/** GDevelop - Text Object Extension Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #ifndef TEXTOBJECT_H #define TEXTOBJECT_H #include #include "GDCpp/Runtime/Project/Object.h" #include "GDCpp/Runtime/RuntimeObject.h" #include "GDCpp/Runtime/String.h" class ImageManager; class RuntimeScene; namespace gd { class Project; class Object; class ImageManager; class InitialInstance; } #if defined(GD_IDE_ONLY) class wxBitmap; class wxWindow; namespace gd { class MainFrameWrapper; } #endif /** * Text Object */ class GD_EXTENSION_API TextObject : public gd::Object { public: TextObject(gd::String name_); virtual ~TextObject(); virtual std::unique_ptr Clone() const { return gd::make_unique(*this); } #if defined(GD_IDE_ONLY) virtual void DrawInitialInstance(gd::InitialInstance& instance, sf::RenderTarget& renderTarget, gd::Project& project, gd::Layout& layout); virtual sf::Vector2f GetInitialInstanceDefaultSize( gd::InitialInstance& instance, gd::Project& project, gd::Layout& layout) const; virtual void ExposeResources(gd::ArbitraryResourceWorker& worker); virtual bool GenerateThumbnail(const gd::Project& project, wxBitmap& thumbnail) const; virtual void EditObject(wxWindow* parent, gd::Project& game_, gd::MainFrameWrapper& mainFrameWrapper_); virtual void LoadResources(gd::Project& project, gd::Layout& layout); #endif /** \brief Change the text. */ inline void SetString(const gd::String& str) { text = str; }; /** \brief Get the text. */ inline const gd::String& GetString() const { return text; }; /** \brief Change the character size. */ inline void SetCharacterSize(float size) { characterSize = size; }; /** \brief Get the character size. */ inline float GetCharacterSize() const { return characterSize; }; /** \brief Return the name of the font resource used for the text. */ inline const gd::String& GetFontName() const { return fontName; }; /** \brief Change the font resource used for the text. */ void SetFontName(const gd::String& resourceName) { fontName = resourceName; }; bool IsBold() const { return bold; }; void SetBold(bool enable) { bold = enable; }; bool IsItalic() const { return italic; }; void SetItalic(bool enable) { italic = enable; }; bool IsUnderlined() const { return underlined; }; void SetUnderlined(bool enable) { underlined = enable; }; void SetSmooth(bool smooth) { smoothed = smooth; }; bool IsSmoothed() const { return smoothed; }; void SetColor(unsigned int r, unsigned int g, unsigned int b) { colorR = r; colorG = g; colorB = b; }; unsigned int GetColorR() const { return colorR; }; unsigned int GetColorG() const { return colorG; }; unsigned int GetColorB() const { return colorB; }; private: virtual void DoUnserializeFrom(gd::Project& project, const gd::SerializerElement& element); #if defined(GD_IDE_ONLY) virtual void DoSerializeTo(gd::SerializerElement& element) const; #endif gd::String text; float characterSize; gd::String fontName; bool smoothed; bool bold, italic, underlined; unsigned int colorR; unsigned int colorG; unsigned int colorB; #if defined(GD_IDE_ONLY) const sf::Font* font; ///< The font used to render the object in the IDE. This is just a ///< pointer to a font stored in the FontManager. #endif }; class GD_EXTENSION_API RuntimeTextObject : public RuntimeObject { public: RuntimeTextObject(RuntimeScene& scene, const TextObject& textObject); virtual ~RuntimeTextObject(){}; virtual std::unique_ptr Clone() const { return gd::make_unique(*this); } virtual bool Draw(sf::RenderTarget& renderTarget); virtual void OnPositionChanged(); virtual float GetWidth() const; virtual float GetHeight() const; virtual float GetDrawableX() const; virtual float GetDrawableY() const; virtual bool SetAngle(float newAngle) { angle = newAngle; text.setRotation(angle); return true; }; virtual float GetAngle() const { return angle; }; void SetString(const gd::String& str); gd::String GetString() const; inline void SetCharacterSize(float size) { text.setCharacterSize(size); text.setOrigin(text.getLocalBounds().width / 2, text.getLocalBounds().height / 2); }; inline float GetCharacterSize() const { return text.getCharacterSize(); }; /** \brief Change the text object font filename and reload the font */ void ChangeFont(const gd::String& fontFilename); /** \brief Return the font resource name. */ inline gd::String GetFontName() const { return fontName; }; void SetFontStyle(int style); int GetFontStyle(); bool HasFontStyle(sf::Text::Style style); bool IsBold(); void SetBold(bool bold); bool IsItalic(); void SetItalic(bool italic); bool IsUnderlined(); void SetUnderlined(bool underlined); void SetSmooth(bool smooth); bool IsSmoothed() const { return smoothed; }; void SetOpacity(float val); float GetOpacity() const { return opacity; }; void SetColor(unsigned int r, unsigned int g, unsigned int b); void SetColor(const gd::String& colorStr); unsigned int GetColorR() const { return text.getFillColor().r; }; unsigned int GetColorG() const { return text.getFillColor().g; }; unsigned int GetColorB() const { return text.getFillColor().b; }; virtual std::vector GetHitBoxes() const; #if defined(GD_IDE_ONLY) virtual void GetPropertyForDebugger(std::size_t propertyNb, gd::String& name, gd::String& value) const; virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue); virtual std::size_t GetNumberOfProperties() const; #endif private: sf::Text text; gd::String fontName; float opacity; bool smoothed; float angle; }; #endif // TEXTOBJECT_H