#include "ExternalEventsEditor.h" //(*InternalHeaders(ExternalEventsEditor) #include #include //*) #include #include #include #include "GDCore/PlatformDefinition/ExternalEvents.h" #include "GDL/Game.h" #include "GDL/IDE/MainEditorCommand.h" #include "EventsEditor.h" //(*IdInit(ExternalEventsEditor) const long ExternalEventsEditor::ID_STATICTEXT1 = wxNewId(); const long ExternalEventsEditor::ID_COMBOBOX1 = wxNewId(); const long ExternalEventsEditor::ID_CUSTOM2 = wxNewId(); //*) BEGIN_EVENT_TABLE(ExternalEventsEditor,wxPanel) //(*EventTable(ExternalEventsEditor) //*) END_EVENT_TABLE() ExternalEventsEditor::ExternalEventsEditor(wxWindow* parent, Game & game_, gd::ExternalEvents & events_, const MainEditorCommand & mainEditorCommand_) : events(events_), game(game_), mainEditorCommand(mainEditorCommand_) { //(*Initialize(ExternalEventsEditor) wxFlexGridSizer* FlexGridSizer3; wxFlexGridSizer* FlexGridSizer2; Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY")); SetBackgroundColour(wxColour(255,255,255)); FlexGridSizer1 = new wxFlexGridSizer(2, 1, 0, 0); FlexGridSizer1->AddGrowableCol(0); FlexGridSizer1->AddGrowableRow(1); FlexGridSizer2 = new wxFlexGridSizer(0, 3, 0, 0); FlexGridSizer2->AddGrowableCol(1); FlexGridSizer2->AddGrowableRow(0); StaticText1 = new wxStaticText(this, ID_STATICTEXT1, _("Editer comme si les évènements étaient inclus à la scène :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT1")); FlexGridSizer2->Add(StaticText1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); parentSceneComboBox = new wxComboBox(this, ID_COMBOBOX1, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, 0, wxDefaultValidator, _T("ID_COMBOBOX1")); parentSceneComboBox->SetSelection( parentSceneComboBox->Append(_("Aucune scène")) ); FlexGridSizer2->Add(parentSceneComboBox, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 3); FlexGridSizer1->Add(FlexGridSizer2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); FlexGridSizer3 = new wxFlexGridSizer(0, 3, 0, 0); FlexGridSizer3->AddGrowableCol(0); FlexGridSizer3->AddGrowableRow(0); FlexGridSizer4 = new wxFlexGridSizer(0, 1, 0, 0); FlexGridSizer4->AddGrowableCol(0); FlexGridSizer4->AddGrowableRow(0); eventsEditor = new EventsEditor(this, game, emptyScene, &events.GetEvents(), mainEditorCommand); FlexGridSizer4->Add(eventsEditor, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); FlexGridSizer3->Add(FlexGridSizer4, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); FlexGridSizer1->Add(FlexGridSizer3, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); SetSizer(FlexGridSizer1); FlexGridSizer1->Fit(this); FlexGridSizer1->SetSizeHints(this); Connect(ID_COMBOBOX1,wxEVT_COMMAND_COMBOBOX_SELECTED,(wxObjectEventFunction)&ExternalEventsEditor::OnparentSceneComboBoxSelect); Connect(ID_COMBOBOX1,wxEVT_COMMAND_TEXT_ENTER,(wxObjectEventFunction)&ExternalEventsEditor::OnparentSceneComboBoxSelect); //*) Connect(ID_COMBOBOX1,wxEVT_COMMAND_COMBOBOX_DROPDOWN,(wxObjectEventFunction)&ExternalEventsEditor::OnparentSceneComboBoxDropDown); eventsEditor->SetExternalEvents(&events); } ExternalEventsEditor::~ExternalEventsEditor() { //(*Destroy(ExternalEventsEditor) //*) } void ExternalEventsEditor::ForceRefreshRibbonAndConnect() { mainEditorCommand.GetRibbon()->SetActivePage(3); eventsEditor->ConnectEvents(); } /** * Change the scene used as parent for editing. */ void ExternalEventsEditor::OnparentSceneComboBoxSelect(wxCommandEvent& event) { vector< boost::shared_ptr >::iterator sceneFound = find_if(game.GetLayouts().begin(), game.GetLayouts().end(), bind2nd(SceneHasName(), string(parentSceneComboBox->GetValue().mb_str()))); Scene * scene = NULL; if ( sceneFound != game.GetLayouts().end() ) scene = (*sceneFound).get(); else if ( parentSceneComboBox->GetSelection() == 0 ) //0 i.e. "No scene" scene = &emptyScene; else { wxLogWarning(_("Scène introuvable.")); return; } //Need to recreate an events editor. delete eventsEditor; eventsEditor = new EventsEditor(this, game, *scene, &events.GetEvents(), mainEditorCommand); //Make sure the new events editor is properly displayed. FlexGridSizer4->Detach(eventsEditor); FlexGridSizer4->Add(eventsEditor, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); FlexGridSizer4->Layout(); } /** * Update scene list. */ void ExternalEventsEditor::OnparentSceneComboBoxDropDown(wxCommandEvent& event) { parentSceneComboBox->Clear(); parentSceneComboBox->Append(_("Aucune scène")); for (unsigned int i = 0;iAppend(game.GetLayout(i).GetName()); }