "Automatisms" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:504 msgid "De/activate an automatism" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:505 msgid "De/activate the automatism for the object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:506 msgid "Activate automatism _PARAM1_ of _PARAM0_: _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:517 msgid "Add a force so as to move to an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:518 msgid "Add a force to an object so as it moves to another." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:519 msgid "Move _PARAM0_ to _PARAM1_ with a force of _PARAM2_ pixels" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:525 msgid "Target Object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:526 msgid "Length in pixel" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:531 msgid "Add a force so as to move around an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:532 msgid "" "Add a force to an object so as it rotates around another.\n" "Note that the moving is not precise, especially if the speed is high.\n" "To position an object around a position more precisly, use the actions in the category \"Position\"." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:533 msgid "Rotate _PARAM0_ around _PARAM1_ with _PARAM2_ deg/sec and _PARAM3_ pixels away" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:539 msgid "Rotate around this object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:540 msgid "Speed ( Degrees per second )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:541 msgid "Distance ( in pixel )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:547 msgid "Put an object around another" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:548 msgid "Position an object around another, with the specified angle and distance." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:549 msgid "Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:555 msgid "\"Center\" Object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:562 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:576 msgid "Move an object away from another" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:563 msgid "Move an object away from another, using forces." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:564 msgid "Move away _PARAM0_ of _PARAM1_ ( only _PARAM0_ will move )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:571 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:585 msgid "Object 2 ( won't move )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:577 msgid "Move an object away from another without using forces." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:578 msgid "Move away _PARAM0_ of _PARAM2_ ( only _PARAM0_ will move )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:589 msgid "Separate two objects" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:590 msgid "" "Move an object away from another using their collision masks.\n" "Be sure to call this action on a reasonable number of objects so as\n" "not to slow down the game." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:591 msgid "Move away _PARAM0_ of _PARAM1_ (only _PARAM0_ will move)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:600 msgid "X position of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:603 msgid "Y position of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:606 msgid "Current angle, in degrees, of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:609 msgid "Average X coordinates of forces" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:612 msgid "Average Y coordinates of forces" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:615 msgid "Average angle of the forces" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:618 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:621 msgid "Average length of the forces" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:626 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:629 msgid "Width of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:633 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:636 msgid "Height of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:640 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:643 msgid "Z order of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:647 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:738 msgid "Distance between two objects" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:651 msgid "Square distance between two objects" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:655 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:659 msgid "Object's variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:659 msgid "Text of variable of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:664 msgid "Create an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:665 msgid "Create an object at specified position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:666 msgid "Create object _PARAM1_ at position _PARAM2_;_PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:671 msgid "Object to create" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:674 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:689 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:32 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:47 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:62 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:77 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:105 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:122 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:137 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:149 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:166 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:178 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:192 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:209 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:226 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:240 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:252 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:263 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:274 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:99 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:113 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:37 msgid "Layer ( Base layer if empty )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:678 msgid "Create an object from its name" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:679 msgid "Among the objects of the specified group, the action will create the object with the specified name." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:680 msgid "Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:685 msgid "Groups containing objects which can be created by the action" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:686 msgid "Text representing the name of the object to create" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:693 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:751 msgid "Consider objects" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:694 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:752 msgid "Pick all objects with this name." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:695 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:753 msgid "Consider all _PARAM1_ " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:704 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:762 msgid "Take a random object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:705 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:763 msgid "Take only one object with this name among all" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:706 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:764 msgid "Take a random _PARAM1_ " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:715 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:717 msgid "Make objects moving" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:716 msgid "Moves the objects according to the forces they have. GDevelop call this action at the end of the events by default." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:725 msgid "An object is moving to another" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:726 msgid "" "Test if an object moves towards another.\n" "The first object must move." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:727 msgid "_PARAM0_ is moving toward _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:733 msgid "Angle of tolerance" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:739 msgid "Test the distance between two objects." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:740 msgid "The distance between _PARAM0_ and _PARAM1_ is below _PARAM2_ pixels" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:774 msgid "Test the number of concerned objects." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:775 msgid "The number of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:787 msgid "" "Test the collision between two objects using their collision mask.\n" "Note that some objects may not have a collision mask.\n" "Some others, like Sprite, provide also more precise collision conditions." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:788 msgid "_PARAM0_ is in collision with _PARAM1_ ( Collision masks )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:798 msgid "An object is turned toward another" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:799 msgid "Test if an object is turned toward another" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:800 msgid "_PARAM0_ is rotated towards _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:804 msgid "Name of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:805 msgid "Name of the second object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:806 msgid "Angle of tolerance, in degrees (0: minimum tolerance)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:810 msgid "Count the number of the specified objects currently picked" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:23 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:53 msgid "Camera center X position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:24 msgid "Compare the X position of a the center of a camera." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:25 msgid "X position of camera _PARAM4_ is _PARAM1__PARAM2_ ( Layer: _PARAM3_ )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:33 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:48 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:63 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:78 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:123 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:138 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:210 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:227 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:241 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:280 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:285 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:290 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:295 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:300 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:305 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:310 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:316 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:321 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:327 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:332 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:338 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:100 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:114 msgid "Camera number ( default : 0 )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:38 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:68 msgid "Camera center Y position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:39 msgid "Compare the Y position of a the center of a camera." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:40 msgid "The Y position of camera _PARAM4_ is _PARAM1__PARAM2_ ( Layer: _PARAM3_ )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:54 msgid "Change X position of the center of the specified camera." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:55 msgid "Do _PARAM1__PARAM2_ to X position of camera _PARAM4_ ( Layer: _PARAM3_ )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:69 msgid "Change Y position of the center of the specified camera." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:70 msgid "Do _PARAM1__PARAM2_ to Y position of camera _PARAM4_ ( Layer: _PARAM3_ )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:83 msgid "Width of a camera" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:84 msgid "Test the width of a camera of a layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:85 msgid "The width of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:91 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:106 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:167 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:179 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:193 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:749 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:488 msgid "Camera number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:98 msgid "Height of a camera" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:99 msgid "Test the height of a camera of a layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:100 msgid "The height of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:113 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:329 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:334 msgid "Angle of a camera of a layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:114 msgid "Test a camera angle." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:115 msgid "Angle of camera is _PARAM1__PARAM2_ ( layer : _PARAM3_, camera : _PARAM4_ )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:128 msgid "Change camera angle" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:129 msgid "This action modify the angle of a camera of the specified layer." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:130 msgid "Do _PARAM1__PARAM2_ to angle of camera ( layer : _PARAM3_, camera : _PARAM4_ )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:142 msgid "Add a camera to a layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:143 msgid "This action add a camera to a layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:144 msgid "Add a camera to layer _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:152 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:194 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:195 msgid "Render zone: Top left side: X Position ( Between 0 and 1 )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:153 msgid "Render zone: Top left side: Y Position ( Between 0 and 1 )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:154 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:196 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:197 msgid "Render zone: Bottom right side: X Position ( Between 0 and 1 )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:155 msgid "Render zone: Bottom right side: Y Position ( Between 0 and 1 )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:159 msgid "Delete a camera of a layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:160 msgid "Remove the specified camera from a layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:161 msgid "Delete camera _PARAM2_ from layer _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:171 msgid "Modify the size of a camera" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:172 msgid "This action modify the size of a camera of the specified layer. The zoom will be reset." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:173 msgid "Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:185 msgid "Modify the render zone of a camera" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:186 msgid "This action modify the render zone of a camera of the specified layer." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:187 msgid "Set the render zone of camera _PARAM2_ from layer _PARAM1_ to PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:201 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:202 msgid "Change camera zoom." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:203 msgid "Change camera zoom to _PARAM1_ ( layer : _PARAM2_, camera : _PARAM3_ )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:208 msgid "Value ( 1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:213 msgid "Center the camera on an object within limits" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:214 msgid "Center the camera on the specified object, without leaving the specified limits." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:215 msgid "Center the camera on _PARAM1_ ( limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_ ) ( layer : _PARAM7_, camera : _PARAM8_ )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:221 msgid "Top left side of the boundary: X Position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:222 msgid "Top left side of the boundary: Y Position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:223 msgid "Bottom right side of the boundary: X Position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:224 msgid "Bottom right side of the boundary: Y Position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:225 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:239 msgid "Anticipating the displacement of the object (yes by default)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:231 msgid "Center the camera on an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:232 msgid "Center the camera on the specified object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:233 msgid "Center camera on _PARAM1_ ( layer : _PARAM3_, camera : _PARAM4_ )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:245 msgid "Show a layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:246 msgid "Show a layer." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:247 msgid "Show layer _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:256 msgid "Hide a layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:257 msgid "Hide a layer." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:258 msgid "Hide layer _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:267 msgid "Visibility of a layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:268 msgid "Test if a layer is displayed" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:269 msgid "Layer _PARAM1_ is visible" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:277 msgid "Width of a camera of a layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:277 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:282 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:287 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:292 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:297 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:302 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:307 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:312 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:318 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:323 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:329 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:334 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:131 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:136 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:144 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:150 msgid "Camera" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:282 msgid "Height of a camera of a layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:287 msgid "X position of the top left side point of a render zone" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:292 msgid "Y position of the top left side point of a render zone" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:297 msgid "X position of the bottom right side point of a render zone" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:302 msgid "Y position of the bottom right side point of a render zone" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:307 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:312 msgid "Camera X position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:318 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:323 msgid "Camera Y position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:24 msgid "Text > Number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:25 msgid "Convert the text to a number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:28 msgid "Text to convert in a number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:31 msgid "Number > Text" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:32 msgid "Convert the result of the expression in a text" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:35 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:42 msgid "Expression to be converted to a text" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:38 msgid "Number > Text ( without scientific notation )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:39 msgid "Convert the result of the expression in a text, without using the scientific notation" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:45 msgid "Degrees > Radians" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:46 msgid "Converts the angle, expressed in degrees, into radians" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:53 msgid "Radians > Degrees" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:54 msgid "Converts the angle, expressed in radians, into degrees" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:57 msgid "Angle, in radians" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:33 msgid "Or" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:34 msgid "Return true if one of the sub conditions is true" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:35 msgid "If one of these conditions is true:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:43 msgid "And" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:44 msgid "Return true if all sub conditions are true" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:45 msgid "If all of these conditions are true:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:53 msgid "Not" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:54 msgid "Return the contrary of the result of the sub conditions" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:55 msgid "Invert the logical result of these conditions:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:63 msgid "Trigger once while true" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:64 msgid "Run actions only once, for each time the conditions have been met." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:65 msgid "Trigger once" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:70 msgid "Standard event" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:71 msgid "Standard event: Actions are run if conditions are fulfilled." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:75 msgid "Link" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:76 msgid "Link to some external events" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:80 msgid "Comment" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:81 msgid "Event displaying a text in the events editor" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:85 msgid "While" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:86 msgid "The event is repeated while the conditions are true" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:90 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\repeatevent.cpp:112 msgid "Repeat" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:91 msgid "Event repeated a number of times" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:95 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\foreachevent.cpp:113 msgid "For each object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:96 msgid "Repeat the event for each specified object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:101 msgid "Group containing events" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:23 msgid "Create objects from an external layout" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:24 msgid "Create objects from an external layout." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:25 msgid "Create objects from the external layout _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:30 msgid "Name of the external layout" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:31 msgid "X position of the origin" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:32 msgid "Y position of the origin" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:16 msgid "Storage and files" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:17 msgid "Built-in extension providing functions to store data and manipulate files." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:23 msgid "Existence of a group" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:24 msgid "" "Test if an element ( Example : PlayerState/CurrentLevel ) exists in the file.\n" "Warning! Spaces are forbidden in element's names." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:25 msgid "_PARAM1_ exists in file _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:34 msgid "Load a structured file in memory" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:35 msgid "" "This action load the structured file in memory, so as to write and read it.\n" "You can open and write without using this action, but it will be slower.\n" "If you use this action, do not forget to unload the file from memory.\n" "\n" "For the native platform, the file format is XML." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:36 msgid "Load structured file _PARAM0_ in memory" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:44 msgid "Close a structured file" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:45 msgid "This action close the structured file previously loaded in memory, saving all changes made." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:46 msgid "Close structured file _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:54 msgid "Write a value" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:55 msgid "" "Write the result of the expression in the file, in the specified element.\n" "Specify the structure leading to the element using / ( Example : Root/Level/Current)\n" "Warning ! Spaces are forbidden in elements' names." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:56 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:67 msgid "Write _PARAM2_ in _PARAM1_ of file _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:62 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:44 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:48 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:52 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:56 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:60 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:64 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:73 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:77 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:81 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:85 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:89 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:93 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:97 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:101 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:106 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:110 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:113 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:117 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:121 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:126 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:130 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:134 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:148 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:152 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:156 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:160 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:164 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:168 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:172 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:175 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:120 msgid "Expression" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:65 msgid "Write a text" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:66 msgid "" "Write the text in the file, in the specified element.\n" "Specify the structure leading to the element using / ( Example : Root/Level/Current)\n" "Warning ! Spaces are forbidden in elements' names." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:76 msgid "Read a value" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:77 msgid "" "Read the value saved in the specified element and\n" "store it in a variable.\n" "Specify the structure leading to the element using / ( Example : Root/Level/Current)\n" "Warning ! Spaces are forbidden in elements' names." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:78 msgid "Read _PARAM1_ from file _PARAM0_ and store value in _PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:88 msgid "Read a text" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:89 msgid "" "Read the text saved in the specified element and\n" "store it in a variable.\n" "Specify the structure leading to the element using / ( Example : Root/Level/Current)\n" "Warning ! Spaces are forbidden in elements' names." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:90 msgid "Read _PARAM1_ from file _PARAM0_ and store as text in _PARAM3_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:101 msgid "" "This action delete the specified element from the structured file.\n" "Specify the structure leading to the element using / ( Example : Root/Level/Current)\n" "Warning ! Spaces are forbidden in elements' names." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:102 msgid "Delete _PARAM1_ from the file _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:111 msgid "Delete a file" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:112 msgid "Delete the file." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:113 msgid "Delete the file _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:120 msgid "A file exists" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:121 msgid "Test if the file exists." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:122 msgid "File _PARAM0_ exists" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:130 msgid "Open an URL or a file" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:131 msgid "This action launch the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser)." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:132 msgid "Open URL (or file) _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:136 msgid "URL (or filename)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:140 msgid "Execute a command" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:141 msgid "This action execute the specified command." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:142 msgid "Execute _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:146 msgid "Command" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:23 msgid "A button of a joystick is pressed" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:24 msgid "Test if a button of a joystick is pressed." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:25 msgid "The button _PARAM2_ of joystick _PARAM1_ is pressed" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:26 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:37 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:51 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:63 msgid "Joystick" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:30 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:41 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:55 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:67 msgid "Joystick number ( First joystick: 0 )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:31 msgid "Button" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:34 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:62 msgid "Value of an axis of a joystick" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:35 msgid "Test the value of an axis of a joystick." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:36 msgid "The value of the axis _PARAM2_ of joystick _PARAM1_ is _PARAM3__PARAM4_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:48 msgid "Get the value of the axis of a joystick" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:49 msgid "Save in the variable the value of the axis of the joystick ( from -100 to 100 )." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:50 msgid "Save in _PARAM3_ the value of axis _PARAM2_ of joystick _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:61 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:137 msgid "Joystick axis" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:16 msgid "Keyboard features" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:17 msgid "Built-in extensions allowing to use keyboard" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:23 msgid "A key is pressed" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:24 msgid "Test if a key is pressed" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:25 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:35 msgid "_PARAM1_ key is pressed" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:26 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:36 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:47 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:55 msgid "Keyboard" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:30 msgid "Key to test" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:33 msgid "A key is pressed ( text expression )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:34 msgid "Test if a key, retrieved from the result of the expression, is pressed" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:40 msgid "Expression generating the key to test" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:44 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:46 msgid "Any key is pressed" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:45 msgid "Test if any key is pressed" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:53 msgid "Last pressed key" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:54 msgid "Get the name of the latest key pressed on the keyboard" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:23 msgid "Difference between two angles" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:24 msgid "First angle" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:25 msgid "Second angle" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:28 msgid "Modulo" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:28 msgid "x mod y" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:29 msgid "x ( as in x mod y )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:30 msgid "y ( as in x mod y )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:33 msgid "Minimum of two numbers" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:34 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:39 msgid "First expression" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:35 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:40 msgid "Second expression" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:38 msgid "Maximum of two numbers" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:43 msgid "Absolute value" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:47 msgid "Arccosine" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:51 msgid "Hyperbolic arccosine" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:55 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:59 msgid "Arcsine" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:63 msgid "Arctangent" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:67 msgid "2 argument arctangent" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:67 msgid "2 argument arctangent ( atan2 )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:72 msgid "Hyperbolic arctangent" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:76 msgid "Cube root" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:80 msgid "Ceil (round up)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:80 msgid "Round number up to an integer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:84 msgid "Floor (round down)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:84 msgid "Round number down to an integer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:88 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:195 msgid "Cosine" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:88 msgid "Cosine of a number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:92 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:211 msgid "Hyperbolic cosine" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:96 msgid "Cotangent" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:96 msgid "Cotangent of a number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:100 msgid "Cosecant" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:100 msgid "Cosecant of a number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:104 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:108 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:112 msgid "Round" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:104 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:108 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:112 msgid "Round a number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:116 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:189 msgid "Exponential" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:116 msgid "Exponential of a number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:120 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:124 msgid "Logarithm" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:129 msgid "Base-2 logarithm" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:129 msgid "Base 2 Logarithm" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:133 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:206 msgid "Base-10 logarithm" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:137 msgid "Nth root" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:137 msgid "Nth root of a number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:138 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:143 msgid "Number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:139 msgid "N" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:142 msgid "Power" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:142 msgid "Raise a number to power n" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:144 msgid "The exponent ( n in x^n )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:147 msgid "Secant" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:151 msgid "Sign of a number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:151 msgid "Return the sign of a number ( 1,-1 or 0 )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:155 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:198 msgid "Sine" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:155 msgid "Sine of a number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:159 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:216 msgid "Hyperbolic sine" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:163 msgid "Square root" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:163 msgid "Square root of a number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:167 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:201 msgid "Tangent" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:167 msgid "Tangent of a number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:171 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:221 msgid "Hyperbolic tangent" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:174 msgid "Truncation" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:174 msgid "Troncate a number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:177 msgid "Lerp (Linear interpolation)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:177 msgid "Linearly interpolate a to b by x" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:178 msgid "a (in a+(b-a)*x)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:179 msgid "b (in a+(b-a)*x)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:180 msgid "x (in a+(b-a)*x)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:23 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:25 msgid "Center cursor horizontally" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:24 msgid "Put the cursor in the middle of the screen horizontally." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:26 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:37 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:48 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:58 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:69 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:82 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:93 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:107 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:121 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:128 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:133 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:141 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:147 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:155 msgid "Mouse and touch" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:34 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:36 msgid "Center cursor vertically" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:35 msgid "Put the cursor in the middle of the screen vertically." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:45 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:47 msgid "Hide the cursor" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:46 msgid "Hide the cursor." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:55 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:57 msgid "Show the cursor" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:56 msgid "Show the cursor." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:66 msgid "Position the cursor of the mouse" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:67 msgid "Position the cursor at the given coordinates." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:68 msgid "Position cursor at _PARAM1_;_PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:79 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:81 msgid "Center the cursor" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:80 msgid "Center the cursor on the screen." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:90 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:128 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:133 msgid "Cursor/touch X position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:91 msgid "Compare the X position of the cursor or of a touch." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:92 msgid "Cursor/touch X position is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:104 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:141 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:147 msgid "Cursor/touch Y position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:105 msgid "Compare the Y position of the cursor or of a touch." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:106 msgid "Cursor/touch Y position is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:118 msgid "Mouse button down or touch held" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:119 msgid "Return true if the specified button of the mouse is down or if any touch is in contact with the screen." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:120 msgid "Touch or _PARAM1_ mouse button is down" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:125 msgid "Button to test" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:155 msgid "Mouse wheel: Displacement" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:155 msgid "Mouse wheel displacement" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:23 msgid "Send datas to a website" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:24 msgid "" "Send datas to a specified web site.\n" "You need to set up a .php page on your web site so as to receive this datas.\n" "Enter here a password, and enter the same in the configuration of your .php page.\n" "Read the help file to get more informations." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:25 msgid "Send to _PARAM0_ the following datas : _PARAM2_, _PARAM3_,_PARAM4_,_PARAM5_,_PARAM6_,_PARAM7_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:29 msgid ".php page URL ( Don't forget the protocol http:// ) " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:30 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:135 msgid "Password" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:31 msgid "Data 1" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:32 msgid "Data 2" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:33 msgid "Data 3" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:34 msgid "Data 4" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:35 msgid "Data 5" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:36 msgid "Data 6" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:40 msgid "Send a request to a web page" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:41 msgid "" "Send a request to the specified web page.\n" "\n" "Please note that for the web platform games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests ( Cross-domain requests ). " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:42 msgid "Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:46 msgid "Host (Example: http://www.some-server.org/)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:47 msgid "Path to page (Example: /page.php)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:48 msgid "Request body content" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:49 msgid "Method: \"POST\" or \"GET\" (if empty, GET will be used)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:50 msgid "Content type (application/x-www-form-urlencoded by default)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:51 msgid "Store the response in this variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:55 msgid "Download a file" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:56 msgid "Download a file from a web site" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:57 msgid "Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:61 msgid "Host ( For example : http://www.website.com )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:62 msgid "Path to file ( For example : /folder/file.txt )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:63 msgid "Save as" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:66 msgid "Convert JSON to variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:67 msgid "Parse a JSON object and store it into a variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:68 msgid "Parse JSON string _PARAM0_ and store it into variable _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:72 msgid "JSON string" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:73 msgid "Variable where store the JSON object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:77 msgid "Convert to JSON" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:78 msgid "Convert a variable to JSON" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:81 msgid "The variable to be stringify" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:24 msgid "Maximum value" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:27 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:29 msgid "At the beginning of the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:28 msgid "Is true only when scene just begins." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:37 msgid "Go to a scene" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:38 msgid "Change and start the specified scene." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:39 msgid "Go to scene _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:44 msgid "Name of the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:48 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:49 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:50 msgid "Quit the game" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:58 msgid "Change background color" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:59 msgid "Change the background color of the scene." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:60 msgid "Set background color to _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:69 msgid "Disable input when focus is lost" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:70 msgid "" "Set if the keyboard and mouse buttons must be taken into account even\n" "if the window is not active." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:71 msgid "Disable input when focus is lost: _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:80 msgid "Compare two expressions" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:81 msgid "Test the two expression" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:82 msgid "_PARAM0_ _PARAM1_ _PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:86 msgid "Expression 1" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:88 msgid "Expression 2" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:17 msgid "Built-in extension providing expressions for manipulating texts." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:23 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:24 msgid "Insert a new line" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:25 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:31 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:41 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:50 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:60 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:71 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:82 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:94 msgid "Manipulation on text" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:29 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:30 msgid "Get a portion of a text" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:35 msgid "Start position of the portion ( The first letter is at position 0 )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:36 msgid "Length of the portion" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:39 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:40 msgid "Get a character from a text" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:45 msgid "Position of the character ( The first letter is at position 0 )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:48 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:49 msgid "Length of a text" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:58 msgid "Search in a text" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:59 msgid "Search in a text ( Return the position of the result or -1 if not found )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:64 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:75 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:86 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:98 msgid "Text to search for" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:69 msgid "Search in a text from end" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:70 msgid "Search in a text from the end ( Return the position of the result or -1 if not found )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:80 msgid "Search in a text, starting from a position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:81 msgid "Search in a text starting from a position ( Return the position of the result or -1 if not found )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:87 msgid "Position of the first character in the string to be considered in the search" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:92 msgid "Search in a text from the end, starting from a position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:93 msgid "Search in a text from the end, starting from a position ( Return the position of the result or -1 if not found )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:99 msgid "Position of the last character in the string to be considered in the search" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:24 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:123 msgid "Value of a timer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:25 msgid "Test the time elapsed of a timer." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:26 msgid "The timer _PARAM2_ is greater than _PARAM1_ seconds" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:27 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:38 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:51 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:62 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:72 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:83 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:94 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:105 msgid "Timers and time" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:31 msgid "Time in seconds" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:32 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:55 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:66 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:76 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:87 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:98 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:125 msgid "Timer's name" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:35 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:138 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:142 msgid "Time scale" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:36 msgid "Test the time scale." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:37 msgid "The time scale is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:48 msgid "State of a timer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:49 msgid "Test if specified timer is paused." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:50 msgid "The timer _PARAM1_ is paused" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:59 msgid "Reset a timer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:60 msgid "Reset the specified timer." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:61 msgid "Reset the timer _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:69 msgid "Pause a timer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:70 msgid "Pause a timer." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:71 msgid "Pause timer _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:80 msgid "Unpause a timer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:81 msgid "Unpause a timer." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:82 msgid "Unpause timer _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:91 msgid "Delete a timer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:92 msgid "Delete a timer from memory." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:93 msgid "Delete timer _PARAM1_ from memory" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:102 msgid "Change time scale" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:103 msgid "Change the time scale of the game." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:104 msgid "Set time scale to _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:109 msgid "Scale (1 : Default, 2 : Faster, 0.5 : Slower...)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:123 msgid "Timer value" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:147 msgid "Current time" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:149 msgid "" "Hour : hour\n" "Minutes : min\n" "Seconds : sec\n" "Day in the month : mday\n" "Months since January : mon\n" "Year since 1900 : year\n" "Days since sunday :wday\n" "Days since January 1st : yday" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:23 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:118 msgid "Value of a variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:24 msgid "Compare the value of a scene variable." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:25 msgid "Variable _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:31 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:88 msgid "Value to compare" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:35 msgid "Text of a variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:36 msgid "Compare the text of a scene variable." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:37 msgid "The text of variable _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:43 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:101 msgid "Text to compare" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:49 msgid "Child _PARAM1_ of variable _PARAM0_ exists" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:59 msgid "Return true if the specified child of the global variable exists." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:60 msgid "Child _PARAM1_ of global variable _PARAM0_ exists" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:61 msgid "Variables/Global variables/Structures" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:69 msgid "Test if a scene variable is defined" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:70 msgid "Test if the scene variable exist." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:71 msgid "Variable _PARAM0_ is defined" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:80 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:142 msgid "Value of a global variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:81 msgid "Compare the value of a global variable." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:82 msgid "Global variable _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:83 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:96 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:109 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:145 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:158 msgid "Variables/Global variables" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:93 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:198 msgid "Text of a global variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:94 msgid "Compare the text of a global variable." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:95 msgid "The text of the global variable _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:106 msgid "Test if a global variable is defined" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:107 msgid "Test if a global variable exists" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:108 msgid "Global variable _PARAM0_ is defined" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:119 msgid "Modify the value of a scene variable." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:120 msgid "Do _PARAM1__PARAM2_ to variable _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:130 msgid "String of a variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:131 msgid "Modify the text of a scene variable." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:132 msgid "Do _PARAM1__PARAM2_ to the text of variable _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:143 msgid "Modify the value of a global variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:144 msgid "Do _PARAM1__PARAM2_ to global variable _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:155 msgid "String of a global variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:156 msgid "Modify the text of a global variable." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:157 msgid "Do _PARAM1__PARAM2_ to the text of global variable _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:169 msgid "Remove a child from a variable." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:170 msgid "Remove child _PARAM1_ from variable _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:180 msgid "Remove a child from a global variable." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:181 msgid "Remove child _PARAM1_ from global variable _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:182 msgid "Variables/Global variables/Structure" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:192 msgid "Text of a scene variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:195 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:198 msgid "Global variables" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:195 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:140 msgid "Global variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:196 msgid "Name of the global variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:23 msgid "Display a text" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:24 msgid "Display the specified text to screen" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:25 msgid "Display _PARAM1_ at _PARAM2_;_PARAM3_ ( color : _PARAM4_ , size : _PARAM5_, font : _PARAM6_ )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:40 msgid "De/activate fullscreen" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:41 msgid "This action activate or desactivate fullscreen." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:42 msgid "Activate fullscreen: _PARAM1_ (Keep aspect ratio: _PARAM2_)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:43 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:54 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:67 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:79 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:89 msgid "Game's window" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:47 msgid "Activate fullscreen" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:48 msgid "Keep aspect ratio (HTML5 games only, yes by default)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:51 msgid "Change window's margins" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:52 msgid "This action change the margins, in pixels, of the game's window." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:53 msgid "Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:59 msgid "Right" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:61 msgid "Left" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:64 msgid "Change the size of the screen" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:65 msgid "This action change the size of the game window." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:66 msgid "Change window size : _PARAM1_x_PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:73 msgid "" "Use this size as default size for new scene cameras?\n" "(Yes to change extend the game area, No to stretch the game to the window's size)." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:76 msgid "Change window's icon" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:77 msgid "This action change the icon of the game's window." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:78 msgid "Use _PARAM1_ as icon for the game's window." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:83 msgid "Name of the image to be used as the icon" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:86 msgid "Change window's title" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:87 msgid "This action change the title of the game window." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:88 msgid "Change window title to _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:93 msgid "New title" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:95 msgid "Width of the scene window" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:95 msgid "Width of the scene window (or scene canvas for HTML5 games)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:95 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:98 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:101 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:103 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:105 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:107 msgid "Screen" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:98 msgid "Height of the scene window" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:98 msgid "Height of the scene window (or scene canvas for HTML5 games)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:101 msgid "Width of the screen/page" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:101 msgid "Width of the screen (or the page for HTML5 games in browser)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:103 msgid "Height of the screen/page" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:103 msgid "Height of the screen (or the page for HTML5 games in browser)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:105 msgid "Color depth" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:107 msgid "Window's title" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:25 msgid "Animated object which can be used for most elements of a game" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:31 msgid "Change object's opacity" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:32 msgid "Change the opacity of an object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:45 msgid "Change the animation" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:46 msgid "Modify the current animation of the object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:47 msgid "Do _PARAM1__PARAM2_ to the number of current animation of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:48 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:77 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:91 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:103 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:174 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:201 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:215 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:226 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:440 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:444 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:447 msgid "Animations and images" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:59 msgid "Change the direction" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:60 msgid "" "Change the direction of the object.\n" "If the object is set to automatically rotate, the direction is its angle.\n" "If the object is in 8 directions mode, the valid directions are 0..7" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:61 msgid "Do _PARAM1__PARAM2_ to the direction of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:74 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:198 msgid "Current frame" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:75 msgid "Modify the current frame of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:76 msgid "Do _PARAM1__PARAM2_ to animation frame of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:88 msgid "Pause the animation" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:89 msgid "Pause the current animation of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:90 msgid "Pause the current animation of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:100 msgid "Play the animation" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:101 msgid "Play the current animation of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:102 msgid "Play the current animation of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:111 msgid "Rotate an object toward a position" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:112 msgid "Rotate an object towards a position." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:113 msgid "Rotate _PARAM0_ towards _PARAM1_;_PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:118 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:394 msgid "Object to be rotated" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:121 msgid "Angular speed (degrees per second)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:128 msgid "Modify the scale of the specified object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:129 msgid "Do _PARAM1__PARAM2_ to the scale of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:141 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:234 msgid "Scale on X axis" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:142 msgid "Modify the scale of the width of an object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:143 msgid "Do _PARAM1__PARAM2_ to the width's scale of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:156 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:248 msgid "Scale on Y axis" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:157 msgid "Modify the scale of the height of an object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:158 msgid "Do _PARAM1__PARAM2_ to the height's scale of _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:171 msgid "Current animation" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:172 msgid "Test the number of the current animation of the object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:173 msgid "The number of the current animation of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:180 msgid "Number to test" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:185 msgid "Current direction" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:186 msgid "Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:187 msgid "Direction of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:194 msgid "Direction to test" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:199 msgid "Test the number of the current animation frame." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:200 msgid "The animation frame of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:207 msgid "Animation frame to test" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:212 msgid "Animation paused" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:213 msgid "Test if the animation of an object is paused" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:214 msgid "The animation of _PARAM0_ is paused" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:223 msgid "Animation finished" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:224 msgid "Check if the animation being played by the Sprite object is finished." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:225 msgid "The animation of _PARAM0_ is finished" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:235 msgid "Compare the scale of the width of an object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:236 msgid "The width's scale of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:249 msgid "Compare the scale of the height of an object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:250 msgid "The height's scale of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:263 msgid "Compare the opacity of an object, between 0 (fully transparent) to 255 (opaque)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:277 msgid "Compare the number of the blend mode currently used by an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:278 msgid "The number of the current blend mode of _PARAM0_ is _PARAM1__PARAM2_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:285 msgid "Value to test ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:290 msgid "Copy an image on the current one of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:291 msgid "" "Copy an image on the current image of an object.\n" "Note that the source image must be preferably kept loaded in memory." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:292 msgid "Copy image _PARAM2_ on the current of _PARAM0_ at _PARAM3_;_PARAM4_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:305 msgid "Make a color of the image of an object transparent" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:306 msgid "Make a color of the image of an object transparent." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:307 msgid "Make color _PARAM1_ of the current image of _PARAM0_ transparent" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:313 msgid "Color to make transparent" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:318 msgid "Change the global color of an object. The default color is white." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:330 msgid "" "Change the number of the blend mode of an object.\n" "The default blend mode is 0 (Alpha)." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:331 msgid "Change Blend mode of _PARAM0_ to _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:337 msgid "Mode (0 : Alpha, 1 : Add, 2 : Multiply, 3 : None)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:342 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:343 msgid "Flip the object horizontally" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:344 msgid "Flip horizontally _PARAM0_ : _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:350 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:363 msgid "Activate flipping" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:355 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:356 msgid "Flip the object vertically" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:357 msgid "Flip vertically _PARAM0_ : _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:367 msgid "Horizontally flipped" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:368 msgid "Return true if the object is horizontally flipped" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:369 msgid "_PARAM0_ is horizontally flipped" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:377 msgid "Vertically flipped" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:378 msgid "Return true if the object is vertically flipped" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:379 msgid "_PARAM0_ is vertically flipped" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:387 msgid "Rotate an object toward another" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:388 msgid "Rotate an object towards another." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:389 msgid "Rotate _PARAM0_ towards _PARAM1_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:395 msgid "Rotate toward this object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:401 msgid "The cursor is on an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:402 msgid "Test if the cursor is over a Sprite object. The test is accurate by default (check that the cursor is not on a transparent pixel)." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:403 msgid "The cursor is on _PARAM0_" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:404 msgid "Mouse" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:410 msgid "Precise test ( yes by default )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:413 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:423 msgid "X position of a point" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:416 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:421 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:426 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:431 msgid "Name of the point" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:418 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:428 msgid "Y position of a point" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:433 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:437 msgid "Direction of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:440 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:444 msgid "Animation of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:447 msgid "Animation frame of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:450 msgid "Scale of the width of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:453 msgid "Scale of the height of an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:457 msgid "Collision (Pixel perfect)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:458 msgid "" "The condition is true if there is a collision between the two objects.\n" "The test is pixel-perfect." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:459 msgid "_PARAM0_ is in collision with _PARAM1_ (pixel perfect)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:167 msgid "Edition of a Sprite object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:179 msgid "Edit the collision masks ( Hit boxes )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:180 msgid "Edit the image's point" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:219 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:220 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:223 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:253 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:255 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:257 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:261 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:279 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:280 msgid "Item label" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:219 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:307 msgid "Add an animation" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:220 msgid "Delete an animation" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:222 msgid "De/activate loop" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:223 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:927 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1665 msgid "Time between each images" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:234 msgid "Animations" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:259 msgid "Go back to default mask" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:271 msgid "Collision masks ( Hit boxes )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:282 msgid "Apply the changes to the whole animation" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:282 msgid "Apply changes to the whole animation" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:299 msgid "8 Directions" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:302 msgid "Time between each image :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:304 msgid "Loop the animation" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:316 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:339 msgid "Add an image from a file" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:319 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:342 msgid "Add from the image bank" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:322 msgid "Remove\tDEL" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:324 msgid "Move left\tJ" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:327 msgid "Move right\tK" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:333 msgid "Move the entire polygon" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:335 msgid "Rotate the entire polygon" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:422 msgid "Shape" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:439 msgid "Drag an image from the image bank to the area below to add it to the animation." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:524 msgid "All animations" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:528 msgid "Animation " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:535 msgid "Direction " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:800 msgid "Triangle" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:804 msgid "Polygon" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:812 msgid "( INVALID : The polygon is not convex )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:817 msgid "Vertice" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:830 msgid "Default" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:934 msgid "Time between each images:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:934 msgid "s" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1136 msgid "" "One or more polygons from the collision mask are not convex ( They have a hole ).\n" "Please modify these polygons before continuing." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1271 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1275 msgid "NewPoint" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1299 msgid "" "The point \"Centre\" can be automatically placed by GDevelop at the center.\n" "Do you really want to modify the point?\n" "Click on yes to modify it, click on no so as let GDevelop place it." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1300 msgid "Position of the point \"Centre\"" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1312 msgid "Enter the X position of the point ( regarding the image )." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1313 msgid "Enter the Y position of the point ( regarding the image )." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1394 msgid "Enter the width of the rectangle" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1394 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1395 #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1396 msgid "New rectangle" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1395 msgid "Enter the height of the rectangle" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1396 msgid "Enter the angle of the rotation of the rectangle ( in degrees )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1505 msgid "" "A polygon can not have less than 3 vertices.\n" "Do you want to delete the entire polygon?" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1505 msgid "Delete the polygon?" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1530 msgid "" "Go back to the default mask will erase any custom hit boxes.\n" "Are you sure you want to continue?" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1531 msgid "Caution" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1555 msgid "Enter the X position of the vertice" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1556 msgid "Enter the Y position of the vertice" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1578 msgid "Enter the displacement offset on X axis." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1579 msgid "Enter the displacement offset on Y axis." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1602 msgid "Enter the angle of the rotation, in degrees" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1602 msgid "Rotation of the polygon" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1664 msgid "Enter time between each image ( in seconds )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1745 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:351 msgid "Choose one or more images to add" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1745 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:351 msgid "Supported image files|*.jpg;*.png|All files|*.*" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1801 msgid "Drag images from the image bank to add them to the animation." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1806 msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/built_sprite" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:113 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:179 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:221 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:258 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:303 msgid "Number excepted" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:137 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:286 msgid "Syntax error" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:144 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:156 msgid "Syntax error in a number." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:167 msgid "Operator missing before a number" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:196 msgid "Superfluous operator before a paranthesis" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:204 msgid "Bad closing paranthesis" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:211 msgid "Empty paranthesis" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:238 msgid "Operator missing before a paranthesis" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:275 msgid "Operators without any number between them" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:310 msgid "Paranthesis mismatch" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:317 msgid "Alone operator at the end of the expression" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:460 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:654 msgid "Paranthesis not closed" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:470 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:677 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:702 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:753 msgid "Incorrect number of parameters" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:472 msgid "Excepted ( maximum ) :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:489 msgid "Parameters' parenthesis missing" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:553 msgid "The expression is invalid or empty. Enter a text ( surrounded by quotes ) or a function." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:572 msgid "Quotes not closed." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:777 msgid "Function not recognized." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:801 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:808 msgid "Symbol missing between two +." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:818 msgid "Bad symbol at the end of the expression." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\instructionmetadata.cpp:17 msgid "Unknown or unsupported instruction" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\variableparser.cpp:82 msgid "Expecting a variable name." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\variableparser.cpp:112 msgid "Expecting ]" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\foreachevent.cpp:113 msgid ", repeat :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\groupevent.cpp:119 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\groupevent.cpp:149 msgid "Untitled group" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\linkevent.cpp:150 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\linkevent.cpp:151 #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\linkevent.cpp:174 msgid "Link to " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\linkevent.cpp:155 msgid "Include all events" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\linkevent.cpp:157 msgid "Include events " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\linkevent.cpp:157 msgid " to " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\repeatevent.cpp:112 msgid "times :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:100 msgid "While :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:114 msgid "Repeat :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:162 msgid "Do you want to activate the display of a message if the event is repeated 100000 times? This message prevent the software from being frozen if you accidentally create an infinite loop ( by letting the conditions empty for example )." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:163 msgid "Protection against infinite loops." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:166 msgid "This message is activated by default for \"While\" events in the IDE, and is deactivated when the game is compiled to an executable." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:167 msgid "Deactivate" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\eventsrenderinghelper.cpp:168 msgid "No conditions" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\eventsrenderinghelper.cpp:269 msgid "No actions" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:201 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:216 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:282 msgid "Extension " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:201 msgid "" " could not be loaded.\n" "Contact the developer for more informations.\n" "\n" "Detailed log:\n" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:216 msgid "" " could not be loaded.\n" "Contact the developer for more informations." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:282 msgid " has errors :\n" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:282 msgid "" "\n" "The extension was not loaded. Contact the developer to get more information." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:123 msgid "Operator" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:124 msgid "Relational operator" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:127 msgid "Mouse button" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:132 msgid "String" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:138 msgid "Variable of the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:139 msgid "Scene variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:142 msgid "Unknown" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\platformloader.cpp:85 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\platformloader.cpp:101 msgid "Platform " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\platformloader.cpp:85 msgid "" " could not be loaded.\n" "Contact the developer for more information.\n" "\n" "Detailed log:\n" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\platformloader.cpp:86 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\platformloader.cpp:102 msgid "Platform not compatible" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\platformloader.cpp:101 msgid "" " could not be loaded.\n" "Contact the developer for more information.\n" "\n" "Detailed log:\n" "No valid create/destroy functions." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\projectresourcescopier.cpp:43 msgid "" "Some resources are using absolute filenames.\n" "Do you want them to be copied in the new folder of the project? If you choose No, they won't be modified." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\projectresourcescopier.cpp:44 msgid "Some resources are using absolute filenames." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\projectresourcescopier.cpp:74 msgid "Exporting " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\projectresourcescopier.cpp:92 msgid "Unable to copy \"" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\projectresourcescopier.cpp:92 msgid "\" to \"" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\projectresourcescopier.cpp:92 msgid "\"." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\advancedentrydialog.cpp:81 msgid "Open an expression editor" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\advancedentrydialog.cpp:83 msgid "Open a text editor" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismdialog.cpp:57 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:65 msgid "Choose an automatism" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismdialog.cpp:68 msgid "Choose an automatism of the object." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismdialog.cpp:121 msgid "" "This object doesn't have the appropriate automatism attached to it.\n" "Check that you selected the right object or add the automatism in the object properties." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismdialog.cpp:125 #, c-format msgid "" "This object doesn't have automatism \"%s\" attached to it.\n" "Check that you selected the right object or add this automatism in the object properties." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:69 msgid "" "Automatisms can be used to add a specific behaviour\n" "to an object. Choose the automatism to add:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:73 msgid "" "You can also use the grayed automatisms:\n" "Their associated extension will be automatically enabled." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:238 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:250 msgid "This object is provided by the " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:240 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:252 msgid "" " extension, but this extension is not activated for the current game.\n" "\n" "Do you want to use this extension in your game?" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:241 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:253 msgid "Activate extension " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:275 msgid "http://wiki.compilgames.net/doku.php/game_develop/documentation/manual/edit_object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooselayerdialog.cpp:40 msgid "Choose a layer " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooselayerdialog.cpp:68 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooselayerdialog.cpp:82 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:102 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:90 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:113 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:578 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:595 msgid "Base layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:55 msgid "Choose an object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:76 msgid "Choose this object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:85 msgid "To add some objects, use the objects editor" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:87 msgid "Choose this group" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:96 msgid "To add some groups, use the objects groups editor" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:64 msgid "Choose an object type" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:68 msgid "Choose the kind of object to add:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:72 msgid "" "You can also use the grayed objects:\n" "Their associated extension will be automatically enabled." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:281 msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:76 msgid "Choose a variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:107 msgid "Edit initial value" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:112 msgid "Add a child variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:114 msgid "Remove" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:142 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:457 msgid "Initial value" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:145 msgid "Add a variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:146 msgid "Edit the initial value of the variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:147 msgid "Rename variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:148 msgid "Delete the selected variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:153 msgid "Search for undeclared variables" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:153 msgid "Search for undeclared variables inside the project" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:155 msgid "Help about variables" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:161 msgid "Variables edition" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:287 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:291 msgid "NewVariable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:295 msgid "Please choose a new name for the new variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:295 msgid "New variable name" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:381 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/global_variables" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:418 msgid "" "These variables are used but not declared:\n" "Check the variables to be added to the list." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:418 msgid "Adding undeclared variables" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:457 msgid "Enter the initial value of the variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:469 msgid "Enter the new name of the variable" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:469 msgid "New name" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:477 msgid "A child variable with this name already exists!" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:506 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:508 msgid "NewChild" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:46 msgid "Edit the comment" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:58 msgid "Use two columns" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:61 msgid "Background color" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:63 msgid "Text color" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:150 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/comment_events" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:119 msgid "Edit the expression" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:138 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:488 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:94 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:527 msgid "No errors." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:139 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:95 msgid "Click to position cursor on the error." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:158 msgid "Basic operations" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:161 msgid "+" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:165 msgid "*" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:167 msgid "/" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:170 msgid "Complex operations" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:173 msgid "(" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:177 msgid "pow" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:178 msgid "pow(x,n) raise x to power n" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:180 msgid "E10" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:183 msgid "sqrt(x) compute the square root of x." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:186 msgid "Nth root of a number. nthroot(27, 3) will return 3." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:188 msgid "exp" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:191 msgid "log" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:192 msgid "Natural logarithm" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:194 msgid "cos" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:197 msgid "sin" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:200 msgid "tan" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:203 msgid "log10" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:208 msgid "cosh" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:213 msgid "sinh" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:218 msgid "tanh" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:223 msgid "floor" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:226 msgid "Round to the smallest following integer." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:228 msgid "acos" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:232 msgid "asin" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:236 msgid "atan" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:240 msgid "ceil" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:241 msgid "Round to the greatest following integer." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:243 msgid "" "a\n" "cosh" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:247 msgid "" "a\n" "sinh" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:251 msgid "" "a\n" "tanh" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:255 msgid "int" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:256 msgid "in(x) convert x in an integer." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:258 msgid "sec" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:261 msgid "Secant ( 1/cos(x) )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:263 msgid "csc" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:266 msgid "Cosecant ( 1/sin(x) )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:268 msgid "cot" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:271 msgid "Cotangent ( 1/tan(x) )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:273 msgid "abs" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:274 msgid "abs(x) return the absolute value of x." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:280 msgid "Mathematical functions and operators" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:287 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:299 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:117 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:129 msgid "Add" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:292 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:122 msgid "Objects functions" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:304 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:134 msgid "Other functions" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:502 msgid "The expression is malformed. Are you sure you want to validate this expression?" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:502 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:408 msgid "The expression contains one or more errors." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:512 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:162 msgid "All properties" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:515 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:165 msgid "All special values" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:685 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:693 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:754 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:422 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:437 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:493 msgid "Parameter" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:977 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_expr" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editforeachevent.cpp:55 msgid "Edition of \"For each object\" event" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editforeachevent.cpp:61 msgid "Repeat event for each object:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editforeachevent.cpp:131 msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/foreach_events" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:76 msgid "Modify the parameters of the layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:79 msgid "Name :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:83 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:82 msgid "Visible" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:87 msgid "Cameras" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:90 msgid "Camera No." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:96 msgid "Add another camera" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:99 msgid "Editing the camera" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:103 msgid "Custom size :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:116 msgid "Custom viewport :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:142 msgid "" "For example, a camera which takes the left side of the window would be defined with 0, 0, 0.5, 1.\n" "By default, a camera has a viewport which covers the entire window." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:219 msgid "The name is incorrect" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:407 msgid "The layer must have at least one camera." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:421 msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:61 msgid "Create a link to another scene" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:66 msgid "Link to scene/external events:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:71 msgid "Include" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:74 msgid "All scene's events" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:78 msgid "Only the events" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:81 msgid "Number of the first event" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:86 msgid "Number of the last event" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:88 msgid "(included)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:93 msgid "" "Remember to update the numbers of the events if\n" "you delete or add events in the scene linked." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:151 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/link_events" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editrepeatevent.cpp:54 msgid "Edition of \"Repeat\" event" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editrepeatevent.cpp:60 msgid "Number of repetitions of the event :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editrepeatevent.cpp:130 msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/repeat_events" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:75 msgid "Edit the text" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:408 msgid "The expression is malformed. Are you sur you want to validate this expression ?" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:625 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_text" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\eventstoredialog.cpp:35 msgid "Please choose a template in the list." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\eventstoredialog.cpp:132 msgid "By " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:35 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:551 msgid "Layers editor" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:37 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:53 msgid "Add a layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:37 msgid "Add a new layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:39 msgid "Delete the selected layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:43 msgid "Edit the properties of the layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:45 msgid "Move the layer over" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:47 msgid "Move the layer below" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:51 msgid "Refresh the list" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:55 msgid "Display help about the layers editor" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:128 msgid "Group name:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:141 msgid "Choose background color" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:147 msgid "Hide the events contained in the group" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:247 msgid "No template chosen" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.cpp:304 msgid "Publish your own events on GDevApp.com" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:67 msgid "Grid parameters" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:71 msgid "Grid offset X:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:77 msgid "Grid offset Y:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:83 msgid "Width of a cell:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:89 msgid "Height of a cell:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:96 msgid "Snap to grid" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:153 msgid "The width of the grid is wrong." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:158 msgid "The height of the grid is wrong." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:194 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:230 msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_scene_edit" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:55 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:56 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:57 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:58 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:59 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:62 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:63 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:72 msgid "(Multiples values)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:86 msgid "Instance properties" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:90 msgid "Z Order" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:92 msgid "Locked" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:104 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:106 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:42 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:43 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:49 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:50 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:75 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:76 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:991 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:992 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1001 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1003 msgid "Click to edit..." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:69 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:247 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:263 msgid "Special paste" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:80 msgid "Start pasting at :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:90 msgid "Number of copies:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:97 msgid "in width ( X )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:105 msgid "in height ( Y )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:113 msgid "Spaces between each obejects" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:118 msgid "pixels in width" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:122 msgid "pixels in height" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:125 msgid "Apply progressively to each created object :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:49 msgid "Edit the layer properties" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:56 msgid "Delete the layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:60 msgid "Move over" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:63 msgid "Move below" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:243 msgid "New layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:255 msgid "New layer " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:312 msgid "Can't find the layer to delete !" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:322 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:347 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:372 msgid "Can't find the layer to move !" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:89 msgid "All objects groups of the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:106 msgid "All groups of the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:123 msgid "All globals objects" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:140 msgid "All globals groups" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:48 msgid "Objects on the layer to delete" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:57 msgid "What to make of objects on the layer to delete ?" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:67 msgid "Delete them" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:69 msgid "Move them" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:71 msgid "on the layer :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:39 msgid "General object properties" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:41 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:241 msgid "Object name" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:48 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:161 msgid "Object variables" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:55 msgid "Add automatism" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:61 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:62 msgid "Remove..." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:79 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:80 msgid "Rename..." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:179 msgid "Choose the automatism to delete" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:198 msgid "Enter a new name for the automatism" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:198 msgid "Rename an automatism" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\parametercontrolshelper.cpp:46 msgid "Parameter:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\parametercontrolshelper.cpp:107 msgid ":" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:97 msgid "Use extension modules for GDevelop" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:105 msgid "" "Right click to add or remove a platform.\n" "Platforms which are not used by the project are grayed." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:111 msgid "Extensions available :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:117 msgid "" "Built-in extensions are automatically used by the project\n" "and are not shown here." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:124 msgid "Information about the extension" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:130 msgid "No information about the extension." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:136 msgid "Author :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:148 msgid "License :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:159 msgid "Compatibility :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:171 msgid "More extensions" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:173 msgid "A list of extensions provided by others developers is available on the wiki :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:175 msgid "Go to the wiki unofficial extensions page" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:175 msgid "http://compilgames.net/wiki/doku.php/game_develop/extensions" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:193 msgid "Close and reopen scene editors so as to take in account newly added extensions." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:203 msgid "Use this platform" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:205 msgid "Do not use this platform anymore" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:395 msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/extensions" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:415 msgid "Unable to remove this platform: The project must use at least one plaform." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectupdatedialog.cpp:31 msgid "Project updated" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectupdatedialog.cpp:36 msgid "" "If you save your project using this version of GDevelop, you won't be able to use it with\n" "a previous version of GDevelop due to these changes :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectupdatedialog.cpp:40 msgid "" "Remember to always make regular saves of your projects so as to have backup if something\n" "goes wrong." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:55 msgid "Resources library" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:67 msgid "Drag images to add them to your project images bank." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:81 msgid "" "Images are copied into the project folder when you drag and drop them in the\n" "image bank. You can choose a specific subfolder:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:86 msgid "Sub folder where copy images:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:89 msgid "The file is relative to the folder of the project" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:164 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:210 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:240 msgid "Parent folder" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:129 msgid "Add from resource library" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:131 msgid "Get help about using the resource manager" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:139 msgid "Right click on an image to access to more options" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:167 msgid "Delete the image\tDEL" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:170 msgid "Remove from folder only" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:173 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:201 msgid "Move up\tCtrl-J" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:173 msgid "Move the image up" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:176 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:204 msgid "Move down\tCtrl-K" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:176 msgid "Move the image down" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:183 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:197 msgid "Add a folder" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:355 msgid "Adding images" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:368 msgid "Resources successfully added" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:423 msgid "Adding " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:449 msgid "Some images in the list have already the same name, and have not been added:" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:481 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:536 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:546 msgid "No image selected" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:651 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:683 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:714 msgid "(Multiple values)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:659 msgid "Choose the resource file" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:662 msgid "" "File of the resource.\n" "The filename is relative to the project directory." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:673 msgid "N/A" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:785 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:861 msgid "Unable to rename the image: another image has already this name." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:798 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:847 msgid "Unable to rename the folder: another folder has already this name." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:929 msgid "All images" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:962 msgid "" "These resources seems to be useless:\n" "Check resources to delete." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:991 msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_image" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1018 msgid "Choose the program for editing this kind of resource" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1018 msgid "Programs (*.exe)|*.exe" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1044 msgid "" "Choose a resource in the\n" "list to display it.\n" "\n" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1045 msgid "" "You can add and\n" "modify resources using the ribbon." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1045 msgid "" "You can add and\n" "modify resources using the toolbar" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1223 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1227 msgid "New folder" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:187 msgid "Cancel 10 changes" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:189 msgid "Cancel 20 changes" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:192 msgid "Delete the history" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:201 msgid "5%" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:203 msgid "10%" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:205 msgid "25%" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:207 msgid "50%" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:209 msgid "100%" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:211 msgid "150%" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:213 msgid "200%" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:215 msgid "500%" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:220 msgid "Put the object(s) on the higher layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:222 msgid "Put the object(s) on the lower layer" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:224 msgid "Delete the selection\tDEL" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:228 msgid "Add an automatims to the object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:230 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:258 msgid "Insert a new object" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:251 msgid "Lock the object(s)" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:266 msgid "Unlock the object under the cursor" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:281 msgid "Preview for " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:282 msgid "Launch a preview for this platform" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:287 msgid "No preview available for " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:287 msgid "No preview can be done for this platform" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:438 msgid "This platform does not support launching previews." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:512 msgid "Mode" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:514 msgid "Edit the layout" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:515 msgid "Launch a preview of the layout" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:550 msgid "Objects editor" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:550 msgid "Show the list of objects of the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:551 msgid "Show the layers editor" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:552 msgid "Instances" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:552 msgid "Open a list of all instances of objects put on the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:553 msgid "Undo the last change" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:555 msgid "Grid" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:556 msgid "Edit the grid" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:556 msgid "Edit the size of the grid" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:557 msgid "Mask" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:557 msgid "Show a mask corresponding to the size of the game window" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:558 msgid "Return to the initial position ( 0;0 )" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:558 msgid "Go back to the origin of the scene" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:559 msgid "Initial zoom" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:559 msgid "Go back to the initial zoom level" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:580 #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:598 msgid "Put the object(s) on the layer \"" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:1060 #, c-format msgid "Position %f;%f. SHIFT for multiple selection, right click for more options." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas2.cpp:756 msgid "http://www.wiki.compilgames.net/doku.php/en/project_develop/documentation/manual/edit_layout" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:54 msgid "Project" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:500 msgid "" "The version of GDevelop used to create this game seems to be a new version.\n" "GDevelop may fail to open the game, or data may be missing.\n" "You should check if a new version of GDevelop is available." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:507 msgid "" "The version of GDevelop used to create this game seems to be greater.\n" "GDevelop may fail to open the game, or data may be missing.\n" "You should check if a new version of GDevelop is available." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:514 msgid "The game was saved with version of GDevelop which is too old. Please open and save the game with one of the first version of GDevelop 2. You will then be able to open your game with this GDevelop version." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:599 msgid "Sprite scaling has changed since GD 2: The resizing is made so that the origin point of the object won't move whatever the scale of the object.\n" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:600 msgid "" "You may have to slightly change the position of some objects if you have changed their size.\n" "\n" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:601 msgid "Thank you for your understanding.\n" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:624 msgid "The project is using the pathfinding automatism. This automatism has been replaced by a new one:\n" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:625 msgid "You must add the new 'Pathfinding' automatism to the objects that need to be moved, and add the 'Pathfinding Obstacle' to the objects that must act as obstacles." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:715 msgid "Error while loading :" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:715 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:748 msgid "Make sure the file exists and that you have the right to open the file." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:748 msgid "Unable to open the file" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:859 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:877 msgid "Unable to save file " msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:859 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:877 msgid "" "!\n" "Check that the drive has enough free space, is not write-protected and that you have read/write permissions." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:895 msgid "" "Please use only letters, digits\n" "and underscores ( _ )." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:990 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1028 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1029 msgid "Author" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:993 msgid "Window" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:996 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1034 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1035 msgid "Vertical Synchronization" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:997 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1036 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1057 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1058 msgid "Limit the framerate" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:998 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1008 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1009 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1012 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1038 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1039 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1058 msgid "Maximum FPS" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:999 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1040 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1041 msgid "Minimum FPS" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1014 msgid "Generation" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1015 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1043 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1044 msgid "Windows executable name" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1016 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1045 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1046 msgid "Windows executable icon" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1017 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1047 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1048 msgid "Linux executable name" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1018 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1049 #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1050 msgid "Mac OS executable name" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1020 msgid "C++ features" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:177 msgid "Smooth the image" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:178 msgid "Set this to \"Yes\" to set a smooth filter on the image" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:182 msgid "Always loaded in memory" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:183 msgid "" "Set this to \"Yes\" to let the image always loaded in memory.\n" "Useful when the image is used by actions." msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.h:90 msgid "Edit the events group properties" msgstr "" #: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gdcoredialogs.h:119 msgid "Add a template from the event store" msgstr ""