/** GDevelop - Timed Event Extension Copyright (c) 2011-2016 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #if defined(GD_IDE_ONLY) #include "TimedEvent.h" #include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h" #include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h" #include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h" #include "GDCore/Events/Serialization.h" #include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h" #include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h" #include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h" #include "GDCore/Serialization/SerializerElement.h" #include "GDCore/Tools/Localization.h" #include "GDCpp/Runtime/RuntimeScene.h" #include "GDCpp/Runtime/TinyXml/tinyxml.h" #include "TimedEventEditorDlg.h" using namespace std; std::vector TimedEvent::codeGenerationCurrentParents; TimedEvent::TimedEvent() : BaseEvent() {} TimedEvent::~TimedEvent() {} vector TimedEvent::GetAllConditionsVectors() { vector allConditions; allConditions.push_back(&conditions); return allConditions; } vector TimedEvent::GetAllActionsVectors() { vector allActions; allActions.push_back(&actions); return allActions; } vector TimedEvent::GetAllExpressions() { vector allExpressions; allExpressions.push_back(&timeout); return allExpressions; } vector TimedEvent::GetAllConditionsVectors() const { vector allConditions; allConditions.push_back(&conditions); return allConditions; } vector TimedEvent::GetAllActionsVectors() const { vector allActions; allActions.push_back(&actions); return allActions; } vector TimedEvent::GetAllExpressions() const { vector allExpressions; allExpressions.push_back(&timeout); return allExpressions; } void TimedEvent::SerializeTo(gd::SerializerElement& element) const { element.AddChild("name").SetValue(name); element.AddChild("timeout").SetValue(timeout.GetPlainString()); gd::EventsListSerialization::SerializeInstructionsTo( conditions, element.AddChild("conditions")); gd::EventsListSerialization::SerializeInstructionsTo( actions, element.AddChild("actions")); gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events")); } void TimedEvent::UnserializeFrom(gd::Project& project, const gd::SerializerElement& element) { name = element.GetChild("name", 0, "Name").GetValue().GetString(); timeout = element.GetChild("timeout", 0, "Timeout").GetValue().GetString(); gd::EventsListSerialization::UnserializeInstructionsFrom( project, conditions, element.GetChild("conditions", 0, "Conditions")); gd::EventsListSerialization::UnserializeInstructionsFrom( project, actions, element.GetChild("actions", 0, "Actions")); gd::EventsListSerialization::UnserializeEventsFrom( project, events, element.GetChild("events", 0, "Events")); } /** * Render the event in the bitmap */ void TimedEvent::Render(wxDC& dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas& areas, gd::EventsEditorSelection& selection, const gd::Platform& platform) { #if !defined(GD_NO_WX_GUI) gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get(); int border = renderingHelper->instructionsListBorder; const int functionTextHeight = 20; // Draw header rectangle wxRect headerRect(x, y, width, functionTextHeight); renderingHelper->DrawNiceRectangle(dc, headerRect); // Name dc.SetFont(renderingHelper->GetNiceFont().Bold()); dc.SetTextForeground(wxColour(0, 0, 0)); gd::String nameTxt; if (!name.empty()) nameTxt = _(" (Name: ") + name + ")"; dc.DrawText(_("Delayed execution after ") + timeout.GetPlainString() + _(" seconds.") + " " + nameTxt, x + 4, y + 3); // Draw conditions rectangle wxRect rect(x, y + functionTextHeight, renderingHelper->GetConditionsColumnWidth() + border, GetRenderedHeight(width, platform) - functionTextHeight); renderingHelper->DrawNiceRectangle(dc, rect); // Draw actions and conditions renderingHelper->DrawConditionsList( conditions, dc, x + border, y + functionTextHeight + border, renderingHelper->GetConditionsColumnWidth() - border, this, areas, selection, platform); renderingHelper->DrawActionsList( actions, dc, x + renderingHelper->GetConditionsColumnWidth() + border, y + functionTextHeight + border, width - renderingHelper->GetConditionsColumnWidth() - border * 2, this, areas, selection, platform); #endif } unsigned int TimedEvent::GetRenderedHeight(unsigned int width, const gd::Platform& platform) const { #if !defined(GD_NO_WX_GUI) if (eventHeightNeedUpdate) { gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get(); int border = renderingHelper->instructionsListBorder; const int functionTextHeight = 20; // Get maximum height needed int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight( conditions, renderingHelper->GetConditionsColumnWidth() - border * 2, platform); int actionsHeight = renderingHelper->GetRenderedActionsListHeight( actions, width - renderingHelper->GetConditionsColumnWidth() - border * 2, platform); renderedHeight = ((conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight) + functionTextHeight) + border * 2; eventHeightNeedUpdate = false; } return renderedHeight; #else return 0; #endif } gd::BaseEvent::EditEventReturnType TimedEvent::EditEvent( wxWindow* parent, gd::Project& game, gd::Layout& scene, gd::MainFrameWrapper& mainFrameWrapper) { #if !defined(GD_NO_WX_GUI) TimedEventEditorDlg dialog(parent, *this, game, scene); if (dialog.ShowModal() == 0) return Cancelled; #endif return ChangesMade; } #endif