/** GDevelop - Function Extension Copyright (c) 2008-2015 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #if defined(GD_IDE_ONLY) #include "GDCore/Events/Serialization.h" #include "FunctionEvent.h" #include "GDCpp/RuntimeScene.h" #include "GDCpp/CommonTools.h" #include "GDCore/Events/Builtin/LinkEvent.h" #include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h" #include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h" #include "GDCore/Events/Tools/EventsCodeNameMangler.h" #include "GDCore/Serialization/SerializerElement.h" #include "GDCpp/TinyXml/tinyxml.h" #include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h" #include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h" #include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h" #include "GDCore/Tools/Localization.h" #include "FunctionEventEditorDlg.h" namespace gd { class Project; } using namespace std; FunctionEvent::FunctionEvent() : BaseEvent(), name("MyFunction"), nameSelected(false) { } vector < gd::InstructionsList* > FunctionEvent::GetAllConditionsVectors() { vector < gd::InstructionsList* > allConditions; allConditions.push_back(&conditions); return allConditions; } vector < gd::InstructionsList* > FunctionEvent::GetAllActionsVectors() { vector < gd::InstructionsList* > allActions; allActions.push_back(&actions); return allActions; } vector < const gd::InstructionsList* > FunctionEvent::GetAllConditionsVectors() const { vector < const gd::InstructionsList* > allConditions; allConditions.push_back(&conditions); return allConditions; } vector < const gd::InstructionsList* > FunctionEvent::GetAllActionsVectors() const { vector < const gd::InstructionsList* > allActions; allActions.push_back(&actions); return allActions; } void FunctionEvent::SerializeTo(gd::SerializerElement & element) const { element.AddChild("name").SetValue(name); element.AddChild("objectsPassedAsArgument").SetValue(objectsPassedAsArgument); gd::EventsListSerialization::SaveConditions(conditions, element.AddChild("conditions")); gd::EventsListSerialization::SaveActions(actions, element.AddChild("actions")); gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events")); } void FunctionEvent::UnserializeFrom(gd::Project & project, const gd::SerializerElement & element) { name = element.GetChild("name", 0, "Name").GetValue().GetString(); objectsPassedAsArgument = element.GetChild("objectsPassedAsArgument").GetValue().GetString(); gd::EventsListSerialization::OpenConditions(project, conditions, element.GetChild("conditions", 0, "Conditions")); gd::EventsListSerialization::OpenActions(project, actions, element.GetChild("actions", 0, "Actions")); gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events")); } /** * Render the event in the bitmap */ void FunctionEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform) { #if !defined(GD_NO_WX_GUI) gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get(); int border = renderingHelper->instructionsListBorder; const int functionTextHeight = 20; //Draw header rectangle wxRect headerRect(x, y, width, functionTextHeight); renderingHelper->DrawNiceRectangle(dc, headerRect); //Name dc.SetFont( renderingHelper->GetNiceFont().Bold() ); dc.SetTextForeground(wxColour(0,0,0)); wxString caption = _("Function") + " " + name; if ( !objectsPassedAsArgument.empty() ) caption += " "+_("( Objects passed as parameters : ")+objectsPassedAsArgument+_(")"); dc.DrawText( caption, x + 4, y + 3 ); //Draw conditions rectangle wxRect rect(x, y+functionTextHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform)-functionTextHeight); renderingHelper->DrawNiceRectangle(dc, rect); //Draw actions and conditions renderingHelper->DrawConditionsList(conditions, dc, x+border, y+functionTextHeight+border, renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform); renderingHelper->DrawActionsList(actions, dc, x+renderingHelper->GetConditionsColumnWidth()+border, y+functionTextHeight+border, width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform); #endif } unsigned int FunctionEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const { #if !defined(GD_NO_WX_GUI) if ( eventHeightNeedUpdate ) { gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get(); int border = renderingHelper->instructionsListBorder; const int functionTextHeight = 20; //Get maximum height needed int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border*2, platform); int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform); renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + functionTextHeight)+border*2; eventHeightNeedUpdate = false; } return renderedHeight; #else return 0; #endif } gd::BaseEvent::EditEventReturnType FunctionEvent::EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_) { #if !defined(GD_NO_WX_GUI) FunctionEventEditorDlg dialog(parent_, *this, game_, scene_); if ( dialog.ShowModal() == 0 ) return Cancelled; #endif return ChangesMade; } const FunctionEvent* FunctionEvent::SearchForFunctionInEvents(const gd::Project & project, const gd::EventsList & events, const gd::String & functionName) { for (std::size_t i = 0;i(&events[i]); const gd::LinkEvent * linkEvent = dynamic_cast(&events[i]); if (functionEvent) { if ( functionEvent->GetName() == functionName ) return functionEvent; } else if (linkEvent && linkEvent->GetLinkedEvents(project)) { const FunctionEvent* result = SearchForFunctionInEvents(project, *linkEvent->GetLinkedEvents(project), functionName); if (result) return result; } else if ( events[i].CanHaveSubEvents() ) { const FunctionEvent * result = SearchForFunctionInEvents(project, events[i].GetSubEvents(), functionName); if (result) return result; } } return NULL; } gd::String FunctionEvent::MangleFunctionName(const gd::Layout & layout, const FunctionEvent & functionEvent) { //To generate a "unique" name for the function, the name is mangled and suffixed with the //pointer to the (original) event of the function. const gd::BaseEvent * ptr = &functionEvent; std::shared_ptr originalEvent = functionEvent.originalEvent.lock(); if (originalEvent != std::shared_ptr()) { ptr = originalEvent.get(); } return "GDFunction"+layout.GetMangledName() +gd::SceneNameMangler::GetMangledSceneName(functionEvent.GetName()) +gd::String::From(ptr); }; #endif