#include "Game_Develop_EditorMain.h" #include "Preferences.h" #include "wx/aui/aui.h" //////////////////////////////////////////////////////////// /// Accéder aux préférences //////////////////////////////////////////////////////////// void Game_Develop_EditorFrame::OnMenuPrefSelected( wxCommandEvent& event ) { Preferences Dialog( this ); Dialog.ShowModal(); LoadSkin(&m_mgr, editorsNotebook); LoadSkin(m_ribbon); PrepareAutosave(); UpdateNotebook(); RealizeRibbonCustomButtons(); m_ribbon->Realize(); m_mgr.Update(); }