/* * GDevelop Core * Copyright 2008-2018 Florian Rival (Florian.Rival@gmail.com). All rights * reserved. This project is released under the MIT License. */ #ifndef GDCORE_LOADINGSCREEN_H #define GDCORE_LOADINGSCREEN_H #include "GDCore/String.h" namespace gd { class SerializerElement; } namespace gd { /** * \brief Describe the content and set up of the loading screen * * \see gd::LoadingScreen * * \ingroup PlatformDefinition */ class GD_CORE_API LoadingScreen { public: LoadingScreen(){}; virtual ~LoadingScreen(){}; /** * \brief Set if the GDevelop splash should be shown while loading assets. */ void ShowGDevelopSplash(bool show) { showGDevelopSplash = show; }; /** * \brief Return true if the GDevelop splash should be shown while loading * assets. */ bool IsGDevelopSplashShown() const { return showGDevelopSplash; }; /** \name Saving and loading */ ///@{ /** * \brief Serialize objects groups container. */ void SerializeTo(SerializerElement& element) const; /** * \brief Unserialize the objects groups container. */ void UnserializeFrom(const SerializerElement& element); ///@} private: bool showGDevelopSplash; }; } // namespace gd #endif // GDCORE_LOADINGSCREEN_H