#include #include #include "DndTextSceneEditor.h" #include "SceneCanvas.h" bool DndTextSceneEditor::OnDropText(wxCoord x, wxCoord y, const wxString& text) { sceneCanvas.edittimeRenderer.objectToAdd = text; sceneCanvas.AddObjetSelected( sceneCanvas.ConvertCoords(x, 0).x, sceneCanvas.ConvertCoords(0, y).y); sceneCanvas.edittimeRenderer.objectToAdd = ""; return true; }