/** \file * Game Develop * 2008-2012 Florian Rival (Florian.Rival@gmail.com) */ //(*InternalHeaders(Portable) #include #include #include #include #include //*) #include #include #include #include #include "GDCore/IDE/ResourcesMergingHelper.h" #include "PlatformDefinition/Platform.h" #include "GDL/ExternalEvents.h" #include "GDL/Game.h" #include "GDL/Object.h" #include "GDL/Scene.h" #include "GDL/OpenSaveGame.h" #include "Portable.h" using namespace std; //(*IdInit(Portable) const long Portable::ID_STATICBITMAP1 = wxNewId(); const long Portable::ID_STATICTEXT1 = wxNewId(); const long Portable::ID_PANEL1 = wxNewId(); const long Portable::ID_STATICLINE1 = wxNewId(); const long Portable::ID_GAUGE1 = wxNewId(); const long Portable::ID_STATICLINE2 = wxNewId(); const long Portable::ID_STATICTEXT2 = wxNewId(); const long Portable::ID_BUTTON1 = wxNewId(); const long Portable::ID_BUTTON2 = wxNewId(); //*) BEGIN_EVENT_TABLE(Portable,wxDialog) //(*EventTable(Portable) //*) END_EVENT_TABLE() Portable::Portable(wxWindow* parent, Game * pgame) : jeu(pgame) { //(*Initialize(Portable) wxFlexGridSizer* FlexGridSizer2; wxFlexGridSizer* FlexGridSizer6; wxStaticBoxSizer* StaticBoxSizer1; wxFlexGridSizer* FlexGridSizer1; wxFlexGridSizer* FlexGridSizer17; Create(parent, wxID_ANY, _("Enregistrer le jeu en version portable"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY")); wxIcon FrameIcon; FrameIcon.CopyFromBitmap(wxBitmap(wxImage(_T("res/portableicon.png")))); SetIcon(FrameIcon); FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0); FlexGridSizer17 = new wxFlexGridSizer(0, 1, 0, 0); FlexGridSizer17->AddGrowableCol(0); Panel1 = new wxPanel(this, ID_PANEL1, wxDefaultPosition, wxSize(420,54), wxTAB_TRAVERSAL, _T("ID_PANEL1")); Panel1->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)); FlexGridSizer6 = new wxFlexGridSizer(0, 3, 0, 0); StaticBitmap1 = new wxStaticBitmap(Panel1, ID_STATICBITMAP1, wxBitmap(wxImage(_T("res/portable.png"))), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICBITMAP1")); FlexGridSizer6->Add(StaticBitmap1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); StaticText1 = new wxStaticText(Panel1, ID_STATICTEXT1, _("Enregistrer le jeu en version portable permet de\nrassembler toutes les ressources du jeu dans un dossier\net d\'ouvrir ce jeu depuis un autre ordinateur."), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE, _T("ID_STATICTEXT1")); FlexGridSizer6->Add(StaticText1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); Panel1->SetSizer(FlexGridSizer6); FlexGridSizer6->SetSizeHints(Panel1); FlexGridSizer17->Add(Panel1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1")); FlexGridSizer17->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); FlexGridSizer1->Add(FlexGridSizer17, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); StaticBoxSizer1 = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Avancement")); AvancementGauge = new wxGauge(this, ID_GAUGE1, 100, wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_GAUGE1")); StaticBoxSizer1->Add(AvancementGauge, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); FlexGridSizer1->Add(StaticBoxSizer1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); StaticLine2 = new wxStaticLine(this, ID_STATICLINE2, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE2")); FlexGridSizer1->Add(StaticLine2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0); FlexGridSizer2 = new wxFlexGridSizer(0, 3, 0, 0); StaticText2 = new wxStaticText(this, ID_STATICTEXT2, _("Il est préférable d\'utiliser un dossier vierge."), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT2")); FlexGridSizer2->Add(StaticText2, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); FusionBt = new wxButton(this, ID_BUTTON1, _("Choisir un dossier et enregistrer"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1")); FlexGridSizer2->Add(FusionBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); FermerBt = new wxButton(this, ID_BUTTON2, _("Fermer"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON2")); FlexGridSizer2->Add(FermerBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); FlexGridSizer1->Add(FlexGridSizer2, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 0); SetSizer(FlexGridSizer1); FlexGridSizer1->Fit(this); FlexGridSizer1->SetSizeHints(this); Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Portable::OnButton1Click); Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Portable::OnButton2Click); //*) } Portable::~Portable() { //(*Destroy(Portable) //*) } void Portable::OnButton2Click(wxCommandEvent& event) { EndModal(0); } void Portable::OnButton1Click(wxCommandEvent& event) { wxDirDialog dialog(this, _("Choisissez le répertoire où sera rassemblé le jeu")); dialog.ShowModal(); string rep = string( dialog.GetPath().mb_str() ); if ( rep.empty() ) return; //Copie du jeu Game game = *jeu; gd::ResourcesMergingHelper resourcesMergingHelper; //Add loading image if ( !game.loadingScreen.imageFichier.empty() ) resourcesMergingHelper.ExposeResource(game.loadingScreen.imageFichier); //Add images for ( unsigned int i = 0;i < game.resourceManager.resources.size() ;i++ ) { if ( game.resourceManager.resources[i] == boost::shared_ptr() ) continue; if ( game.resourceManager.resources[i]->UseFile() ) resourcesMergingHelper.ExposeResource(game.resourceManager.resources[i]->GetFile()); AvancementGauge->SetValue(i/game.resourceManager.resources.size()*33.0f); } wxSafeYield(); //Add layouts resources for ( unsigned int s = 0;s < game.GetLayoutCount();s++ ) { for (unsigned int j = 0;jGetInitialObjects().size();++j) //Add objects resources game.GetLayouts()[s]->GetInitialObjects()[j]->ExposeResources(resourcesMergingHelper); LaunchResourceWorkerOnEvents(game, game.GetLayout(s).GetEvents(), resourcesMergingHelper); AvancementGauge->SetValue(s/game.GetLayoutCount()*16.0f+33.0f); } //Add external events resources for ( unsigned int s = 0;s < game.GetExternalEventsCount();s++ ) { LaunchResourceWorkerOnEvents(game, game.GetExternalEvents(s).GetEvents(), resourcesMergingHelper); } wxSafeYield(); //Add global objects resources for (unsigned int j = 0;jExposeResources(resourcesMergingHelper); wxSafeYield(); //Copy resources map & resourcesNewFilename = resourcesMergingHelper.GetAllResourcesNewFilename(); unsigned int i = 0; for(map::const_iterator it = resourcesNewFilename.begin(); it != resourcesNewFilename.end(); ++it) { if ( !it->first.empty() ) { if ( !wxFileExists(rep + "/" + it->second) ) wxCopyFile( it->first, rep + "/" + it->second, true ); else if ( wxCopyFile( it->first, rep + "/" + it->second, true ) == false ) wxLogWarning( _( "Impossible de copier \""+it->first+"\" dans le répertoire de compilation.\n" ) ); } ++i; AvancementGauge->SetValue( i/static_cast(resourcesNewFilename.size())*50.0f + 50.0f ); wxSafeYield(); } game.portable = true; OpenSaveGame saveGame(game); saveGame.SaveToFile(rep+"/Game.gdg"); AvancementGauge->SetValue(100); wxLogMessage(_("Le jeu est disponible dans le répertoire choisi sous le nom de Game.gdg.")); }